No Man's Sky |OT| Hello Worlds.

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These are the same people that comment on youtube videos..

There was one user review I saw that hit home; it was sort of my perception of what this game was going to be. I killed my preorder long ago, but basically it sounds like NMS is half a game, at best.

"Rather poor, lazy and generic survival elements covered up by shallow and boring exploration. The game certainly is pretty when you're ignoring the 30fps frame cap, annoying pop-in and graphical bugs, horridly pulled in FOV and other graphical nit picks. But aside from gorgeous music and selectively gorgeous visuals, the game doesn't have much to offer.

Your super limited inventory space (even after upgrades) makes exploration a chore that you simply can't partake in as you'll have almost no inventory space to spare when you factor in upgrades and resources for just maintaining your redundant hazard and life support meters. Your best hope while exploring is finding some super boring wildlife that simply runs away when you get near it, or looking at plants that look like slightly different than real world counterparts (trees, cacti etc.). Its also not very fun discovering planets, wildlife or plants when you have no one to show off too. Sure you could post pictures around, but that would only remind you that everyone else has probably seen a permutation of your planet, and that sort of kills your experience and sense of accomplishment. Discovering doesn't feel fun, isn't rewarding or worthwhile, so why bother?

What about survival elements? Well you have a health bar that refuses to deplete no matter how much enemies shoot you (read: its impossible to die this game is so easy) and a lazy, generic "Life support" and "Hazard suit" gauge that depletes based on planetary conditions that when depleted decreases your health. The way to refill the gauges is simply using the insanely common resources around you, meaning they never deplete. So survival is a non-issue at all times, and death doesn't set you back at all... Nice...

Combat is equally frustrating, with poor aiming mechanics and lackluster enemy variety and design, even when in later biomes closer to the center of the universe. There is no depth, there is no fun to be had in on-foot combat, and ship combat doesn't really change much at all. Fighting enemy starships is a tedious "blown one up blown em all up" affair, and outside of pirates occasionally trying to blow you out of the sky (while failing to put up a fight might I add) you'll probably forget your ship even has guns attached to it.

The trade and economy system are lackluster. Galaxies have different values for items, but with such limited space and no way of knowing what the next galaxy's trade rates are, keeping your selling items (indicating by green boxes) in-between trips is sort of impossible when you're always bleeding for inventory room. Trading with NPCs is sort of pointless as well, seeing as how they all behave the same way and you always get the feeling like you're paying or losing out on trades to get next to no benefit.

What's my incentive to explore any of these planets when my inventory is basically full of resources I need to refill my life support, radiation suit, lift-off power, gas, mining energy, blast bullets etc. knowing that I will probably find literally nothing of worth there?

What's my incentive to buy the dozens of ship, gun and suit upgrades when they take up inventory slots that I can't afford to lose as is?

Why the does the gun itself take up a gun inventory slot?

Why does dropping things from my inventory make them disappear forever?

Why have I been to 2 space stations and not found a single inventory space upgrade for my suit or ship or even a suit.ship salesmen?

Why are the alien lifeforms so drab and boring? Why are the interactions with them so pointless and generic?

Why does this game have such a useless reputation system with alien races that is so black and white it makes Fallout 4's system look complex?

Why is the auto-aim system and shooting things so damn clunky and garbage?

Why does my screen flash red as if I'm about to die everytime I take even minor damage? That's so misleading and annoying. Getting hit hard looks just as jarring as being hit a little, what the hell?

Why doesn't any enemy I find offer me any remote semblance of challenge or danger?

Why does exploring planets that don't offer anything interesting take eons due to slow walk speed and run speeds and limited sprint?

Out of the 3 planets I've visited (each with 9-11 species each) why have I run into almost the exact same monster design multiple times on each planet for different species and why does every monster behave the exact same way (just run away when I'm near even after feeding them)?

Why does the game feel the constant need to remind me the controls of the game with no way to turn them off?

Why does the game feel the need to shove waypoints that I didn't choose down my throat without a way to turn them off?

Why are the 2 resource bars so annoying and forcing me to constantly open up my menu and shove common as hell resources into them? They aren't building tension, they aren't even remotely difficult to manage, they're just annoying and lazy

Avoid like the plague"

It's not a big budget game. It's a 12 person game. Assassin's Creed 3 had almost 900 staff on it. Set expectations accordingly.

Then price it accordingly. As another poster mentioned, this should have been a $20-$30 PSN title.
 
this game for sure won't be for everyone but fuuuuuuck everything i'm watching looks like it's tailor-made for me. friday cannot come soon enough.
 
I played it a couple hours last night and I've been playing it a bit more this morning and I'm just... It's just a randomly generated game like we've seen hundreds of times, only the gameplay isn't exciting and lacks depth. I dunno. I'm really trying. It'd make sense at $20.

Wait, what? In what world are you living if you already played games where it uses the exact same elements and procedural generation?
 
Interesting, I am sure they said prior to release planet states weren't persistent.

apols if I was wrong.

That misconception began when Sean explained that planets are 'destroyed' when you fly away from them and 'rebuilt' when you return to them.

What he meant by that was that the game 'forgets' about the planets, it unloads them from the memory. He was describing how the graphics work.

PC Gamer asked the question and confirmed that all of your content, every change YOU make to the world, is saved on your HDD.

Does this honestly feel like a $60 game to anyone? It's so limited.

It's not limited at all. Why would you say that if you haven't played it?

For the story alone it's worth $60 for me. I've met tens of unique aliens, with unique situations, dialogue and wrting around them, I've started piecing together an intergalactic lore, I've been in space battles and played the market.

That's not to mention getting lost on planets and finding cool new creatures.

There's so much. There are even quests and progression systems and items and hundreds of upgrades.
 
Joke post? In what way do you feel it's limited?

People playing the game have been saying comments to the contrary.

Each planet I've been to only presents the same experience of wandering around alone picking up resources and occasionally looking at pointless animals with randomized little features and attachments. Everything just feels so shallow.
 
NMS surpassed my expectations of what I thought this game would be. I love that there is so much to explore and see. And it's so easy to lose yourself on one planet just collecting resources.

The game is truly marvelous.
 
Each planet I've been to only presents the same experience of wandering around alone picking up resources and occasionally looking at pointless animals with randomized little features and attachments. Everything just feels so shallow.

I played it a couple hours last night and I've been playing it a bit more this morning and I'm just... It's just a randomly generated game like we've seen hundreds of times, only the gameplay isn't exciting and lacks depth. I dunno. I'm really trying. It'd make sense at $20.

Have you encountered any of the story content yet or met any aliens or seen any puzzles? The more you play the game the more it reveals its depth to you. That was my first experience after 1-2 hours, too.

There's loads in the game. Eventually you start getting interstellar transmissions and the story starts moving.
 
I must have missed something early on. I still dont have plans for an "Atlas Pass V1" and im already comming up on stuff that required V2. How the hell do i get the blueprints and what the hell does an Atlas Pass unlock on all the things?
 
I know nothing about this game and looking for some deep exploration. Anyone recommend this for someone thats not a FPS player?
 
Each planet I've been to only presents the same experience of wandering around alone picking up resources and occasionally looking at pointless animals with randomized little features and attachments. Everything just feels so shallow.

Yet you enjoy Don't Starve, a game i got for free from PS+ and still felt ripped off from the time i put into it.
 
That misconception began when Sean explained that planets are 'destroyed' when you fly away from them and 'rebuilt' when you return to them.

What he meant by that was that the game 'forgets' about the planets, it unloads them from the memory. He was describing how the graphics work.

PC Gamer asked the question and confirmed that all of your content, every change YOU make to the world, is saved on your HDD.

Thanks for the clarification.
 
I can only imagine the people going into this expecting something like Mass Effect instead of being plopped into a galaxy where you must discover and make your own way (and fun). If you give too much freedom and don't have some blockbuster story then some will simply not know what to do with it. But for those who only wanted an easy to get into sim with an incredible atmosphere, then we have exactly what we wanted.
 
How the hell did they fit 18 quintillion planets on 5gb?

Maths. Imagine that the 18 quintillion planets are just data on a spreadsheet (probably a few megabytes at most). The lighting and colours are just data commands. The textures (i.e. patterns for surfaces) are probably a gig or two. Then the sound effects and music are most of the rest of it.

Thanks for the clarification.

all good
 
I must have missed something early on. I still dont have plans for an "Atlas Pass V1" and im already comming up on stuff that required V2. How the hell do i get the blueprints and what the hell does an Atlas Pass unlock on all the things?

Psh I'm already seeing V3.

Wondering the same. How do we get this pass?
 
I can only imagine the people going into this expecting something like Mass Effect instead of being plopped into a galaxy where you must discover and make your own way (and fun). If you give too much freedom and don't have some blockbuster story then some will simply not know what to do with it. But for those who only wanted an easy to get into sim with an incredible atmosphere, then we have exactly what we wanted.

The thing is, though, that there is quite a lot of story content and scripted adventure content and it is quite deep, as far as I've seen (15 hours and about four star systems).

People just have short attention spans so they will start complaining after 2-4 hours that there isn't enough.

This game's pacing is more like that of an RPG (which always take 10-20 hours to grab me).

If I add hyperdrive to my starter ship will it be stuck on that starter ship forever?

You can dismantle it and get some resources back if you want.
 
Yet you enjoy Don't Starve, a game i got for free from PS+ and still felt ripped off from the time i put into it.

I could explain why I think DS is better, but that's irrelevant. I'm simply trying to understand what I'm missing in NMS. I want to like it; I spent money on it. Of course I want to like it.
 
Aren't all the planets in the galaxy randomly/procedurally generated though meaning no game world will be the same for each player?

Or is every player in the same universe but starting at different locations? 0o

Procedural does not mean random. The universe gets generated just for you as you travel through it and visit different planets, but it gets generated in exactly the same way for every player. If two players by some magic happened to end up in the same spot, they'd see the same tree on the same hill on the same planet.
 
Does this honestly feel like a $60 game to anyone? It's so limited.

Are-you-serious-gif.gif


I did not even want to leave my first planet. Put it that way.
 
As far as moment-to-moment fun, I don't think there's anything to be done if it's just not appealing to you in general. BUT I do think there are some things to consider that can be considered basic tips to improve the fun factor:

  • Consider switching L3 and R3 in your PS4 accessibility options. I don't like Sprint on R3 at all. Just a personal preference though.
  • Boost dashing is super crucial and fun as hell, get the hang of it ASAP.
    You want to Melee + Jetpack for a momentum burst. Sprint, then Melee + Jetpack for the biggest of all. You can really cover some distance this way and jump some big chasms. You can maintain momentum as long as you have jetpack charge.

    I have seen "slow movement speed" as one of the most oft-cited complaints so far. IMO this is completely solved with this trick and on-foot movement speed doesn't need to be adjusted at all.

    GIF Courtesy of Moa:
    ncuz9Kx.gif
  • Your mining laser should never overheat- when your bar turns red, remove your finger from the trigger for a second and then squeeze it again (you don't have to wait for it to "cool back down"). Play with the trigger until you get the rhythm.
  • When you pulse jump, you've effectively "laid in a course" for your current destination/direction, you can take your fingers off all the buttons and access your menus while you cruise. Particularly great for organizing your stacks on the journey between surface and space station.

Thanks for the tips.

At first I thought the button for melee was for running since it propels you forward a bit.
 
There was one user review I saw that hit home; it was sort of my perception of what this game was going to be.
I mean... if it doesn't appeal it doesn't appeal, but a bunch of that list of loaded questions is abject nonsense. I mean I see at least 3 things that have simple answers that reveal the person just doesn't understand basic things, and a number beyond that which are simple matters of opinion.

It's just...

I hope that there is a lower-than-average quantity of discussion devoted to whether or not the game is "worth it." The acknowledgement that you or anyone simply doesn't like it on a personal level should be straightforward and mundane. The notion that others will feel differently seems obvious and self-evident. There's going to be so little available value in such avenues of discussion.

Ehh who am I kidding, it's inevitable.
 
I could explain why I think DS is better, but that's irrelevant. I'm simply trying to understand what I'm missing in NMS. I want to like it; I spent money on it. Of course I want to like it.

I think a lot of your potential enjoyment is predicated on how "into" exploration and discovery you are. If you're not super excited by variations in flora, fauna and planet topography etc. it might just not be enough for you. For me it's the sense of discovery and just exploring that get me.
 
The thing is, though, that there is quite a lot of story content and scripted adventure content and it is quite deep, as far as I've seen (15 hours and about four star systems).

People just have short attention spans so they will start complaining after 2-4 hours that there isn't enough.

This game's pacing is more like that of an RPG (which always take 10-20 hours to grab me).

And that's great. I have yet to see more of that outside of the few alien knowledge artifacts that I have found on only two planets in my first star system. But I indeed got the sense of an overarching mystery right out of the gate.
 
There was one user review I saw that hit home; it was sort of my perception of what this game was going to be. I killed my preorder long ago, but basically it sounds like NMS is half a game, at best.

"Rather poor, lazy and generic survival elements covered up by shallow and boring exploration. The game certainly is pretty when you're ignoring the 30fps frame cap, annoying pop-in and graphical bugs, horridly pulled in FOV and other graphical nit picks. But aside from gorgeous music and selectively gorgeous visuals, the game doesn't have much to offer.

Your super limited inventory space (even after upgrades) makes exploration a chore that you simply can't partake in as you'll have almost no inventory space to spare when you factor in upgrades and resources for just maintaining your redundant hazard and life support meters. Your best hope while exploring is finding some super boring wildlife that simply runs away when you get near it, or looking at plants that look like slightly different than real world counterparts (trees, cacti etc.). Its also not very fun discovering planets, wildlife or plants when you have no one to show off too. Sure you could post pictures around, but that would only remind you that everyone else has probably seen a permutation of your planet, and that sort of kills your experience and sense of accomplishment. Discovering doesn't feel fun, isn't rewarding or worthwhile, so why bother?

What about survival elements? Well you have a health bar that refuses to deplete no matter how much enemies shoot you (read: its impossible to die this game is so easy) and a lazy, generic "Life support" and "Hazard suit" gauge that depletes based on planetary conditions that when depleted decreases your health. The way to refill the gauges is simply using the insanely common resources around you, meaning they never deplete. So survival is a non-issue at all times, and death doesn't set you back at all... Nice...

Combat is equally frustrating, with poor aiming mechanics and lackluster enemy variety and design, even when in later biomes closer to the center of the universe. There is no depth, there is no fun to be had in on-foot combat, and ship combat doesn't really change much at all. Fighting enemy starships is a tedious "blown one up blown em all up" affair, and outside of pirates occasionally trying to blow you out of the sky (while failing to put up a fight might I add) you'll probably forget your ship even has guns attached to it.

The trade and economy system are lackluster. Galaxies have different values for items, but with such limited space and no way of knowing what the next galaxy's trade rates are, keeping your selling items (indicating by green boxes) in-between trips is sort of impossible when you're always bleeding for inventory room. Trading with NPCs is sort of pointless as well, seeing as how they all behave the same way and you always get the feeling like you're paying or losing out on trades to get next to no benefit.

What's my incentive to explore any of these planets when my inventory is basically full of resources I need to refill my life support, radiation suit, lift-off power, gas, mining energy, blast bullets etc. knowing that I will probably find literally nothing of worth there?

What's my incentive to buy the dozens of ship, gun and suit upgrades when they take up inventory slots that I can't afford to lose as is?

Why the does the gun itself take up a gun inventory slot?

Why does dropping things from my inventory make them disappear forever?

Why have I been to 2 space stations and not found a single inventory space upgrade for my suit or ship or even a suit.ship salesmen?

Why are the alien lifeforms so drab and boring? Why are the interactions with them so pointless and generic?

Why does this game have such a useless reputation system with alien races that is so black and white it makes Fallout 4's system look complex?

Why is the auto-aim system and shooting things so damn clunky and garbage?

Why does my screen flash red as if I'm about to die everytime I take even minor damage? That's so misleading and annoying. Getting hit hard looks just as jarring as being hit a little, what the hell?

Why doesn't any enemy I find offer me any remote semblance of challenge or danger?

Why does exploring planets that don't offer anything interesting take eons due to slow walk speed and run speeds and limited sprint?

Out of the 3 planets I've visited (each with 9-11 species each) why have I run into almost the exact same monster design multiple times on each planet for different species and why does every monster behave the exact same way (just run away when I'm near even after feeding them)?

Why does the game feel the constant need to remind me the controls of the game with no way to turn them off?

Why does the game feel the need to shove waypoints that I didn't choose down my throat without a way to turn them off?

Why are the 2 resource bars so annoying and forcing me to constantly open up my menu and shove common as hell resources into them? They aren't building tension, they aren't even remotely difficult to manage, they're just annoying and lazy

Avoid like the plague"



Then price it accordingly. As another poster mentioned, this should have been a $20-$30 PSN title.

Just buy the game on PSN on sell in two months for 30 buck or get it on PC on sell and apply mods(cheat codes) to change the inventory. There are simple solutions to your 3rd party issues.
 
Each planet I've been to only presents the same experience of wandering around alone picking up resources and occasionally looking at pointless animals with randomized little features and attachments. Everything just feels so shallow.

Did you not see the videos?? I don't own the game but I didn't need to play it to know that is kinda what it would be like.

I'm reading lots of impressions and awaiting the "professional" reviews to go up so I can get more of an idea of things. Not on what you do so much, but whether people are enjoying it, and I find reviews are good to gauge any negatives, as if a majority of reviews touch on the same points then it's likely true from experience.

Despite all my negative feelings, there's part of me that just wants to buy it. I've found that I end up loving the games that I'd not normally have gone for.

So close to pulling the trigger on PSN but I keep thinking about the regret I might have when I realise I've lost $60 on my US account.
 
I'm considering leaving work early so I can get back home to Alpha Irradiated Prime lol

I haven't ventured too far off yet, just mining to keep my exosuit happy so I don't get radiated myself and I'm mining stuff to fix up my ship so I can fly it around the planet more. Usually, with more sandbox/open world type games I struggle without some sort of direction but for whatever reason, that's not really happening with No Man's Sky.

It's task oriented, which is so satisfying. I just know I need to mine and find the materials needed to fix my ship, first and foremost. After that, I can figure the next step out while exploring the planet. So. Much. Fun.
 
I'm mega torn atm because I'm enjoying what I'm playing on PS4 so I'm trying to decide if I should sell this and get it on PC instead. That was my original plan - to buy a physical PS4 copy to try it and then if I liked it get it on PC. But the wait... :/
 
There was one user review I saw that hit home; it was sort of my perception of what this game was going to be. I killed my preorder long ago, but basically it sounds like NMS is half a game, at best.

"Rather poor, lazy and generic survival elements covered up by shallow and boring exploration. The game certainly is pretty when you're ignoring the 30fps frame cap, annoying pop-in and graphical bugs, horridly pulled in FOV and other graphical nit picks. But aside from gorgeous music and selectively gorgeous visuals, the game doesn't have much to offer.

Your super limited inventory space (even after upgrades) makes exploration a chore that you simply can't partake in as you'll have almost no inventory space to spare when you factor in upgrades and resources for just maintaining your redundant hazard and life support meters. Your best hope while exploring is finding some super boring wildlife that simply runs away when you get near it, or looking at plants that look like slightly different than real world counterparts (trees, cacti etc.). Its also not very fun discovering planets, wildlife or plants when you have no one to show off too. Sure you could post pictures around, but that would only remind you that everyone else has probably seen a permutation of your planet, and that sort of kills your experience and sense of accomplishment. Discovering doesn't feel fun, isn't rewarding or worthwhile, so why bother?

What about survival elements? Well you have a health bar that refuses to deplete no matter how much enemies shoot you (read: its impossible to die this game is so easy) and a lazy, generic "Life support" and "Hazard suit" gauge that depletes based on planetary conditions that when depleted decreases your health. The way to refill the gauges is simply using the insanely common resources around you, meaning they never deplete. So survival is a non-issue at all times, and death doesn't set you back at all... Nice...

Combat is equally frustrating, with poor aiming mechanics and lackluster enemy variety and design, even when in later biomes closer to the center of the universe. There is no depth, there is no fun to be had in on-foot combat, and ship combat doesn't really change much at all. Fighting enemy starships is a tedious "blown one up blown em all up" affair, and outside of pirates occasionally trying to blow you out of the sky (while failing to put up a fight might I add) you'll probably forget your ship even has guns attached to it.

The trade and economy system are lackluster. Galaxies have different values for items, but with such limited space and no way of knowing what the next galaxy's trade rates are, keeping your selling items (indicating by green boxes) in-between trips is sort of impossible when you're always bleeding for inventory room. Trading with NPCs is sort of pointless as well, seeing as how they all behave the same way and you always get the feeling like you're paying or losing out on trades to get next to no benefit.

What's my incentive to explore any of these planets when my inventory is basically full of resources I need to refill my life support, radiation suit, lift-off power, gas, mining energy, blast bullets etc. knowing that I will probably find literally nothing of worth there?

What's my incentive to buy the dozens of ship, gun and suit upgrades when they take up inventory slots that I can't afford to lose as is?

Why the does the gun itself take up a gun inventory slot?

Why does dropping things from my inventory make them disappear forever?

Why have I been to 2 space stations and not found a single inventory space upgrade for my suit or ship or even a suit.ship salesmen?

Why are the alien lifeforms so drab and boring? Why are the interactions with them so pointless and generic?

Why does this game have such a useless reputation system with alien races that is so black and white it makes Fallout 4's system look complex?

Why is the auto-aim system and shooting things so damn clunky and garbage?

Why does my screen flash red as if I'm about to die everytime I take even minor damage? That's so misleading and annoying. Getting hit hard looks just as jarring as being hit a little, what the hell?

Why doesn't any enemy I find offer me any remote semblance of challenge or danger?

Why does exploring planets that don't offer anything interesting take eons due to slow walk speed and run speeds and limited sprint?

Out of the 3 planets I've visited (each with 9-11 species each) why have I run into almost the exact same monster design multiple times on each planet for different species and why does every monster behave the exact same way (just run away when I'm near even after feeding them)?

Why does the game feel the constant need to remind me the controls of the game with no way to turn them off?

Why does the game feel the need to shove waypoints that I didn't choose down my throat without a way to turn them off?

Why are the 2 resource bars so annoying and forcing me to constantly open up my menu and shove common as hell resources into them? They aren't building tension, they aren't even remotely difficult to manage, they're just annoying and lazy

Avoid like the plague"



Then price it accordingly. As another poster mentioned, this should have been a $20-$30 PSN title.

Yeah well, I'm ready to say that Legend of Zelda Ocarina of Time is a really stupid boring cliche game even for its time but hey, luckily people won't listen to me.
 
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