No Man's Sky |OT| Hello Worlds.

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Can you swim? And are their water creatures? I haven't played much. (Just left my starting planet and landed on another)


Really pumped to play more though.
 
Just visiting my most beautiful planet yet. Lots of minerals, life and peaceful sentinels. Might stay here for a while.

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This is potentially not the place to ask this -- but are there any discounts on PC versions anywhere? I've been looking forward to this game for MONTHS and certain circumstances have me unable to dish out 60 smacks for a game.

Just curious. No biggie if no and apologies if this is the wrong place to ask. Game looks great.
 
Played way too much of this today.the grind felt like work at some points but I was still enjoying it.


I can't wait to see what the speed run community does with this game.
 
Some impressions after a few hours

The 'technical demo' aspect of the game is impressive. There are other random/procedural games, but some are 2d games (Starbound / Terraria) and others like Minecraft or Cube World are 3d but they use a naked to the eye grid-like structure, giving them the cube aspect. This game uses the more impressive 3d world, while still maintaining a 'smooth' appearance. There also games that do the random universe/galaxy space creation, it has been done since Elite, but their genius idea was to combine both the Minecraft like generation for planets and the galaxy creations in a single game, and do it more or less in a seamless way (unlike Starbound), giving the player the feeling of a staggering huge universe at their hands. Add to that the Spore-like random generation of creatures just to round off the feeling of 'everything is procedural and infinite!!". And not only that, there are at least some planets where the game can be a looker, as the title of the thread remind us, it has that feeling of a 60s-scifi cover, very visually striking. I wanted to highlight that because usually with procedural games it can be hard to give it an interesting art style, but here they got it, it seems they also introduced a bit of color theory in their generation, so the color of the atmosphere, color of the ground, etc matches.

Now, it's a pity they couldn't put a proper game on top of this technical demo. Not only it's a bland game, I think it's actively a bad game in lots of areas.

I think mainly it's an exploration game. It could be classified too as a survival/crafting game but... the survival part is very reduced in comparison with Dayz, Neo Scavenger, the Long Dark, etc, and the crafting part is also reduced in comparison with games like Minecraft (where you can build structures, reshape the landscape, complex stuff with redstone, etc). So what we have in our game is mostly an exploration game. Basically a game where you walk in the procedurally generated planets. And here it's where the game starts to fail. As an exploration game in real life-sized planets needs stuff like

1. to be fun to move around. Running and jumping has to be finely tuned to be fun, as it's the thing you are going to do in an exploration game. It needs to be fast and agile, and have a generous sprint. Same with the jetpack. They have done a slow, utilitarian thing, instead of something fun. Imagine flying around in chasms like Rocketeer. But no, that would be very close to put some fun in their game. It was clearly something to avoid.
2. to have a fun flight model for the starship. Like, ARE YOU KIDDING ME?? You make a game about huge worlds and give the player a ship to fly around with freedom, and YOU DO THIS?? This shit isn't fun to fly! I love flying in games, even better if it is fast and close to the ground, it was one of my favorite activities in GTA5, Arma games, hell I even bought Take on Helicopters because of it; if they would nail that aspect the game would redeem itself. Alas, Hello Games are the anti-fun police and gave a ship that flies like a boring, unresponsive brick. The feeling is totally off, and that's in the middle of the atmosphere, as everyone will know by now, the game just flat out disallows flying anywhere close to the ground. It's more like a taxi, a way to move from A to B. Thanks Obama.
3. recall ship function. The game isn't promoting real, big distances exploration if afterwards you have the problem of having to return to your starship. Just give me a way to call my ship, even if it costs resources.
4. automap. Hello, do you remember Doom? The autogenerated map as you moved around? The game need some kind of basic map, even if it doesn't offer complex information about height, to see in a overhead clear 2d where is your ship, where is the two outposts bases you explored, where is the 2 resource towers at your left, etc would be great to have a clear reference of the area you are exploring.
5. and finally, to have 3-4 more times of variety of things to explore. This is pretty 'duh', if you are doing an exploration game. There are outposts, some ruins, some towers, chests with resources, monoliths, supply points, some micro villages, and from what I read not a lot more of variety. Thematically, there should be also weird as hell scifi stuff. Like, in real life there were news of a diamond planet! why not put that in a space exploration game. Or ringworlds, or shell worlds, quasars, wormholes, megastructures, giant derelict ships, etc etc.

Jumping to the survival/crafting aspect, oh god, where to start. From the basic stuff, I suppose. There are two main aspects here, the more rare/advanced crafting needed to improve your devices and advance in the game, and the trivial part about regular maintenance/survival that is basically busywork. Busywork put there because as it's clear, 'exploration game' is a codeword for 'boring walk simulator' and they know it, so they needed to put something in there to make the players busy at a surface level. But oh god it's so terrible. The inventories are sooo small! Yeah I know that eventually you will gain access to bigger inventories, but the game misses the mark. It just feels restrictive, and annoying and boring, not challenging. Usually limits like this are put in videogames as a way to to make an experience challenging, and through that challenge (difficulty), having a fun or at least engaging experience. Here it's just a pain in the ass. The limited inventory size just makes you take x resource when you find it, then drop it because you need the space, then 20 minutes later have to again find it and collect it as the needs for it has arisen.
Then you add little things like upgrade also taking valuable space in your inventory, or the fact you can't drop temporally objects in the ground (sometimes you are missing just one slot to craft a complex object like hyperspace fuel cell, so if you could drop a tradable object for 10 seconds it would be ok), and it's like Hello Games hated secretly their players.

You want to know another aspect of why this is an exploration game? Notice how annoying are the guard drones. You mine for 45 seconds in a place and they are appearing already, out of thin air! How that would make sense in a mining game, even them aren't that stupid, it's just too annoying. The guard drones are crutch in the game design of the game, despite the typical talk of player freedom and blahblahblah, they wanted the player to be walking more or less constantly, only stopping here and there briefly to collect resources. There are some parts of the game where the player (imagining he would have a inventory big enough hahah) could mine quietly for 10 minutes, but they didn't want the player to hold the laser button aiming at rocks and plants for 10 minutes, it would show too clearly how naked is the emperor, so they put the guard drone system as a way to force the player in changing constantly the mining area.

And form these two main pillars of the game, already so flawed, we can add how the creatures don't have any kind of interesting AI, how the combat is awful, how limited is the 'space experience' (the game is clearly throwing a dice to see if spawn a few pirates or a pair of big traders in front of the space station, that's it), how limited is things like trading, how ugly is the dithering lod, how the pc version stutters badly, etc
One small thing I liked, the idea of collecting words to learn bit a bit the language of the aliens, it's a nifty progression system without having to use xp progression bars. Yeah, something positive!
 
Sitting on 16 mil just waiting for the right ship to show up. It is getting a bit disheartening as I desperately need to upgrade. Most are either in the 4-5 range or will be 20+
 
Wow,,Im just not getting enough time to play this...Did get off the friggin home planet though and traded at the space station where I decided that since the Rasamama ship finally got its own hyperdrive I traded it out for the DLC one cause it looks better. ;) and found an icy world where its always "dangerous" night time freezing temps....was able to hide in caves and such to prevent death...but I died for the first time ever owing to the equivalent of an AT AT on this frozen planet from frozen hell! ....will post that one later but got to get back to playing...video editing these long videos is murder!!
 
I haven't redeemed my preorder ship yet because I heard there were issues about the hyperdrive.

At this point in the game,
I have acquired the warp cell for my hyperdrive and went to another galaxy. I currently have to collect more antimatter, but I am not sure how many anymore.
How can I track the "quest" I am on for the main storyline?

Also, am I safe now to redeem my preorder ship? I don't mind doing this hyperdrive chain, but I wouldn't mind a better ship..

Thanks
 
Got my copy but I am not sure if I should open it as I dont like games like minecraft or inventory management but I love space exploration. I wish there was an exploration mode where player could just visit different galaxies/planets without worrying about collecting crafting and managing inventory. Better yet, a VR mode with exploration.

The reviews and impressions are all over the place making my decision even harder. :(
 
I landed on a planet whose weather description was "baked", the entire planet looks like a giant desert. Average temperature has been -7C....
 
What were you grinding to get this?
Mostly a mix of gravitino balls and gold. I was making 950k per gravitino run with +5.5% trade terminal I was using.

Also if you find a planet with a ton of gold crystals (NOT the big raw chunks sticking out of the ground, those take much longer), it can pay off to stick around and mine for a while
 
Some impressions after a few hours

You mine for 45 seconds in a place and they are appearing already, out of thin air! How that would make sense in a mining game, even them aren't that stupid, it's just too annoying. The guard drones are crutch in the game design of the game, despite the typical talk of player freedom and blahblahblah, they wanted the player to be walking more or less constantly, only stopping here and there briefly to collect resources. There are some parts of the game where the player (imagining he would have a inventory big enough hahah) could mine quietly for 10 minutes, but they didn't want the player to hold the laser button aiming at rocks and plants for 10 minutes, it would show too clearly how naked is the emperor, so they put the guard drone system as a way to force the player in changing constantly the mining area.

LOL. I like a lot of what you said, but if you havent even tried killing a drone yet, its you who is lacking imagination, not the developer. We all have to start somewhere and build out ability to have more freedom. A few people in this thread hit the jackpot planet and ande millions, others found a ship with 29 slots...the freedom is there, and although I agree that there needs to be mroe and the combat flight should be more fun, Sean Murray agrees....he intends to add to the game in perpetuity....its not the type of game that will have a sequel, just better ships, better jetpacks, more worm holes as time progresses....again Murray isnt the one lacking in imagination and he had ot start somewhere. ITs jsut fine for the first baby steps and I think there is enough of us who will keep paying him to improve and do all the things you say with time and resources.
 
Finally got an Atlas Pass v2 and v3 and was excited that I could finally open those doors in the space station.

More plutonium.
 
Deadwood. An inhospitable planet that drains life-support at a decent clip. There's no Fauna and precious little Flora. What keeps me coming back? Gold. Boulders of gold. Hulking pillars of gold. Plutonium is plentiful and the Sentinels don't give a damn. This is only my 2nd system and I'm still space poor, so I may be here a while.
 
I wish there was a way to build into the world akin to minecraft and have it persistent. Would be really cool to stumble onto a world that has been lived in. I know it's far beyond what's possible with current tech, but someday
 
LOL. I like a lot of what you said, but if you havent even tried killing a drone yet, its you who is lacking imagination, not the developer. We all have to start somewhere and build out ability to have more freedom. A few people in this thread hit the jackpot planet and ande millions, others found a ship with 29 slots...the freedom is there, and although I agree that there needs to be mroe and the combat flight should be more fun, Sean Murray agrees....he intends to add to the game in perpetuity....its not the type of game that will have a sequel, just better ships, better jetpacks, more worm holes as time progresses....again Murray isnt the one lacking in imagination and he had ot start somewhere. ITs jsut fine for the first baby steps and I think there is enough of us who will keep paying him to improve and do all the things you say with time and resources.

It's not even really a valid complaint. Sentinel behavior varies all over the place, on some planets they do not even stop to inspect you even if you mine the entire planet raw or mow down local wildlife. Even if they attack it's not like you can't defend yourself if you feel like continuing to mine, though the whole point is the question of whether you should continue mining on a planet with high alert Sentinels or if there's a different environment to find the same resource without that kind of harassment. For my own part I decided to make a point to kick the shit out of Sentinels if they so much as look at me. The game allows for that too.
 
The real only complaint I have against sentinels is that they shouldn't be allowed to attack you while you can't defend yourself. Example using monoliths or save points.
 
This game is pretty damn addicting. I'm sure it'll get boring once I upgrade everything but right now it's fun grinding and exploring.

I wish there was a way to build into the world akin to minecraft and have it persistent. Would be really cool to stumble onto a world that has been lived in. I know it's far beyond what's possible with current tech, but someday

Yeah, that woulda been pretty sweet if we were able to actually construct housing and settlements and have it be persistent. Perhaps even set up player-driven shops where other players who happen on it though very rare could trade with you.

Starts to get into the side of MMO with that but would be something to do once you upgrade everything and find a nice planet to settle in.
 
PSA - I loaded my game on the PS4 after it crashed and it had reset me back to the beginning (initializing scene and everything.) After panic subsided, I tried to replace the local save with one from the cloud. Still no change. :( But after I got through the beginning scene, I tried loading my second save from the option menu. Success! If this happens to you don't despair. - End PSA

Thanks for this. My game just crashed for the first time after many, many hours. I happened to read this while restarting the game, and then I looked up and saw the initialize screen. D: I probably would have cried if not for your post.
 
Put in 5 hours and it's just a collectathon, grinding resources to upgrade to grind to upgrade. It has a lot of good ideas but there's literally nothing else.

Would have liked to see some storage facilities or something. Maybe there are and I haven't found it yet (after 5 hours though, I would've thought I might have found it.)

Having a base of operations or something would make me more willing to put in time. Something besides my ship I could upgrade and do stuff to. I know the point is to go to the center of the galaxy or whatever but I don't feel motivated to go any further. It's too bad.
 
I kind of wonder if the Day 1 patch actually nerfed how far you travel using the black hole.

I can't see how someone could get to the center of the galaxy in 30 hours otherwise.
 
Thanks for this. My game just crashed for the first time after many, many hours. I happened to read this while restarting the game, and then I looked up and saw the initialize screen. D: I probably would have cried if not for your post.
Yah! Glad it helped someone. 😀
 
Finally said goodbye to my DLC ship.
I was spending all my cash on suit upgrades, but stumbled upon an alien with a 26 slot ship as he landed on one of my planet's numerous outposts.
It was 1.8 million, literally all the money I had, but I knew it has to be done.

And just as I expected, as soon as I bought it, crashed ships got larger as well. 5 minutes later, I found a 27 slot crashed ship, which I swapped for simply because it has a theta warp drive upgrade. I fixed almost everything, I just need to find Chrysalium (?) somewhere, I spent all I had, and still need about 300 units to be ready to leave this planet (I think it's time to move on). I probably would have stayed farming a bit more, but all the talk about planets filled with gravitino balls and similar now has me itching for a new planet, I am ready to make some serious cash.
 
Can someone explain the Sigma, Tau, Theta etc levels for technology upgrades?

I'm not sure which is the best one when I'm looking at some.

I'm guessing they're ranked in Greek alphabet order: Theta, Sigma, Tau, etc.

Game needs a flamethrower so I can kill some of the aliens with fire.

Don't get me started! On my second world I stumbled across these vicious little crab-critters that screech and skitter toward you in rapid fashion the minute they see you. Tend to come in bunches too and just swarm you, screeching all the while.
 
Can you get buildings that don't have any sort of doors? An orbital scan took me down to an 'abandoned building' that was sitting in a foot of water, and there aren't any doors (normal or destructible) that I can find, just the waypoint inside the building, mocking me.
 
Did a quick test to see if user terrain deformations stick around. Blew a small tunnel through a mountain. Fell through a small hole that revealed an underwater blood red lake. Explored for a bit, flew back out and left for space. Came back to the spot... The tunnel was still there and the game had integrated theming to my man made tunnel. Really impressive!
 
Did a quick test to see if user terrain deformations stick around. Blew a small tunnel through a mountain. Fell through a small hole that revealed an underwater blood red lake. Explored for a bit, flew back out and left for space. Came back to the spot... The tunnel was still there and the game had integrated theming to my man made tunnel. Really impressive!

How do you make holes in the terrain? Do you need the grenade weapon mod? I attached a couple of upgrades for the terrain damage my mining laser does but it seems pointless?
 
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