Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

You can just buy the mats for the warp drive fuel cell at the space stations. I don't imagine it would be that hard to get to the center without landing on a planet.
It's possible - maybe but he said efficiently. This would certainly not be efficient unless you dupe glitched.
 
If you have an ambitious project, this would mean you simply can't talk about your game more than a month out or so ever, because you will promise something that doesn't make it into the final release, guaranteed.

Every "We've been lied to!" complaint I've ever seen was something being scaled back or cut as opposed to maliciously lying at the time the statement was said.

And the unfortunate part is just stop talking about projects like No Man's Sky would just make the industry dominated even more by the big name AAA endless sequels because you would never even get any information about any other projects ahead of time.

this argument is ridiculous because there's a thousand indie devs working on a thousand ambitious projects who don't have this issue because they communicate honestly and openly about the state of their games

it's not some impossible conundrum where the only options are slick corporate BS and sean murray's nice guy lies, there's a way to do this correctly and lots of people do
 
463d7hfusofx.gif

Man, the internet can be ruthless, Sean Murray went from indie darling to full on villain in a week.
 
Because people are saying that things are missing when they aren't?

Nope. You'll never get most elements without landing.

Could have sworn i heard Sean say in an interview that NMS would be a "space game" and that one could spend the majority of their time in space never landing on a planet if that was their desire (never implying that by doing so they would never have the ability to actually progress significantly).....lets assume i had no idea of all the other things the game is missing like mp and planets that rotate (i heard this is missing as well somebody correct me if im wrong). If Sean ever corrected himself or explained that his crew could no longer create a space only style of gameplay for nms while creating the rest of the game (even if it may be potentially coming in the future) has Sean made any of this clear to anybody in the community? What if this was ones main interest in nms and one bought the game assuming the dev was accurate in his description of his own game? Isnt it fair to assume a developer would decribe the things people can do in his game atleast semi accuratly?
 
Didn't the Patch notes say it's reduced, not removed? Though it would be interesting to know if someone has tested planetary rotation in the unpatched version.

Murray dictionary: "Reduced"

Translation: "Removed" / sometimes means "was never there"
 
As much as I've criticised the game and Sean I strangely have faith that they'll manage to fix the game. I don't know what content and gameplay mechanics they'll introduce but I think it would really help if Sean wrote a blog vaguely giving us his views on what the future of the game means to him.
 
Didn't the Patch notes say it's reduced, not removed? Though it would be interesting to know if someone has tested planetary rotation in the unpatched version.
It said afaik "reduced further"... So, that could be quite a bit I imagine.
At night, we still see the stars moving though... Not sure if that means much, as what is for sure is that solar systems are not the way that was originally described, but was apparently modified for gameplay issues (and perhaps generating bugs as well, but that's my possible explanation. I remember a dev saying they had seen building starting to move around and float, which a planet moving and rotating could create with structures placed with an algorythm on it).
 
Yeah, it will be interesting to see what a "fixed" NMS looks like. Apart from a hard reset (which I'd be okay with but I'm sure plenty of people wouldn't), it's never going to match the original vision. For example, life only on 10% or so of worlds? It's the inverse. Even the most devastatingly hot or cold worlds can be teeming with wildlife, which theoretically may be possible but is highly unlikely given what we know of the universe. Stellar proximity meaning something --anything-- might have helped.
 
Could have sworn i heard Sean say in an interview that NMS would be a "space game" and that one could spend the majority of their time in space never landing on a planet if that was their desire (never implying that by doing so they would never have the ability to actually progress significantly).....lets assume i had no idea of all the other things the game is missing like mp and planets that rotate (i heard this is missing as well somebody correct me if im wrong). If Sean ever corrected himself or explained that his crew could no longer create a space only style of gameplay for nms while creating the rest of the game (even if it may be potentially coming in the future) has Sean made any of this clear to anybody in the community? What if this was ones main interest in nms and one bought the game assuming the dev was accurate in his description of his own game? Isnt it fair to assume a developer would decribe the things people can do in his game atleast semi accuratly?
You could play the entire game in space once you unlock the starting blueprints for electron vapor, antimatter, and warp cells.

You'd never learn the recipes to upgrade your ship, anything you got you'd have to get from buying a ship. You could farm asteroids and sell the mats you collect from them. You could attack freighters and steal their cargo to sell. It would be slower and a real challenge, but I can't see anything that would prevent you from playing the game completely in space.
 
It said afaik "reduced further"... So, that could be quite a bit I imagine.
At night, we still see the stars moving though... Not sure if that means much, as what is for sure is that solar systems are not the way that was originally described, but was apparently modified for gameplay issues (and perhaps generating bugs as well, but that's my possible explanation. I remember a dev saying they had seen building starting to move around and float, which a planet moving and rotating could create with structures placed with an algorythm on it).
Well if reduced further actually means reduced to zero than that's something I'd label as dishonest. Stars moving is nice, but without the planets/moons rising/setting it doesn't make much sense.
 
You could play the entire game in space once you unlock the starting blueprints for electron vapor, antimatter, and warp cells.

You'd never learn the recipes to upgrade your ship, anything you got you'd have to get from buying a ship. You could farm asteroids and sell the mats you collect from them. You could attack freighters and steal their cargo to sell. It would be slower and a real challenge, but I can't see anything that would prevent you from playing the game completely in space.
Without ship upgrades you are toast with freighter defenses.
 
At then end of the day and all things considered...did they do it?

Did they actually pull it off and sell a 'AAA', fully priced, $60 early access game to the mainstream?

If so, I'm impressed with that feat alone.
 
this argument is ridiculous because there's a thousand indie devs working on a thousand ambitious projects who don't have this issue because they communicate honestly and openly about the state of their games

it's not some impossible conundrum where the only options are slick corporate BS and sean murray's nice guy lies, there's a way to do this correctly and lots of people do

Yes!

No need to hold Hello Games to AAA standarts, there's more than enough indies to compare them to. Many even make games in the same genre.
 
This is really the strangest player reaction I have ever witnessed after a game has launched..

it's like people actually seek out the "false" stuff.. like the Atlantic article or the old youtube videos.. but nobody cites articles like the one in The New Yorker (at least I haven't seen it mentioned).. http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian

it is actually a well written piece.. and it points out some stuff.



Sean admits that he made the demo from another build.



why rivers are like they are in the game..





hmmm.... hmmmm...

There is more in the article..

just to show that there are so many different articles, videos and texts about every game prior to release out there. In this article he admits some stuff people now are saying he is lying about..

I know this game does not live up to what we (and Hello Games/Sony) hyped it to be, and I know there are some strange promises and gameplay elements that are not like described... but damn this game is getting a hard time .. I have never seen a game shit on so much after release.

Interesting, yes this article has not been quoted as much and sometimes this kind of threads ends up being a bit of an aggressive echo chamber biased one way or the other.
 
The amount of lies and BS being repeated and copy pasted across the board is staggering. And the sad part is that there are actually some good points that need to be adressed between them.
I am not talking about Sean Murray and Hello Games here, but the so called Anti-NMS "defender of the people" crusaders.

- There is no Sand! / There is sand
- There are no beaches! / There are beaches
- There is no planetary rotation/ real star systems! / Adressed in patch 1.03, it was removed due to feedback. And after looking for waypoints located on the complete opposite side of a planet I was on, or completely missing a planet because it was "hiding" behind a giant planet, I get why. I do regret that though.
- There are no Deserts! / There are deserts
- There are no Giant crashed ships! / There are giant crashed ships
- There are no Giant creatures! There are giant creatures
- There is only a handful of planet variations! / Way more than that, specially once you get out of the pre determined paths and explore Blue/ Green/ Red stars systems
- Creature AI is completely missing! I have seen myself creatures have territorial/ erratic and agressive behaviors not just toward the player but each other
- There is no real trade system, it's only a mindless grind!/ There is actually a system of risk/ reward with some very pricey items involving Sentinels, and outposts have items available in systems marked as being in extra demand. Pirates will target you if you have valuable cargo.

Etc.

Kind of an issue where your experience can be drastically different than another person's due to its design. Maybe they should have found a middle ground by having a fixed linear "campaign" with a handful of handcrafted planets, and then once you complete that the game opens up for you to do as you please.
 
Notice 'AAA' was in quotes. :p

'AAA' in terms of marketing and stage presence, Sony backing, etc.

and also not worth the 60 dollars it is charging to begin with?

sounds like a AAA title to me... no shade on Hello Games for the price point



people would still be losing their shit like this if this was a 10 dollar game.
 
This is really the strangest player reaction I have ever witnessed after a game has launched..

it's like people actually seek out the "false" stuff.. like the Atlantic article or the old youtube videos.. but nobody cites articles like the one in The New Yorker (at least I haven't seen it mentioned).. http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian

it is actually a well written piece.. and it points out some stuff.



Sean admits that he made the demo from another build.



why rivers are like they are in the game..





hmmm.... hmmmm...

There is more in the article..

just to show that there are so many different articles, videos and texts about every game prior to release out there. In this article he admits some stuff people now are saying he is lying about..

I know this game does not live up to what we (and Hello Games/Sony) hyped it to be, and I know there are some strange promises and gameplay elements that are not like described... but damn this game is getting a hard time .. I have never seen a game shit on so much after release.

Interesting, yes this article has not been quoted as much and sometimes this kind of threads ends up being a bit of an aggressive echo chamber biased one way or the other.


Many of his lies were said on Stephen Colbert's late night show. Where do you think the average gamer's knowledge base about this game would come from: late night television? Several youtube videos? Or this one New Yorker article?
 
Nope. You'll never get most elements without landing.

Technically you could make it to the center without ever landing on a planet but it would take ages and be the worst experience ever. You can farm Thamium9 in space and sell it at a space station to buy more items. After that you can simply wait for other ships to dock and buy items needed to make warp drives, in fact I did that a few times for anti matter when I didn't have the recipe. Like I said though it would take ages and be completely miserable.
 
Technically you could make it to the center without ever landing on a planet but it would take ages and be the worst experience ever. You can farm Thamium9 in space and sell it at a space station to buy more items. After that you can simply wait for other ships to dock and buy items needed to make warp drives, in fact I did that a few times for anti matter when I didn't have the recipe. Like I said though it would take ages and be completely miserable.

Probably like the latest Zelda "You can finish the game right from the start, why would you want to though?"
 
I wish they spent more time making planets have unique biomes of some sort. Every planet I have seen is the same pretty much the whole way around... which defeats the point in the planet being so fucking big... you pretty much just launch down and say.. good enough.. I'll look around here... no point in going to the other sides unless you get a crash signal or whatnot.. because it's the same over there, the same on the poles, the same at the equator... etc.
 
this argument is ridiculous because there's a thousand indie devs working on a thousand ambitious projects who don't have this issue because they communicate honestly and openly about the state of their games

it's not some impossible conundrum where the only options are slick corporate BS and sean murray's nice guy lies, there's a way to do this correctly and lots of people do

Can you name some examples? I would bet you could be as nitpicky with any other game. That or the devs were super tight lipped like the INSIDE devs.

The other issue is that NMS is an indie game marketed like a AAA game which makes it unique.
 
Can you name some examples? I would bet you could be as nitpicky with any other game. That or the devs were super tight lipped like the INSIDE devs.

The other issue is that NMS is an indie game marketed like a AAA game which makes it unique.

The INSIDE devs never said you'd be able to see other players when you couldn't.
 
As much as I've criticised the game and Sean I strangely have faith that they'll manage to fix the game. I don't know what content and gameplay mechanics they'll introduce but I think it would really help if Sean wrote a blog vaguely giving us his views on what the future of the game means to him.

I think it's too big a job to fix NMS. It feels like a lot of what is there were last minute inclusions. I honestly think Hello Games have had some Destiny-level development issues, and what we have is nothing like what they intended to ship. Game Dev is hard and sometimes you need to make a call to cut stuff that isn't working, or simply because time ran out. I don't think this is a case of lying, rather Sean being a PR novice and a game that had to be released before it was ready.

I'd be more inclined to point an accusatory finger at Sony for dramatically over-hyping the game as if it was a first-party AAA. They would have known what state the game was in and could have controlled the PR better, but instead released the game as is and sent review copies at the last minute so they could kill it with the day one sales. It may sound cynical, but that's my take on this.
 
I don't know what made me laugh more, that "wife's son" joke or the kids on reddit (and here) doing damage control for free.

Discussions would be so much better without accusation of shilling or 1 side unilaterally declaring that they're the sole bearer of truth and what is good in the universe...
 
Implying a fan did it under what evidence?
Well comparatively was there any actual proof that Jim was DDOSed by NMS fans other than the obvious connection?

Either way, I think the options are probably that he either was hacked by a zealous fan, or more likely, he deleted the account due to nasty messages like the ones Jason Schreier got.
Can I try to get my money back based on this? lol
Yes. Easily.

Because of crashes, people have easily made the claim for a refund on PSN. I made a refund claim on Amazon on the grounds that the product was defective/broken (again, crashes). Steam should accept for the same reason.
I don't know... Seems pretty standard in many other industries as well...

Burger-King-Whopper-2.jpg
This has been explained repeatedly, but this is a bunk comparison.

When I order a burger from Burger King, I'm a smart enough consumer to understand that it won't look as perfect as the ad I saw on TV.

I also expect that every ingredient will be there.

With a game, if someone says, "This fighting game will have one of the most groundbreaking story modes of all time!," I'm going to view that with a ton of salt.

I will however expect that the story mode exist once I buy the game. Quality is subjective, inclusion is not.
Well we're in the Ghostbuster reboot issue here where legitimate criticism is laced with pure BS and it's kinda hard to see the 2 apart.
There's clearly unwarranted hate and there's also legitimate criticism.
Some people who like it will push back against the BS, that's the nature of discussions I guess.
I don't get why you should be surprised.
PUHLEASEEEEEEEEE.

Holy shit.
 
The INSIDE devs never said you'd be able to see other players when you couldn't.

Exactly, they never said shit! Probably because they understand that some players don't know that game dev requires cutting most of what you make. That's fine if they want to do that, but is that what you want from all devs? No transparency and then poof it's out!

(I agree lying about multiplayer is bad. Most of this list is ridiculous though. )

Edit: interesting point in the post above me. Is seeing something in a trailer the same as saying it will be in the final game?
 
It's pretty clear by now the game in it's last few months of development got seriously dumbed the fuck down.
 
Exactly, they never said shit! That's fine if they want to do that, but is that what you want from all devs? No transparency and then poof it's out!

(I agree lying about multiplayer is bad. Most of this list is ridiculous though. )

i think you wouldn't be seeing this particular blowback if they'd just been silent about the game other than trailers and screenshots. people would still be disappointed in its quality but not that it's missing features that nobody ever expected.
 
PUHLEASEEEEEEEEE.

Holy shit.

Hey the idea of a Ghostbuster remake wasn't that interesting to begin with, there were legitimate complains to be made about the whole project.
then you have the MRA types that go on a rampage about it.
Same here, you have legitimate complaints about the game and then there's BS like that 'no Sand' complaint or stuffs like that.
You also have death threats launched at people too.
The parallel isn't perfect but you can make a decent one.
 
i think you wouldn't be seeing this particular blowback if they'd just been silent about the game other than trailers and screenshots. people would still be disappointed in its quality but not that it's missing features that nobody ever expected.

Then we've gotten to the root of the issue. The game industry is ready to be transparent, a portion of the player base is not ready for devs to be transparent.

I think there is miscommunication. As a dev I don't think with a game like this, something being in a trailer is a promise. For some players it seems it is.
 
Exactly, they never said shit! Probably because they understand that some players don't know that game dev requires cutting most of what you make. That's fine if they want to do that, but is that what you want from all devs? No transparency and then poof it's out!

(I agree lying about multiplayer is bad. Most of this list is ridiculous though. )

Edit: interesting point in the post above me. Is seeing something in a trailer the same as saying it will be in the final game?

Not saying anything is much better than saying something is included when it's clearly not.

One lacks transparency, sure, but there are no expectations and the player finds things out for themselves.

The other is an outright lie. This one causes massive backlash, since consumers influenced to buy the product based on this lie may feel a little pissed off.
 
Not saying anything is much better than saying something is included when it's clearly not.

One lacks transparency, sure, but there are no expectations and the player finds things out for themselves.

The other is an outright lie. This one causes massive backlash, since consumers influenced to buy the product based on this lie may feel a little pissed off.

Then the lesson learned for the industry is that all game studios should just stfu?

Your'e viewing these things as intentional lies. Likely it is a product of iteration. Is it the studios job to keep you updated on when they remove sand?
 
I think it's too big a job to fix NMS. It feels like a lot of what is there were last minute inclusions. I honestly think Hello Games have had some Destiny-level development issues, and what we have is nothing like what they intended to ship. Game Dev is hard and sometimes you need to make a call to cut stuff that isn't working, or simply because time ran out. I don't think this is a case of lying, rather Sean being a PR novice and a game that had to be released before it was ready.

I'd be more inclined to point an accusatory finger at Sony for dramatically over-hyping the game as if it was a first-party AAA. They would have known what state the game was in and could have controlled the PR better, but instead released the game as is and sent review copies at the last minute so they could kill it with the day one sales. It may sound cynical, but that's my take on this.
I think that's why Sean needs to put out a statement on his site detailing what he wants to do with the game. But personally I think the game will be known for the shit storm it caused and nothing more.
Although I'd love to see his team turn it around and make the game as great as they can because if they can do it then it'll be known as the game that released as it did but turned out fine.
 
I think that's why Sean needs to put out a statement on his site detailing what he wants to do with the game. But personally I think the game will be known for the shit storm it caused and nothing more.
Although I'd love to see his team turn it around and make the game as great as they can because if they can do it then it'll be known as the game that released as it did but turned out fine.

Games like Diablo 3 managed to do a turnaround, and Slain is a more recent example of a game where the devs turned things around. It definitly can happen.

Also, I think No Man's Sky (on PC) will be fine because the game seems pretty moddable (so far)
 
Not saying anything is much better than saying something is included when it's clearly not.

One lacks transparency, sure, but there are no expectations and the player finds things out for themselves.

The other is an outright lie. This one causes massive backlash, since consumers influenced to buy the product based on this lie may feel a little pissed off.

The middle ground is making clear that footage comes from a work in progress and may not be represetitive of the final product. You sometimes see this message on early footage anyway. To be honest, you're catering to the lowest common denominator doing this anyway. Most sensible people know how this stuff works.
 
Then the lesson learned for the industry is that all game studios should just stfu?

either stfu or don't be selectively transparent. Sure, Sean Murray was super 'transparent' about development when he said you could 'see other players', but maybe 2 weeks before launch instead of doubling down and saying it was still in the game, he could have instead been actually transparent and said it wasn't in there.

And please, no one cite the bullshit, day of release tweet from Murray that was just as vague about 'the odds of it happening are slim' crap.
 
If you have an ambitious project, this would mean you simply can't talk about your game more than a month out or so ever, because you will promise something that doesn't make it into the final release, guaranteed.

Every "We've been lied to!" complaint I've ever seen was something being scaled back or cut as opposed to maliciously lying at the time the statement was said.

And the unfortunate part is just stop talking about projects like No Man's Sky would just make the industry dominated even more by the big name AAA endless sequels because you would never even get any information about any other projects ahead of time.
I've also explained this before.

Development transparency about what's being tested and added is great. But it's no stretch to expect that transparency to continue when you know the features won't actually make it in.

If you're selling people on your game via a look into your development process, you owe it to them(and to yourself to cover your ass) to explain to them when and why things are not being added, just like you'd explain when and why things are being added.

Transparency, great. Selective transparency, not great.
Edit: interesting point in the post above me. Is seeing something in a trailer the same as saying it will be in the final game?
I mean, I think it is.

I'm open to counterarguments though.

I think the water is made more murky by the fact that Sean gave so many interviews about the game, giving another outlet for marketing the game.
 
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