Final Fantasy XV - 50 min video

No. NPC's in The Witcher are some of the ugliest motherfuckers.

Lighting in TW3 can't even come CLOSE to what FFXV is doing, there is not even a contest. Lighting in The Witcher is nothing to celebrate, really.
They're supposed to be ugly. It's a gritty fantasy world. The models however themselves, look fantastic and are a lot more detailed than they need to be. FFXV's lighting seems to have gone through some major changes since Duscae evident by this footage. I don't even think you specifically know what the lighting in either game is doing.

- Witcher 3 also had an aggressive LOD on consoles with a lot of pop-in.
- Witcher 3 was developed by a Western studio with a priority for English voice acting.

- As you said in the 'current state', so it is in development and might look better on release, or perhaps on NEO.
With the performance issues they already have I don't think "make the graphics better" is on their top list of priorities. The opposite might be true actually, they may have no choice in some scenes but to tone things down.
 
People who don't have any technical knowledge are in this thread claiming the game has bad lighting based on a compressed YouTube video with a mix of console footage. Ok.

I'm laughing so hard at people celebrating this shitty lighting like it's the second coming of god.

Agni's Philosophy looked better, hell even Duscae looked better.

FF really makes people blind it seems.

Digital Foundry reviewed the Platinum Demo and had a lot of positive things to say regarding the impressive Lighting tech of Final Fantasy XV.

Barring the game's excessive black levels at points (which, as with Episode Duscae, engulfs areas with little lamp-lighting in blinding darkness), it's clear why Square Enix is so keen to put lighting front and centre in this demo. Six months to release, and the engine's trump card is very much at the forefront. However, for all the good this demo does to highlight the game's excellence in this field, it also underlines issues that persist from the last demo.
Parts of the tech shown so far are excellent; the dynamic lighting, weather simulation, the vast explorable areas, and even its hair and foliage physics. The final product is bound to impress on the basis of this demo, but questions on frame-rate and image quality still need a firm answer.

http://www.eurogamer.net/articles/digitalfoundry-2016-final-fantasy-15-platinum-demo-tech-analysis

Hopefully this you stops from calling people who like the lighting of FFXV as 'blind'.
 
Gameplay and the world looks kind of boring to me. But I like the presentation (not at all times though - some of these cuts to black are really sloppy).
 
I really like the upgradable weapon system. I'm a sucker for that. Hopefully, there's more than 1 weapon like that. Maybe one for each type of weapon.
 
I enjoyed it. I don't get why everyone's skipping the first three minutes, isn't it the very first thing you're going to see once you boot up the game anyway?

LOLOL same thing I thought. Are these goobers gonna cover their eyes when they first start the game to do the section the creators of the game want you to see? Spoiler crazies are weird.
 
First mission is killing some "monsters"...Japanese devs needs to get their shit together when it comes to quests.
 
Are you saying the normal and easy settings at the start of the video just meant active or wait mode? Would seem strange to me tbh.


http://m.ign.com/articles/2016/01/12/final-fantasy-15-dev-explains-how-the-difficulty-system-works

The equivalent to difficulty level settings in [FF15] is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style.

I doubt easy means wait mode. But maybe they changed their minds who knows?
 
Also I forgot to mention from my previous post, as everyone is already commenting about it.


YES TO THE SOUNDTRACK. QUEEN SHIMOMURA CAME THROUGH!
yoko_shimomura2.jpg
 
They're supposed to be ugly. It's a gritty fantasy world. The models however themselves, look fantastic and are a lot more detailed than they need to be. FFXV's lighting seems to have gone through some major changes since Duscae evident by this footage. I don't even think you specifically know what the lighting in either game is doing.

When I say they look ugly, I mean on both design and technical level. They are nothing to write home about. In fact, they look kind of terrible.
 
Also I forgot to mention from my previous post, as everyone is already commenting about it.


YES TO THE SOUNDTRACK. QUEEN SHIMOMURA CAME THROUGH!
yoko_shimomura2.jpg
i cant wait for kingdom hearts 3 music it going be amazing and epic plus i think the kh3 music she make will top this final fantasy xv music
 
http://m.ign.com/articles/2016/01/12/final-fantasy-15-dev-explains-how-the-difficulty-system-works

The equivalent to difficulty level settings in [FF15] is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style.

I doubt easy means wait mode. But maybe they changed their minds who knows?

Would have liked a Critical mode that not only amps up the enemy's offensive stats (not much for defensive though, don't want battles to drag on for too long), but also actually makes the gameplay more technical, no button holding to attack or defend for starters, more responsive input:action for Noctis, more intelligent, tricky enemy A.I and so on.
 
It's looks...okay, cautiously optimistic.

Is there going to be an impressions thread? I want to read more about what APZonerunner and others are saying about it.
 
Would have liked a Critical mode that not only amps up the enemy's offensive stats (not much for defensive though, don't want battles to drag on for too long), but also actually makes the gameplay more technical, no button holding to attack or defend for starters, more responsive input:action for Noctis, more intelligent, tricky enemy A.I and so on.

New game plus perhaps. They been vague on it tho.
 
One thing this video confirms is the regions.

Leide, Duscae and Cleigne are the starting regions where Leide is a desert / rocky type while Duscae and Cleigne share the same terrain type.

 
I don't like the VA (thank God for Japanese audio) and the graphics don't look particularly impressive at all.In fact if someone told me that this was for PS3 i would have believed him.

I'm considering waiting for the Neo version at this point.
 
Excuse my ignorance on the matter but can you remove most of that god awful UI in his? Cause all that crap in there kinda makes me feel nauseous...lol
 
I think everything looks fine enough but there's some clear jankiness that people have been pointing out and in general a lot of textures don't look super great. Narrative lead in has some promise to it, combat looks less boring than it did before. Sidequests/side activities flesh it out a bit. Looks pretty good under the chassis, but I'm not too sure if I believe it'll get super polished up. I hope so, though.
 
The only way this mess receives half decent critic scores is from the "open world" handicap. As long as you throw a turd into a sandbox you'll captivate half of today's audience.

No Man's Sky: 72
Just Cause 2: 84
Shadow of Mordor: 84

FFXV can ship with frequent framerate drops, horrific voice acting, and a terrible story, but as long as people can run around in a field and clumsily smack things, that's all they'll need. Shadow of Mordor completely rewrote LOTR's lore, had only two maps, and shipped with locked disc DLC and no one cared.

"Open world" is a powerful crutch.
 
One thing this video confirms is the regions.

Leide, Duscae and Cleigne are the starting regions where Leide is a desert / rocky type while Duscae and Cleigne share the same terrain type.

I really like this Satellite-photo-like map.
 
The only way this mess receives half decent critic scores is from the "open world" handicap. As long as you throw a turd into a sandbox you'll captivate half of today's audience.

No Man's Sky: 72
Just Cause 2: 84
Shadow of Mordor: 84

FFXV can ship with frequent framerate drops, horrific voice acting, and a terrible story, but as long as people can run around in a field and clumsily smack things, that's all they'll need. Shadow of Mordor completely rewrote LOTR's lore, had only two maps, and shipped with locked disc DLC and no one cared.

"Open world" is a powerful crutch.

Yep. Not because those games are ANY good, right?
 
I'm feeling a lot more confident about my CE pre-order after watching this footage. It should be comfortably above FFXIII at least, which is the least I could ask for.
 
The only way this mess receives half decent critic scores is from the "open world" handicap. As long as you throw a turd into a sandbox you'll captivate half of today's audience.

No Man's Sky: 72
Just Cause 2: 84
Shadow of Mordor: 84

FFXV can ship with frequent framerate drops, horrific voice acting, and a terrible story, but as long as people can run around in a field and clumsily smack things, that's all they'll need. Shadow of Mordor completely rewrote LOTR's lore, had only two maps, and shipped with locked disc DLC and no one cared.

"Open world" is a powerful crutch.
Lol. That's the only response worth giving to this
 
Yep. Not because those games are ANY good, right?

Don't waste your time. He's basically damage controlling in case the game reviews well.

If the game goes well with the critics: "Open world games get free passes!"

If the game reviews badly: "Told you the game was a fucking mess!"

Can't win anyway, just let it go.
 
when he opened that map and zoomed out.....holy shit lol

If the enemy variety is there, I could just explore the whole area wondering what to find. That whole barren rumor sounds like bullshit, it seems to me there is plenty of stuff to do.

Hell the english VA didn't even sound all that bad to be honest. Definitely better than XIII thats for damn sure. I felt it had just enough cheese and what not to bring it to likable like FFX. Still will be playing jap dubbed, but I don't really see how insanely terrible the VA is.
 
VA is fine.

I used to dislike Ignis' british accent, but it grew on me. It fits the character. Not so happy with the "Your Highness" stuff, though.

Is the "Your Highness" still in the game? I watched the video, but can't remember if any of it was mentioned.
 
People who don't have any technical knowledge are in this thread claiming the game has bad lighting based on a compressed YouTube video with a mix of console footage. Ok.



Digital Foundry reviewed the Platinum Demo and had a lot of positive things to say regarding the impressive Lighting tech of Final Fantasy XV.




http://www.eurogamer.net/articles/digitalfoundry-2016-final-fantasy-15-platinum-demo-tech-analysis

Hopefully this you stops from calling people who like the lighting of FFXV as 'blind'.
Platinum demo was also a tech demo comprised of small maps where it's easier to push visual fidelity compared to a large field or a city.

When I say they look ugly, I mean on both design and technical level. They are nothing to write home about. In fact, they look kind of terrible.
They are absolutely something to write home about, they're the best looking npcs out of any game of that kind. To the point where i've seen so many people use it as the gold standard.
Compare any of these to Glad's sister or that merchant or Cidney. Pretty big difference. No one is saying that FFXV looks terrible. But this video is not a good showcase for visuals.
 
The only way this mess receives half decent critic scores is from the "open world" handicap. As long as you throw a turd into a sandbox you'll captivate half of today's audience.

No Man's Sky: 72
Just Cause 2: 84
Shadow of Mordor: 84

FFXV can ship with frequent framerate drops, horrific voice acting, and a terrible story, but as long as people can run around in a field and clumsily smack things, that's all they'll need. Shadow of Mordor completely rewrote LOTR's lore, had only two maps, and shipped with locked disc DLC and no one cared.

"Open world" is a powerful crutch.
I wish this was a joke post. FFS the overreaction is amazing.
 
BjKfan4.jpg


This is probably the Libra ability. It seens the flans are still resistant to all physical attacks. And weak to that last block which I don't have idea what it is about.
 
So, what does the Engine Blade really do that makes it different? That's not the chainsaw, is it?

Also, loving the main menu. It feels pleasant, and somehow makes me really want a PS1 style Final Fantasy.
 
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