DeathSparks
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"You know Mighty No.9 is pretty shit. But it's still not as bad as God Hand." - IGN


"You know Mighty No.9 is pretty shit. But it's still not as bad as God Hand." - IGN
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Well, if it isn't the platform's fault then maybe it is their fault for deciding to back the project. That might be uncomfortable.What is it about Kickstarter games that makes people completely dive off the rational and logical thought spectrum? It's just a crowdfunding site, it isn't a publisher or a developer where you can attach them to the resulting product's quality.
"You know Mighty No.9 is pretty shit. But it's still not as bad as God Hand." - IGN
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Found this on Twitter:
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It was bad enough when people were conflating other Kickstarted projects with MN9's failings, but now they're actually attributing completely different KS games with Inafune.
What is it about Kickstarter games that makes people completely dive off the rational and logical thought spectrum? It's just a crowdfunding site, it isn't a publisher or a developer where you can attach them to the resulting product's quality.
It is. If they had announced a 3DS port of Bloodstained I'd probably have pulled my pledge. I also agree that it's better to have an external, separate porting project than handling a huge number of platforms in house.
My point was simply that the idea of additional ports -- most crucially, additional ports to relatively limited platforms -- seems to be viewed with a far more balanced perspective in this thread than back during that other discussion. And maybe we can learn something from that for future discussions.
IGN is infamous for rating a cult classic game poorly because it was ugly and too hard for them.Can someone explain what this is about?
"You know Mighty No.9 is pretty shit. But it's still not as bad as God Hand." - IGN
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I'll always love what Infaune contributed to my personal gaming history from Mega Man to Resident Evil to Dead Rising, but ever since he's left Capcom, he's been a mess. Comcept has yet to produce a single good game and I've lost hope for anything he's attached to in the future.
Well, if it isn't the platform's fault then maybe it is their fault for deciding to back the project. That might be uncomfortable.
I don't think people know how little money 4 million dollars really is when it comes to paying for professional development from actual game studios.
IGN is infamous for rating a cult classic game poorly because it was ugly and too hard for them.
That studio also made the horrible Batman: Arkham Origins Blackgate...The only good game they made so far is Soul Sacrifice and technically the credit goes to Marvelous and Japan Studio. ReCore is looking divisive but promising since it's mostly being made by the Metroid team.
I don't think putting it on 3DS made it a worse game. I think it made it an uglier game.
I did not, and do not, care if Bloodstained is pared down to Wii U and Vita. I did not care that MN9 was pared down to 3DS graphically. It's just a bad game and would have been whether it was PS4 exclusive or not.
What in the world
Mm. That's a possibility, but there seems to be an influx of "holier than thou" I-Told-You-So-ers decrying Kickstarter without actually applying proper logic to the situation. Kickstarter, and the money raised with it, was not what made MN9 like this.Well, if it isn't the platform's fault then maybe it is their fault for deciding to back the project. That might be uncomfortable.
I would agree with your statement. A lot of the railing against Kickstarter is poorly rationalised. It's very clear that KS is not a preorder service, and they have no oversight over any of the projects on their site. Putting blame on a publisher or a developer is more rational, because they've had direct input and control over the product, but why the ire over a crowdfunding site? I feel some people are just being willfully ignorant, and weirdly combative against a new form of funding video games that circumvents conservative publishers.I'm not sure. I mean...I don't back many games. Not many games that, for me personally, I'd want to back, but, like I said earlier...of the 4 I've backed (just remembered Indivisible), this is the only one that's been a clusterfuck. The others have regular updates and great communication. I don't see why this particular one is being used as a poster child. It seems like some are just looking for confirmation bias with this game because it was popular.
That studio also made the horrible Batman: Arkham Origins Blackgate...
Yeah.
I remember getting quite a bit of shit when voicing my concerns regarding all those platforms in the Bloodstained thread. MI like how it's now a foregone conclusion in this thread that the platform stretch goals (and especially the 3DS goal) are at least partly to blame for this falling short of expectations. Not that I disagree, I fully agree.
But when I posted about not really being all that excited for the Bloodstained Vita stretch goal to be reached quite a few posters were very angry -- and seemed to assume it's because I hate their platform (the only handheld I bought at launch!) and not because I want the best possible game to be made.
Speaking of the 3DS version, we've not once seen what this game looks like running on its hardware during this entire thing.
IGN is infamous for rating a cult classic game poorly because it was ugly and too hard for them.
Just CPU-wise, the original 3DS' dual-core ARM11 is still at least at least 5 times slower than the Vita's quad core Cortex-A9 at its low default frequency (A9 IPC is significantly higher). It's just not 15 times slower as it might have been with more aggressive Vita clocks.They did announced a Vita version of Bloodstained though. Truth is, MN9 3DS and Vita will likely be based on a different engine with different assets. Same for Bloodstained except for the engine part. The thing is, they had a poor direction and cheaped out on the graphics department regardless of a platform choice. As for Vita/3DS difference, it's significantly closer than what some people think, because of Vita low clockspeeds.
What is wrong with it? I mean sure, some fault lies with the developers, but what Kickstarter does is move the responsibility and risk of financially supporting a project to the backers. That's not a "fault", that's what it's designed to do. And as such, the ones ultimately responsible for how we spent our money are us, the backers.I'm not even going to point out what's wrong with this thinking because it's so blatantly obvious.
Not just poorly. 4 or 5 is usually the lowest end of the scale for IGN, even for shovelware garbage. To give a 3.0 to God Hand is to have an agenda. It certainly does seem to invalidate their criticism, but truthfully it's just one reviewer and shouldn't represent everyone on the site.
So what's the lesson here? Besides "Inafune is a business man lol".
I mean can we learn anything from this that's more broadly applicable to future Kickstarters?
To the people saying that the initial proposal was unrealistic from day 1, what were your red flags? And how did projects like Bloodstained and Yooka Layley present themselves differently in those areas?
Interested in hearing more opinions.
Thank you. People need to get over that review. Game had awesome ideas, terribad execution.And had a terrible camera.
God Hand sucks.
Blaming the funding platform is just silly. Blaming the developers exclusively is comforting, but not really accurate.
Thank you. People need to get over that review. Game had awesome ideas, terribad execution.
Thank you. People need to get over that review. Game had awesome ideas, terribad execution.
If Bloodstained went up today, I think people would be a lot more wary of it.
What is wrong with it? I mean sure, some fault lies with the developers, but what Kickstarter does is move the responsibility and risk of financially supporting a project to the backers. That's not a "fault", that's what it's designed to do. And as such, the ones ultimately responsible for how we spent our money are us, the backers.
Blaming the funding platform is just silly. Blaming the developers exclusively is comforting, but not really accurate.
Yooka Laylee had a very impressive trailer set up and more to show for itself than just unrepresentative concept art. Bloodstained is a similar situation to MN9 to me where it is a successor to a dead franchise by the man most attached to it that launched with no real footage. If Bloodstained went up today, I think people would be a lot more wary of it.
So what's the lesson here? Besides "Inafune is a business man lol".
I mean can we learn anything from this that's more broadly applicable to future Kickstarters?
To the people saying that the initial proposal was unrealistic from day 1, what were your red flags? And how did projects like Bloodstained and Yooka Layley present themselves differently in those areas?
Interested in hearing more opinions.
Thank you. People need to get over that review. Game had awesome ideas, terribad execution.
Bloodstained started in the middle of people ragging on MN9 for the same things in this thread, and made more money (via KS at least). What difference would it make?
What in the world
Oh ok I think we're a bit more on the same page. Kickstarter doesn't deserve any ire but the developers certainly do.
I'd argue that the backers shouldn't bear *any* of the blame. If anything we should learn to be more cautious in the future but to BLAME us for the game turning out poorly is pretty much complete bullshit. That's solely the developer's fault for mismanaging the project and releasing a bad product.