I mean it's not all that bad, he ends with this:
So the game does keep pulling him back to play more.
That was an earlier impression, the reviewer has decidedly more negative opinions of the game now.
I mean it's not all that bad, he ends with this:
So the game does keep pulling him back to play more.
Now people are just being mad for no reason at this point. They're taking their time so what when they rush out reviews it's a problem too like damnAt some point the reviewers are just going to have to come to realization that they're doing the same shit over and over, and score based on experience up until that point.
I mean it's not all that bad, he ends with this:
So the game does keep pulling him back to play more.
If you want an indie game with some neat stuff to look at where you do the same thing over and over again, I bet Abzu would be a lot less painful for you. It's both cheaper and shorter, you don't really have time to get bored, just time to chill.
That was an earlier impression, the reviewer has decidedly more negative opinions of the game now.
I'm seeing a few "After 20 hours in it gets really good." - what happens 20 hours in? Is it just less tedious to fly around and mine stuff? Or is there added mechanics or stuff to interact with on planets?
Wait, the sprint button is on the right stick?? /facepalmA review from someone with an unbiased perspective, with no expectations or upset at the delays >.>
No Man's Sky Review | A Mile Wide but an Inch Deep
Wait, the sprint button is on the right stick?? /facepalm
That was an earlier impression, the reviewer has decidedly more negative opinions of the game now.
I too agree that this game is too expensive for what is essentially a walking simulator
Well glad I realised I won't be getting this game anymore... Play some Ratchet & Clank instead
Wait, the sprint button is on the right stick?? /facepalm
After (casually) reading this thread I think most people are victims of too much hype mixed with misleading statements from Sean Murray (Peter Molyneux would be proud).
It's not easy to make a large game about space exploration when your staff and budget are small compared to, let's say, Star Citizen, but on the other hand they should be more open about what they were doing and they should adjust the price so that it resembled the amount of content and replayability.
It's because they're a small dev team.
That's what I've been told when I stated I found it unnatural. There is a way around it though but it involves universally changing the bindings for the dualshock, it is just too much hassle.
After (casually) reading this thread I think most people are victims of too much hype mixed with misleading statements from Sean Murray (Peter Molyneux would be proud).
It's not easy to make a large game about space exploration when your staff and budget are small compared to, let's say, Star Citizen, but on the other hand they should be more open about what they were doing and they should adjust the price so that it resembled the amount of content and replayability.
Rock, Paper, Shotgun impressions (PS4): https://www.rockpapershotgun.com/2016/08/11/no-mans-sky-impressions/
All they had to do was add button mapping option menu. Sorry, small team is no excuse for this.
I know that people attack when you comment on the price and they say "would you enjoy the game more if you paid less for it?" Well if this was a $20-30 game as it likely should be, wouldn't that temper your expectations? A lot of the complaints made in the article could be considered "acceptable" / "understandable" in a $20 indie game... but instead we are looking at this as a full priced $60 game. There are different expectations. And I would feel much better about the purchase at $20 than $60.Wow, IGN's review-in-progress update is SUPER down on this game.
http://www.ign.com/articles/2016/08/10/no-mans-sky-review
They would have had time to add button mapping if they were a bigger team I'm told......
Or they could have gone with the pretty much universal method of having sprint on L3. I'd like to know if during the playtest people were saying "yeah this feels good".
Must've been a procedurally generated controller layout...Yeah, not sure why they mapped it there... it should be the left stick.
lmao "Exactly as Hello Games described..."
Playstation Lifestyle review
Hm...
lmao "Exactly as Hello Games described..."
Playstation Lifestyle review
Hm...
NMS2 should be amazing.
lmao "Exactly as Hello Games described..."
Playstation Lifestyle review
Hm...
Yeah its hard for me to take any review serious if the website brands itself with the exclusive console that plays the game.
Id really like for some of these reviewers to finish before tonight. Although, I highly doubt ill be able to buy the PC version at midnight anyway.
So No Mans Sky isnt flawless. Its probably not for everyone. Then again, No Mans Sky is exactly as described by the eccentric Sean Murray. If youve ever dreamed of being a cosmonaut, of starting with practically nothing and amassing a fortune, of becoming a notorious space pirate, or had any other of the countless sci-fi fantasies out there, this is probably the game for you. Now, those fantasies might not play out exactly as youd have hoped in No Mans Sky, but this is a game that begs those who put in the time to come back just once more and see what lies just over the horizon. If this game is right for you, you wont be able to put the controller down.
No Man’s Sky is exactly as described by the eccentric Sean Murray
They would have had time to add button mapping if they were a bigger team I'm told......
Or they could have gone with the pretty much universal method of having sprint on L3. I'd like to know if during the playtest people were saying "yeah this feels good".
PlaystationLifestyle said:Everything that Hello Games ever claimed to be in the game appears to be in here. Thats a very important distinction that some people may have a difficult time understanding. The unfortunate side effect of all the hype that No Mans Sky received over the past three years since its explosive introduction to the world at E3 2013 is that it couldnt possibly live up to everyones expectations.
We live in a world of entitlement; some people feel that No Mans Sky is their game, and that it should fulfill some grand vision of theirs. The only problem with this way of thinking is that this has always been Sean Murrays vision, as has been his right as the developer. The game released when he was happy with it. Its his (and his teams) galaxy; we just get to play in it.
Wait, the sprint button is on the right stick?? /facepalm
I know that people attack when you comment on the price and they say "would you enjoy the game more if you paid less for it?" Well if this was a $20-30 game as it likely should be, wouldn't that temper your expectations? A lot of the complaints made in the article could be considered "acceptable" / "understandable" in a $20 indie game... but instead we are looking at this as a full priced $60 game. There are different expectations. And I would feel much better about the purchase at $20 than $60.
Wouldn't you?
I'm gonna throw up