guybrushfreeman
Unconfirmed Member
Can anyone comment on the "General fixes"? Earpieces and phones staying attached to the characters at least?
Can anyone comment on the "General fixes"? Earpieces and phones staying attached to the characters at least?
As stated before by the devs, this patch doesn't include any performance improvementsAny performance improvements or still shite?
Any performance improvements or still shite?
It really is just a few under the hood fixes hence "general fixes".
Can anyone comment on the "General fixes"? Earpieces and phones staying attached to the characters at least?
How did you get it to download? Still stuck at the eternal spinning wheelPatch size is 477.5MB. I was kinda expecting to download some 20GBs again.
How did you get it to download? Still stuck at the eternal spinning wheel
So what's left on the list of fixes needed for QB?
- Lights are still bleeding through the PC when he obstruct them for a second or so.
- No anisotropic filtering control and lack of such filtering even on Ultra preset.
- Fps counter would be nice as DXTory have issues with QB for some reason and other tools don't (and won't probably) support UWP.
- Shit performance on NV cards.
Plus stuff like this:
https://www.youtube.com/watch?v=N5p0hJgYR9M
I know it is nothing game breaking, but it sure is a ridiculous graphical glitch. It also happens with other props like Jack´s earpiece.
FYI the bug also happesn on the xbox version
This is probably a longshot given how new the hardware is (+ nVidia's Founders Edition BS), but if anyone has a Pascal GPU, I'm very interested to hear how it performs with this game.
Plus stuff like this:
https://www.youtube.com/watch?v=N5p0hJgYR9M
I know it is nothing game breaking, but it sure is a ridiculous graphical glitch. It also happens with other props like Jack´s earpiece.
It's disappointing that it took nearly a month to receive such a minor patch. I think that it's clear that Microsoft is not devoting many resources to fixing this game. I don't have much hope that it's ever going to run at an acceptable level on PC.
There is a team at Remedy working on QB constantly. It took as many years to make the game, so fixes wont happen in days. Things that might seem simple, rarely are when it comes to engineering. But yeah, faster would be nice, we know.
If so many things were broken and it's obvious to you that they could not be solved quickly, which is obvious to me it is that the game was not ready to be released on pc.
I don't think they were the ones who put the deadline in place... I refuse to blame Remedy for this mess since they have been so good for so long. I'm sure even if they asked to delay the game they would have been told no.
G-Sync works well for me! I'll finally give this game a proper go once I've finished with The Witcher 3: B&W.
Certain lights going through characters and objects is something inherent in the rendering, so that wont change. Its not something that ruins the game.
As for the the instances of the earpiece and mobile phone floating on certain machines, it's not game breaking, its not a priority. Perfomance is.
There is a team at Remedy working on QB constantly. It took as many years to make the game, so fixes wont happen in days. Things that might seem simple, rarely are when it comes to engineering. But yeah, faster would be nice, we know.
Certain lights going through characters and objects is something inherent in the rendering, so that wont change. Its not something that ruins the game.
As for the the instances of the earpiece and mobile phone floating on certain machines, it's not game breaking, its not a priority. Perfomance is.
At any rate, Remedy. With my gtx 970 and 4690k, the game is still stuttering. A stupid workaround I found is opening and closing the menu quickly a few times, and the stutter would go away. But it returns randomly, forcing me to do the "workaround" again. Needles to say my hardware and software are fine, drivers are updated etc. and other games work fine etc. Please look into that as it makes the game unplayable, and if such a stupid workaround fixes the problem for me, I'm sure you can fix it altogether.
What's more disappointing and unnecessary in this situation is the long certification process of the patches on the Windows Store. This simply cannot be a thing, if big titles are being distributed through the Store. It's absolutely frustrating and nothing a user or dev can do about.
What's more disappointing and unnecessary in this situation is the long certification process of the patches on the Windows Store. This simply cannot be a thing, if big titles are being distributed through the Store. It's absolutely frustrating and nothing a user or dev can do about.
Well, both these issues are certainly ruin immersion for me. The lights bleeding issue is almost always there since there's almost always some light sources to obstruct.
Nice to hear that you're working on performance though. Game's performance on NV cards is simply below acceptable levels.
has anyone with Gsync given any impressions yet? I'm still holding off on this game even tho I really want to play it. It doesn't need it to be perfect or run at ultra but I do require smooth performance for anything I buy. Can't handle stuttering.
I think you're assuming the existing certification processes are far more lengthy and taxing than they actually are. Sometimes, things simply take time. Sometimes when a patch is ready for release new issues are discovered at the last minute and it resets the team's own test schedules.
Bug fixes aren't and never have been some easy thing that you can release instantly right after you fix it. There's a reason why this meme exists:
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I'm not speaking for Remedy here, but talking generally for all software development. Forza Apex and Killer Instinct have had pretty frequent updates, which would seem to go against what you think is necessary for releases on the Store.
That's not to speak unkindly of Remedy at all, but simply that things can be dramatically different for different developers working on different types of games with different engines.
Certification is a pipeline, you can submit patches for certification before previously submitted ones will be released. If there are no stopping issues you'll get the "pretty frequent updates" on the end of that pipeline.
The real issue is that there's no need for any kind of certification on PC, especially for third party releases.
That's why I said it's frustrating for big titles like this.
The only direct comparison we have is the Steam and Windows Store version of Rise of the Tomb Raider and depending on the patch it took either few days or more than a week for the same patch to hit the Windows Store, after it's already been released on Steam. e: The third RotTR patch was available on Stream 3 days before patch 2 went live on the Windows Store.
I just don't see why it's necessary.
Unfortunately without any way to show an FPS counter (I am not gonna install third party apps) I have no idea what kind of frame rate I am getting but I did a couple of quick turns and pans up and down and no issues with sudden stuttering,
Why are people so bad at this game? Haha
Watching that person "play" is painful. Maybe they're just "screwing around"?
30 fps with a 1080!?
Whats going on with this game?
Combo of recurring shit perf from NV on dx12 + the lighting system would be my guesses.
I seriously have not seen something near as impressive as QB in terms of lighting since DOOM 3 or STALKER, and it wouldn't shock me if this is a Crysis type situation where the implementation is ahead of the tech.
I mean SSAO ran like ass on everyone's card in crysis, yet later (and better, frankly) implementations built off the proof of concept in crysis ran much better. I think the insane GI and reflections featured here will be the same as time goes on, much like RAGE with virtual texturing.
Was awaiting for the GSYNC patch before playing. Just completed the first chapter.
God Damn, this game is intensive. I'm trying to play it maxed out at 1440P, but that is clearly not possible, even with an overclocked Titan X. Looks gorgeous though. Wondering if I should shelf this game for another 6 months until Pascal Titan releases or just lower the settings and use upscaling.
What are the settings to lower if I go down that route? Really don't want to use upscaling as that blurs the IQ so much.