Balrog is going to be in the Street Fighter V June update on Friday

Once the premium store releases do we lose access to free Alex and Guile (unless we've lost them already: I've not played since Guile released)?

We still have them but they will be taken after the update. Do their survival, trials, and story asap to get that sweet sweet fight money.
 
We still have them but they will be taken after the update. Do their survival, trials, and story asap to get that sweet sweet fight money.

Alright, thanks.
I think I completed all of Alex's combo stuff, so if I do everything else with them I'll probably make a good chunk of the money back to buy them back.
 

Pompadour

Member
Capcom should start ignoring the competitive scene and focus on the majority of their fanbase when deciding what to include in the game because the interests of this tiny minority aren't the same than the ones of the other 99% of their userbase.

They already ruined the game removing the Arcade Mode and focusing the game on competitive multiplayer.

If they add stage hazards the competitive scene should stop being squareminded and to learn to play the game as it is.

It can be implemented in a subtle way that would add another layer of strategy, making the game less repetitive and more fun.

I'd argue the majority of the people who play this game still would despise this idea. And I doubt that would suddenly bring in all these casual fans to offset the damage that it would do to the competitive community, a community that keeps SFV in the news with its events.

But while we're pitching ideas, how about some sort of system where you can get power up boosts by affixing precious minerals to your character? Like some could autoblock or auto tech to help new players and the competitive community can learn to just deal. Surely all that extra nonsense would create the most popular SF yet.
 
So this update has the following

Ibuki
Balrog
Stage Interactions added
Las Vegas Stage
Beach Stage
Alternate Stages
Full Store Finally Open - Access to all Premium Costume
Karin Premium Beach Costume
Cinematic Story Mode
Juri ans Urien Preview in Story
Targets/Daily Challenges
Better Matchmaking and less wait times

This is quite a big update nearly a relaunch. If only Capcom just waited until now to release this game. Hopefully if they deliver word of mouth improve the sales.

Wow, there's even more stuff than I thought in this update. I'm genuinely excited now!

Edit - Apparently this is not accurate. People, you should edit your posts if you later found out your info was wrong. Thanks.
 

KAL2006

Banned
Please stop quoting my list

Just realised Targets/Daily Challenges is not confirmed.as only IGN mentioned this and not Capcom

Stage Interactions probably won't happen I got confused from a screenshot which shows another part of the stage but this could only he story mode exclusive.
 

jett

D-Member
Yeah English voices suck. They don't really exist to me, outside of story mode I guess.

Can someone tell me why people even like arcade mode beyond the most facile argument of "it was there before and now it's not"?

It's just VS AI matches (don't get me wrong - VS AI should be in on its own). This game doesn't even have an arcade release. Basically any other single player mode is preferable to arcade mode.

A ladder of matches that get progressively more difficult is an easy/fun to way to take a crack at a new character. This is how the vast majority of people that have ever played a fighter play these games. It's what they know. It's what they like. Not everyone enjoys spending hours in training mode. Some people just find arcade modes fun, especially those that aren't "hardcore", it's about being able to enjoy the game without the stress of getting destroyed online. I'm only silver, sometimes I wish I could just play a regular-ass arcade mode instead of going online. At my level, I can't play any other character, I'm just going to killed. I'm stuck with the character I already know how to play with.

One-round garbage braindead character stories isn't preferable.
Trash survival mode only insane people defend isn't preferable.
One-round braindead story mode isn't preferable.

Don't fucking understand this one round stupidity. Capcpom really doesn't want people to play this game offline I guess. That worked out super well for them.

You know what I don't really get? People defending and even seemingly demanding that this game does not get an additional mode. This game not having a regular-ass arcade ladder has been inconceivable from the get-go to me.

People are starting to add stuff that Capcom never confirmed, just to get mad when the patch drops. SMH

Yeah people seem to just be making shit up. :p
 

Venfayth

Member
A ladder of matches that get progressively more difficult is an easy/fun to way to take a crack at a new character. This is how the vast majority of people that have ever played a fighter play these games. It's what they know. It's what they like. Not everyone enjoys spending hours in training mode. Some people just find arcade modes fun, especially those that aren't "hardcore", it's about being able to enjoy the game without the stress of getting destroyed online. I'm only silver, sometimes I wish I could just play a regular-ass arcade mode instead of going online. At my level, I can't play any other character, I'm just going to killed. I'm stuck with the character I already know how to play with.

One-round garbage braindead character stories isn't preferable.
Trash survival mode only insane people defend isn't preferable.
One-round braindead story mode isn't preferable.

Don't fucking understand this one round stupidity. Capcpom really doesn't want people to play this game offline I guess. That worked out super well for them.

You know what I don't really get? People defending and even seemingly demanding that this game does not get an additional mode. This game not having a regular-ass arcade ladder has been inconceivable from the get-go to me.

You're attributing a lot of stuff to me that I didn't say. I just think that adding an arcade mode is the worst way of adding single player content. I don't like the existing modes a ton either, I just think arcade mode itself is boring as hell and they need to add a real single player mode that is fun. Plenty of other games to take examples from.
 
I'm not a competitive player, but what's the problem with not seeing the feet in neutral stance? Unless there is actually a slope, the character is placed at the exact same relative distance. If it's a question of being able to read animations, aren't cloth and hair physics a bigger distraction?

#teammorewatermorefun
 

Zackat

Member
I'm not a competitive player, but what's the problem with not seeing the feet in neutral stance? Unless there is actually a slope, the character is placed at the exact same relative distance. If it's a question of being able to read animations, aren't cloth and hair physics a bigger distraction?

#teammorewatermorefun
Footsies.
 
I'm not a competitive player, but what's the problem with not seeing the feet in neutral stance? Unless there is actually a slope, the character is placed at the exact same relative distance. If it's a question of being able to read animations, aren't cloth and hair physics a bigger distraction?

#teammorewatermorefun

Birdie Vskill and footsies
 
Why are people still quoting IGN with that dailies challenge in? Nothing was said by Capcom, and it's not official, likely not in this update. You guys are spreading false information and you should edit your posts.
 
This is the confirmed list for the Friday update

Cinematic Story Mode
Ibuki
Balrog
Las Vegas stage
Kanzuki Family Private Beach stage
All Battle Costumes
Several stage variations (Kanzuki Estate, Shadaloo Base, Forgotten Waterfall)
Improved matchmaking
Store opens
 

Westlo

Member
really love Juri's V-trigger activation

TightZestyBigmouthbass.gif

Juri da best
rejoice.png
 
Capcom should start ignoring the competitive scene and focus on the majority of their fanbase when deciding what to include in the game because the interests of this tiny minority aren't the same than the ones of the other 99% of their userbase.

They already ruined the game removing the Arcade Mode and focusing the game on competitive multiplayer.

If they add stage hazards the competitive scene should stop being squareminded and to learn to play the game as it is.

It can be implemented in a subtle way that would add another layer of strategy, making the game less repetitive and more fun.

"Giants are boooooooriiiiiing. Ooooh! Windmills!"
 
I'm not a competitive player, but what's the problem with not seeing the feet in neutral stance? Unless there is actually a slope, the character is placed at the exact same relative distance. If it's a question of being able to read animations, aren't cloth and hair physics a bigger distraction?

#teammorewatermorefun

I really like the stage but not being able to see Birdie's V-Skill, Sim's flame carpet, Vega's slide/cr.HK, all of Sim's slides. I would think Capcom would maybe make the water clear so you can see all of these things but if not then the stage would be turrible for competitive play.

Still gonna make it my favourite stage because idgaf
 
Footsies.

Well, the foot is still there, and if you are at that level where it matters, I'd think you have a pretty good idea of the shape of a character. And if it really, really matters, wouldn't you need to play on the training stage anyway? Or play with visible hit boxes? On the scale from super casual randoms to crazy frame and pixel counters, you can make the game too focused and niche by going too far either way.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
I'm not a competitive player, but what's the problem with not seeing the feet in neutral stance? Unless there is actually a slope, the character is placed at the exact same relative distance. If it's a question of being able to read animations, aren't cloth and hair physics a bigger distraction?

#teammorewatermorefun

Birdie throws small obstacles on the ground.
 

SAB CA

Sketchbook Picasso
You're attributing a lot of stuff to me that I didn't say. I just think that adding an arcade mode is the worst way of adding single player content. I don't like the existing modes a ton either, I just think arcade mode itself is boring as hell and they need to add a real single player mode that is fun. Plenty of other games to take examples from.

What I don't like is that people act like arcade mode itself is cool... without any consideration for anything else.

The A.I in SFV is pretty Blah, and survival and normal story mode alone do everything arcade mode would, and then some. Sure the progressive ladder is nice, but is it really all that different if it doesn't have things like alternate endings, special boss creatures, or actually well made A.I. that's fun to fight against?

Killer Instinct does SP fighting game stuff right, so far. We had the basic Arcade mode in S1, with A.I obviously based around the testers and knowledge found by players. It also had Survival and an awesome Dojo mode. Then we had the smart AI made into an interactive feature with the Shadow Labs, where you could record your own Shadow to fight others in S2. As well as an expanded story mode that built off the solid foundations from S1.

Now in S3, we get the "Shadow Lords" mode, which has equips and drops, random battles to go through, loads of mutators and fancy interactions to make the mode unique, a thematic story, a shop for items, and uses the awesome AI experiences, and more. I mean, that's some REAL SP content, not just a bulletpoint to place on the back of the box.

I thin the biggest pet peeve I have with SFV's lacking content is that you earn NOTHING for playing VS mode offline. I buy fighters primarily for VS offline, and the fact I'm earning no fight money at all for it is really, really dumb. Since they walled off EVEYTHING behind it, I'd like to at least be able to say I could afford a new theme or something after playing local sets for a few hours, y'know?
 

Westlo

Member
Define improved becuase they were already pretty good to start with. The stages have certainly been improved and the 6 characters being added seem to have better modeling than the 16 at launch.

Alex is one of the worst designs along with Ken....

Boxer and Juri look dope as fuck though.
 

Gojeran

Member
Haven't played this game in a long time sounds like a good chance to give it another shot, boxer was my main in sf4, and he looks great in the trailer. Still have to use joy2key to play though, has capcom said anything at all since launch about them implementing direct input device support?
 
Alex is one of the worst designs along with Ken....

Boxer and Juri look dope as fuck though.

Alex looks great to me.

And, honestly, Ken only looks bad on the character select screen for some reason. Like that Seinfeld episode where that woman only looks horrible under certain lights.

Capcom should start ignoring the competitive scene and focus on the majority of their fanbase when deciding what to include in the game because the interests of this tiny minority aren't the same than the ones of the other 99% of their user base.

Don't know if you've noticed, but the competitive scene is what's keeping this game in the news 4 months after release. Last Sunday 83k were watching this game played at an exquisite level.
EVO will be EVEN more.

Exposure = sales.

SF isn't MK. Their fanbases like different things. A larger portion of SF's fanbase appreciates the competitive scene than most other fighting games' fanbases. To suddenly start ignoring what brought SF to the dance would be silly.

It's fine to add story mode and a few more single player modes. But, SF will NEVER "ignore" the competitive scene.
 
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