Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

TreIII

Member
14034862_1224311074256444_2497487299598783922_n.jpg

America.
 
I love how everyone brings Alien Isolation in this discussion when the middle third of that game (when the Alien was gone and you had to use guns to fight slow moving androids that could grab you) was the closest any recent game has come to the gameplay loop of the old REs.

It wasn't the greatest part of that game but if RE7 ends up being a much more developed version of that, I would be more than happy.
Just imagine having old school RE gameplay in first person with spooky atmosphere.
 

Yazuka

Member
Not liking what I see and in not feeling this as a Resident Evil title. Trailer was boring. A shame was hoping when the trailer landed that I'd get some interest in the game, guess not.
I'll have to keep hoping Re2 remake is what I'm searching for.
 
Not at all. They were survival horror games, and RE4 is a third-person shooter.

That's weird, because I remember a lot of weapons that shot in the pre-RE4 games, and quite a bit of shooting.

A shooter is too broad. Specifically, we're talking about a third person shooter with a tight behind the shoulder perspective. That genre was not a hugely represented one when RE4 came out. There's very few games you could point at and say, 'That's what RE4 was trying to be like.' It really invented, or at least, redefined that genre. It's not comparable at all, and if you were saying that back then, you were pretty off base.
 
They'll show combat when they reveal the enemy type

Right now we know it's some backwoods Bayou bullshit with spooky plantation owners. The trailer shows that they're keeping her captive for some reason. Turning her into a monster? Feeding her to them? Who knows
 

Venom Fox

Banned
People keep saying Capcom could have made this game a new IP but what would people have been saying about the comparisons to what Resi 7 would have been?
Everyone would have been comparing and laughing how this new IP is horror and they couldn't even bring Resi back to its horror roots.

To me this game looks like a first person Resi game. If they'd stuck a character model in there and a third person camera people would have been like "oh look Resident Evil is horror again". Because this game is played in first person, people can't seem to wrap their heads around a camera view change and grasp that this is clearly Resident Evil, only told through a new perspective.

Herbs are in.
Secluded Mansion is in.
Combat is in.
Resource management is in.
Umbrella is in (the demo).

The only thing that's changed is the camera perspective. If they would have gave us that list with a third person view, everyone would be screaming how classic Resi is back. People just like to shit on things for no apparent reason.
 
Yeah I'm tired of seeing this hide and seek gameplay. We get it Capcom, your demo made it apparent to us all the new direction for the series and I am happy. Please show us some gunplay/combat mechanics now.
 

Jawmuncher

Member
People keep saying Capcom could have made this game a new IP but what would people have been saying about the comparisons to what Resi 7 would have been?
Everyone would have been comparing and laughing how this new IP is horror and they couldn't even bring Resi back to its horror roots.

To me this game looks like a first person Resi game. If they'd stuck a character model in there and a third person camera people would have been like "oh look Resident Evil is horror again". Because this game is played in first person, people can't seem to wrap their heads around a camera view change and grasp that this is clearly Resident Evil, only told through a new perspective.

Herbs are in.
Secluded Mansion is in.
Combat is in.
Resource management is in.
Umbrella is in (the demo).

The only thing that's changed is the camera perspective. If they would have gave us that list with a third person view, everyone would be screaming how classic Resi is back. People just like to shit on things for no apparent reason.

All those people things are in but they haven't shown it yet. That's what is bothering people. I'm indifferent to the FPS view though I would prefer TPS.
 

kevin1025

Banned
I'm getting some major Alien: Isolation vibes mixed in with Outlast, moreso than P.T.

I loved my time with Alien up until the alien became crazy tough to pass at a certain point for me. Hopefully lantern lady and her ilk aren't like that.
 
People keep saying Capcom could have made this game a new IP but what would people have been saying about the comparisons to what Resi 7 would have been?
Everyone would have been comparing and laughing how this new IP is horror and they couldn't even bring Resi back to its horror roots.

To me this game looks like a first person Resi game. If they'd stuck a character model in there and a third person camera people would have been like "oh look Resident Evil is horror again". Because this game is played in first person, people can't seem to wrap their heads around a camera view change and grasp that this is clearly Resident Evil, only told through a new perspective.

Herbs are in.
Secluded Mansion is in.
Combat is in.
Resource management is in.
Umbrella is in (the demo).

The only thing that's changed is the camera perspective. If they would have gave us that list with a third person view, everyone would be screaming how classic Resi is back. People just like to shit on things for no apparent reason.
I'm curious if they think FPS is the best way to modernize the "tank controls" style of design. Removes the jank and ups the immersion
 
Honestly, they weren't. It's very revisionist really. I mean, I'm sure there were people who were upset, but at the time, the hype and overall reception to the RE4 was magical. There wasn't any kind of real massive backlash like a lot of people try to paint nowadays. If anything, the series was seen as getting stale. It wasn't really until RE5, and especially RE6, when people started getting really vocal about the direction of the series. RE4 was pretty much universally loved when it first came out. The hate came later, riding on the wave started by RE5 and 6.

Figured as much. I never remembered any real vitriol in those days over the initial reveal. I guess it's easy to go back, after re5 and re6, and throw shit at re4 but it's pointless because it was so damned influential on future games, and not just its own series.
 

kc44135

Member
14034862_1224311074256444_2497487299598783922_n.jpg


Not sure if this was posted. From the Facebook page.

We do know guns are in the game. The question is, how we will use them? It could just be a way of knocking enemies down, or we might not even be able to use it as a weapon. Maybe it's just used to stop a ceiling trap from crushing you, haha. We really do need more info than this. Just sayin'.
 
People keep saying Capcom could have made this game a new IP but what would people have been saying about the comparisons to what Resi 7 would have been?
Everyone would have been comparing and laughing how this new IP is horror and they couldn't even bring Resi back to its horror roots.

To me this game looks like a first person Resi game. If they'd stuck a character model in there and a third person camera people would have been like "oh look Resident Evil is horror again". Because this game is played in first person, people can't seem to wrap their heads around a camera view change and grasp that this is clearly Resident Evil, only told through a new perspective.

Herbs are in.
Secluded Mansion is in.
Combat is in.
Resource management is in.
Umbrella is in (the demo).

The only thing that's changed is the camera perspective. If they would have gave us that list with a third person view, everyone would be screaming how classic Resi is back. People just like to shit on things for no apparent reason.

This isn't entirely true, though. There was never, at least not that I remember/am aware of, a stealth based section in any RE game like this trailer.
 

Jawmuncher

Member
I'm curious if they think FPS is the best way to modernize the "tank controls" style of design. Removes the jank and ups the immersion

But you can get just as much shit about the FPS controls. That was the case with ZombiU. So if they don't make aiming typical with the guns, there will probably be people who complain about that.
 

Bergerac

Member
Why are you all judging this off found footage of a victim?!

It's like assuming the game had no combat off the back of the footage of the video crew in the demo, despite the fact that we were told it would have it afterwards.

Given the context of the video, of course it's not showing combat.

GaryColeman.gif
 

Venom Fox

Banned
All those people things are in but they haven't shown it yet. That's what is bothering people. I'm indifferent to the FPS view though I would prefer TPS.
But Capcom have confirmed it time and time again. People are choosing to ignore what they are telling us and posting stuff like "But the gameplay trailers show otherwise". Like wtf?

I liked the new camera perspective. After playing games like Soma (not really horror), Outlast etc I feel a FP Camera view is good and help bring that fear factor that comes with limited field of view. Something a TP Camera view cannot give us.
 

Senoculum

Member
It's Resident Evil. So, of course it's gonna have shotguns and magnums. I will bet you each a million dollars that you enter a laboratory near the end too.

Can't we all... just embrace this new direction?
 

Venom Fox

Banned
I'm curious if they think FPS is the best way to modernize the "tank controls" style of design. Removes the jank and ups the immersion
Tank controls? There were no "Tank Controls" in the demo. I know what your saying though and I feel a first person view does bring in a new level of immersion definitely.
This isn't entirely true, though. There was never, at least not that I remember/am aware of, a stealth based section in any RE game like this trailer.
You had to run and kind of hide from Nemesis in rooms and stuff in Resi 3.

Besides if there's new enemy types in the game that can hunt you down then sections where you run and hide help bring a sense of emergency.
 
But you can get just as much shit about the FPS controls. That was the case with ZombiU. So if they don't make aiming typical with the guns, there will probably be people who complain about that.
I'm expecting something along the lines of: you don't even point your gun unless you hold L2, which will limit your movement and make it more of a struggle to line up shots

Definitely won't be FPS standard controls but I mean if they aren't marketing it as such (in theory) that shouldn't be an issue
 

Venom Fox

Banned
My whole point if my post was to say that the core of classic Resi is back just in a new perspective.

Also I played Resi as a kid, a young kids at that and was NEVER scared whatsoever. Playing the demo the other month made me on edge even though I played it a million times searching for clues because of the first person view.
 

silva1991

Member
It's Resident Evil. So, of course it's gonna have shotguns and magnums. I will bet you each a million dollars that you enter a laboratory near the end too.

Can't we all... just embrace this new direction?

I can't

I love TPS and hate FPS it's that simple and many people share the same taste/opinion with me.
 

F0rneus

Tears in the rain
I wonder if these playable VHSes will all show random victims getting found footaged, or if there's a plot in there. I'd prefer the tapes to be left behind by one person. Like a dual scenario type of deal.
 

Ninjimbo

Member
14034862_1224311074256444_2497487299598783922_n.jpg


Not sure if this was posted. From the Facebook page.
Doesn't mean anything to me until I see it in action. You can have combat but the director has already gone on record saying that combat and encounters will be sparse. Everything they've shown so far is indicative of a game centered around weaker, more grounded characters so whatever gunplay to be had in this game will be much more evocative of that idea than the badass shit you did in RE4 through RE6. I can easily envision a scenario where RE7's combat is more of a hassle due to the goals Capcom has set and I don't know if I want to play that.

This game would have been easier to swallow if it at least featured one of the main characters I like so much but Capcom is distancing themselves away from that too. I get why: a game like this featuring Leon or Jill wouldn't make sense given their history. So now I'm stuck playing nobodies whose faces I can't even see.

I wish this game was a joke that I wasn't in on. -_-
 

Burt

Member
We do know guns are in the game. The question is, how we will use them? It could just be a way of knocking enemies down, or we might not even be able to use it as a weapon. Maybe it's just used to stop a ceiling trap from crushing you, haha. We really do need more info than this. Just sayin'.

My inside sources tell me that the shotgun can only be used as a walking stick.
 
All those people things are in but they haven't shown it yet. That's what is bothering people. I'm indifferent to the FPS view though I would prefer TPS.

We either have hard evidence of these things, Capcom confirming them directly, or we already have footage or a demo that has them in it.

So no. Those things *are* all confirmed one way or another. When the director of the game just said twenty minutes ago that the game has combat and resource management, and we've played the demo that has a weapon you can swing, and a fairly detailed inventory system, I think it's really disingenuous of people to say such things aren't confirmed.

They are.
 
You had to run and kind of hide from Nemesis in rooms and stuff in Resi 3.

Uh, no you didn't? You had the choice options where you could hide from Nemesis, but that always a scripted cutscene. You never actively participated in a stealth section in the game.

Besides if there's new enemy types in the game that can hunt you down then sections where you run and hide help bring a sense of emergency.

Sure, but that's different from what you were trying to say in that quoted post. It's not exactly like the older games, at all. I won't say there's no similarities, but it's definitely been a different beast from what we've seen thus far even if some things hit the same note.
 
In order to pull off atmospheric horror, or psychological horror you necessarily need SUBTLETY, which is so far out of Capcom's (and especially RE's) wheelhouse that it isn't even funny. RE is at its best when it embraces its schlock value and runs with it. This is a desperate attempt to ape something that it's just not in the wake of a humiliating previous installment.

Mark my words this will be trash, Resident Evil is in the midst of a full blown identity crisis.
 

mnz

Unconfirmed Member
You start with a shotgun but you need to put it into a mechanism on a wall to not get crushed in the first 5 minutes.
 

Pinky

Banned
We do know guns are in the game. The question is, how we will use them? It could just be a way of knocking enemies down, or we might not even be able to use it as a weapon. Maybe it's just used to stop a ceiling trap from crushing you, haha. We really do need more info than this. Just sayin'.

This is kind of reaching, don't ya think? I mean, the centerpiece of this picture is a shotgun and a box of shells. Would it really make more sense for your character to grab the shotgun and swing it at an enemy in an attempt to knock them down rather than load the shotgun with shells and blow them away? That's like saying we know there are fire flowers in the new Mario game, but maybe you can't use them and they can only be picked and delivered to Princess Peach.
 

Jawmuncher

Member
We either have hard evidence of these things, Capcom confirming them directly, or we already have footage or a demo that has them in it.

So no. Those things *are* all confirmed one way or another. When the director of the game just said twenty minutes ago that the game has combat and resource management, and we've played the demo that has a weapon you can swing, and a fairly detailed inventory system, I think it's really disingenuous of people to say such things aren't confirmed.

They are.

Didn't say they arent confirmed. But they haven't been shown. I need to see it, not tjus be told.

The axe you couldn't use on anything in the demo but mannequins. So that isn't exactly helping anything on that front.
 

silva1991

Member
That's... your loss? Perspective isn't actually a defining tenet of ANY franchise.

It's not a loss to skip a game in a sub-genre that you don't like when there are other games that are made for you

it saddens me to say this, because this franchise has been part of my childhood since the PS1 days.
 
Happy for those who like it :)

Wow- that's look nothing Like RE, more like:

An Indie-ish game

Boring, really (imagine replaying that part of the game)

Why hide from lantern old lady, (66 year old woman?) you could easily take her down,
just because she's ugly or whatever doesn't mean she's powerful, unless of course
she's some sorta ustanak trapped inside a 66 year old woman's body.

Lastly, the graphics look like the evil within chapter 1 but in glorious blurry muddy FPS view.

Cant wait for RE8 (luckily I can still replay R5 HD on ps4 and RE4 coming soon)
 

Venom Fox

Banned
Uh, no you didn't? You had the choice options where you could hide from Nemesis, but that always a scripted cutscene. You never actively participated in a stealth section in the game.



Sure, but that's different from what you were trying to say in that quoted post. It's not exactly like the older games, at all. I won't say there's no similarities, but it's definitely been a different beast from what we've seen thus far even if some things hit the same note.
What your posting right now is confirmation that there were stealth sections in Resi 3. You had to run or hide from Nemesis. It doesn't matter whether it was a scripted cutscene or not, you still had a bit of stealth in the game.

The part about differing enemy types requiring you to hide was in response to the question so yes it would differ from what I was saying in my original post. Anyway, just because it has a stealth section it automatically makes the game "a different beast" now? I don't get how. Capcom have confirmed that these sections that we are seeing in the trailers are from VHS tapes that you find. They've already told us that the list I wrote is in and we already have confirmation of some of these things through watching the trailer.

Seriously. I fail to see how this game is being viewed as totally different from Resident Evil.
 

DVCY201

Member
Being stalked by Grandma is truly the most terrifying enemy I've ever encountered

Welcome to the family, son. Where do you think you're going?

But no seriously, Lisa Trevor was at least grotesque and terrifying. This is literally just an old lady with a lantern, like, you could fight back pretty easily I think
 
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