I think its a little early to call it a fuck up, the game is most likely held back visually from being on every platform out there but the gameplay has yet to be judged. Sure we have these reviews but this feels like the kind of game that only a select community can really appreciate. If by next week there aren't more than a couple of fans on GAF it will be fair to call it a fuck up.
I actually kept all of my Kickstarter emails. The update where they announce the Unreal demonstration (seven days work), shown in the below .gif:
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Link to the video on Youtube
well...I'll show you rather than tell you.
And I quote:
"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think?"
I'm looking back on this, but I'm definitely not laughing. Well, I might be, but not for the reason they might have thought...
glad i didn't fall for the mindless hype. the KS hype was disgusting back then with lots of fanboyism.
hopefully bloodstained is the real deal. that's where my bet was placed.
The result is one of the toughest video games yet made (even on the deceitfully titled 'normal' mode; 'Hard', 'Hyper' and 'Maniac' await the prodigies) and, as your performance on each stage is ranked, arguably the hardest S-rank in video games.
This held doubly true for boss battles; yes, in true Mega Man style you'll find there's one weapon that works particularly well against any given boss, but if I didn't have it, I never had any difficulty plowing through with ye olde standard blaster.
Mighty No. 9's bosses can all be defeated using your default weapon with reasonable effort, and thus you rarely feel compelled to explore your weapon upgrades out of necessity
Dirt bags like this always manage to claw their way back, just look at Peter Molyneux.
I don't think people know how little money 4 million dollars really is when it comes to paying for professional development from actual game studios.
this is the final boss fight plus ending. It is definitely something...
https://youtu.be/xdCIrHWzXoE
I'm surprised at how so much of the criticism is over how hard the game is. The game looked many things in preview footage, but I never would have guessed aggravatingly difficult.
At least it's finally out. We can all move on.
Yeah... the.... great hit that is Godus....
I believe we will have an opposite deal with bloodstained. What do I know though as I actually thought Mighty No. 9 could not be as bad as it is at release.
and people wonder why capcom let magaman die
I don't think people know how little money 4 million dollars really is when it comes to paying for professional development from actual game studios.
Bloodstained is currently funded at $5.5m. Dunno if they have more money coming out of publishers but if they don't we can compare the effort put into developing a game.
You have more belief in it than me. I'm not that trusting of stuff that there's not much of to gauge. Bloodstained looks like it'll be good. Yooka-Laylee looks like it'll be good. Shenmue 3? Eh...I'm pretty doubtful.
i actually trust IGA, that's all i havesame with legend suzuki.
Bloodstained is currently funded at $5.5m. Dunno if they have more money coming out of publishers but if they don't we can compare the effort put into developing a game.
The details I received say that the game already has funding -- can you talk about the source of that funding, and why you are also going to Kickstarter?
KI: All I can say right now is that after over a year of talking with just about every publisher out there, I was able to secure funding for about 90 percent of the game with the condition that I prove the market still wants an Igavania game. Kickstarter proved to be a great solution, as it would (hopefully) show that people still want an Igavania game while simultaneously providing funds for the core game.
That being said, I'm hoping to clear a few stretch goals so I can add some new features and modes that I've always wanted to do but was never able to in the past. Hopefully, the fact that I've been able to gather most of the investment myself will put to rest any fears that backers may have about this title not being released.
I will never use kickstarter again.
Is it too late for them to introduce a new kickstarter donation tier? People who donated enough to appear in the credits can donate an extra $5 to have it patched out.
and people wonder why capcom let magaman die
What kind of logic is this? Shenmue III is still like 2 years away, and from what they've shown and said, it couldn't look and sound any more promising than it does at the moment.
The lack of faith in Yu Suzuki in here is disturbing.
Do you have a point you're attempting to make?
As a Shenmue backer I am not concerned...at all.
I will never use kickstarter again.
Mighty No 9 YCan't wait for his next kickstarter.
4 M I L L I O N D O L L A R $
Neither am I. It's obvious to me that Suzuki is really passionate about the project. So I at least know that, even if it doesn't turn out well, he will have given it his best effort at the amount funded.
Inafune, on the other hand, is harder to gauge.
It doesn't matter how many times you tell people this, they will still scream "$4 million dollars!!!!". You see the same shit with every Kickstarter project ("It costs how much to do that?! I can do that in an afternoon in my underwear for $10!")
I'd like a progress report every once in a while. Bloodstained provides one regularly. As do other kickstarters and early access games. Shenmue 3's been a thing for a year and we basically have nothing.
Perhaps don't assume the intention of my post and ask what I mean.
Aww, dang it.Is it too late for them to introduce a new kickstarter donation tier? People who donated enough to appear in the credits can donate an extra $5 to have it patched out.
I'd like a progress report every once in a while. Bloodstained provides one regularly. As do other kickstarters and early access games. Shenmue 3's been a thing for a year and we basically have nothing.
I'd like a progress report every once in a while. Bloodstained provides one regularly. As do other kickstarters and early access games. Shenmue 3's been a thing for a year and we basically have nothing.
I don't think people know how little money 4 million dollars really is when it comes to paying for professional development from actual game studios.
It's sad because it really undermines the perspective of actual talent and effort. Money is not everything. People who throw numbers around not knowing how much it takes to make a game seem to think that budget equates quality. It's so stupid. The simplest answer is not that Inafune "scammed" anyone by stealing the money, it's just that he took the money, put it into developing a game, and well, they just did a bad job of it. It happens. Good games aren't easy to make!
While that's true, Ori and the Blind Forest had a much lower budget and we were able to work with that for 4 years.