Jimquisition: Sky Hype


They can be....

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lol
 
Sterling is focusing too much on crazy people when should talk more about what going wrong (or right, don't know) with the pre-release coverage of the game.

He kind of did with the "Hype Culture" portion of the video. Which Hello Games definitely played a part in.
 
This stuff is actually real isn't it? Death threats because of a review? Because of a delay? What the freaking hell is wrong with some people? I get Jim Sterling completely on this, it's absolutely ridiculous. I try to imagine in what ways these people work, or more like... how do they work? What makes a person act so pathetic because of such incredibly unimportant things? What do they gain from it?
 
I'm not saying that.

He's done his review. He's called out the developers for whatever promises he thinks they made and then broke with the final product. Why linger so much on a game that he didn't enjoy?

For example, one of his tweets: "Here I am playing Invisible Mind. It's worse than No Man's Sky."

Completely unnecessary, in my opinion. At that point, I feel like he's just hating on the game to get people riled up.

And they did, of course, which makes him call them out some more.

And so and so. It creates a vicious circle of hatred that he could stop by just moving on.

So I don't pity him for whatever trolling he gets on his website and on Twitter. He's doing it on purpose.
Of course he's doing it on purpose to provoke the people that he's mentioning in the video. That's the point.
 
I'm not saying that.

He's done his review. He's called out the developers for whatever promises he thinks they made and then broke with the final product. Why linger so much on a game that he didn't enjoy?

For example, one of his tweets: "Here I am playing Invisible Mind. It's worse than No Man's Sky."

Completely unnecessary, in my opinion. At that point, I feel like he's just hating on the game to get people riled up.

And they did, of course, which makes him call them out some more.

And so and so. It creates a vicious circle of hatred that he could stop by just moving on.

So I don't pity him for whatever trolling he gets on his website and on Twitter. He's doing it on purpose.

He's clearly capitalizing on a very polarizing and popular game and he wants more attention by egging on and antagonizing the fanbase of said game.
 
I never really got caught up in the hype for No Man's Sky, so I don;t have much of an opinion on the game. But yeah, the fan base for this game is very toxic.



Boglins were totally awesome, BTW.
 
He's clearly capitalizing on a very polarizing and popular game and he wants more attention by egging on and antagonizing the fanbase of said game.
Everyone who writes or makes videos on games capitalizes on popular games, that's how they make a living, doesn't make anything he said wrong
 
The implication behind "what do you even do" is "yes, we know what the devs have said and shown. What's been shown doesn't sound too compelling. What else do you do? Because this can't be it..."

That's just moving the goal posts and my proof are the hundred of posts on gaf & reddit explaining the game before release.

At some point , the "what do you even do" has gotten to a même for people that weren't able to read and use the internet properly.
 
He has every right to respond in this way. These pathetic folks decided to send him death threats. So what, he should just ignore it and not make a video about it? It's what he does. I see no problem with it.
 
I'm confused at your point, what is he not right about?

That it's not right for him to continue hating on a game on social media after posting his review. He didn't enjoy it. Fine. I'm not gonna unfollow him on Twitter or YouTube. I disagree with this particular review. Doesn't negate how I've agreed with the majority of his reviews.

I feel that some of his comments on social media are to bait haters to continue hating on him. So if he gets trolled on Twitter by people calling him name and insulting him, that's the reaction he wanted, so I don't feel bad.

I called him out on this on Twitter by saying that he was being a dick for continue hating on the game unnecessarily. I got atatcked by his fanboys.

So I deleted the tweet and moved on.
 
Almost stopped the video when he said "allegedly ambitious".

That's really unfair. No matter what you think of NMS, it was fucking ambitious.

Also the cheeky Spore reference.

He's fucking on-point about the No Man's Boys though, and the video on the whole is good
 
Closed the video the instant he compared it with Spore, I'm getting tired of this shit. Regardless of how you feel about either game, comparing the context in which both were produced, especially the heartbreaking development Spore went through, is disingenuous at best and downright moronic at worst. It's okay if someone posts here because whatever, but a journalist should know better and check his fucking story before running with it because it's supposed to be funny.
 
Closed the video the instant he compared it with Spore, I'm getting tired of this shit. Regardless of how you feel about either game, comparing the context in which both were produced, especially the heartbreaking development Spore went through, is disingenuous at best and downright moronic at worst. It's okay if someone posts here because whatever, but a journalist should know better and check his fucking story before running with it because it's supposed to be funny.

Honestly stick with the video for just a few seconds past that. Improves substantially once he puts aside his opinions on the game, and it becomes a genuinely interesting and well told narrative.

I agree with you 100% FYI.
 
Closed the video the instant he compared it with Spore, I'm getting tired of this shit. Regardless of how you feel about either game, comparing the context in which both were produced, especially the heartbreaking development Spore went through, is disingenuous at best and downright moronic at worst. It's okay if someone posts here because whatever, but a journalist should know better and check his fucking story before running with it because it's supposed to be funny.

This is why human beings don't have scales.
 
You explore ...

There is no apology to make in this case , the "what do you even do" is a meme that should have died month ago

"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.

That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.

In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.

Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.
 
Closed the video the instant he compared it with Spore, I'm getting tired of this shit. Regardless of how you feel about either game, comparing the context in which both were produced, especially the heartbreaking development Spore went through, is disingenuous at best and downright moronic at worst. It's okay if someone posts here because whatever, but a journalist should know better and check his fucking story before running with it because it's supposed to be funny.

I understand the point of view that both games aimed at a flawed dream based around procedural generation and resulted in a mediocre experience. A basic comparison, but an understandable one. Exactly how does the context in which NMS and Spore were made make it moronic to draw any comparisons between the two?
 
That's just moving the goal posts and my proof are the hundred of posts on gaf & reddit explaining the game before release.

At some point , the "what do you even do" has gotten to a même for people that weren't able to read and use the internet properly.

You just say that because the phrase "moving the goal posts" is essentially a meme at this point. First person who brings up the idea of a logical fallacy is the one who "wins."

It's not. It's the genuine question behind the question that was always there. It was only asked repeatedly because the answer was never satisfactory.

EDIT: This is an excellent way to put it:

"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.

That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.

In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.

Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.
 
Oh look it's Britbong aka ManlyTears. Dude spent years of his life shitting on people in /v/ and calling them faggots and now he's a popular youtuber. What a person.

I had no idea who he was. I just saw this floating around and thought it was hilarious and actually kind of accurate to a degree.
 
MOLYNEUX SYNDROME

1. Show off ambitious project
2. Answer questions coyly, keep aspects of your design shrouded in secrecy
3. Allow people to imagine the "secret" parts of your game as being better and more complex than you could reasonably accomplish. Never do anything to dissuade people that whatever crazy simulation they've dreamed up is not the game you are making. If someone comes up with an interesting or compelling idea for the game and asks you about it, just give them a non-committal answer like "We're thinking about it" or "We're working on stuff like that!"
4. Release game and profit from largely imagined expectations, deal with huge PR fallout and controversy


I think you'll find that the most high-profile Molyneux projects also had a kind of toxic community around them. Hello Games' willingness to let unrealistic expectations fester has created the current situation.
 
"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.

That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.

In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.

Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.

post-62678-The-Office-Dwight-its-true-gif-aMbG.gif


All of it.
 
MOLYNEUX SYNDROME

1. Show off ambitious project
2. Answer questions coyly, keep aspects of your design shrouded in secrecy
3. Allow people to imagine the "secret" parts of your game as being better and more complex than you could reasonably accomplish. Never do anything to dissuade people that whatever crazy simulation they've dreamed up is not the game you are making. If someone comes up with an interesting or compelling idea for the game and asks you about it, just give them a non-committal answer like "We're thinking about it" or "We're working on stuff like that!"
4. Release game and profit from largely imagined expectations, deal with huge PR fallout and controversy


I think you'll find that the most high-profile Molyneux projects also had a kind of toxic community around them. Hello Games' willingness to let unrealistic expectations fester has created the current situation.

In order to go Full Molyneux, Hello Games needs to shit on their game before No Man's Sky 2 released and promise the next will be the perfect.
 
"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.

That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.

In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.

Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.

I want to frame this post. Thank god someone gets it.
 
"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.

That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.

In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.

Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.

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Is the PC version of NMS as terrible as it looks in Jim's videos?

I've seen some other looks at the PC version, and it seemed to be running fine.
 
Honestly stick with the video for just a few seconds past that. Improves substantially once he puts aside his opinions on the game, and it becomes a genuinely interesting and well told narrative.

I agree with you 100% FYI.

I'll give it a shot because I usually like Sterling, don't always agree with him, but I can see where's coming from. It really irks me to see disinformation passed as even a joke.

I understand the point of view that both games aimed at a flawed dream based around procedural generation and resulted in a mediocre experience. A basic comparison, but an understandable one. Exactly how does the context in which NMS and Spore were made make it moronic to draw any comparisons between the two?

Because Spore had publisher meddling and the whole thing turned into a clusterfuck, which fucked up the dream game of one of the best videogames creator ever. LGR goes a bit into depth of what happened, and it wasn't like Molyneux overhyping his game. It was just a sad story that fucked up one of my favorite studios ever.
 
Is the PC version of NMS as terrible as it looks in Jim's videos?

I've seen some other looks at the PC version, and it seemed to be running fine.

It seems to vary wildly from person to person. Most of the issues can be fixed by adjusting various settings until a patch is released.
 
"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.

That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.

In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.

Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.

In a nutshell. Of course it took me learning the hard way that 'what you do' in this game is the opposite of what I consider fun. It all seemed beautiful conceptually and looked mesmerizing in pre-release footage, but after you land on planet after dull planet and mine the same shit ad nauseum you realize that you have seen all this game has to offer. Which is sad.
 
"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.

That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.

In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.

Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.
The bolded is even more reason why the what do you even do question is more stupid.

People play the game to explore , not to follow a damn objective.

Different games for different needs

People have fun wandering around and looking forward to what the next planet will be ...

From THE START , we knew that there was trading , we knew that there was space exploration and ressources management , we knew about the ships .
And then they added small details each time like NPCS

Just admit , you don't like exploration games without a "marker" telling you where to go and move on.

Some of us , like this aspect of the game
 
This stuff is actually real isn't it? Death threats because of a review? Because of a delay? What the freaking hell is wrong with some people? I get Jim Sterling completely on this, it's absolutely ridiculous. I try to imagine in what ways these people work, or more like... how do they work? What makes a person act so pathetic because of such incredibly unimportant things? What do they gain from it?

People have been doing stupid online death threats for awhile now. I think even Street Fighter V had some similar happenings early on?
 
Would it even be possible to add biomes, mountains, waterfalls, etc to planets? Is it as simple as updating the current algorithm and existing planets would update or would they have to reset everything in order to do that?
 
From THE START , we knew that there was trading , we knew that there was space exploration and ressources management , we knew about the ships .
And then they added small details each time like NPCS

I think what never came across was how reliant you'd have to be on mining and resource management. It isn't a chill "explore the universe and discover crazy planets and animals" game because so much of your time is spent shooting rocks and juggling inventory.

To say it's an exploration game obfuscates gameplay elements that are core and unavoidable. If this were something akin to Afrika or Pokemon Snap (without the rails), I actually think people might be a bit more forgiving.
 
The bolded is even more reason why the what do you even do question is more stupid.

People play the game to explore , not to follow a damn objective.

Different games for different needs

People have fun wandering around and looking forward to what the next planet will be ...

Just admit , you don't like exploration games without a "marker" telling you where to go and move on.
What you just described is a tech demo. You wander around and look at stuff.

Exploration =/= Look at stuff
 
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