SFV August and September Update Detailed (Dailies, VS CPU, Ragequitting, more)

Hutchie

Member
Yeah but they said rage quitting was almost a thing of the past with their first RQ hotfix. My experience was they pulled their stats (60% was it?) out of somebody's ass because they were no less infrequent for me. You still have people proudly boasting about RQing after the fix, so forgive me if I'm going to assume that any substantive change will come from their new system as opposed to them patching the leaks with bubble gum.



Apples and oranges. Super, AE and Ultra did more than just add characters, they changed frame data for everybody, tweaked moves for many (most?) characters and added stages. This is a diff game, a diff pay model where they actually lock characters away.



You get significantly less than pennies for wins. Their aim is to get people to realize that working towards unlocking stuff will only get them half of what they want, and convince them to spend real money on the rest.

You get pennies if you dont play regularly and again you get the levelling bonus. Either way they, people play the game loads or pay for content. Its weird that capcom are continuously attacked for this when many a fighting game makes you pay for additional characters
 

Neoxon

Junior Member
Next year is the 30th Anniversary of Street Fighter

They should use this anniversary as a marketing campaign.

Retrospective videos and marketing of the entire series.

Relaunch SFV. Call it Super Street Fighter V
Include the following
- all Season 1 DLC characters
- all Season 1 Stages
- all Season 1 Colors 3 to 10 for Default Costume

New Contents that's also included in SSFV and a patch for existing players
- Cinematic Story Mode 2 (SF2 Story retold, with SF1 retold briefly)
- Arcade Mode
- Balance changes
- Selectable Trigger or Super depending on character (e.g Ryu has selectable Trigger which is Evil Ryu, Chunli doesn't have selectable Trigger hut has selectable super instead, Fireball Super)

DLC
- Remaining SF2 Classics Stages remade
- SF1 Japan Stage 1 Remade
- Akuma, Sagat, Blanka, Honda, Feilong, Retsu
- Guest Character Tifa from Final Fantasy VII
- Premium Costumes 2
- Alt Costumes 2 (can be earned with Fight money)

There is a theme which is nostalgia of SF series based. With a focus on celebrating the first 1 SF games especially the 2nd game. 1st one as it's the birth of the franchise and the 30th anniversary but the 2nd one as SF2 was the most popular amongst fans. Trailers of classic characters returning, with retrospectives, documentaries etc as well as a rerelease with lots of content may get casuals interested again.
I've already mentioned why going with the name Super is a bad idea, so I won't go any further with the reason.

As for the characters you listed, as mentioned earlier, there's a prime difference between iconic & popular. While the former means the character is well-known, the latter means that the character is well-liked. The likes of Akuma & Sagat fall under both, while E. Honda & Blanka only really qualify as the former (though Blanka does have a bit more of a fanbase than Honda). Not to mention the fact that the fans likely won't take kindly to the lack of SF Alpha, III, & IV representation in Season 2 for the sake of nostalgia (something that Capcom leaned on for SFIV's initial release & half of SFV's base roster). One or two SFII characters per wave is fine. But most an entire Season dedicated to the SFII crew, especially when we already have 10 World Warriors, is pushing it. As for Tifa.....I'm not even gonna touch that (even though I do like Tifa as a character).

And concerning the story, the point of the Season 1 story was to allow Capcom to finally move forward with the plot of Street Fighter (as in, move past SFIII in the timeline) instead of treading similar ground each game. Retelling the events of SFII would be counter-productive to said goal.
 

Nocturno999

Member
Next year is the 30th Anniversary of Street Fighter

They should use this anniversary as a marketing campaign.

Retrospective videos and marketing of the entire series.

Relaunch SFV. Call it Super Street Fighter V
Include the following
- all Season 1 DLC characters
- all Season 1 Stages
- all Season 1 Colors 3 to 10 for Default Costume

New Contents that's also included in SSFV and a patch for existing players
- Cinematic Story Mode 2 (SF2 Story retold, with SF1 retold briefly)
- Arcade Mode
- Balance changes
- Selectable Trigger or Super depending on character (e.g Ryu has selectable Trigger which is Evil Ryu, Chunli doesn't have selectable Trigger hut has selectable super instead, Fireball Super)

DLC
- Remaining SF2 Classics Stages remade
- SF1 Japan Stage 1 Remade
- Akuma, Sagat, Blanka, Honda, Feilong, Retsu
- Guest Character Tifa from Final Fantasy VII
- Premium Costumes 2
- Alt Costumes 2 (can be earned with Fight money)

There is a theme which is nostalgia of SF series based. With a focus on celebrating the first 1 SF games especially the 2nd game. 1st one as it's the birth of the franchise and the 30th anniversary but the 2nd one as SF2 was the most popular amongst fans. Trailers of classic characters returning, with retrospectives, documentaries etc as well as a rerelease with lots of content may get casuals interested again.

That's actually a decent list except that Tifa part. Probably the first time I don't see a terrible character wishlist.
 

mollipen

Member
- Cinematic Story Mode 2 (SF2 Story retold, with SF1 retold briefly)
- Remaining SF2 Classics Stages remade
- Akuma, Sagat, Blanka, Honda, Feilong, Retsu

Can't we PLEASE move on from Street Fighter II? Yes, it was a wonderful game that basically created the genre, but it had its time to shine already. Alpha turned into "let's remake SF2" by SFA3, and the same thing happened to SFIV. Let the series move on.
 

kirblar

Member
Can't we PLEASE move on from Street Fighter II? Yes, it was a wonderful game that basically created the genre, but it had its time to shine already. Alpha turned into "let's remake SF2" by SFA3, and the same thing happened to SFIV. Let the series move on.
Yeah, I'm as big a nostalgia proponent as there is (as far as using it to juice sales numbers is concerned) but you really don't have to go all-in on it. Re-doing classic SF2 stages and slowly trickling in the remaining (non-Honda/Hawk) castmembers is the way to go.
 

Laws00

Member
I know i'm dumb at times but there are 2 updates?

The one thats apparently coming today for August

And this other update that is in September

So its not just 1 as in a September/August update
 

KAL2006

Banned
I think SF2 focus is better for casuals. Of course hardcore players gonna get annoyed but hardcore players have already bought the game. Also when trailers of said characters are shown with redesigns and new Gameplay mechanics with V Trigger and V Skill the hardcore will be excited. Just look at the reaction to Balrog trailer.

With Cinematic SF2 Story this will definitely get the casuals on board. A tournament happening worldwide travelling to remade stages from the SF2 series. The Story mode can start with SF1 remade Japan Stage. Ryu VS Retsu. Then Ryu VS Sagat in the Alpha Grass Stage Remade to win the tournament. After that the Story will all take place in SF2 with Akuma being the final boss after killing Bison.

Finally adding standard Arcade Mode will hopefully get rid of the complaints the game originally had.

Then of course Gameplay refinements such as Balancing and new Trigger and Super select.

All this in the Super Street Fighter V repackaged will be like a relaunch. And to not annoy existing players they will get Super as a free patch. However the people who buy Super will get all of Season 1 Stages and Characters in the package while existing players can get a Season 1 discount on the PSN store.

On the side Capcom can do retrospective 30th Anniversary PR with videos and Facebook updates etc. Similar to Pokemon anniversary etc. Street Fighter is a legendary IP and I'm sure people will take notice it's been 30 years for the series with a good marketing campaign.

As for Guest characters I know hardcore fans hate this but Mortal Kombat and Killer Instinct has shown non fighting game fans get excited for these inclusions. Tifa is a good fit as she is a hand to hand Fighter. They can have a good move set based on her limit breaks and magic and summons. Around this time I'm sure Square will start hyping FFVII for Sony so it will be cross marketing and you may get Final Fantasy fans buy SF just for Tifa. This will be the begging of Guest characters Season 3 will have its own unique Guest Character.

As for other SF characters I think Season 3 they can focus on SF3 perhaps have a Cinematic Story mode that retells SF3 Story with Gill as the last boss and have 6 SF3 DLC characters then as well as some remade SF3 stages.
 

Hutchie

Member
New triggers? Id say no to that as what invariably happens one trigger will be trash or it will just lead to counter picking.

Supers are a similar deal, look at sfiv did any elena main use any other ultra aside from healing? Nope. 3rd strike was the same. If u have two ca that you can use during the match thats a slightly different sitaution.

What would be good is making a few more moves special cancellable and one or two more links per character.
 
That's actually a decent list except that Tifa part. Probably the first time I don't see a terrible character wishlist.

Literally just the remainder of SF2 cast. Please god no. I will never understand why people love that entire cast so much. SF3 has far more interesting characters, as does Alpha.
 

mnz

Unconfirmed Member
The repackaging idea has been around since the game launched, there's no way that isn't going to happen. They basically set the whole game up for it.

But I think you overestimate the pull of some of these SF2 characters. Except for Sagat and Akuma, they got the popular ones in the game already. A Fei Long or a Honda is not a thing any casual in 2016 cares about.

Different V-Skills/V-Triggers could be really cool since they essentially change the whole playstyle of a character. I would like to see it. And if one is inherently worse there are still ways to fix that and then you atleast have options. I'm sure Ibuki players, for example, would like a different V-Skill option.
 

KingBroly

Banned
As nice of an Update as the September one looks to be (without Urien, I guess? He's not listed), it's still highlights that the game wasn't ready for launch (and still isn't IMO) and Capcom was starving for cash over this for their Pro Tour. How you don't make the game out for 2017, the series' 30th anniversary is beyond me when Capcom is so gung-ho on anniversaries for their marketing. It's just a letdown. I won't let Capcom slide on that, especially when they have so much DLC out for it. It's also why I will not trust them with any fighting game going forward, regardless of what it is. They don't have my trust anymore.

As far as mechanics go, I'd rather have them focus on making characters bend the game's rules than creating new ones for everyone. Street Fighter's always had a 'clone' problem, and SF5 probably goes the farthest from that, but adding new mechanics is just going to bring it back a bit, which I don't think will help.
 

kirblar

Member
Literally just the remainder of SF2 cast. Please god no. I will never understand why people love that entire cast so much. SF3 has far more interesting characters, as does Alpha.
Once Sagat's in they've got 12/17 already, and the remainder aren't really the most beloved. (excluding Akuma.)

There's really no need for an extra CA choice- it wouldn't really add anything.
 

mnz

Unconfirmed Member
Why? It would just end up as it always does. 1 CA/Vtrig is better than the others so you just pick that one.
For one it actually gives you an option, so the new one might be better for your character and if we go by USF4, that's actually not true. Ryus, Zangiefs, Chuns, Blankas, Dudleys, T. Hawks...there were many characters that used both Ultras or W to have them both.
 

DedValve

Banned
Go play Survival.

Lmao I think even Capcom realizes by now what a mistake that was.

Also revamp the color system. Make it so that just playing the character every few matches gives you a color. A much better sense of progression and an actual chance to unlock shit.

Good update, I may start playing again.
 

BlizzKrut

Banned
To hell with guest characters unless they're from FF or RS, SF and GG are the only pure franchises in that they don't have guest characters that do things that don't make sense in their own universe.

Besides stealing a character spot that could got to an old favorite or a interesting newcomer they break the sense of lore/world building in a game.

Keep crossover characters in crossover games where they belong.
 
It would make sense to continue the story onward from the "A Shadow Falls" arc and finally see the beginnings of the Illuminati after they've laid the groundwork and shown themselves a few times during the DLC story. If Capcom wants to put in the iconic characters from SFII, I'm sure they're more than capable (or lazy enough) to implement them into the new story arc. Just have them recover from a long sleep or a coma and give them lost feelings for an old friend or w/e, but don't go back retelling the whole SFII story mode again.

And guest characters? Yeah no..., unless it's Kazuya lol
 

mnz

Unconfirmed Member
A Tekken guest character would make more sense anyway. They made them playable in SFxT, they got Akuma in Tekken 7 and it could actually bring a few 3D fighting game fans to play the game.
 

lupinko

Member
People, there's already a Tekken character in the game, and he makes two appearances already in the game.

He was part of the deal that sent Akuma over to T7FR.
 

Pompadour

Member
Selectable v-triggers and v-skills and an extra CA for everyone would be amazing.

I think they should just add the extra V-Skills and V-Triggers to brand new characters. Extra CAs would be fine if they adopted a III-style variable super gauge system because you're not going to get a lot of variety with these moves if every CA has to do a lot of damage because they all drain your entire bar. Throw in some weaker CAs that you can stock 2 (or 3) of during a match.

I agree that people will gravitate towards one specific CA per character but they could help in certain match-ups. Considering how high-reward, low-risk jumping is in this game adding some anti-air CAs that do huge damage could benefit some characters.

As for the complexity issue, adding more choices isn't going to make the matches themselves more complex. It just adds more match-ups to the game, effectively. If they wanted to make the game more complex they would add more things to do with V-Gauge and super meter. Right now the choices are about as numerous as the ones in pre-Ultra SF4.

Basically, in V for super gauge we have EX Moves, Critical Art vs. IV we had EX Moves, Super, and FADC. In V for V-Gauge we have V-Trigger, V-Reversal Vs. IV's Ultra we had Ultra moves.

Maybe add one feature to each gauge?
 

Hutchie

Member
I think they should just add the extra V-Skills and V-Triggers to brand new characters. Extra CAs would be fine if they adopted a III-style variable super gauge system because you're not going to get a lot of variety with these moves if every CA has to do a lot of damage because they all drain your entire bar. Throw in some weaker CAs that you can stock 2 (or 3) of during a match.

I agree that people will gravitate towards one specific CA per character but they could help in certain match-ups. Considering how high-reward, low-risk jumping is in this game adding some anti-air CAs that do huge damage could benefit some characters.

As for the complexity issue, adding more choices isn't going to make the matches themselves more complex. It just adds more match-ups to the game, effectively. If they wanted to make the game more complex they would add more things to do with V-Gauge and super meter. Right now the choices are about as numerous as the ones in pre-Ultra SF4.

Basically, in V for super gauge we have EX Moves, Critical Art vs. IV we had EX Moves, Super, and FADC. In V for V-Gauge we have V-Trigger, V-Reversal Vs. IV's Ultra we had Ultra moves.

Maybe add one feature to each gauge?

Do you mean street fighter alpha? In III your sa drain the entire bar and you only got multiple bars depending on the sa.

More bars arent better, the could split critical arts into 3 bars and vary the damage for lvl 1, 2 or 3. But im still of he opinion that nothing really needs changing at the minute
 

MrCarter

Member
I've thought about this for awhile and I think there should be "V-Supers". You can build up that V-Bar to either do a trigger like usual or opt to do a super like SF4. Then also add a second CA to each character.
 

mnz

Unconfirmed Member
I've thought about this for awhile and I think there should be "V-Supers". You can build up that V-Bar to either do a trigger like usual or opt to do a super like SF4. Then also add a second CA to each character.
That's basically what Nash and Vega have.
 

Xater

Member
The game seems to be almost where it needed to be at launch. Arcade mode is the only thing I can think of that I don't see.

I am also still baffled how this game launched without a proper penalty system for rage quitters.
 

Pompadour

Member
I've thought about this for awhile and I think there should be "V-Supers". You can build up that V-Bar to either do a trigger like usual or opt to do a super like SF4. Then also add a second CA to each character.

A big issue people had with SF4 is that getting your ass kicked gave you your most powerful, tide turning move in the game. I doubt they'll do something like that here (and if they did I figure it would be rarely used like supers in IV).

Do you mean street fighter alpha? In III your sa drain the entire bar and you only got multiple bars depending on the sa.

More bars arent better, the could split critical arts into 3 bars and vary the damage for lvl 1, 2 or 3. But im still of he opinion that nothing really needs changing at the minute

I mean they could add multiple bars for weaker CAs. Right now every CA is effectively the high damage, completely bar draining CA. If you were to add multiple CAs the only differences would be if it's anti-air or not, if it's a grab or a throw. In V all CAs are pretty easy to combo into so they all have similar utility. And V-Triggers are the game's installs so things like Genei-Jin would likely not be a CA.
 
It would take far more balance work than they'd be willing but I think it'd be neat if they had the multiple EX bars from SF3/Alpha. You would have to nerf supers across the board and some even further if the number of bars were to vary but it was a neat idea.
 
New triggers? Id say no to that as what invariably happens one trigger will be trash or it will just lead to counter picking.

Supers are a similar deal, look at sfiv did any elena main use any other ultra aside from healing? Nope. 3rd strike was the same. If u have two ca that you can use during the match thats a slightly different sitaution.

What would be good is making a few more moves special cancellable and one or two more links per character.
Nah new triggers can offer even more balance. Each character has one 2 bar trigger and one 3 bar trigger. I think even supers can be added it on if enough attention to detail is obtained. Right now though, the game is fairly balanced. OP characters aren't impossible to beat. And Ryu/Chun/Nash aren't particularly dominating every tourney or anything.
 
Iconic doesn't mean good. They can fuck off. 3rd Strike cast is 100x better.
Meh...I like both, there is only a handful of Sf2 characters not in, I don't see why the more popular ones like Akuma, Blanka, and Sagat would sit on the sideline just for 3rd strike fighters. I'm sure Capcom will strike a balance of new and old.
 
Nah new triggers can offer even more balance. Each character has one 2 bar trigger and one 3 bar trigger. I think even supers can be added it on if enough attention to detail is obtained. Right now though, the game is fairly balanced. OP characters aren't impossible to beat. And Ryu/Chun/Nash aren't particularly dominating every tourney or anything.

I like that idea but I imagine it would be difficult to balance.
 
I like that idea but I imagine it would be difficult to balance.
Yea it would be tough to balance but, each character would definitely be super unique.

Imagine a defensive Ken, than could Parry!

Or a Ryu that got a V-skill focused on offense, Bam donkey kick! Lol Certainly a pain to balance, but likely super rewarding and adding to the density of each character.

Capxom is on the right path tho, I don't think Sakura or Sagat will play anything like previous games. I'm expecting akuma to be top tier tho lol.
 
I'd say how they handled it in SF4 is an argument against 2nd triggers and 2nd CA's. Some characters legitimately had no choice.
Some characters it helped out tremendously in matches though. with the smaller roster, especially new V-skills could effectively make each fighter 2 in one. And you would certainly change up play styles depending on your opponent.

A basic offensive/defensive guideline to each character.
 

Neoxon

Junior Member
No. The iconic cast will come back eventually.
Nobody's doubting that, but at least spread them out across multiple seasons (as stated earlier, just stick with 2 or so World Warriors per season). Season 1 already has a good balance of classic characters (Guile, Balrog), characters we haven't seen in a while (Alex, Urien), & popular characters who were in SFIV (Ibuki, Juri). No need to throw away such balance just for nostalgia pandering after you milked the SFII cow to death already. And even then, casuals will just say "Blanka should have been in from the start" or whatever. Might as well give SFI as well as the Alpha, SFIII, & SFIV games some love instead (not to mention Final Fight & possibly Rival Schools).
 

Neoxon

Junior Member
Meh...I like both, there is only a handful of Sf2 characters not in, I don't see why the more popular ones like Akuma, Blanka, and Sagat would sit on the sideline just for 3rd strike fighters. I'm sure Capcom will strike a balance of new and old.
Nobody's saying that they should focus completely on SFIII or completely on SF Alpha. A good balance of representation from various SF games (just like Season 1) would be a great way to honor SF's history for its 30th anniversary, rather than solely relying on SFII nostalgia.
 
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