No Man's Sky |OT| Hello Worlds.

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What is the red shield icon in the lower right side of the screen (near where the run icon shows up). It persists even after I get back in my ship and charge up all my various suit pieces.
 
I have a PS4 sitting right here taunting me... but I must resist and hold out for the PC version.

Ughhhhh whyyyy must you make us suffer for these extra dayyyyssssss hello games!!!!
 
The sense of scale is incredible and I still haven't left the first star system.

I've spent about 3 hours in only my first 2 planets.

This is game is definitely everything I wanted it to be and more, but I can see how some people might not like it if they come in expecting a vastly different game than what it is.
 
Ok I'm confused. So I followed the game's tutorials to the first space station where I traded in some items. Then it told me to find a signal boost to find more places of interest, ok cool. So I go back down to the planet, and after exploring for awhile I hope back into my ship and onwards to another planet. While warping there the game tells me to refuel my ship at a space station. How do I find my way back to that system's space station?? I can't seem to find it anywhere.
Space Stations are the one icon that is guaranteed to appear in any system. It's like an orange diamond.
 
Can I get a rundown of what this dlc ship bug/problem is? I been playing nearly all day and don't really want to continue if it's truly game affecting.

I redeemed the ship pretty much straight away to get rid of the prompt..
 
Well, in general people seem willing to tolerate a lot more frustration than I am while playing videogames. I'm curious as to which other of your favorite games ever appear on this list!

For me, gaming should just be fun. It's a pasttime. If something isn't fun for me I cannot last long before abandoning it for something I do find fun. Sometimes, honestly, this takes under an hour or even under 10 minutes for some games To each his own, of course. I understand I'm actually in a pretty small minority on this.

Demon's Souls is actually the solitary example I can think of in my gaming past where I had hours without any progress or sense of fun that then redeemed itself. For that I was rightfully encouraged on GAF to stick with it despite my initial frustrations with 1-1. And it's I'd have encouraged you to stick with The Last of Us (though that's a great example of a game that personally hooked me from the first minute). The game I stuck with the longest but shouldn't have (basically, I could tell that it was high-quality but just wasn't for me) was Valkyria Chronicles.

This is a very, very different type of game from any of those though.

If someone plays this for 3 hours and their primary takeaway is that it's boring, should they really play for another 30?

That's fair enough man - for me it's not a pastime, so I have completely different priorities. I experience and play games as interactive art - they inspire me, give me moments of elation or heightened living experience, and as of the last year I write and consult on games so they are literally becoming my living.

If something is critically acclaimed, the way i see it, there IS something masterful about the game, there's a reason it's acclaimed, so I will stick with it no matter what to find that experience. 100% of the time, sticking with it had worked out for me.

I still sort of think "your level of fun would fly through the roof of you stuck with some slower experiences" but to each their own of course.
 
Can I get a rundown of what this dlc ship bug/problem is? I been playing nearly all day and don't really want to continue if it's truly game affecting.

I redeemed the ship pretty much straight away to get rid of the prompt..

So that's what the "you have items to redeem blah blah" message I can't get rid off is?
 
Do we know what actions are synced back to the server yet? I know the stuff you name is, but I remember them talking about other major actions affecting other player's games.
 
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Yep. There's just no reason not to play games on PC these days.

Honestly, in 2016 there shouldn't be any frame rate cap on PC.

Hear hear
 
Has anyone else fed any animals yet? I fed this cute winged lizard thing and he started talking to me and led me to a crate that had some valuable stuff in it. It was a neat little moment. I assume that's what happens every time you feed an animal.
According to Sean animals will react differently based on their species.

And apparently some can poop resources for you.

So, you know. There's that.
 
Games with bad FOV usually bother me and make me dizzy but this does not. Maybe its due to the large outdoor areas? Either way, doesn't bother me and I hope they don't change the defaults. Hopefully they can add some settings to give people who don't like it options though.

This game is great so far. More 'game' to it than I was expecting which is awesome.
 
Quoting myself since I think it got lost in the flood :P

I figured this was the best place to ask for some information. I'd just like to know if the game has a story or narrative? If so, is it like an RPG type linear story? I'm really interested in it and this is the information me and my friends need before considering a purchase. Normally I'd search the thread but it's already massive. Thanks in advance! :)
 
The limited inventory space is the only major problem I have with the game. Please make it bigger in the next update!!!
 
Whoa, my first planet really wants to kill me.

Show it who is the boss around there and stripmine the sucker like proper human would do :b

The limited inventory space is the only major problem I have with the game. Please make it bigger in the next update!!!

You can get more slots for your suit and ship, but they also increased stack sizes already. Planning to increase them even more in next patch.
 
That's fair enough man - for me it's not a pastime, so I have completely different priorities. I experience and play games as interactive art - they inspire me, give me moments of elation or heightened living experience, and as of the last year I write and consult on games so they are literally becoming my living.
Games are interactive art, indisputably. But consuming art of any kind is a pasttime for me :) Something I do specifically because I enjoy it.

I think it's really interesting that your perspective of what you're willing to tolerate is different as someone who works on games yourself. Once upon a time I desperately wanted to be part of the industry too, but I lost my innocence a bit as a part of online communities over the years and it just wouldn't be good for me.
I still sort of think "your level of fun would fly through the roof of you stuck with some slower experiences" but to each their own of course.
Hehe, I mean the thing is I'd love to find an example of something I actually have missed out on.

I don't mind slow experiences and I forgive a game a bad intro all the time. Dying Light's is atrocious. But I knew that I liked the good qualities it had right away as well.

There exist people who play games quite literally for hundreds of hours while perpetually complaining about how unpleasant the experience is- that is the anti-hawkian.
 
Did it always say that the expected delivery was going to be for today? Mine said Tuesday and then got pushed to Thursday but it is expecting to ship out today.

Yes it did. Last night it still said "shipping soon", and then this morning it said "on the way" with a UPS tracking showing that it's in my town.
 
Finally got my pre-order in for the PC version. Hype-o-rama.

Thing is i'm going on holiday this saturday so i'll just be able to get a taste of the game before going on actual real-life adventures. But as soon as I return i'm conquering space again.
 
Who is this game geared towards? Is it only exploration and gathering resources with no end in sight? Ive seen some twitch streams - watching Dans now.. but it just looks bland.. but i am going off a few hours.
 
Quoting myself since I think it got lost in the flood :P
It definitely does. I wouldn't necessary describe it as either linear or abstract. There is a consistent lore, there are narrative moments, there are choices.

I have no idea how compelling or how long the "story" is, though.

Actually, so far I've considered all the little story/lore bits (which btw seem pretty well-written) to be gravy. If it gets really good as I progress my sentiments on this game will only improve
 
There was one user review I saw that hit home; it was sort of my perception of what this game was going to be. I killed my preorder long ago, but basically it sounds like NMS is half a game, at best.

*snip*

Well, it sounds like you've already made up your mind about the game in advance, but you should be aware that there is an incredible amount of stupid in that user review, not the least of which is the weird arrogance of someone being to 3 planets and 2 space stations and somehow thinking you've seen pretty much all the game has to offer. In relative terms, that's like playing Legend of Zelda: A Link to the Past and stopping right before your uncle gives you his sword and complaining about how it's always raining, they cut back the items to just a lamp that barely does anything, you can't even do anything to protect yourself against the patrolling soldiers, and rupees are useless.

I can even answer a few questions this user reviewer asks that they apparently didn't have the time or interest to allow the game to answer for them.

What's my incentive to explore any of these planets when my inventory is basically full of resources I need to refill my life support, radiation suit, lift-off power, gas, mining energy, blast bullets etc. knowing that I will probably find literally nothing of worth there?
Then don't stay on that planet? The game doesn't force you to spend any time whatsoever on any planet in the game other than your starter planet. If you think a location is shitty and lame (because, yes, this is a universe simulator, and there are many shitty and lame planets in the universe), then move on.

What's my incentive to buy the dozens of ship, gun and suit upgrades when they take up inventory slots that I can't afford to lose as is?
I mean, don't then? Make only the exact ones that you want. You don't "buy" them anyway, you craft them with resources, which might free up one of your inventory slots anyway.

Why the does the gun itself take up a gun inventory slot?
Because it's a multi-tool? It does multiple things, and you can put several different functionalities into it, only one of which is a gun. And, by the way, the gun part is purely optional.

Why does dropping things from my inventory make them disappear forever?
What a weird complaint. Aside from a few games like the Elder Scrolls games and things like that, isn't this what happens in most games?

Why have I been to 2 space stations and not found a single inventory space upgrade for my suit or ship or even a suit.ship salesmen?
Because that's not how suit upgrades work? You find suit inventory upgrades in drop pods on the planets.
Also, you can find them on space stations after you have an Atlas Pass...which you don't have when you're only on your second space station.

Why are the alien lifeforms so drab and boring? Why are the interactions with them so pointless and generic?
Go to different planets? There's a ridiculous amount of variety.

Why does this game have such a useless reputation system with alien races that is so black and white it makes Fallout 4's system look complex?
Because it's an exploration game, not a deep social simulator? Also, how does this guy even know what the reputation system does after being on 3 planets?

Why is the auto-aim system and shooting things so damn clunky and garbage?
Purely subjective.

Why does my screen flash red as if I'm about to die everytime I take even minor damage? That's so misleading and annoying. Getting hit hard looks just as jarring as being hit a little, what the hell?
It...doesn't? It's letting you know you're being attacked. This isn't really unusual to this game. I do think there's room for refinement, though.

Why doesn't any enemy I find offer me any remote semblance of challenge or danger?
Maybe this guy just got lucky with his starting point and got a friendly planet with friendly sentinels. Some people did. Some people didn't. Also, you're basically in what serves as the game's tutorial, so how hard would you expect it to be?

Why does exploring planets that don't offer anything interesting take eons due to slow walk speed and run speeds and limited sprint?
Because they're planets. Also, you have a ship you can fly around on. And you can use your jetpack to augment your sprint and allow it to refresh. And you can install sprint upgrades to run longer. And you can install jetpack upgrades to fly longer. And so on. Oh wait, right, earlier this guy said the game gives him no incentives to install any upgrades in his inventory. My mistake.

Out of the 3 planets I've visited (each with 9-11 species each) why have I run into almost the exact same monster design multiple times on each planet for different species and why does every monster behave the exact same way (just run away when I'm near even after feeding them)?
Because you only visited 3 planets out of 18 quintillion. Also, maybe you just got unlucky. I've seen planets with lots of dull and samey animals. I've seen planets with flying skywhales. It's a mixed bag.

Why does the game feel the constant need to remind me the controls of the game with no way to turn them off?
I could ask this of about 98% of current gen games.

Why does the game feel the need to shove waypoints that I didn't choose down my throat without a way to turn them off?
Well, the point about not being able to turn them off is fair. I'd actually like to have that ability, too. Sometimes I just don't want to go to the crashed ship that I got waypoint for.

Why are the 2 resource bars so annoying and forcing me to constantly open up my menu and shove common as hell resources into them? They aren't building tension, they aren't even remotely difficult to manage, they're just annoying and lazy
Most of the time they're easy to manage. In extreme conditions, that hazard bar can become extremely difficult to deal with and may require you to find shelter rather than try to refill the bar. I wouldn't say this complaint is wrong, though. It's just the glass half empty (or all empty) way of looking at it. If it was difficult to manage those gauges, that would actively discourage exploration, which is what the game is ostensibly about. Not having them at all means there's no threat or danger unless you're actively assaulted, effectively eliminating the survival aspect of the game. I do think this can be further balanced, though.
 
Does anyone know how to re establish connection to the online services? I uploaded the system and planet I discovered but I don't know if it will show up foe everyone to see.
 
Because it's a multi-tool? It does multiple things, and you can put several different functionalities into it, only one of which is a gun. And, by the way, the gun part is purely optional.
That reminds me. I can completely dismantle the visor mode/L2 for my multi-tool if I so choose, can't I...

My character simply has no need for it. So far I have discovered 2 species (one by accident) and slaughtered ~20.
 
Movement speed and general traversal is a bit slow.

This might be the game to finally pull me from Overwatch however, I cant go to bed because I want to keep playing.

you've clicked the right stick to run, right? I think with that, it's better - but you get winded. I found an upgrade for more stamina, which is nice. I wish you could call your ship to you.
 
I'm going to spend all day trying to decide if I should delete my save or not from using that stupid dlc ship. I completely didn't want to, but after half an hour of that message repeatedly popping up I gave in.

I 85%ed my starting planet but the "tutorial" progression completely stopped and now all it tells me to do is to go to space and use the hyperdrive. I really don't want to leave and miss a bunch of lore/game explanation.
 
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