Not at all. They were survival horror games, and RE4 is a third-person shooter.
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Not sure if this was posted. From the Facebook page.
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Not sure if this was posted. From the Facebook page.
The game has already been confirmed to be in RE canon and will have connection to the overall story of RE, so it couldn't have been a new IP.
People keep saying Capcom could have made this game a new IP but what would people have been saying about the comparisons to what Resi 7 would have been?
Everyone would have been comparing and laughing how this new IP is horror and they couldn't even bring Resi back to its horror roots.
To me this game looks like a first person Resi game. If they'd stuck a character model in there and a third person camera people would have been like "oh look Resident Evil is horror again". Because this game is played in first person, people can't seem to wrap their heads around a camera view change and grasp that this is clearly Resident Evil, only told through a new perspective.
Herbs are in.
Secluded Mansion is in.
Combat is in.
Resource management is in.
Umbrella is in (the demo).
The only thing that's changed is the camera perspective. If they would have gave us that list with a third person view, everyone would be screaming how classic Resi is back. People just like to shit on things for no apparent reason.
I'm curious if they think FPS is the best way to modernize the "tank controls" style of design. Removes the jank and ups the immersionPeople keep saying Capcom could have made this game a new IP but what would people have been saying about the comparisons to what Resi 7 would have been?
Everyone would have been comparing and laughing how this new IP is horror and they couldn't even bring Resi back to its horror roots.
To me this game looks like a first person Resi game. If they'd stuck a character model in there and a third person camera people would have been like "oh look Resident Evil is horror again". Because this game is played in first person, people can't seem to wrap their heads around a camera view change and grasp that this is clearly Resident Evil, only told through a new perspective.
Herbs are in.
Secluded Mansion is in.
Combat is in.
Resource management is in.
Umbrella is in (the demo).
The only thing that's changed is the camera perspective. If they would have gave us that list with a third person view, everyone would be screaming how classic Resi is back. People just like to shit on things for no apparent reason.
Honestly, they weren't. It's very revisionist really. I mean, I'm sure there were people who were upset, but at the time, the hype and overall reception to the RE4 was magical. There wasn't any kind of real massive backlash like a lot of people try to paint nowadays. If anything, the series was seen as getting stale. It wasn't really until RE5, and especially RE6, when people started getting really vocal about the direction of the series. RE4 was pretty much universally loved when it first came out. The hate came later, riding on the wave started by RE5 and 6.
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Not sure if this was posted. From the Facebook page.
People keep saying Capcom could have made this game a new IP but what would people have been saying about the comparisons to what Resi 7 would have been?
Everyone would have been comparing and laughing how this new IP is horror and they couldn't even bring Resi back to its horror roots.
To me this game looks like a first person Resi game. If they'd stuck a character model in there and a third person camera people would have been like "oh look Resident Evil is horror again". Because this game is played in first person, people can't seem to wrap their heads around a camera view change and grasp that this is clearly Resident Evil, only told through a new perspective.
Herbs are in.
Secluded Mansion is in.
Combat is in.
Resource management is in.
Umbrella is in (the demo).
The only thing that's changed is the camera perspective. If they would have gave us that list with a third person view, everyone would be screaming how classic Resi is back. People just like to shit on things for no apparent reason.
I'm curious if they think FPS is the best way to modernize the "tank controls" style of design. Removes the jank and ups the immersion
But Capcom have confirmed it time and time again. People are choosing to ignore what they are telling us and posting stuff like "But the gameplay trailers show otherwise". Like wtf?All those people things are in but they haven't shown it yet. That's what is bothering people. I'm indifferent to the FPS view though I would prefer TPS.
Tank controls? There were no "Tank Controls" in the demo. I know what your saying though and I feel a first person view does bring in a new level of immersion definitely.I'm curious if they think FPS is the best way to modernize the "tank controls" style of design. Removes the jank and ups the immersion
You had to run and kind of hide from Nemesis in rooms and stuff in Resi 3.This isn't entirely true, though. There was never, at least not that I remember/am aware of, a stealth based section in any RE game like this trailer.
I'm expecting something along the lines of: you don't even point your gun unless you hold L2, which will limit your movement and make it more of a struggle to line up shotsBut you can get just as much shit about the FPS controls. That was the case with ZombiU. So if they don't make aiming typical with the guns, there will probably be people who complain about that.
It's Resident Evil. So, of course it's gonna have shotguns and magnums. I will bet you each a million dollars that you enter a laboratory near the end too.
Can't we all... just embrace this new direction?
Doesn't mean anything to me until I see it in action. You can have combat but the director has already gone on record saying that combat and encounters will be sparse. Everything they've shown so far is indicative of a game centered around weaker, more grounded characters so whatever gunplay to be had in this game will be much more evocative of that idea than the badass shit you did in RE4 through RE6. I can easily envision a scenario where RE7's combat is more of a hassle due to the goals Capcom has set and I don't know if I want to play that.![]()
Not sure if this was posted. From the Facebook page.
We do know guns are in the game. The question is, how we will use them? It could just be a way of knocking enemies down, or we might not even be able to use it as a weapon. Maybe it's just used to stop a ceiling trap from crushing you, haha. We really do need more info than this. Just sayin'.
All those people things are in but they haven't shown it yet. That's what is bothering people. I'm indifferent to the FPS view though I would prefer TPS.
I can't
I love TPS and hate FPS it's that simple and many people share the same taste/opinion with me.
You had to run and kind of hide from Nemesis in rooms and stuff in Resi 3.
Besides if there's new enemy types in the game that can hunt you down then sections where you run and hide help bring a sense of emergency.
Then RE is dead. Bury it.What if it's like Mirror's Edge and you just don't need guns
We do know guns are in the game. The question is, how we will use them? It could just be a way of knocking enemies down, or we might not even be able to use it as a weapon. Maybe it's just used to stop a ceiling trap from crushing you, haha. We really do need more info than this. Just sayin'.
We either have hard evidence of these things, Capcom confirming them directly, or we already have footage or a demo that has them in it.
So no. Those things *are* all confirmed one way or another. When the director of the game just said twenty minutes ago that the game has combat and resource management, and we've played the demo that has a weapon you can swing, and a fairly detailed inventory system, I think it's really disingenuous of people to say such things aren't confirmed.
They are.
That's... your loss? Perspective isn't actually a defining tenet of ANY franchise.
It's not a loss to skip a game in a sub-genre that you don't like when there are other games that are made for you
it saddens me to say this, because this franchise has been part of my childhood since the PS1 days.
What your posting right now is confirmation that there were stealth sections in Resi 3. You had to run or hide from Nemesis. It doesn't matter whether it was a scripted cutscene or not, you still had a bit of stealth in the game.Uh, no you didn't? You had the choice options where you could hide from Nemesis, but that always a scripted cutscene. You never actively participated in a stealth section in the game.
Sure, but that's different from what you were trying to say in that quoted post. It's not exactly like the older games, at all. I won't say there's no similarities, but it's definitely been a different beast from what we've seen thus far even if some things hit the same note.
Well Capcom, you're destroying one of my favorite franchises. Thanks.![]()