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Final Fantasy XV - 50 min video

I really don't think two months is enough to solve all the technical problems the game seems to have.
It took far less time to run The Last of Us from in barely playable state on PS4 to 60 FPS.

There is more than enough time here once the game is done, unless the developers are simply incompetent.
 
It took far less time to run The Last of Us from in barely playable state on PS4 to 60 FPS.

There is more than enough time here once the game is done, unless the developers are simply incompetent.
The Last of Us is a lot less complex and it's less a matter and incompetence but more a matter of over ambition combined with a less than stellar engine.
 
Sheesh. I thought we were beyond the "lazy devs" talk.
The PS4/XBO are certainly capable of more than what we have seen from the 'Master' version here.

They should hire you to get things sorted out.
I am flattered but they don't need me.

They have released 3 demos of the game so far, 2 of them were available to the public. These had better IQ than what we saw here. The most recent demo at E3 was of the Titan and not only it ran at solid 30 fps, it also looked better

There is something clearly wrong here, and it just doesn't make sense to me.

The Last of Us is a lot less complex and it's less a matter and incompetence but more a matter of over ambition combined with a less than stellar engine.
I am pretty sure there are other examples out there of developers working on optimization till the last minute, and there can be a breakthrough even at the last minute. It has nothing to do with the complexity of the game. But it is clear from the Master version here that they didn't had sufficient time to do it. Hence why I think they can try to achieve it in the two months of delay, it is not something unusual. Even the developers have stated as much.
 
Just download from the SE press site.

go to video tab
http://press.na.square-enix.com/products/p251/final-fantasy-xv

Some captures from that vid.

KiYb.png


MiYb.png


JiYb.png
Won't let me download for whatever reason. :/ Does the waiting for zip.gamepress thing take awhile?
 
the worrying thing about that vendor pop in........is that its in the city!!!! there wasn't anything needed to render in the far distance. With what was on the screen tbh it should actually have performed better then whats in the open because of how much is needed to render all the landscapes.
 
Does the NPC pop-in really bother people that much? I guess after playing Xenoblade / Xenoblade X for so many hours, I don't even notice things like that as much. And those games have far worse and more noticeable pop in than that guy in the XV video to me lol.

But honestly, for me, I'm more concerned about the FPS than how "good" the game looks. I'm happy with whatever graphics they give us as long as the game runs smoothly (since that is what impacts gameplay). Anyone else feel this way?
 
the worrying thing about that vendor pop in........is that its in the city!!!! there wasn't anything needed to render in the far distance. With what was on the screen tbh it should actually have performed better then whats in the open because of how much is needed to render all the landscapes.

Characters need to be rendered too, not only landscapes lol, and they move and interact with each other too.
 
Does the NPC pop-in really bother people that much? I guess after playing Xenoblade / Xenoblade X for so many hours, I don't even notice things like that as much. And those games have far worse and more noticeable pop in than that guy in the XV video to me lol.

But honestly, for me, I'm more concerned about the FPS than how "good" the game looks. I'm happy with whatever graphics they give us as long as the game runs smoothly (since that is what impacts gameplay). Anyone else feel this way?

It's not bothering.....but I sadly believe we all were overspoiled by technical prowess of CDPR and the witcher 3. We have yet to see an open world game of that scale beat it. Horizon Zero Dawn coming out next February will probably be the first.

If the rumors were true and they only recently started porting to consoles mere months ago. All that the team should have to do is optimize, optimize and optimize while jacking everything up to 11. FFXV animations are unrivaled though.....bar none.
 
Does the NPC pop-in really bother people that much? I guess after playing Xenoblade / Xenoblade X for so many hours, I don't even notice things like that as much. And those games have far worse and more noticeable pop in than that guy in the XV video to me lol.

But honestly, for me, I'm more concerned about the FPS than how "good" the game looks. I'm happy with whatever graphics they give us as long as the game runs smoothly (since that is what impacts gameplay). Anyone else feel this way?

Totally agree with you. As long as the frame-rate is consistent, I don't mind the IQ at all. In fact, I don't think it looks that bad.
 
Does the NPC pop-in really bother people that much? I guess after playing Xenoblade / Xenoblade X for so many hours, I don't even notice things like that as much. And those games have far worse and more noticeable pop in than that guy in the XV video to me lol.

But honestly, for me, I'm more concerned about the FPS than how "good" the game looks. I'm happy with whatever graphics they give us as long as the game runs smoothly (since that is what impacts gameplay). Anyone else feel this way?

Agreed, as long as it's playable, i'm cool with it, I actually don't even think the game looks that awful to begin with
 
It's not bothering.....but I sadly believe we all were overspoiled by technical prowess of CDPR and the witcher 3. We have yet to see an open world game of that scale beat it. Horizon Zero Dawn coming out next February will probably be the first.

If the rumors were true and they only recently started porting to consoles mere months ago. All that the team should have to do is optimize, optimize and optimize while jacking everything up to 11. FFXV animations are unrivaled though.....bar none.

As someone who has been playing the Witcher 3 on PC recently, I do understand why people are comparing the graphics, but do the PS4/Xbox One versions look that nice? From the videos/screenshots I saw, they didn't look that amazing to me. We have to remember this is for consoles and if the PC version ever releases, I'm sure it'll look better and closer to the renders we got initially. But it's good to keep expectations in check when they obviously show off PC/developmental footage early on. Very rarely will the games actually look like that when they are released. I'm not really excusing FFXV in particular for being "downgraded", but it's just the way games are now.

Personally, I can appreciate graphics as much as the next person, but they are definitely lower on the priority for me (even for FF games which have usually had some of the best ones out there for their given release time). I'm more concerned with the story/characters and gameplay than how good the game looks. As I said in a couple posts above, I just want the framerate to be stable. If it isn't now, I would prefer them lowering the graphical fidelity even more to reach a stable 30fps. Nothing is more frustrating to me than frame drops (especially in action games) and screen tearing.

Totally agree with you. As long as the frame-rate is consistent, I don't mind the IQ at all. In fact, I don't think it looks that bad.

Agreed, as long as it's playable, i'm cool with it, I actually don't even think the game looks that awful to begin with

Yeah, I think the game looks fine/nice honestly.
 
Sorry for the crosspost, but I posted this over on the preview thread where it should really belong here:

I think overall the visual quality is rather uneven, which is understandable for an open world game. But even so, this

cC0sdwa.png


and this

t601h0v.png


are worlds apart. Granted, the first image has copious amounts of DoF (which... actually is a creative way to hide IQ issues) but the lighting is also on a completely different level. I'm not sure how much of that is because it can be more carefully scripted vs e.g. the second shot being able to take place at any time during the day (?) and in any weather, etc. but I'm pretty sure a lot of the shortcomings could be at least hidden more cleverly.

I'm pretty sure a two additional months of optimization on the visual end is going to go a long, long way.

edit: when in doubt turn up the contrast.

9RigCnh.png


There's probably a balancing point before you start getting crushed blacks out the wazoo, obviously, and this is by no stretch of imagination close to what a proper IQ pass on this scene would entail.
 
I definitely like this thread for conversation though on FFXV over the hands on, which has turned into a complete fucking GFX face off.


I can't imagine what some of the folks will do when the last guardian gets some threads in the next month or so. Everytime it comes up first thing people say...."looks like its a generation to late, should have been on the PS3" blah blah blah


In motion this game will be amazing. It just doesn't translate well at all to screenshots.
 
Final Fantasy XV™ is a Role-Playing Action Game set to release on PS4/Xbox One. It revolves around Prince Noctis Lucis Caelum and friends/bodyguards Ignis, Gladiolus, and Prompto. They set off on a roadtrip from their crown city Insomnia, a advanced technological city based off real world Japan where everyone from royalty wears primarily black. They're on their way to a wedding until they get news that their city has been overtaken by the evil empire Niflhiem. Noctis & his friends must now go through character development and a lot of grinding in order for him to be able reclaim his throne and become more than just a pompous prince.

Experience this fantasy (based on reality) adventure on Septem......I mean November 29, 2016.

Thanks for the clarification, now i see it more as a Hangover meets Motorcycle Diaries. I still think the road trip is stupid (specially since they are royalty, they can get on an airship and just get to the wedding in like a day...) and the black clothes are still a bummer...

But oh well, I don't really like the idea of FF characters enjoying the journey so carelessly. It's like they don't have the urgence to reach their destination. Besides, they have a CAR, unless it breaks down or a giant enemy blocks the way every 2 hours, there's not much of a challenge.

I need to play this and find out why everything is happening the way it's happening.
 
In motion this game will be amazing. It just doesn't translate well at all to screenshots.

Yeah, I'll agree to that completely. The game as a whole has always looked far more impressive in motion.

Great animation (when it's not glitching out lol)

Also pop-in aside, that Lestallum footage has bouncy hair
 
It's like FFXIV never happened. You'd think they would have learned from it - as they were able to pinpoint what went wrong there and come up with a pretty impressive and sober solution - and apply that to their other title in development hell instead of all over again setting unrealistic targets and spectacularly failing to achieve them.

I just want the game to run a solid 30 fps on consoles at this point, and then I don't care if the whole game, on a technical level, looks as messy as the Chocobo racing Xbox One footage. I don't personally differentiate between technically really bad and just mediocre graphics. They are both an anti-immersive factor and the former leaves more room for the imagination... If the gameplay and art direction is good enough (and story, but let's not kid ourselves), it can still be an immersive game that leaves an impression.

But I also eventually want to see their original vision at some point. The game with all the tech they've already developed for it. The game that would run well today on modern PCs. The game that would be more visually appealing to me than just about any other game in history. And that's where I'm worried. If Sony stick with the rumoured Neo specs, there's really no room for SE to add back any of the tech they've done away with, for the Neo version. It'd be a resolution bump, and that's it.

I don't think there's much room for optimizaion either at this point, neither up until launch or after. They've simply been trying to use expensive tech on hardware not suited for it. Even with an efficient engine, hitting their apparent targets was always going to be a momumental challenge.

I suspect they will release a really messy looking PS4/Xbox One game running at 27-29 fps. And then a simple resolution update for Neo and Scorpio so we'd have our (sub) 4k game hopefully running at 30 fps. Now with decent IQ, but still sprite trees, two-feet pop-ins, and lightning out of Watch Dogs.

And I suspect they won't have the guts to release a PC version that will knock the other versions out of the park in the meantime. I think we're either looking at them entirely skipping a PC version until the inevitable PS5 remaster (unless the reception is so bad that they'll try to erase the title from memory), or will give us a half-assed Neo/Scorpio parity port at some point in 2017.
 
It's strange that MGSV a open world at 1080p 60fps on console looks better than this still. I blame the engine. FOX engine optimisation is too good.
 
The PS4/XBO are certainly capable of more than what we have seen from the 'Master' version here.


I am flattered but they don't need me.

They have released 3 demos of the game so far, 2 of them were available to the public. These had better IQ than what we saw here. The most recent demo at E3 was of the Titan and not only it ran at solid 30 fps, it also looked better

There is something clearly wrong here, and it just doesn't make sense to me.


I am pretty sure there are other examples out there of developers working on optimization till the last minute, and there can be a breakthrough even at the last minute. It has nothing to do with the complexity of the game. But it is clear from the Master version here that they didn't had sufficient time to do it. Hence why I think they can try to achieve it in the two months of delay, it is not something unusual. Even the developers have stated as much.

Could the thing with the demos be that they are more self contained than the main game?

Still I hope you're right and the final game we get in November is a lot more polished along with the possible gains the Neo version could have for those that get it. Given what I've read about the master copies, they would probably submit it around the end of October, yes? And then I imagine they'd keep working to have a patch out.
 
Could the thing with the demos be that they are more self contained than the main game?

Still I hope you're right and the final game we get in November is a lot more polished along with the possible gains the Neo version could have for those that get it. Given what I've read about the master copies, they would probably submit it around the end of October, yes? And then I imagine they'd keep working to have a patch out.

Duscae and Platinum were developed seperately from the rest of the game. They aren't vertical slices of the game at all. We should've seen it coming to be honest.
 
They have 3.5 months until release and whatever they were already working on. I think we're still looking at it with the mindset that this is what would have release a month and a half from now.

Duscae got performance and visual upgrades on its own, and there's no reason to believe that the final game won't either. It likely won't be drastic, but there's a precedence.
 
The PS4/XBO are certainly capable of more than what we have seen from the 'Master' version here.


I am flattered but they don't need me.

They have released 3 demos of the game so far, 2 of them were available to the public. These had better IQ than what we saw here. The most recent demo at E3 was of the Titan and not only it ran at solid 30 fps, it also looked better

There is something clearly wrong here, and it just doesn't make sense to me.


I am pretty sure there are other examples out there of developers working on optimization till the last minute, and there can be a breakthrough even at the last minute. It has nothing to do with the complexity of the game. But it is clear from the Master version here that they didn't had sufficient time to do it. Hence why I think they can try to achieve it in the two months of delay, it is not something unusual. Even the developers have stated as much.

I really hope they can, honestly I hope they just dialed the lighting down for this master version to give the impression that they've made big improvements later on.

But I'm worried that what we see is what we get, minus bugfixes. Will be interesting to compare it with Episode Duscae's GFX with that being nearly 2 years old when FFXV releases, and probably better.
 

What's with modern games having the controls permanently displayed on screen?
20 hours in I'm sure I would've figured out which button Jump is.

I know you can turn them off, but why do they even think it's a good idea in the first place?
This, the Markers and the camera zoom into the old shack makes it seem like this game is targeting idiots at times.
 
What's with modern games having the controls permanently displayed on screen?
20 hours in I'm sure I would've figured out which button Jump is.

I know you can turn them off, but why do they even think it's a good idea in the first place?
This, the Markers and the camera zoom into the old shack makes it seem like this game is targeting idiots at times.
Are you... Okay what have we not complained about with this game at this point
 
It's strange that MGSV a open world at 1080p 60fps on console looks better than this still. I blame the engine. FOX engine optimisation is too good.

MGSV does have good performance but at the cost of many visual features.
The environments are also pretty small and bare compared fo FFXV.

As people compare the engines a lot, interesting thing is that Julien Merceron (lead architect of Luminous) worked also on Fox Engine as a supervisor.

I think the big difference of the engines regarding graphics is: Fox was made to work on a toaster (PS3 / X360) while Luminous has been developed for maximum visual fidelity on high performance systems (next-gen consoles / PC).

It just seems like the lower than expected performance of PS4 and XB1 forced them to do some pretty rough stuff with FFXV. I'd expect Neo version to be what they planned the PS4 version to be originally.
 
i regret everything

His name is Talcott right?
I should write to Tabata and ask to rename him Falkott.

It just seems like the lower than expected performance of PS4 and XB1 forced them to do some pretty rough stuff with FFXV. I'd expect Neo version to be what they planned the PS4 version to be originally.

If this ends up being true i hope it's from the release day and not later, because i'll buy a Neo Day One.
 
Yeah, I'll agree to that completely. The game as a whole has always looked far more impressive in motion.

Great animation (when it's not glitching out lol)

Also pop-in aside, that Lestallum footage has bouncy hair

what in gods name.....just went to it and that part afterwards where they were walking through the mart......someone GIF'd that. I'm watching it and in the GIF the colors are all washed to shit, it looks worse even at a smaller resolution the GIF was made in. Somethings not right.....people aren't GIF'ing shit properly.....I think it looks fine outside of the minor pop in.


Also the only people heavy ragging on the game......are probably not even going to buy it lol. Look at youtube likes and stuff.....general population is loving it. Sales I think are going to be great if SE can get marketing going correctly. I think commercials during NFL or NBA season will do wonders.
 
Uhm what? MGS V has like..... two pieces of land?

No offense, but that comment comes off as really ignorant. two "pieces of land'? Have you played MGSV? Around every corner is a different landscape, rock formations, forest areas, small marshy areas, beautiful lighting changes. The scenery changes all the time depending on where you're at in the game.

To go back on topic:
FFXV looks okay, but I feel a letdown.
 
No offense, but that comment comes off as really ignorant. two "pieces of land'? Have you played MGSV? Around every corner is a different landscape, rock formations, forest areas, small marshy areas, beautiful lighting changes. The scenery changes all the time depending on where you're at in the game.

Yes, I love MGS.... I really appreciated V for what it was but the exploration was lacking and got boring quickly. Afghanistan is nothing but mountains mostly... Africa was very nice but I expected a lot more. So much was cut from that game so I can't appreciate it fully. I understand your points. MGSV has a really nice engine and it is better than XV's right now.... and will likely still at launch. I'm not saying you're wrong but XV easily tops MGSV in world design.
 
The menu having its own music is a very strange decision. I only remember Legend of Dragoon doing the same and maybe two or three other games, but I know I always found it strange. Outside of the song being cheesy it breaks the flow with the BGM stopping every time you open the menu, which you do a lot in a RPG. I just started TW3:HoS and if it did this every time I checked the map or inventory it would be super annoying, especially because the BGM is often beautiful and I want to keep listening.

Preorder cancelled.
 
The menu having its own music is a very strange decision. I only remember Legend of Dragoon doing the same and maybe two or three other games, but I know I always found it strange. Outside of the song being cheesy it breaks the flow with the BGM stopping every time you open the menu, which you do a lot in a RPG. I just started TW3:HoS and if it did this every time I checked the map or inventory it would be super annoying, especially because the BGM is often beautiful and I want to keep listening.

Preorder cancelled.

I hate that too. Imagine if the menu had it's own music in FF IX, it would break the immersion at the "You're not alone" moment, or the same thing with FF X when you finally reach Ruins of Zanarkand.
 
I definitely like this thread for conversation though on FFXV over the hands on, which has turned into a complete fucking GFX face off.


I can't imagine what some of the folks will do when the last guardian gets some threads in the next month or so. Everytime it comes up first thing people say...."looks like its a generation to late, should have been on the PS3" blah blah blah


In motion this game will be amazing. It just doesn't translate well at all to screenshots.

Let me predict the next 1,000 posts about The Last Guardian when it launches:

"Upscaled PS3 game".
 
The menu having its own music is a very strange decision. I only remember Legend of Dragoon doing the same and maybe two or three other games, but I know I always found it strange. Outside of the song being cheesy it breaks the flow with the BGM stopping every time you open the menu, which you do a lot in a RPG. I just started TW3:HoS and if it did this every time I checked the map or inventory it would be super annoying, especially because the BGM is often beautiful and I want to keep listening.

Preorder cancelled.

Of course, now you'll need to preorder again so you can cancel again next time something is revealed about the game that can be looked at in a negative light.

The vicious, cyclical life of Punished Koozek :-(
 
I hate that too. Imagine if the menu had it's own music in FF IX, it would break the immersion at the "You're not alone" moment, or the same thing with FF X when you finally reach Ruins of Zanarkand.

Yeah, but maybe they have programmed it so that music won't be interrupted by menu music in certain more important scenes.

I hope.
 
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