"God's Beard!"
Member
I just made it to respond to wanderingwind.Well yes, that's what I mean this sort of card already kind of exists. It's more the whole dummy aspect of it. As I said, its the flavor that's good here rather than the actual card.
I just made it to respond to wanderingwind.Well yes, that's what I mean this sort of card already kind of exists. It's more the whole dummy aspect of it. As I said, its the flavor that's good here rather than the actual card.
How did you beat this in limited?
Broodmate DragonHow did you beat this in limited?
How did you beat this in limited?
Probably have more than 1 attacker lol.
It's not that hard as long as you're not Bant.
why wouldn't you be bant?
Alara Reborn gets credit for having a lot of cards people like, but as an actual set its a genuine hot mess. Like, I'm glad Alara exists for learning purposes, but basically every lesson from that block was on what not to do
I think we'll go back to Alara. From the way things are described in Meren's story, it seems like after the conflux each shard just became a different region of the plane. Like, if you're in Grixis you can just walk to Bant given enough time.
I'm not sure how popular Alara was, but in my local area most people agree with the killingagoldfish review - a dreadful, uninspired block that didn't have enough creativity to justify its existence and was full of randomly powerful multi-coloured cards that didn't hold together at all. Plus limited was bloody awful.
Since Wizards adopted the Gatewatch as their central narrative force. We won't have a block without a Gatewatch member, and the Gatewatch needs a reason to visit a place.Since when is there any justification for planeswalkers to planeswalk? I mean, Tamiyo visited Innistrad for no apparent reason.
Since Wizards adopted the Gatewatch as their central narrative force. We won't have a block without a Gatewatch member, and the Gatewatch needs a reason to visit a place.
Seems like there's a lot of misunderstanding about the real world style guide inspirations of the various clans of Tarkir. If you look at the Abzan style (and Khans block as a whole) it's pretty obvious that they specifically avoided the Indian Subcontinent as well as China for the themes of the Abzan and the other clans.
Nah. They're dollar rares when they rotate.In your guys' opinion, is rotation the best time to buy my playsets of the Battlelands? I know they're not "expensive" right now, but do you think they'll do anything in Modern? I get nervous lol
Nah. They're dollar rares when they rotate.
You forgot the worst part - the order on the collector's numbers is horrific.Yeah, basically every decision in this set was bad: the all-gold gimmick was bad, the things they had to do to fix mana were bad, the mechanic cascade is awful, the creative treatment on the world is completely incoherent, the cards are mostly split between hot garbage and ludicrously overpowered stuff. It felt at the time like a throwback to the pre-Maro era of non-planned blocks, and when it came out later that the entire block was planned around the idea of this all-gold set as the capstone it suddenly made a lot more sense how they got so far off the sidewalk.
Like Temples? Even with the land typing?
There's not really any reason to play them over the shocks or the ABUR duals in the older formats where those are legal.Like Temples? Even with the land typing?
You forgot the worst part - the order on the collector's numbers is horrific.
In your guys' opinion, is rotation the best time to buy my playsets of the Battlelands? I know they're not "expensive" right now, but do you think they'll do anything in Modern? I get nervous lol
Hello, MtG thread! Unsurprisingly NeoGAF turns out to be the most fun place to talk about Magic online.
Very true, and that's the cool thing about the Tarkir idea. Rather than "the Asian plane" or "the Mongolian plane', it's much more accurately described as an Inner Asia or Eurasian Heartland plane, what remains of Asia when we cut off what we think of as the major civilizations: Greece/Rome, Sumer/Akkad, India, and China.
For Magic, they had conveyed the Silk Road's vibe of cultural and ethnic diversity remarkably well. Although one can argue Tarkir is still hamstrung by how one-dimensional Magic's depiction of the colors is, particularly black and red.
Specifically:
Abzan draws from Persia, seemingly with Towers of Silence replaced by kin-trees.
Jeskai has Tibetan/Nepalese/Bhutanese architecture married to an Avatar-inspired kung fu theme.
Sultai is all about imagining the Khmer Empire and Angkor Wat as a Temple of Doom-style Orientalist fantasy, with emasculated men practicing necromancy and throwing their enemies into crocodile pits.
Mardu is the weakest. It has nowhere near the richness of real steppe cultures.
Temur is Siberian shamanism.
Drafted this set for the third time- had a DISASTER of a draft- Ended up with 8 actual creatures and an Always Watching (with multiple token makers), having to play 19 lands due to lack of playable a, and still won the draft. Better lucky than good!
How did you botch the draft so bad?
How did you still win?
My favorite part of the clans was they had a level of depth many previous factions in Magic didn't have. For example, the Abzan on the surface were just another community-focused White/Green faction with some necromancy thrown in, but then you look closer and there's all these interesting aspects like how they adopt the children of their enemies and assimilate them into their own culture as shock troops. Or how their necromancy is an extension of ancestral worship that also is expressed through the Kin-trees.I really like the different feel of the clans, they feel unique yet bizarrely familiar.
I kinda want to make the modern version of the green white tokens deck. Anyone have fun with it? Also is the token version of Always Watching worth considering?
Doubling Season!!!
Wow, why isnt wasnt this used in the LAGP deck? Too high on the curved?
Cinder Glade sees some play in Valakut decks but that's about it. I mean, they're fetchable so maybe one day something will happen that causes them to be in demand but I wouldn't bet on it.
Some kid showed up to play Modern last night to and had literally nothing but Fate Reforged draft chaff. He's beat me game 1. I was on Jund.
Is there any purer MtG pleasure than doming your opponent for 3 with a Bolt when they're at exactly three?