The part where the backers recorded themselves made me slightly depressed. This game really was suppose to be special.
Just like that Jem And The Holograms movie.
Poor guys...
The part where the backers recorded themselves made me slightly depressed. This game really was suppose to be special.
There's a chance they wanted to be anonymous, but they also could have missed or not responded to the "Name you want in the credits" email that was sent to backers in...2014 or something. If you didn't respond to that then I don't think there was any default for them to use, and because they never responded to e-mails then you were essentially out of luck(?).
I can confirm if this is the case whenever I see the backer credits since I'm one of those people :/
Oh my God the backer voices I can't
Funny enough that came to my mind as well.Just like that Jem And The Holograms movie.
Poor guys...
If it wasn't for the absolutely garrish visuals I think people wouldn't be as harsh on this game. Right now yeah it stands a very average with more lows than highs but it shows really how PR can hurt perception
Yeah played a bit...some levels are annoying like countershade but I really like the Avi one.
If it wasn't for the absolutely garrish visuals I think people wouldn't be as harsh on this game. Right now yeah it stands a very average with more lows than highs but it shows really how PR can hurt perception
I disagree. I expect Mega Man/Mega Man X games to be challenging. This is MAYBE passable as a no-name platformer but it lacks the difficulty of MM/MMX. Especially that "final boss". Ugh.
Not that I'm bitter but I posted Blue Bomba several hours before alienous did.
Blue Bomba
I disagree. I expect Mega Man/Mega Man X games to be challenging. This is MAYBE passable as a no-name platformer but it lacks the difficulty of MM/MMX. Especially that "final boss". Ugh.
I'm having random framedrop/skip with GTX970 lol. This didn't happen with the demo. Wondering how did they make it run worse in full game.
im going to take a wild guess and say that the game is running on Unity and thats why it has a shitty performance. Its just a hunch.
Speaking of Kaz Hirai
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Much would be forgiven if the game had a strong art style and overall presentation.
I went to search my emails if I got one and I did and forgot to fill it out. It's so stupid. Any other Kickstarted project uses the Kickstarter survey to ask what your name is.
You can only dash in the direction you are moving. You can't back dash.
The brand level is terrible. You can actually die in the beginning because the screen won't scroll and you are supposed to kill a bunch of mob until it starts scrolling hahaha.
Already killed 3 of the bosses. It's not an awful game. The controls are fine and fluid but it's an ugly game and most stages so far had a frustrating gimmick,
No it's UE3
Thank You For Paying.
That's actually Mega Ran. He's a video game rapper, but even calling him that does him no justice. He used to rap about MM, so when he got on this game he was so excited.
Too bad it's not nearly as good as the MM games, but maybe Capcom could pay him to do some tracks for SF or something.
Wise minds think alike!Really? I didn't see it, but I understand your pain.
https://s32.postimg.org/uz52w618l/savage.png[IMG][/QUOTE]
I have a sudden urge to refund my Humble Sonic bundle... hilarious but also mean.
I know I'm better than this, I should be better than this
There too easily predictable and tame. They mostly just mock you and then do a slow wind up attack before going back to mocking you.These bosses are straight up trash even when using the proper weapons.
There too easily predictable and tame. They mostly just mock you and then do a slow wind up attack before going back to mocking you.
There too easily predictable and tame. They mostly just mock you and then do a slow wind up attack before going back to mocking you.
dead.gif
Right? But it's supposed to be "hard" because the health bar is stupidly long.
The problem with the way Mighty No. 9 handles it specifically is it doesn't have that knockback the Megaman bosses have after you hit them with the weapon they're weak to, or a few buster shots. In Mighty No. 9, you just repeatedly shoot at the boss until you need to dodge an attack, because there's no point where the boss becomes invulnerable. (except for when you need to dash at them) You then rinse and repeat until the boss is dead.I'm convinced that half the people posting this have never actually fought a Mega Man boss. The Robot Masters were absolutely bullet sponges, unless you had their weakness. Try taking them down with just your buster and see how long that health bar feels.
I'm convinced that half the people posting this have never actually fought a Mega Man boss. The Robot Masters were absolutely bullet sponges, unless you had their weakness. Try taking them down with just your buster and see how long that health bar feels.
Uh, wow.Sonic Twitter is probably sweating like an anime fan in a social situation