Notice me Senpai.
yall are right i think this Final Fantasy series that features characters like Cloud, a dude with spiky hair and a 10-foot sword, is starting to get out of touch
What appeals to people now.
I have a weird feeling he's gonna say its about the character design...
:/
I also don't see how this isn't what appeals to people. I like it, it appeals to me. I'm people.
Which people, exactly? Hands-On previews have been extremely positive as of now.
Be reductive about it if you want but those earlier games defined the genre in their time. Wheras XV (much like XIII) feels like a game that came out 5 years too late in terms of design, presentation and just... Everything.yall are right i think this Final Fantasy series that features characters like Cloud, a dude with spiky hair and a 10-foot sword, is starting to get out of touch
Be reductive about it if you want but those earlier games defined the genre in their time. Wheras XV (much like XIII) feels like a game that came out 5 years too late in terms of design, presentation and just... Everything.
I'm still excited for it but I'd be lying if I said anything (non audio/visual) here looks impressive.
Just started watching it and I'm just gonna throw it out there after seeing the opening:
The FFXV opening sequence (both the battle and car pushing) might be the weakest of the mainline games in the entire series, yes including the 2D ones.
FF games start with a boss battle are II, IX and XIII. From the story telling perspective, all three games provided *context* of the enemy and gave us a reason to fight: In II Emperor burnt down our village, in IX the dragon head man attacked us first so we fought back, and in XIII we escaped the train so the robot was hunting us down. Now we have XV, the thing just sits there, we walk up and then start to attack. Let me just ask this: WHY??
From the game design aspect of the "starting the game with a boss battle" idea, besides visually showing off the battle system,it serves as a *TUTORIAL*. II, IX and XIII all let us learn by going through the battle. In XV, we walk up, control for 2 sec (No UI) , cutscene, flash back to car pushing. What's the takeaway? Certainly no tutorial to me.
Then we have the car pushing. It is supposed to be a sequence to introduce the characters. As not all of the players would have watched the CGI movie before playing the game, it is our first time properly seeing these characters (technically the second time but the guys in the fighting sequence all look different. And it was too short and with all the flashy visual effects, at least I didn't have enough time to register those guys). They talked a bit and then started to push the car. Then the effing EMOTIONAL theme song kicked in, supposedly to highlight the bond between the four. BUT, as a player, without any proper character introduction or development or buildup, WHY THE HELL SHOULD WE CARE??? I couldn't help but LOL while watching.....
So, unless there are parts they didn't show us, from both story telling and game design aspects, the opening of XV is weak and pointless.
So, is this one of those threads where every dissenting opinion is going to be picked apart.
I understand that everyone is different, but from my personal experience, teenagers today aren't really into the spikey haired goth thing. And judging from the dialogue, adults aren't likely to be into this either. So I don't know who that leaves, other than NeoGaf members.
So, is this one of those threads where every dissenting opinion is going to be picked apart.
I understand that everyone is different, but from my personal experience, teenagers today aren't really into the spikey haired goth thing. And judging from the dialogue, adults aren't likely to be into this either. So I don't know who that leaves, other than NeoGaf members.
...goth?So, is this one of those threads where every dissenting opinion is going to be picked apart.
I understand that everyone is different, but from my personal experience, teenagers today aren't really into the spikey haired goth thing. And judging from the dialogue, adults aren't likely to be into this either. So I don't know who that leaves, other than NeoGaf members.
I'm reiterating here my theory that it's a story-centric red herring/flash forward akin to DQ6's intro.
In DQ6, the game starts with a portion of the main cast assaulting "the" Dark Lord's castle. When you get to his throneroom, he manhandles everyone, turns them to stone and blows them up. The protagonist "wakes up" and you later find out thatand the dark lord isit wasn't a dream - it was a mirror universejust an underling.
I have a feeling that the game will give control back to the player to explore a (smaller) endgame, and Ifrit will just be another summon, the first one you acquire post-time skip, maybe put in place to "guard" the area he's in (is that even THE throne room?) before you head to the final zone.
...goth?
So, is this one of those threads where every dissenting opinion is going to be picked apart.
I understand that everyone is different, but from my personal experience, teenagers today aren't really into the spikey haired goth thing. And judging from the dialogue, adults aren't likely to be into this either. So I don't know who that leaves, other than NeoGaf members.
Character design wise, the market its trying to pursue, as in the mainstream market. Literally hair styles, fashion, from ten years ago. Concerning the dialogue, no idea who they're tying to appeal to there. No one talks like this. I don't think there was ever a point when people talked like this. Standards for dialogue are already low enough as t is when it comes to Japanese games. FFXV is just another one to add to that pile. It's fine if you like it, doesn't necessarily mean it's good tho from a character design and writing standpoint.Out of touch with what, exactly?
Character design wise, the market its trying to pursue, as in the mainstream market. Literally hair styles, fashion, from ten years ago. Concerning the dialogue, no idea who they're tying to appeal to there. No one talks like this. I don't think there was ever a point when people talked like this. Standards for dialogue are already low enough as t is when it comes to Japanese games. FFXV is just another one to add to that pile.
The game looks fun, but it would be hard to play it without feeling disappointed. I sincerely believed it would be a turning point for Square-Enix and the Final Fantasy franchise
why are people so anxious for a 2017 delay? if they werent sure they would announce it already, at least its coming this year
Character design wise, the market its trying to pursue, as in the mainstream market. Literally hair styles, fashion, from ten years ago. Concerning the dialogue, no idea who they're tying to appeal to there. No one talks like this. I don't think there was ever a point when people talked like this. Standards for dialogue are already low enough as t is when it comes to Japanese games. FFXV is just another one to add to that pile. It's fine if you like it, doesn't necessarily mean it's good tho from a character design and writing standpoint.
Nothing's really wrong with the dialogue, though. It sounds like your typical fantasy Japanese dialogue.
It actually does look like Japanese fashion from around 10 years ago though. They look like they'd be right at home in a Host Club.I don't see the designs as "goth" but more punk mixed with elements of goth. FF games since 7 always had some pretty out there hairstyles. There is a Gaijin Goomba video with a guest from Japan that even explains that no one really dresses like that, save for maybe fashion runway models.
To me, these two statements are opposed to each other.
Will it though? The people who are going to buy this game are going to buy it even if it's delayed for another year.Yeah it wouldn't make sense to delay for 2 months now and then delay it again once November hits.
That's just ruining your games marketing twice. And the 2nd time will be devastating.
To me, these two statements are opposed to each other.
And just like that the mediking signal was activated..he's on his way lol
FF XVI's director is coming
ROFL
Exactly the issue.Nothing's really wrong with the dialogue, though. It sounds like your typical fantasy Japanese dialogue.
There's literally no downside to having conversations written like a conversation between human beings instead of by people who at worst don't talk to other people or don't draw from life in anyway shape or form, there's nothing being gained by the conversations and acting in this game being as bad as they are, it's to the detriment of the project and since it's coming out in November it's gonna have A LOT of competition.I would hate for this game to have "realistic" dialogue, since the tone is anything but realistic. The more outlandish, the better.
Plenty of people but again, doesn't mean it's good. It's cringeworthy, the first line in the entire game is "Stay cool." Like I can't.Also, there are PLENTY of people who enjoy the cheesy anime-style dialogue. So the whole "it is out of touch" is pure nonsense.
The general public is probably put off by it in general as opposed to being engrossed by it. At best, I expect them to tolerate it. As that's the best I can do is tolerate it and ponder why the hell a fantasy based on reality has such stilted conversations compared to similar media.I really don't think people will care in the long run honestly. I think you're honestly going to get more discussion about the dialogue and hairstyles and stuff here more so than the general public would.
Exactly the issue.
Despite the stylistic americana theme, it somehow reminds me of early 3d final fantasy.
Here's hoping the whole game holds up.
What?! o . O He looks really handsome:
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Character design wise, the market its trying to pursue, as in the mainstream market. Literally hair styles, fashion, from ten years ago. Concerning the dialogue, no idea who they're tying to appeal to there. No one talks like this. I don't think there was ever a point when people talked like this. Standards for dialogue are already low enough as t is when it comes to Japanese games. FFXV is just another one to add to that pile. It's fine if you like it, doesn't necessarily mean it's good tho from a character design and writing standpoint.
Character design is really out of touch. SE still think their fanbase are at their teens.
That's not really an "issue", though... There is nothing inherently wrong about Japanese dialogue in a Japanese game. It doesn't even sound bad.
Also, what exactly is wrong with "stay cool"?.