TheCanisDirus
Member
Does this honestly feel like a $60 game to anyone? It's so limited.
Yes. If you're still not digging it why torture yourself?
Does this honestly feel like a $60 game to anyone? It's so limited.
These are the same people that comment on youtube videos..
It's not a big budget game. It's a 12 person game. Assassin's Creed 3 had almost 900 staff on it. Set expectations accordingly.
Edit: Ignore me. My question was already asked and answered in the time it took me to write my post.
Does this honestly feel like a $60 game to anyone? It's so limited.
This seems super wrong?It'll refill if
a) you ever return
b) if someone else visits it.
Planets reset once you leave them.
I played it a couple hours last night and I've been playing it a bit more this morning and I'm just... It's just a randomly generated game like we've seen hundreds of times, only the gameplay isn't exciting and lacks depth. I dunno. I'm really trying. It'd make sense at $20.
Interesting, I am sure they said prior to release planet states weren't persistent.
apols if I was wrong.
Does this honestly feel like a $60 game to anyone? It's so limited.
Joke post? In what way do you feel it's limited?
People playing the game have been saying comments to the contrary.
Each planet I've been to only presents the same experience of wandering around alone picking up resources and occasionally looking at pointless animals with randomized little features and attachments. Everything just feels so shallow.
I played it a couple hours last night and I've been playing it a bit more this morning and I'm just... It's just a randomly generated game like we've seen hundreds of times, only the gameplay isn't exciting and lacks depth. I dunno. I'm really trying. It'd make sense at $20.
Each planet I've been to only presents the same experience of wandering around alone picking up resources and occasionally looking at pointless animals with randomized little features and attachments. Everything just feels so shallow.
That misconception began when Sean explained that planets are 'destroyed' when you fly away from them and 'rebuilt' when you return to them.
What he meant by that was that the game 'forgets' about the planets, it unloads them from the memory. He was describing how the graphics work.
PC Gamer asked the question and confirmed that all of your content, every change YOU make to the world, is saved on your HDD.
How the hell did they fit 18 quintillion planets on 5gb?
Thanks for the clarification.
Does this honestly feel like a $60 game to anyone? It's so limited.
I must have missed something early on. I still dont have plans for an "Atlas Pass V1" and im already comming up on stuff that required V2. How the hell do i get the blueprints and what the hell does an Atlas Pass unlock on all the things?
Yet you enjoy Don't Starve, a game i got for free from PS+ and still felt ripped off from the time i put into it.
Psh I'm already seeing V3.
Wondering the same. How do we get this pass?
I can only imagine the people going into this expecting something like Mass Effect instead of being plopped into a galaxy where you must discover and make your own way (and fun). If you give too much freedom and don't have some blockbuster story then some will simply not know what to do with it. But for those who only wanted an easy to get into sim with an incredible atmosphere, then we have exactly what we wanted.
If I add hyperdrive to my starter ship will it be stuck on that starter ship forever?
Yet you enjoy Don't Starve, a game i got for free from PS+ and still felt ripped off from the time i put into it.
How the hell did they fit 18 quintillion planets on 5gb?
Aren't all the planets in the galaxy randomly/procedurally generated though meaning no game world will be the same for each player?
Or is every player in the same universe but starting at different locations? 0o
Does this honestly feel like a $60 game to anyone? It's so limited.
As far as moment-to-moment fun, I don't think there's anything to be done if it's just not appealing to you in general. BUT I do think there are some things to consider that can be considered basic tips to improve the fun factor:
- Consider switching L3 and R3 in your PS4 accessibility options. I don't like Sprint on R3 at all. Just a personal preference though.
- Boost dashing is super crucial and fun as hell, get the hang of it ASAP.
You want to Melee + Jetpack for a momentum burst. Sprint, then Melee + Jetpack for the biggest of all. You can really cover some distance this way and jump some big chasms. You can maintain momentum as long as you have jetpack charge.
I have seen "slow movement speed" as one of the most oft-cited complaints so far. IMO this is completely solved with this trick and on-foot movement speed doesn't need to be adjusted at all.
GIF Courtesy of Moa:
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- Your mining laser should never overheat- when your bar turns red, remove your finger from the trigger for a second and then squeeze it again (you don't have to wait for it to "cool back down"). Play with the trigger until you get the rhythm.
- When you pulse jump, you've effectively "laid in a course" for your current destination/direction, you can take your fingers off all the buttons and access your menus while you cruise. Particularly great for organizing your stacks on the journey between surface and space station.
I mean... if it doesn't appeal it doesn't appeal, but a bunch of that list of loaded questions is abject nonsense. I mean I see at least 3 things that have simple answers that reveal the person just doesn't understand basic things, and a number beyond that which are simple matters of opinion.There was one user review I saw that hit home; it was sort of my perception of what this game was going to be.
Guys, where do I get antimatter for my hyperdrive?
Does this honestly feel like a $60 game to anyone? It's so limited.
I could explain why I think DS is better, but that's irrelevant. I'm simply trying to understand what I'm missing in NMS. I want to like it; I spent money on it. Of course I want to like it.
I could explain why I think DS is better, but that's irrelevant. I'm simply trying to understand what I'm missing in NMS. I want to like it; I spent money on it. Of course I want to like it.
You'll geta message from an alien soon enough.
Alternatively you can save up and buy it.
You also get a schematic for it at some point. Rob some factories.
The thing is, though, that there is quite a lot of story content and scripted adventure content and it is quite deep, as far as I've seen (15 hours and about four star systems).
People just have short attention spans so they will start complaining after 2-4 hours that there isn't enough.
This game's pacing is more like that of an RPG (which always take 10-20 hours to grab me).
There was one user review I saw that hit home; it was sort of my perception of what this game was going to be. I killed my preorder long ago, but basically it sounds like NMS is half a game, at best.
"Rather poor, lazy and generic survival elements covered up by shallow and boring exploration. The game certainly is pretty when you're ignoring the 30fps frame cap, annoying pop-in and graphical bugs, horridly pulled in FOV and other graphical nit picks. But aside from gorgeous music and selectively gorgeous visuals, the game doesn't have much to offer.
Your super limited inventory space (even after upgrades) makes exploration a chore that you simply can't partake in as you'll have almost no inventory space to spare when you factor in upgrades and resources for just maintaining your redundant hazard and life support meters. Your best hope while exploring is finding some super boring wildlife that simply runs away when you get near it, or looking at plants that look like slightly different than real world counterparts (trees, cacti etc.). Its also not very fun discovering planets, wildlife or plants when you have no one to show off too. Sure you could post pictures around, but that would only remind you that everyone else has probably seen a permutation of your planet, and that sort of kills your experience and sense of accomplishment. Discovering doesn't feel fun, isn't rewarding or worthwhile, so why bother?
What about survival elements? Well you have a health bar that refuses to deplete no matter how much enemies shoot you (read: its impossible to die this game is so easy) and a lazy, generic "Life support" and "Hazard suit" gauge that depletes based on planetary conditions that when depleted decreases your health. The way to refill the gauges is simply using the insanely common resources around you, meaning they never deplete. So survival is a non-issue at all times, and death doesn't set you back at all... Nice...
Combat is equally frustrating, with poor aiming mechanics and lackluster enemy variety and design, even when in later biomes closer to the center of the universe. There is no depth, there is no fun to be had in on-foot combat, and ship combat doesn't really change much at all. Fighting enemy starships is a tedious "blown one up blown em all up" affair, and outside of pirates occasionally trying to blow you out of the sky (while failing to put up a fight might I add) you'll probably forget your ship even has guns attached to it.
The trade and economy system are lackluster. Galaxies have different values for items, but with such limited space and no way of knowing what the next galaxy's trade rates are, keeping your selling items (indicating by green boxes) in-between trips is sort of impossible when you're always bleeding for inventory room. Trading with NPCs is sort of pointless as well, seeing as how they all behave the same way and you always get the feeling like you're paying or losing out on trades to get next to no benefit.
What's my incentive to explore any of these planets when my inventory is basically full of resources I need to refill my life support, radiation suit, lift-off power, gas, mining energy, blast bullets etc. knowing that I will probably find literally nothing of worth there?
What's my incentive to buy the dozens of ship, gun and suit upgrades when they take up inventory slots that I can't afford to lose as is?
Why the does the gun itself take up a gun inventory slot?
Why does dropping things from my inventory make them disappear forever?
Why have I been to 2 space stations and not found a single inventory space upgrade for my suit or ship or even a suit.ship salesmen?
Why are the alien lifeforms so drab and boring? Why are the interactions with them so pointless and generic?
Why does this game have such a useless reputation system with alien races that is so black and white it makes Fallout 4's system look complex?
Why is the auto-aim system and shooting things so damn clunky and garbage?
Why does my screen flash red as if I'm about to die everytime I take even minor damage? That's so misleading and annoying. Getting hit hard looks just as jarring as being hit a little, what the hell?
Why doesn't any enemy I find offer me any remote semblance of challenge or danger?
Why does exploring planets that don't offer anything interesting take eons due to slow walk speed and run speeds and limited sprint?
Out of the 3 planets I've visited (each with 9-11 species each) why have I run into almost the exact same monster design multiple times on each planet for different species and why does every monster behave the exact same way (just run away when I'm near even after feeding them)?
Why does the game feel the constant need to remind me the controls of the game with no way to turn them off?
Why does the game feel the need to shove waypoints that I didn't choose down my throat without a way to turn them off?
Why are the 2 resource bars so annoying and forcing me to constantly open up my menu and shove common as hell resources into them? They aren't building tension, they aren't even remotely difficult to manage, they're just annoying and lazy
Avoid like the plague"
Then price it accordingly. As another poster mentioned, this should have been a $20-$30 PSN title.
Each planet I've been to only presents the same experience of wandering around alone picking up resources and occasionally looking at pointless animals with randomized little features and attachments. Everything just feels so shallow.
I am enjoying it so much, I would say it was worth it if they had charged me $90.Does this honestly feel like a $60 game to anyone? It's so limited.
There was one user review I saw that hit home; it was sort of my perception of what this game was going to be. I killed my preorder long ago, but basically it sounds like NMS is half a game, at best.
"Rather poor, lazy and generic survival elements covered up by shallow and boring exploration. The game certainly is pretty when you're ignoring the 30fps frame cap, annoying pop-in and graphical bugs, horridly pulled in FOV and other graphical nit picks. But aside from gorgeous music and selectively gorgeous visuals, the game doesn't have much to offer.
Your super limited inventory space (even after upgrades) makes exploration a chore that you simply can't partake in as you'll have almost no inventory space to spare when you factor in upgrades and resources for just maintaining your redundant hazard and life support meters. Your best hope while exploring is finding some super boring wildlife that simply runs away when you get near it, or looking at plants that look like slightly different than real world counterparts (trees, cacti etc.). Its also not very fun discovering planets, wildlife or plants when you have no one to show off too. Sure you could post pictures around, but that would only remind you that everyone else has probably seen a permutation of your planet, and that sort of kills your experience and sense of accomplishment. Discovering doesn't feel fun, isn't rewarding or worthwhile, so why bother?
What about survival elements? Well you have a health bar that refuses to deplete no matter how much enemies shoot you (read: its impossible to die this game is so easy) and a lazy, generic "Life support" and "Hazard suit" gauge that depletes based on planetary conditions that when depleted decreases your health. The way to refill the gauges is simply using the insanely common resources around you, meaning they never deplete. So survival is a non-issue at all times, and death doesn't set you back at all... Nice...
Combat is equally frustrating, with poor aiming mechanics and lackluster enemy variety and design, even when in later biomes closer to the center of the universe. There is no depth, there is no fun to be had in on-foot combat, and ship combat doesn't really change much at all. Fighting enemy starships is a tedious "blown one up blown em all up" affair, and outside of pirates occasionally trying to blow you out of the sky (while failing to put up a fight might I add) you'll probably forget your ship even has guns attached to it.
The trade and economy system are lackluster. Galaxies have different values for items, but with such limited space and no way of knowing what the next galaxy's trade rates are, keeping your selling items (indicating by green boxes) in-between trips is sort of impossible when you're always bleeding for inventory room. Trading with NPCs is sort of pointless as well, seeing as how they all behave the same way and you always get the feeling like you're paying or losing out on trades to get next to no benefit.
What's my incentive to explore any of these planets when my inventory is basically full of resources I need to refill my life support, radiation suit, lift-off power, gas, mining energy, blast bullets etc. knowing that I will probably find literally nothing of worth there?
What's my incentive to buy the dozens of ship, gun and suit upgrades when they take up inventory slots that I can't afford to lose as is?
Why the does the gun itself take up a gun inventory slot?
Why does dropping things from my inventory make them disappear forever?
Why have I been to 2 space stations and not found a single inventory space upgrade for my suit or ship or even a suit.ship salesmen?
Why are the alien lifeforms so drab and boring? Why are the interactions with them so pointless and generic?
Why does this game have such a useless reputation system with alien races that is so black and white it makes Fallout 4's system look complex?
Why is the auto-aim system and shooting things so damn clunky and garbage?
Why does my screen flash red as if I'm about to die everytime I take even minor damage? That's so misleading and annoying. Getting hit hard looks just as jarring as being hit a little, what the hell?
Why doesn't any enemy I find offer me any remote semblance of challenge or danger?
Why does exploring planets that don't offer anything interesting take eons due to slow walk speed and run speeds and limited sprint?
Out of the 3 planets I've visited (each with 9-11 species each) why have I run into almost the exact same monster design multiple times on each planet for different species and why does every monster behave the exact same way (just run away when I'm near even after feeding them)?
Why does the game feel the constant need to remind me the controls of the game with no way to turn them off?
Why does the game feel the need to shove waypoints that I didn't choose down my throat without a way to turn them off?
Why are the 2 resource bars so annoying and forcing me to constantly open up my menu and shove common as hell resources into them? They aren't building tension, they aren't even remotely difficult to manage, they're just annoying and lazy
Avoid like the plague"
Then price it accordingly. As another poster mentioned, this should have been a $20-$30 PSN title.
YesDoes this honestly feel like a $60 game to anyone? It's so limited.