It's like FFXIV never happened. You'd think they would have learned from it - as they were able to pinpoint what went wrong there and come up with a pretty impressive and sober solution - and apply that to their other title in development hell instead of all over again setting unrealistic targets and spectacularly failing to achieve them.
I just want the game to run a solid 30 fps on consoles at this point, and then I don't care if the whole game, on a technical level, looks as messy as the Chocobo racing Xbox One footage. I don't personally differentiate between technically really bad and just mediocre graphics. They are both an anti-immersive factor and the former leaves more room for the imagination... If the gameplay and art direction is good enough (and story, but let's not kid ourselves), it can still be an immersive game that leaves an impression.
But I also eventually want to see their original vision at some point. The game with all the tech they've already developed for it. The game that would run well today on modern PCs. The game that would be more visually appealing to me than just about any other game in history. And that's where I'm worried. If Sony stick with the rumoured Neo specs, there's really no room for SE to add back any of the tech they've done away with, for the Neo version. It'd be a resolution bump, and that's it.
I don't think there's much room for optimizaion either at this point, neither up until launch or after. They've simply been trying to use expensive tech on hardware not suited for it. Even with an efficient engine, hitting their apparent targets was always going to be a momumental challenge.
I suspect they will release a really messy looking PS4/Xbox One game running at 27-29 fps. And then a simple resolution update for Neo and Scorpio so we'd have our (sub) 4k game hopefully running at 30 fps. Now with decent IQ, but still sprite trees, two-feet pop-ins, and lightning out of Watch Dogs.
And I suspect they won't have the guts to release a PC version that will knock the other versions out of the park in the meantime. I think we're either looking at them entirely skipping a PC version until the inevitable PS5 remaster (unless the reception is so bad that they'll try to erase the title from memory), or will give us a half-assed Neo/Scorpio parity port at some point in 2017.