No Man's Sky - Early Impressions/Reviews-in-progress Thread

Status
Not open for further replies.
Ive binged the last 2 days, loving this game. Money well spent for me.

So much space porn, and really enjoying the item management. I would not recommend this game to the average gamer though. I feel you really have to love space.

As a indie game-dev myself, this is the game I always dreamed of playing. So happy its here, and cannot wait to see the influence the game down has the road. Imagine Rockstar approaching a game like this? What will No Mans Sky 2 look like?
 
I really don't consider that a problem. The FF example is different, because they put you on this frustratingly linear tutorial section for hours before the game opened up.

In a game where your goal is to continually upgrade your gear and forward progress, I don't see how "it gets good after X hours" is bad. Actually that phrase is a bad one. "It opens up after X hours is better." You start with shitty gear in Minecraft, take a few hours until you have a solid home, good weapons and armor, and enough supplies and tools that you can venture out and focus on exploring and such rather than the early grind of gathering resources and mining. You play Crusader Kings, and your first hours are a mess of tutorials and menus and learning what numbers ans systems do. I bashed my head against Crusader Kings 2 for six hours before it finally clicked and I gained a solid understand of its mechanics.

"It gets better after X hours" is completely valid, and is something that hinges on a game-by-game basis. It's certainly not a "schtick" that should be dismissed off hand

We'll just have to agree to disagree, I've played plenty of games with a slow burn, but this isn't one of them, how many hours in are you?, have you seen a lot of diversity?.

So much space porn, and really enjoying the item management. I would not recommend this game to the average gamer though. I feel you really have to love space.
Was that supposed to sound like an insult?
 
This isn't at all fair to those games - at least a POI in Fallout or Skyrim requires you to engage in a shootout or you find some cool lore or items or similar. In NMS you literally walk into space container #3427 and converse with a palette swapped receptionist for a random upgrade or a single word. Sterling review is spot on.
Unfortunately this is true. Played for another 2 hours last night to give it another chance, but is is repetitive and mind numbing. It really is not fun to play. Oh well, the hype leading up to it was really exciting for me.
 
Well I bought the game last night on Steam despite all the negative experiences I've been reading so far. After taking in plenty of legitimate grips I feel I have a good sense of what to expect at this point. My hope for a game like this was to have something I can get lost in. Ever since playing the first Mass Effect, I've longed for a game that lets me explore the universe. As many of you know the original Mass Effect was basically ripped on for having a large amount of barren planets with nothing to do but collect resources, find an occasional bunker and roam around in different gravity types with that sweet sweet MAKO vehicle. Some people thought it was a waste of time. Not me. I loved it. With each subsequent release this aspect of the game became less and less like the original, which was kind of a shame to me.

Anyway, when NMS was showed off it was a dream come true to me. A game that will let me search through the confines of space, explore unique planets and create my own journey, at my own pace, as I build myself up to reach the ultimate goal: The center of the universe. I never expected anything more or anything less. If the game can fulfill these parameters than I can't imagine I'll be unhappy.

There are only two things I keep reading that I hope aren't as terrible as people make it out to be or patched eventually. Neither of which I think would be a show stopper, but more of an annoyance. 1. The seemingly way too cumbersome crafting mechanic and 2. A tedious inventory management system. Maybe a mode can be added that makes some of these more "hardcore" mechanics less of a burden for people who simply want to spend more time doing the exploration part than worrying about micro managing /crafting with resources to do absolutely everything. I would think a mode where more casual players can play the game with less emphasis the tedious micro managing would resolve a lot of the gripes. Perhaps the payoff for working through the game in the "hardcore" mode can be worthwhile enough for people who loved the first play through on "easy" to go through it again with these more difficult requirements AFTER taking in the game and learning the mechanics?


Either way, the 12th can't come soon enough!
 
Saw this in a stream

schermata2016-08-02al8qlmm.png

I dunno, I think that looks panda bear sized.
 
We'll just have to agree to disagree, I've played plenty of games with a slow burn, but this isn't one of them, how many hours in are you?, have you seen a lot of diversity?.


Was that supposed to sound like an insult?

Sorry, did not mean to insult. Im thinking gamers like my co-workers who own ps4s and play big titles like fallout 4 and gta5, and have never heard of neogaf or don't read reviews. I'm not sure I would recommend No Mans Sky to them.
 
Something that would really help this game would be more variations of buildings and interiors.
Also I understand the procedural generation of creatures but large animals with tiny chicken legs look stupid. There needs to be a certain type of ratio to the body parts.
When I watch the E3 2014 trailer I realise they were so close with what they were achieving but it's those tiny details they've missed such as animals drinking and grazing, trees swaying, vapour and spinning engine on the parked ship etc.
It actually has a garden of Eden type of feeling to it but the game we received feels nothing like that. If they can fix it, hope they can and do.
 
The palette swapped, very slight different POI are what's killing this game for me. And they're all quite bland to boot.

If it's possible now they need to put in like randomly placed dungeons, abandoned ancient temples etc with good treasure at the end. Different structures on different planets to encourage exploration.
The problem is that the planets are huge, so you either have to put a ton of them everywhere which would make them not unique or a big deal or you need somehow to get a waypoint for you to go to. And if you do the waypoint thing, then from a gameplay perspective what you just have to traverse there, and traversal, whether on ship or on foot is not the game's strongest suit, so you're only left with exploring the dungeon.
Now if they can randomly generate dungeons that are fun to go through multiple times that would be great, but honestly, I'm not overly confidence that they can (especially as combat isn't really fun and I don't think they can make it a platform thing with this game).

Still, I would like them to explore ideas like this, I think they got interesting technology with the planet generation, it might not be everything people hoped for, but it's something to build on. I think where the game falls short is actual gameplay that take place in that world.
 
Ive binged the last 2 days, loving this game. Money well spent for me.

So much space porn, and really enjoying the item management. I would not recommend this game to the average gamer though. I feel you really have to love space.

As a indie game-dev myself, this is the game I always dreamed of playing. So happy its here, and cannot wait to see the influence the game down has the road. Imagine Rockstar approaching a game like this? What will No Mans Sky 2 look like?

I just made some comments in the OT thread for this game but yeah, I feel the same way as you. I am in continual amazement with every. single. second. I spend on this game and never feel that it gets old. And I don't even know how many hours I've already sunk into it - 16? 20? I've been getting 4 hours of sleep each night due to staying up way too late each night on this.

Then again, people (in the West at least) didn't really seem to "get" Monster Hunter at first, calling it just a grind fest, frustrating, etc. Perhaps NMS is one of those games that most people won't "get" until a later iteration that has more built-in content?

I don't know about anyone else but this is my game and I was born to play it.

And no one can take No Man's Sky away from me... (apologies for the awful, awful Firefly pun).
 
The problem is that the planets are huge, so you either have to put a ton of them everywhere which would make them not unique or a big deal or you need somehow to get a waypoint for you to go to. And if you do the waypoint thing, then from a gameplay perspective what you just have to traverse there, and traversal, whether on ship or on foot is not the game's strongest suit, so you're only left with exploring the dungeon.
Now if they can randomly generate dungeons that are fun to go through multiple times that would be great, but honestly, I'm not overly confidence that they can (especially as combat isn't really fun and I don't think they can make it a platform thing with this game).

Still, I would like them to explore ideas like this, I think they got interesting technology with the planet generation, it might not be everything people hoped for, but it's something to build on. I think where the game falls short is actual gameplay that take place in that world.

This is what makes me hopeful in terms of if the game itself isn't as great as some people hope.

I think they really have something here in terms of planet generation with terrane. They only have a few artists, so they resorted to a system of creating pallets and a pool of objects that can be put together.

What they created was simply out of necessity because

1) The scope of the game in generating galaxy sized galaxies + planet sized planets
2) The small size of the team and the limited artwork that could be created

What I imagine is this system being used by a studio that has magnitudes more leverage in funding and more than five or so artists.
 
Wow, IGN's review-in-progress update is SUPER down on this game.

http://www.ign.com/articles/2016/08/10/no-mans-sky-review

On day three of my No Man’s Sky journey, I find myself losing faith that there’s something better waiting for me out there. I’ve jumped to more than a dozen stars and passed through a black hole that told me I’d leapt more than 500 light years toward the galactic center. What wonders awaited me on the other side? Pretty much exactly the same things I’d been doing since I awoke on that first world. At this point No Man’s Sky is in desperate need of radical changes in its gameplay loop to hold my interest. What’s here just doesn’t have enough good mechanics and shows no signs of evolving into something better, and right now is too frequently repetitive or frustrating.

So pretty much exactly what I've been saying, but the come back that I just tend to get is that it gets better "later" (but who knows how many hours "later" is).
 
So pretty much exactly what I've been saying, but the come back that I just tend to get is that it gets better "later".
It doesn't.

But I think that hours 2-10 are actually pretty fucking great. As long as you're cool w a shorter experience, then it's fine. I only am going back to play this while listening to music or podcasts for the most part.
 
A friend of mine said he found a planet with a "30 foot tall creature thing". It's funny to me that because players have seen, maybe 1/1,000,000,000'th of all the planets in the game they immediately jump to the conclusion that super large creatures are not in the game.

I'll try to get him to go back to the planet and get a pic.
 
What I imagine is Elite:Dangerous with planets made like this.
It will never happen, but a man can dream.

Right now you can only land on atmosphere less planets in elite. You would expect nothing to be on them.

They did promise that in the future you'll be able to land on more diverse planets so it might actually end up happening. Believe in Frontier.
 
I don't know if it would be better to chase the Atlas in the other direction or go towards the center. It is quite demoralizing to go away from the center and not sure if I am going to get something worthwhile in return.
 
Wow, IGN's review-in-progress update is SUPER down on this game.

http://www.ign.com/articles/2016/08/10/no-mans-sky-review

Honestly, this game was mostly reviewable in one day.
The main sites are just waiting because it's an anticipated game and they want to be sure they are not missing on anything and check if it gets better later on. But it's just based on hope because of the size of the game. From all the material shown, it was obvious the gameplay would not change much from the opening hours. Not every game is lucky to have the same chance with review sites as this one.
 
Reviews are probably taking long because they hope that something new will show up. Like Jim Sterling said, after a few hours, he was pretty certain that there won't be any new surprises, other than different planet skins and animals.
 
Wow, IGN's review-in-progress update is SUPER down on this game.

http://www.ign.com/articles/2016/08/10/no-mans-sky-review

I mean it's not all that bad, he ends with this:

I know much of what I’ve said sounds middling or even negative, which is not an unfair assessment of my first day playing No Man’s Sky. But in a lot of ways that’s to be expected of a game that’s shooting for such a big experience - it might just take some time to find my footing in this great big universe. To its credit, I feel it pulling me back in to do more exploring and unlocking new technologies. I definitely haven’t bounced off of it yet, and there’s a whole lot more to come this week - I’ve barely scratched the surface of talking about a game I’ve barely scratched the surface of playing.

So the game does keep pulling him back to play more.
 
Yeah it seems like this game is in for a critical hammering. I'm not 100% sure if I'm going to pick it up - I think I get the gist of it - but then again watching footage and gifs of it just makes me want to hop in a ship and take to the stars.
 
Honestly, this game was mostly reviewable in one day.
The main sites are just waiting because it's an anticipated game and they want to be sure they are not missing on anything and check if it gets better later on. But it's just based on hope because of the size of the game. From all the material shown, it was obvious the gameplay would not change much from the opening hours. Not every game is lucky to have the same chance with review sites as this one.

A late embargo + the promise of a huge day one patch forced their hand in a way. Rabid fans would complain if reviews hit too soon as well.

Sadly, it might backfire.
 
The price point is what's kicking this game in the junk. Like others have said, this should've been an early access game that got better with community feedback.
 
I'm really interested to see if the PC version will be slightly better than the PS4 version (better frame rate, larger draw distance/less pop-in, FOV and other graphics options) or whether it'll be an identical port.

Judging by the size of their team and how much they seemed to be rushing just to put the game out in a playable state on time, I'm betting on the latter. I hope I'm pleasantly surprised, though.

Also, even though it definitely looks repetitive and same-y after a while, I'm actually okay with that. I've got a son on the way (due next week), and I figure I could use a game where I can kick back and do some slightly mindless tasks for a few minutes at a time while it's my wife's turn to feed him or change diapers, instead of something with detailed quests and demanding timing.
 
This game is the absolute 7 game. Has some cool elements and some interesting ideas but is repetitive and shallow to an extent it gets boring in long play sessions but its an addictive and technically pretty impressive game. I was on the hype train and admit it's faults, it's a decent-good game at launch just not a great one.
 
Since the next thread will be going up in the not too distant future given it looks like people are wrapping up their reviews, am I missing anything that's not either in the OP, or in this list below:

Gamersglobal.de : 6/10
http://www.gamersglobal.de/test/no-mans-sky?page=0,6

Reviewer says, it's basically an One-Trick-Pony that is able to wow you for the first 5 hours when you encounter news things but after that it's all routine. He played 40 hours and says he wished he stopped after 10.

edit: I will still buy it and play it in smaller doses. I don't think a review marathon is a good thing for this game.
Fresh review?

http://www.heypoorplayer.com/2016/08/10/no-mans-sky-review/

3.5/5

My biggest gripe with No Man’s Sky is two-fold. The first is that in a universe teeming with life, you feel alone. Every alien you encounter is part of a larger race, but that’s never represented in any meaningful way that I could see. There are no cities, no civilized planets, no large structures to speak of except for space stations, all of which, by the way, share an identical layout. You never feel like you’re part of anything other than a huge toybox with eighteen quintillion toys. Perhaps in the future, Hello Games will address this (because I’m sure they’re aware that it’s a problem), but right now, in a product on release, it’s a glaring omission in a universe which otherwise feels organic and awe-inspiring.

The second is a point I sort of addressed before: All of the architecture is the same. All of it. There is zero differentiation between the space stations of the Korvax (a hivemind collective of androids obsessed with knowledge) and those of the Gek (a race of sentient amphibians with a proclivity for trade and science — think Salarians from Mass Effect but frogs instead of lizards). It’s maddening to me that any sense of discovery I got in my first few hours was all that there was. Now, every time I go into a space station, I know exactly where to go and for what. This should not be.

The second point is spot on.
So one of the biggest Norwegian gaming sites gave it a 5/10.

http://www.gamer.no/artikler/anmeldelse-no-man-s-sky/350251
There's one, Jim Sterling gave it a 5/10. Cue the confirmation bias.
 
It boggles my mind some people don't find the game repetitive. Then again, I don't understand how someone can spend up to 6 hours on the same planet. Can't they see it's meaningless? Are they really having fun mining endlessly? I guess they have way much free time than I do.

some people actually enjoyed the Mako sections of Mass Effect 1, so there are definitely people out there just into the mere sense of exploration and wonder, even though the variety is low.
 
Since the next thread will be going up in the not too distant future given it looks like people are wrapping up their reviews, am I missing anything that's not either in the OP, or in this list below:

The videogamer.com review is actually not a review of the game :p
 
If you want an indie game with some neat stuff to look at where you do the same thing over and over again, I bet Abzu would be a lot less painful for you. It's both cheaper and shorter, you don't really have time to get bored, just time to chill.
 
finally some scores. Those review sites are fucking taking forever.

If they release the review before reaching the center of the galaxy, people will complain because they haven't experienced it all.

If they release the review after reaching the center of the galaxy, people will also complain because it takes too long.
 
Okay, maybe I'm a bit too harsh now, but what exactly is impressive about the procedural generated stuff? I nearly wrote "environments" instead of "stuff", but actually, the latter fits better, and that's the problem.

If they were procedurally generated, believable ecosystems, yes, that would have been impressive. But they aren't. All parameters of planet, creature and plant generation seem to be largely independent of each other. The most complex random function you'd need for what is apparently in the game is that for terrain generation, and that isn't rocket science really.

That would be way above their heads though, Hello Games has less than 20 people on their staff iirc. This was never meant to be the next Star Citizen, a game that's still in development after more than 5 years and has no release date in sight, you're meant to just enjoy the vast emptiness and strangeness of space.

I'm sure they'll add more stuff and set some rules to how or when certain species spawn but like I said, being, with that said I'm also aware that we have to judge the current build and not what it might eventually become and what it is right now doesn't seem to be pleasing a whole lot of people.

I'm just watching everything from the sideline, I never felt the need to play No Man Sky because I'm tired of randomly generated things but it doesn't bother me in any way to see that other people are enjoying it. More power to them, I guess.
 
At some point the reviewers are just going to have to come to realization that they're doing the same shit over and over, and score based on experience up until that point.
 
The later hours got better for me because I understood what I was supposed to be doing much better and everything started flowing much better. I could hold my own against a large group of pirates, protecting fleets of frieghters. I could tough out the extreme storms on crazy weather planets. I was customizing my ship and weapons like crazy and noticing a huge change in the games pace.

I could go towards the center if I want with the ability to make farther jumps after upgrading my warp drive. I keep on finding better and better ships and multi tools. The combination of weapon upgrades in both your ship and multi tool is actually a lot of fun to mess around with.

The inventory system was pissing me off at first but once I figured it out it actually became fun to mess around with. Lining up your upgrades with matching upgrades gives them an extra boost and actually takes some work to get a unique multi tool or ship thats totally personal.

I can go from atlas station to atlas station and get rewards and continue on that path ignoring the center all together. Or I can head for the center. Or I can just go try to find nice planet to snap screenshots at.

Im over 30 hours in and can easily see putting in at least 100 hours into this.

Some people like to play loot based games and get all exited when they get a new gun or a rare hat. I get the same sort of satisfaction I suppose, when I discover a new ship thats better than my old one and I have to put in time fix it up. It can actually be quite challenging if you find one you really like on a hostile and barren planet. There is a definite sense of reward after completing something like that.

Plus there is the sense of discovery and yes, for me at least, I still am in awe every once in a while after seeing like 40 or more planets. I still run into one every so often that is just so wildly different from the rest.

Sometimes finding a paradise like planet and just walking around looking at stuff is a nice break from the grind.

Spending hours mining and collecting rare items and trading to get lots of money to purchase new weapons and ships is also a satisfying payoff IMO, and a totally different way of reaching those same goals. So is taking out starships and collecting the loot they drop to make monies. Or you can mix it up and do a bit of all of it. It just takes a long time.

So yeah, its not a perfect game and it has flaws for sure. Sometimes planets can be samey (which I just leave right away), it can be glitchy as fuck sometimes, the crashing is frustrating. The begining was really slow moving. The fade in or pop in can be distracting. The monoliths are disappointing. Caves seem pointless to me outside of escaping the weather. Maybe I will find a goody in a cave one of these days.

So far I dont really know what the relationship between the races is or what their purpose is beyond, trader race, tech race and warrior race. It would be nice if that was a little more fleshed out but I do enjoy reading the bits of lore they sqeeze in there. Their civilizations could also be a lot more unique to one another visually.

All in all I think its a fantastic game and it has its hooks in me. It probably has a lot to do with the fact that I'm a huge space nerd and I feel a geeky satisfation every time I'm entering the atmosphere of a new planet or having to pulse drive for 4 minutes to reach a planet thats on the outskirts of the system.

Looking up at what we would call a skybox in other games and being able to actually jump in my ship and go there just isnt getting old for me.

Great base game here IMO and if the updates and added features bring enough to the table then I will most likely be in it for the long haul. Already got my $60 worth. GG HG.

I also dont have a PC right now so games of the like are not available to me although I am dying to give a lit of them a try.

Tldr: I liked the game a lot even though it is flawed.
 
EDIT: Sic the crackachu's on me. I'm late, lol.

Ouch. Jim Sterling gave it a 50/100.

http://webcache.googleusercontent.c...//www.thejimquisition.com/no-mans-sky-review/

Code:
Goodbye, Moonmen…


01

Developer: Hello Games
Publisher: Sony
Format: PC, PS4 (reviewed)
Released: August 9, 2016
Copy provided by publisher

No Man’s Sky effectively portrays the loneliness of space by providing so little for the player to do that it’s tempting to flush one’s self out of an airlock just to break the tedium.

Not that you can do that. That would be too interesting.

After all the hype, all the promises, all the boasting of procedurally generated wonder and dynamic encounters, Hello Games’ “ambitious” spacefaring game is little more than just another crafting and survival experience, more about performing mundane, repetitive tasks than providing unique and exciting encounters.

If you’re not sick of the hundreds of survival games out there already then No Man’s Sky, with its endless resource collection and irritating inventory management, might be for you.

For anybody else, the allure of hopping from planet to planet just isn’t all that intriguing – once you’ve completed a long and dull journey from one world to another, you’re going to touch down and basically do what you did everywhere else.

02

The game’s biggest feature – that no one planet is the same – means very little when your interactions on each one are practically identical.

Yes, there are dry planets, watery planets, cold planets, stormy planets – but they all adhere to the same simple rules. The major difference between a poison planet and a nuclear planet is the fact you’ll get a different logo next to the timer that tells you how long you can stay outside.

The animals, mixed and matched quite obviously from a pool of recycled body parts, can be fed to uncover rare materials, but you can’t do much beyond that. Aside from the few that are hostile and prone to attack, the animals are just there to look weird.

Upon encountering a large, dinosaur-like creature, I proceeded to use my shitty jetpack (and boy is it shitty) to ride on its back. I thought that would be fun. Instead, I just fell through its back because it had no solidity, leaving me to sigh and return to yet more mind-numbing resource collection.

My disappointing experience with the dinosaur has come to exemplify No Man’s Sky‘s biggest problem – everything is so obviously faked, so unabashedly illusory. The universe is devoid of credible, tangible life. For as much as the game promises dynamic adventures, everything is scripted, static, held in place like cardboard cutouts in a fairground ride.

Sentient aliens met along the way are never found just wandering the land. They remain stood or sat in place like static quest givers in an MMO – without the quests. Every now and then, other starships land nearby, but nothing ever gets out of them. To interact with their pilots, you must interact with the ship, at which point a character model pops up and you can have a text-based conversation with a pop-up character model.

The world of an average Elder Scrolls game may be far smaller than No Man’s Sky‘s galactic sprawl, but it’s inherently more meaningful, vivid, and lively, because it actually has stuff to do and people to meet.

03

No Man’s Sky is indicative of a big problem the games industry has – conflating the size of a game’s world with the quality of its character. It’s yet another game that pushes scale above everything else, but when it comes down to actually playing the thing, sheer landmass doesn’t account for much.

I simply do not care that I can explore a universe when that universe contains animals a mere window dressing, lifeforms that stand affixed to one spot, abridged visual novel confrontations, and an endless need to shoot rocks and trees to continue micromanaging every banal detail of my character.

The endless collection of resources needed to refill multiple fuel sources is a total drag, but it’s really the best bit of substance the game has to offer. An incessant journey from planet to planet, zapping carbon and iron out of plants and stones so you can journey to more planets in order to zap more plants and stones.

This constant feeling of chasing one’s own tail for the sheer sake of it is found in many survival games, and it’s just as prevalent here. Everything is a chore, everything needs some special sort of fuel source, and there’s not enough room to carry it all. You start out slow, unable to sprint for long, with a terrible jetpack for a modicum of enhanced travel.

One’s abilities can have upgrades crafted for them, but upgrades share the same restricted inventory space as everything else, meaning you need to choose between being able to sprint for an acceptable amount of time or being able to carry more things. This becomes less of a problem when you buy bigger starships to carry more loot, but it remains an annoyance and it makes the early game an uphill battle against crushing ennui.

04

Breaking up the “enjoyment” of filling your tiny (if slowly expandable) inventory with materials are frequent attacks from Sentinels – robotic annoyances that seem to be everywhere and further drive home the uniformity of this allegedly varied universe.

Combat with sentinels consists of firing one’s mining microtool (or switching to weapon mode if you have one attached) and trying to keep focused on them as they buzz around like flies, peppering you with bullets.

When a sentinel shows up, you’ll be expected to drop everything and deal with them, lest they call for support. Planets with a heavy sentinel presence might as well be called Worlds o’ Harassment, since you won’t be able to stay out of your starship for half a minute before one of the little shits shows up.

Every now and then, “elite” versions might appear, but they’re actually less irritating to fight since they stand still sometimes – the game’s sub-par FPS mechanics really aren’t suited for fast-moving fodder. Guns feel weak and aiming on the PS4 is sluggish even with the sensitivity turned up to maximum.

Both on land and in space, combat is the absolute lowest point of the game, seemingly included just to make things more “gamey.”

At least they move, though. At least they have some sort of direct interactive element. Despite being serial tormentors that infuriate with their presence, the robotic murderous Sentinels are about the only form of believable life in No Man’s Sky‘s universe… and that’s really sad.

05

Planet surfaces are riddles with waypoints to find, and that comes to represent the only major objective on most worlds – scanning the surroundings for landmarks and heading to “discover” them. Anything discovered can be named and uploaded in exchange for units (NMS‘ currency), which means you can have star systems called Chungus, full of planets called Chungus, with every landmark on every planet also being called Chungus.

Naming things is fun at first, but soon it just becomes easier to upload the gibberish default names and get the cash. I can only spend so long seeing how far I can break the word filter (tip: Cumdrencher is an accepted name for any animal you might find).

Cash can be used at trading posts on space stations and various planets, but are most useful in purchasing inventory upgrades or better starships. Take my advice and work on obtaining a superior ship fast – you’ll be grateful for the added cargo space.

There’s an argument to be made for the meditative experience of cruising around space or the skies of a world, scanning for locations or simple taking in the scenery – and scenery can be beautiful in its own bizarre, garish way. Landscapes of eye-searing purple and green may not be to everyone’s taste, but I find some pleasure in just how dazzlingly colorful things can become.

Free of the crafting and the terrible combat, one could see how No Man’s Sky might have made for an interesting airborne “walking simulator” of sorts. With its other gameplay elements feeling like half-measures, the game truly is at its best when one is simply floating around the empyrean void, observing from a distance.

This is when I’ve found myself actively enjoying the game – when I’m practically doing nothing. Once there’s a location to get to, an objective to reach, travel becomes excruciating. Once I need fuel and supplies, the hunting and gathering becomes meddlesome. Once I attempt to continue with the dreary text-based story on offer, the whole thing becomes ironically robbed of any meaningful point.

06

Oh, and as weirdly pretty as the game can be, things are marred by aggressively grainy pop-in, as textures and environmental details bubble into existence, pixel by pixel. It’s overwhelmingly ugly and happens on every single world almost every time one is flying through it.

There are also hovering buildings, floating off the ground like bad Unity projects, some of which end up “built” into mountains and hills with no way to enter their half-buried doors. This is not deliberate, mind you – the buildings quite clearly lack some collision detection when they’re haphazardly plonked into the surroundings.

I’ve seen so many planets, met so many aliens, and mined so much goddamn carbon and not once have I been surprised. Not once has the game thrown me a curveball. Every new location is just a different colored home for the same old routine, and the procedural generation means that things feel far less diverse than they could be – when randomized pools replace handcrafted designs, the lego bricks piecing everything together are far too obvious.

Like Spore before it, No Man’s Sky is a game that promised far more than it could ever deliver, but I can’t even blame my tepid reaction on hype. I did not for a second believe Hello Games’ vaguely described spacefarer could be anywhere near as varied and expansive as promised.

Even with my expectations guarded, however, I did not expect just another survival/crafting game that used randomization as a crutch to the point of losing all potential personality.

And I at least expected more to fucking do.

07

I’ve seen things you people would easily believe. I’ve not seen attack ships on fire off the shoulder of Orion. I watched no C-beams glitter in the dark near the Tannhäuser Gate. There are no moments to lose in time like tears in procedurally generated rain.

Time to Sky.
 
Status
Not open for further replies.
Top Bottom