So what's the lesson here? Besides "Inafune is a business man lol".
I mean can we learn anything from this that's more broadly applicable to future Kickstarters?
To the people saying that the initial proposal was unrealistic from day 1, what were your red flags? And how did projects like Bloodstained and Yooka Layley present themselves differently in those areas?
Interested in hearing more opinions.
I said earlier in the thread, but I backed Yooka Laylee over this because while that game was equally as ambitious, they had a working demo, which was enough to get across what they were making. Once they started getting more money than they needed, they neglected requests to add more content and instead had stuff like "a new rap written by Grant Kirkhope", "orchestral music" and "developer commentary" as stretch goals showing a clear indication that they knew what the scope would be. It also felt like more of a passion project, like they wanted to create this game but weren't able to under Microsoft, so branched out.
There weren't really any red flags for MN9 until later on, but I chose not to back it because it just felt dubious to me. Capcom makes tonnes of Mega Man games under Inafune, Inafune leaves causing Mega Man games to cease production, immediately wants to make another Mega Man game through kickstarter. That and having nothing to show but concept art that just looked like Mega Man but not Mega Man. I got the impression they had ideas, but not a clear plan.
The real red flags for MN9 started to roll out around the time the teaser for the animated series hit the web, and the second kickstarter for the DLC launched.