This could have been a 1 off 'they didn't deliver on multiplayer' but their silence builds the narrative that Sean Murray is a snake oil salesman and they intentionally misled the public.
And it could have been a one-off that was forgiven.
This could have been a 1 off 'they didn't deliver on multiplayer' but their silence builds the narrative that Sean Murray is a snake oil salesman and they intentionally misled the public.
It's possible - maybe but he said efficiently. This would certainly not be efficient unless you dupe glitched.You can just buy the mats for the warp drive fuel cell at the space stations. I don't imagine it would be that hard to get to the center without landing on a planet.
If you have an ambitious project, this would mean you simply can't talk about your game more than a month out or so ever, because you will promise something that doesn't make it into the final release, guaranteed.
Every "We've been lied to!" complaint I've ever seen was something being scaled back or cut as opposed to maliciously lying at the time the statement was said.
And the unfortunate part is just stop talking about projects like No Man's Sky would just make the industry dominated even more by the big name AAA endless sequels because you would never even get any information about any other projects ahead of time.
Because people are saying that things are missing when they aren't?
Nope. You'll never get most elements without landing.
I don't know... Seems pretty standard in many other industries as well...
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Didn't the Patch notes say it's reduced, not removed? Though it would be interesting to know if someone has tested planetary rotation in the unpatched version.
It said afaik "reduced further"... So, that could be quite a bit I imagine.Didn't the Patch notes say it's reduced, not removed? Though it would be interesting to know if someone has tested planetary rotation in the unpatched version.
I don't know... Seems pretty standard in many other industries as well...
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You could play the entire game in space once you unlock the starting blueprints for electron vapor, antimatter, and warp cells.Could have sworn i heard Sean say in an interview that NMS would be a "space game" and that one could spend the majority of their time in space never landing on a planet if that was their desire (never implying that by doing so they would never have the ability to actually progress significantly).....lets assume i had no idea of all the other things the game is missing like mp and planets that rotate (i heard this is missing as well somebody correct me if im wrong). If Sean ever corrected himself or explained that his crew could no longer create a space only style of gameplay for nms while creating the rest of the game (even if it may be potentially coming in the future) has Sean made any of this clear to anybody in the community? What if this was ones main interest in nms and one bought the game assuming the dev was accurate in his description of his own game? Isnt it fair to assume a developer would decribe the things people can do in his game atleast semi accuratly?
Murray dictionary: "Reduced"
Translation: "Removed" / sometimes means "was never there"
Well if reduced further actually means reduced to zero than that's something I'd label as dishonest. Stars moving is nice, but without the planets/moons rising/setting it doesn't make much sense.It said afaik "reduced further"... So, that could be quite a bit I imagine.
At night, we still see the stars moving though... Not sure if that means much, as what is for sure is that solar systems are not the way that was originally described, but was apparently modified for gameplay issues (and perhaps generating bugs as well, but that's my possible explanation. I remember a dev saying they had seen building starting to move around and float, which a planet moving and rotating could create with structures placed with an algorythm on it).
Without ship upgrades you are toast with freighter defenses.You could play the entire game in space once you unlock the starting blueprints for electron vapor, antimatter, and warp cells.
You'd never learn the recipes to upgrade your ship, anything you got you'd have to get from buying a ship. You could farm asteroids and sell the mats you collect from them. You could attack freighters and steal their cargo to sell. It would be slower and a real challenge, but I can't see anything that would prevent you from playing the game completely in space.
this argument is ridiculous because there's a thousand indie devs working on a thousand ambitious projects who don't have this issue because they communicate honestly and openly about the state of their games
it's not some impossible conundrum where the only options are slick corporate BS and sean murray's nice guy lies, there's a way to do this correctly and lots of people do
At then end of the day and all things considered...did they do it?
Did they actually pull it off and sell everyone a 'AAA', fully priced, $60 early access game to the mainstream?
You could eventually buy a ship with upgrades pre-installed.Without ship upgrades you are toast with freighter defenses.
This is really the strangest player reaction I have ever witnessed after a game has launched..
it's like people actually seek out the "false" stuff.. like the Atlantic article or the old youtube videos.. but nobody cites articles like the one in The New Yorker (at least I haven't seen it mentioned).. http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian
it is actually a well written piece.. and it points out some stuff.
Sean admits that he made the demo from another build.
why rivers are like they are in the game..
hmmm.... hmmmm...
There is more in the article..
just to show that there are so many different articles, videos and texts about every game prior to release out there. In this article he admits some stuff people now are saying he is lying about..
I know this game does not live up to what we (and Hello Games/Sony) hyped it to be, and I know there are some strange promises and gameplay elements that are not like described... but damn this game is getting a hard time .. I have never seen a game shit on so much after release.
No, they sold an Early Access indie title priced at $60.
The amount of lies and BS being repeated and copy pasted across the board is staggering. And the sad part is that there are actually some good points that need to be adressed between them.
I am not talking about Sean Murray and Hello Games here, but the so called Anti-NMS "defender of the people" crusaders.
- There is no Sand! / There is sand
- There are no beaches! / There are beaches
- There is no planetary rotation/ real star systems! / Adressed in patch 1.03, it was removed due to feedback. And after looking for waypoints located on the complete opposite side of a planet I was on, or completely missing a planet because it was "hiding" behind a giant planet, I get why. I do regret that though.
- There are no Deserts! / There are deserts
- There are no Giant crashed ships! / There are giant crashed ships
- There are no Giant creatures! There are giant creatures
- There is only a handful of planet variations! / Way more than that, specially once you get out of the pre determined paths and explore Blue/ Green/ Red stars systems
- Creature AI is completely missing! I have seen myself creatures have territorial/ erratic and agressive behaviors not just toward the player but each other
- There is no real trade system, it's only a mindless grind!/ There is actually a system of risk/ reward with some very pricey items involving Sentinels, and outposts have items available in systems marked as being in extra demand. Pirates will target you if you have valuable cargo.
Etc.
Notice 'AAA' was in quotes.
'AAA' in terms of marketing and stage presence, Sony backing, etc.
This is really the strangest player reaction I have ever witnessed after a game has launched..
it's like people actually seek out the "false" stuff.. like the Atlantic article or the old youtube videos.. but nobody cites articles like the one in The New Yorker (at least I haven't seen it mentioned).. http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian
it is actually a well written piece.. and it points out some stuff.
Sean admits that he made the demo from another build.
why rivers are like they are in the game..
hmmm.... hmmmm...
There is more in the article..
just to show that there are so many different articles, videos and texts about every game prior to release out there. In this article he admits some stuff people now are saying he is lying about..
I know this game does not live up to what we (and Hello Games/Sony) hyped it to be, and I know there are some strange promises and gameplay elements that are not like described... but damn this game is getting a hard time .. I have never seen a game shit on so much after release.
Interesting, yes this article has not been quoted as much and sometimes this kind of threads ends up being a bit of an aggressive echo chamber biased one way or the other.
Nope. You'll never get most elements without landing.
Technically you could make it to the center without ever landing on a planet but it would take ages and be the worst experience ever. You can farm Thamium9 in space and sell it at a space station to buy more items. After that you can simply wait for other ships to dock and buy items needed to make warp drives, in fact I did that a few times for anti matter when I didn't have the recipe. Like I said though it would take ages and be completely miserable.
this argument is ridiculous because there's a thousand indie devs working on a thousand ambitious projects who don't have this issue because they communicate honestly and openly about the state of their games
it's not some impossible conundrum where the only options are slick corporate BS and sean murray's nice guy lies, there's a way to do this correctly and lots of people do
I would bet you could be as nitpicky with any other game.
Not as good as "a game you can play with your wife's son" though.
Can you name some examples? I would bet you could be as nitpicky with any other game. That or the devs were super tight lipped like the INSIDE devs.
The other issue is that NMS is an indie game marketed like a AAA game which makes it unique.
As much as I've criticised the game and Sean I strangely have faith that they'll manage to fix the game. I don't know what content and gameplay mechanics they'll introduce but I think it would really help if Sean wrote a blog vaguely giving us his views on what the future of the game means to him.
I don't know what made me laugh more, that "wife's son" joke or the kids on reddit (and here) doing damage control for free.
Well comparatively was there any actual proof that Jim was DDOSed by NMS fans other than the obvious connection?Implying a fan did it under what evidence?
Yes. Easily.Can I try to get my money back based on this? lol
This has been explained repeatedly, but this is a bunk comparison.I don't know... Seems pretty standard in many other industries as well...
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PUHLEASEEEEEEEEE.Well we're in the Ghostbuster reboot issue here where legitimate criticism is laced with pure BS and it's kinda hard to see the 2 apart.
There's clearly unwarranted hate and there's also legitimate criticism.
Some people who like it will push back against the BS, that's the nature of discussions I guess.
I don't get why you should be surprised.
The INSIDE devs never said you'd be able to see other players when you couldn't.
Exactly, they never said shit! That's fine if they want to do that, but is that what you want from all devs? No transparency and then poof it's out!
(I agree lying about multiplayer is bad. Most of this list is ridiculous though. )
PUHLEASEEEEEEEEE.
Holy shit.
i think you wouldn't be seeing this particular blowback if they'd just been silent about the game other than trailers and screenshots. people would still be disappointed in its quality but not that it's missing features that nobody ever expected.
Exactly, they never said shit! Probably because they understand that some players don't know that game dev requires cutting most of what you make. That's fine if they want to do that, but is that what you want from all devs? No transparency and then poof it's out!
(I agree lying about multiplayer is bad. Most of this list is ridiculous though. )
Edit: interesting point in the post above me. Is seeing something in a trailer the same as saying it will be in the final game?
Not saying anything is much better than saying something is included when it's clearly not.
One lacks transparency, sure, but there are no expectations and the player finds things out for themselves.
The other is an outright lie. This one causes massive backlash, since consumers influenced to buy the product based on this lie may feel a little pissed off.
I think that's why Sean needs to put out a statement on his site detailing what he wants to do with the game. But personally I think the game will be known for the shit storm it caused and nothing more.I think it's too big a job to fix NMS. It feels like a lot of what is there were last minute inclusions. I honestly think Hello Games have had some Destiny-level development issues, and what we have is nothing like what they intended to ship. Game Dev is hard and sometimes you need to make a call to cut stuff that isn't working, or simply because time ran out. I don't think this is a case of lying, rather Sean being a PR novice and a game that had to be released before it was ready.
I'd be more inclined to point an accusatory finger at Sony for dramatically over-hyping the game as if it was a first-party AAA. They would have known what state the game was in and could have controlled the PR better, but instead released the game as is and sent review copies at the last minute so they could kill it with the day one sales. It may sound cynical, but that's my take on this.
I think that's why Sean needs to put out a statement on his site detailing what he wants to do with the game. But personally I think the game will be known for the shit storm it caused and nothing more.
Although I'd love to see his team turn it around and make the game as great as they can because if they can do it then it'll be known as the game that released as it did but turned out fine.
You get ship upgrades from space station vendors from time to time.Without ship upgrades you are toast with freighter defenses.
Not saying anything is much better than saying something is included when it's clearly not.
One lacks transparency, sure, but there are no expectations and the player finds things out for themselves.
The other is an outright lie. This one causes massive backlash, since consumers influenced to buy the product based on this lie may feel a little pissed off.
Then the lesson learned for the industry is that all game studios should just stfu?
I've also explained this before.If you have an ambitious project, this would mean you simply can't talk about your game more than a month out or so ever, because you will promise something that doesn't make it into the final release, guaranteed.
Every "We've been lied to!" complaint I've ever seen was something being scaled back or cut as opposed to maliciously lying at the time the statement was said.
And the unfortunate part is just stop talking about projects like No Man's Sky would just make the industry dominated even more by the big name AAA endless sequels because you would never even get any information about any other projects ahead of time.
I mean, I think it is.Edit: interesting point in the post above me. Is seeing something in a trailer the same as saying it will be in the final game?