Reading a lot of posts in the thread, I can only shake my head.
720p, 1080p, 4K, and others are resolutions. These represent one of two values:
1. The ratio of horizontal to vertical pixels rendered by a game engine
2. The ratio of horizontal to vertical pixels that a game is displayed on your tv or monitor at.
They are not always the same value. When you display a game at a higher resolution than it is rendered at, it is considered to be upscaled. When you render a game at a higher resolution than it is displayed at, it is considered to be downsampled. Upscaling stretches rendered pixels, downsampling compresses them.
Now, resolution is not the only factor of how a game looks. Every engine is different, but typically, graphical settings have different values that can be chosen to either improve image quality or game performance (frames per second). Some of the available settings include, but are not limited to:
Texture quality (the level of detail of in-game assets)
Shadow quality
Lighting quality
Smoke/fog quality
Draw Distance
Anti-aliasing
Reflection Quality
Etc etc etc
The reason I bring this up is because it seems like way too many people here think and are wrongly saying that the only determining factors in image quality and performance of games are resolution and frame rate. This is not correct. IF Scorpio has almost 2 extra TFlops compared to Neo, there will be plenty of settings that can be bumped up besides resolution to make the game and its effects look better, while maintaining the same frame rate and resolution, if not increasing them (well, resolution at least). And these aren't some special add ons - they're already in the game engines, waiting to be adjusted.