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Final Fantasy XV - 50 min video

brotherhood ep4 is up
this is really good ep
https://www.youtube.com/watch?v=aH0jj4NWFYA

I've been really pleasantly surprised with the character writing in the anime, in this was the best one yet. I felt awful for Ignis, and wanted to drop-kick Noctis - aaaand then I felt absolutely awful for Noctis. Ignis and Gladio acting like an old married couple is really cute. My big concern after the anime is that we won't get these quieter, illuminating character moments in game. All the characters feels so much more well-rounded, Noctis especially. Prompto also feels like an actual human being, and not a 24/7 joke machine. Gladio's in-game design still feels really OOC after his personality in the anime, he's such a practical, no-bullshit kind of guy. I like the anime version of these characters so much more than the in-game ones, which is a bit disappointing for the game itself.
 
HOjxX6h.jpg
the fuk
 
It isn't anything like Hairworks.

They're using alpha cards, but the problem is that they're too expensive to alpha blend, so they dither it to awful effect.

There are other games that have used this shortcut namely Paragon/UE4 and Uncharted 4. The difference there is that their TAA solution effectively does the same thing as alpha blending.

Yeah I was just sarcastically implying the huge negative impact Hairworks has on gaming rigs and how Square is known for overemphasizing hair in their games to the point that they might sacrifice performance for it. I'm not familiar with the intricacies so thanks for that but yeah it still doesn't look anywhere near as good as what Hairworks does.
 
@FinalXV

By the way if you were wondering... Noctis' ability to see "the light of expiring souls" is still intact!​
Poor Noctis. That means he saw the light of Stella's expiring soul. :'(

In all seriousness, I'm glad it's still in. Can't wait to see which role it plays in the story.
 


They both had it.[/QUOTE]

[quote="Inuhanyou, post: 214020039"]It was stella and Noctis's ability, they both got it after a near death experience when they were young[/QUOTE]

[quote="Koozek, post: 214020204"]She had it, too, yeah. See this old trailer with Noctis and Stella meeting for the first time and talking about their ability:

[url]https://www.youtube.com/watch?v=vrEjbVxfsaE[/url][/QUOTE]
Oh
Dont remember that at tall lol
 
So finally had a chance to watch it and it looks great, sometimes GAF negativity regarding performance and such really gets me and less hyped but most of the time it's a non issue.
 
@FinalXV

By the way if you were wondering... Noctis' ability to see "the light of expiring souls" is still intact!​

OH, that's quite interesting! Probably has something to do with his near death experience in Brotherhood/Platinum demo.

With this, along with the whole "longer nights as the story progresses", the Archaeans, Oracles and the "Plague of the Star", it really feels like this game is gonna have a lot of nice depth to its lore!
 
Hahaha just noticed that. My avatar is actually an edit:



But I will change it back because I'm so used to my old avatar that in the last few hours I've doing double takes at my posts and wondering "wait is that me?!" lol.
Haha, same here. First time I ever changed mine in 3 years or so, outside of the one month after I lost an avatar bet with Verendus :D
 


I just got home from gamescom and I feel like I should explain the tweet that people have been talking about.

I did not exaggerate and I didn't tweet that just for attention or anything. I haven't been keeping up with recent Final Fantasy XV previews so I have no idea what other people think about it. I don't even know if I played the same version. All I know is that the version I played was the exact same version the public at gamescom gets to play. All I did was get a Square Enix VIP card so I didn't have to wait in line for hours. I wasn't playing the game behind closer doors or anything.

The one thing I did notice is that my booth was the only one with a PlayStation 4 controller in the entire row. Every other booth had an Xbox controller. I figured I was lucky since that was the version I've been wanting to play. I was expecting some upgrades and a game that would feel a lot more final than Duscae back in the day.

Now, I won't get into story details or anything since I don't want to spoil people. I'll just talk about the points I mentioned in the tweet, starting with the downgrade talk. This is a weird one for me as I don't usually care about downgrades. As long as the game looks fine, I don't really care if the launch trailer looked a lot better. But in the case of Final Fantasy XV, I guess it's more of an issue since I've played Duscae before. So I actually played the game when it looked better. No hyperbole, I honestly thought the version I played at gamescom looked worse than Duscae. It ran better, but looked worse. It feels like they couldn't improve the performance without dropping the graphics. I remember, near the intro, the logo would appear with an overview of the Duscae zone in the background. The area looked so disappointing. Low quality textures in the background, popin, just a disappointing picture overall. It sure as hell didn't look like a cutting edge JRPG. And it's weird... because Duscae wasn't really that impressive either. But now I notice more popin and blurry/hazy graphics. It's weird. Maybe I just remember Duscae as a better looking game. I should give it a try again.

Now the sound issues were a big dealbreaker for me, but I'm starting to think this was specific to my booth. It was just way too awful to be a bug or anything. I have trouble believing the devs wouldn't notice it. The sound would distort, hitch and lag all the time. It honestly ruined the narrative part of the demo for me. It would sometimes go away, but then it came back, even worse. At one point it was just one distorted mess. I couldn't even make out what the characters were saying anymore. Unless other people who play the demo at gamescom also bring this up, I'm going to assume this is just a specific demo booth issue.

The one thing I might have exaggerated a little are the unresponsive controls. Gameplay worked fine for the most part, but every now and then Noctis wouldn't respond to the actions I'd give him. At one point, the game started to drop frames during a boss fight and it got so bad that Noctis would run left when I'd press the joystick to the right, he wouldn't regain HP even when I'd hide behind a rock and he wouldn't attack when I'd press the attack button. At first I thought he was confused or something but I didn't see any debuff or anything. Other times, Noctis would stop jumping when I'd press X for no reason at all. They could just be bugs, but I do hope they sort this out before release.

As for the car, tons of people have been telling me "BUT WE KNEW IT WAS ON RAILS AND THAT YOU CAN'T LEAVE THE ROAD". Well, yeah. I get you. But that doesn't change the fact it feels like a very cheap/ancient way to drive a car in a blockbuster 2016 title. I'd rather have no car than a halfassed car. It just doesn't feel natural. It feels very sloppy and restricted. I don't get the feeling I'm driving a car. Maybe they'll get it right before the game releases. Who knows. I'm just commenting on what I played right now and I didn't like it that much.

Now, I know I'm painting a very grim picture of Final Fantasy XV but please note that most of my complaints are related to the technical side of the game. I actually enjoyed the new combat system a lot. It felt fluid, more natural and... fun. I understood it right away, unlike Duscae. I can't speak much about the story, but I liked what I saw for now. And honestly, if the gameplay & story end up being good, I won't mind the technical side of things as much. But if you're playing a short demo, you'll notice the flaws a lot more. And in this case, as much as I tried, I couldn't ignore the disappointing graphics.

.
 
Hmm, most of Dawg's issues seemed to be about technical side of things so hopefully they really can improve it quite a bit as the issues he mentions coming in on the final game would be annoying as hell and could diminish the overall experience.
 
Ah, thanks for the link and his honesty is great. Not sure about a downgrade though... Isn't this supposed to be the better build and master version? I suppose the patch will help.

I assume they had to downgrade it to get it to work as a full game, Duscae is still a self contained somewhat optimized demo. Also read the followup he wrote just now. Guess the sound was probably just a booth issue.
 
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