No Man's Sky |OT| Hello Worlds.

Status
Not open for further replies.
I've been watching the daymeeuhn leaker stream and even though he has the new patch,his pop in is HORRENDOUS compared to other streams I am seeing.

If he scans for discoveries he also never gets anything back but infinite loading.

I kinda feel like he really has some kind of wrong version of the game, even though he is patched. Like,I literally have another stream open next to his and the popin is not even half as bad as his.

Don't start that again ;)
 
No... No. Don't Starve is great. It's fun, engaging, has personality, and feels like there are things you really want to work towards. I don't even know how to describe NMS beyond a big empty boring blah.

I got bored with Don't Starve pretty quickly as well. I guess the genre just isn't for me.

I did buy Subnautica recently but mostly because it's so pretty I don't mind swimming around for an hour relaxing. Even there the gameplay isn't really grabbing me though.
 
I've been watching the daymeeuhn leaker stream and even though he has the new patch,his pop in is HORRENDOUS compared to other streams I am seeing.

If he scans for discoveries he also never gets anything back but infinite loading.

I kinda feel like he really has some kind of wrong version of the game, even though he is patched. Like,I literally have another stream open next to his and the popin is not even half as bad as his.
The pop in seems all over the place depending on what type of planet it is. The pop in is crazy obvious in the beginning of the Giant Bomb quick look and yet I had way, way less on my first planet (which was very different).
 
No... No. Don't Starve is great. It's fun, engaging, has personality, and feels like there are things you really want to work towards. I don't even know how to describe NMS beyond a big empty boring blah.
And yet, some people that might like this don't like Don't Starve.
 
The pop in seems all over the place depending on what type of planet it is. The pop in is crazy obvious in the beginning of the Giant Bomb quick look and yet I had way, way less on my first planet (which was very different).

Hm,alright,maybe it's just bad luck.
Really freaky though.
 
I got bored with Don't Starve pretty quickly as well. I guess the genre just isn't for me.

I did buy Subnautica recently but mostly because it's so pretty I don't mind swimming around for an hour relaxing. Even there the gameplay isn't really grabbing me though.

I adore Don't Starve and proudly call it one of my favorite games ever. I realize not everything is for everyone, but as someone who is receptive to procedurally generated games with survival or crafting or whatever, I just couldn't find a way to like NMS in my couple hour with it. I may try a bit more later but it's not looking good for me.

This is the problem with drive-by posters

I have no agenda. I bought the game. I wanted to like it. What crazy person would pay money for a game they don't want to like?

Getting to complain about something being bad is like the little silver lining after a shitty purchase.
 
Tried asking this in the spoiler thread but I figure I'd try it here:

Are there any gameplay features that they didn't show prerelease? Not stuff like what's in the center of the galaxy or such. More like planet to planet gameplay.
 
Mine didn't crash once pre-release, but 3 crashes in about 6 hours in 1.03.

One was a bonus after a silly mistake, so I'm not gonna complain too hard. Early days so I'm sure it'll be fixed soon.

Pop-up much improved but still evident. Clearly some different layers of distance modelling going on, but no buildings and linear paths to help it out makes it stand out. There's always going to be trade offs with such scale and I'm fine with it.


And yet, some people that might like this don't like Don't Starve.

Yep, totally bored of that in an hour.
 
Tried asking this in the spoiler thread but I figure I'd try it here:

Are there any gameplay features that they didn't show prerelease? Not stuff like what's in the center of the galaxy or such. More like planet to planet gameplay.

No, there is no mechanic that has not been shown before.
 
Some positives to balance out the negative stuff I focused on in my impressions earlier:

-The procedurally generated ships (they are, right?) have yielded some awesome looking vessels in stations. I can't wait to be able to afford one, I've seen some badass looking ships.

-I already knew this since I bought it on Friday, but the soundtrack is soooo good. Except when the ambient music relies too much on that really grating buzz saw sounding riff. Otherwise, incredible.

-Ship combat seems cool? Simple, but fun. EXCEPT having to reload resources in the god damn menu in the middle of a dogfight. Am I missing something here?

-The outpost encounters have been cool. Not knowing the full language has brought up some interesting little choice moments.

-When it's not struggling against the performance and pop in, the art style really, really shines. Combined with the music the atmosphere can be pretty great.
 
Good idea, however I just spent 2 hours exploring looking for a beacon, that save is long gone.



Killing yourself takes you to the last place you saved, not your ship.

Is there a particular location that always has a call beacon?

Shit! There should be a lot of beacons and outposts on every planet, man. Just keep walking. When flying you see them all the time, like literally every 10-15 seconds (probably translates to a few minutes walking.

If you're not bothered about restarting, just delete your save from System Storage Management - Game Saves. You'll start the game afresh.

NMS is like Dark Souls/MineCraft - the more you know about the systems, the less time it takes for you to get up and running.
 
I have no agenda. I bought the game. I wanted to like it. What crazy person would pay money for a game they don't want to like?

Getting to complain about something being bad is like the little silver lining after a shitty purchase.

Makes me shudder when I think about this site having an upvote/downvote system.
 
No... No. Don't Starve is great. It's fun, engaging, has personality, and feels like there are things you really want to work towards. I don't even know how to describe NMS beyond a big empty boring blah.

Don't Starve is EXCELLENT. It's funny you mention it because I've been hoping NMS would be up that alley.
 
I hated Don't Starve. To be honest any survival game where the main focus of the game is to survive for as long as you can bores me to tears.

No Man's Sky has so much more depth than that. The resource system is just for your upgrades. And to keep on top of your ship, like you would in real life.... needing fuel to travel to another planet etc. But it's easy to come by and you can store lots of it to keep you going. It makes the feeling of getting to another star system or planet feel worthwhile rather than just spamming buttons to get you to a location.

I much, much prefer the fact you have to work for it to get to other systems and planets.

Again, it all comes down to what you want in a game. What I want will be completely differnet to someone else in this thread. Opinions and all that!
 
Sounds like it might be worth waiting for a few more patches. Sluggish aiming and possible resource scarce first planet seem like a bad way to introduce the game.
 
There are definitely positives with the game, however, there are legitimate negatives too, and for people not to acknowledge that people may find these hard to overlook, it almost as disingenuous as people shit posting negatives about the game.

I've tried to be fair about the negatives, but I also acknowledge that there are positives too.

-I already knew this since I bought it on Friday, but the soundtrack is soooo good. Except when the ambient music relies too much on that really grating buzz saw sounding riff. Otherwise, incredible.

-Ship combat seems cool? Simple, but fun. EXCEPT having to reload resources in the god damn menu in the middle of a dogfight. Am I missing something here?

-The outpost encounters have been cool. Not knowing the full language has brought up some interesting little choice moments.

The soundtrack is amazing, no doubt about that.

Ship combat will probably appeal to those not interested in the nuances of flight mechanics, it's simplistic, but that could be a positive or negative depending on your feelings on these things.

Outpost encounters are interesting, I did enjoy the maths puzzle that led to a discover, I hope there are more things like that.

My biggest bugbear is the animals, they look wrong, I understand that alien animals would look wrong to an extra-terrestrial, but they look too "building block" like, it's clear they are proc-gen, and for me, they do break immersion.
 
Got Don't Starve for free because of a bundle and I still think I wasted my money and my time.

On topic, I'll only leave the starter planet after I 100% it. Currently at 77%.
 
After watching Jim's Jimpressions, I've decided to cancel my pre order for now. His criticisms about the worlds and animals feeling samey and "cardboard" (re: procedurally generated), I feel like those sorts of immersion breakers coupled with the environmental hazards would lead to frustration and boredom rather quickly. My fears surrounding this game have been realized, it seems.

I'm not saying that the game is going to be bad, I've just had it seemingly confirmed that it isn't for me.

Ugh, he's pointing out a lot of things I was worried about after seeing some streams of the game. =/
 
Just ran into my first hostile animal. It was intense.
I killed it, then scanned it and try to name it "Mybitch", but the profanity filter wouldn't let me.. lol.
 
but the way the game is clearly plopping objectives for me on planets because I'm near them means that I'm having to stick around on these boring planets, find whatever planted objective is there, dig for a few resources, and book it. It's compounding my issues with the game and it's making it feel like a chore.

I know it was just put there because the game was always going to put a story objective on whatever planet I landed on next.

FWIW, the game does not plop objectives there just for you.

These buildings and bases are always there, and often are part of trading systems. Sometimes you'll boot a beacon and it will show you a ruin or factory three planets away. They are always there. They're not generated on-the-fly for your benefit.

The aliens in the buildings are given little stories for your benefit though.

Also, the inventory shuffling sucks. Straight up. There is zero defending the way you have to juggle stuff between two inventories. Why is the logic so split down the middle? Why do I need to teleport between two inventories, if they've already made the game-logic concession of allowing you to teleport crap in the first place? Why the half-measure?

The game's systems are a bit dice-rolley by nature, so it can take time for you to work this out/improve this, but honestly inventory management becomes a lesser issue when 1. you get Exosuit upgrades and new space ships, which have many more slots, and 2. you realise that most resources are in gross abundance so you start selling/discarding stuff you know you don't need.

Also remember your ship's blocks hold 2x more than your suit's blocks. As a rule of thumb I never stray far from my ship and I transfer over any pre-existing stacks I've got immediately.
 
Like every resource survival game ever.

Seriously though, this is why I stay away from resource survival games. Almost every one devolves into a mindless, uninteresting core gameplay algorithm: walk around for hours looking for a handful of resources. Get resources. Repeat. It's not compelling for me, although I understand why some people like the building/crafting aspects of such games.

I've been following No Man's Sky as long as every else and the core gameplay mechanics have always been a huge concern for me. Yes, a billion trillion randomly generated worlds. Yes, space flight and whatnot. But what is the core gameplay?

No Man's Sky looks like it's pulled off resource survival in a much more stylish way, but at its core it seems firmly based on that paradigm. Speaking just for myself, it doesn't look fun.

Given more time and more content reveals/implementation, maybe it'll turn into that dynamic thriving space exploration experience it was hyped to be, but right now it just looks like another resource survival game.

Bingo!

Summarized the concerns I've had with this game perfectly.

Watching the pre-release streams made it very clear that the core gameplay loop left a lot to be desired. Mindlessly walking around to gather more elements to fill meters, to then gather more elements to build things, to then travel to new planets and start all over again. Sprinkle some sense of discovery through a light narrative and the ability to name things. That's basically what I would consider the core gameplay loop of No Man's Sky.

I have the game pre-ordered on PC, so I intend to try it briefly before I decide if I want a refund on not.
 
I don't know why people, especially those who haven't even played it, are putting adjectives like 'mindlessly' to describe the gameplay loop. There was literally nothing 'mindless' about what I did tonight. There's a purpose and use for everything you're doing. That might not be satisfying enough to you, but it is not senseless.
 
Any of the Limited Edition copies from GAME arrived for people yet or do we think they've asked for them to be held off until tomorrow?

I'm thinking it'll be tomorrow. No sign of it here. My worry though is Friday I got an email saying it's out for delivery but the information is left blank so they've messed that up and I'm hoping they don't screw up the actual delivery.
Their customer service number is a stupid automated thing.
 
Bought the game soon after release... played for 4 hours straight; broke night, that hasn't happened since Mass Effect (and FFX before that). I got off the planet, but came back to huddle up a few remaining objectives. Upgraded my mining laser and exosuit (one more slot). I love exploring, so this game is an absolute delight to play.
 
No... No. Don't Starve is great. It's fun, engaging, has personality, and feels like there are things you really want to work towards. I don't even know how to describe NMS beyond a big empty boring blah.

To each their own, I found Dont Starve to be tedious make work where every game played out the same as you looked for exactly the same resources to build your base in exactly the same way until you reached a stable equilibrium where the game was basically "beat"
 
Any of the Limited Edition copies from GAME arrived for people yet or do we think they've asked for them to be held off until tomorrow?

It won't arrive until tomorrow. GAME always send out dispatch emails way early, when all it means is your package has been packed up and is sat on a pile ready to move on the day before launch. They would rather your game arrive late than they get it to you early.
 
Watching the streams, it looks to me that there is not much contrast in the planet variety. Things get twisted, merged and colored differently but it's just "samey" everywhere. The local scale of trees, hills etc. do not really change. Tiny fov and view distance is definitely not helping. It's interesting to see if the PC makes the game better in that regard.
 
Status
Not open for further replies.
Top Bottom