Respawn had maybe the most consistent track record when it came to maps in TF1, but it feels like the current maps have lost some of the naturalistic sightlines that led to tons of smooth movement. For as "boxy" as the previous maps were they were at least in service of making transitions between wallrunning as smooth as people.
Really hope the final game isn't just a bunch of awkward-ass maps to run through.
See, the AI is what really made the maps feel alive and made it feel like you were more on a real battlefield.
While I'm not down on it as many in this tread are... I'm still going to pre-order the title but hope that Respawn has some whatever they can in the last few months to polish and do a minor course correct.
Holding solace that this is a very old build.
See, the AI is what really made the maps feel alive and made it feel like you were more on a real battlefield.
Well, I don't know if I should be saddened or impressed, but playing this beta has made me lose so much interest in TF2. I didn't think it was possible to fuck up the sequel given how outstanding the first game was, but there's just so much changed/removed from the first game that I enjoyed that I'm not feeling the hype anymore. I'll probably Redbox the game when it releases to see if anything in the full game can allay my fears, but as it stands now these are my issues with the game:
That said, there are a few things I like. The grappling hook is a cool addition, although I wish it was available to all classes and didn't take up an equipment slot. Bounty Hunt is interesting, although I don't like that it seems to be in there at the expense of Attrition. I'm not sure how I feel about the merit system replacing XP for leveling, or moving to infinite grenades on a cooldown timer though. Hopefully I'll be able to catch the back end of the second test as I won't have more time to play until then, but as of right now my outlook on the game is pretty low, and that's really disappointing as this was the game I was looking forward to the most this year.
- Removal of the AI Grunts in most modes
- Titanfall is now based on points earned rather than a timer that you can burn down faster
- Removal of Attrition (They aren't saying one way or the other, but the lack of grunts in Hardpoint and the addition of Bounty Hunt suggest it's gone)
- The maps don't feel conducive to the parkour mechanics like the first game (The full game might prove me wrong)
- Parkour speed has been slowed from the first game
- Titan loadout customization is predetermined by frame
- Titan shields are gone (Which also defeats the purpose of hitching a ride on a friendly titan since there is nothing to keep you from getting blown away)
- Burn cards are gone
- Wallhanging is a perk now
- Can't hack Specters to do your bidding, although this is probably a consequence of the removal of AI in the other modes
- I prefer the old rodeo system of trying to outfox the guy in the cockpit when he tries to remove you, rather than just having the whole thing automated and having to do it multiple times
I never once felt the AI added to the whole atmosphere, I find them rather annoying than anything. The maps were just good. As ive already said, they could remedy this by adding more players.
I never once felt the AI added to the whole atmosphere, I find them rather annoying than anything. The maps were just good. As ive already said, they could remedy this by adding more players.
This is strange. This is the kind of game I'd expect if a new developer was taking on Titanfall and didn't fully understand what made Titanfall 1 great.
Even something as simple as a third-person camera when entering a Titan, or during melee kill animations. Why change that? Dropping down into a Titan and seeing the display light up just isn't the same when the camera dips out to third-person. Or the lack of AI in the Hardpoint and Pilot vs. Pilot modes; the map feels empty, and it doesn't even seem like they accounted for how much longer it takes to get a titan without killing grunts.
Strange choices indeed.
Forget eject, it is straight ticket to death, just leave your Titan when you are doomed. Also picking up a battery when you are doomed won't return your Titan to normal state. Grapple Hook needs a nerf against Titans.
Why would you pre-order this if you're worried about it. You don't have to pre-order games.
One other somewhat minor criticism: the art direction in this game really feels like a step down in areas like the weapon and pilot design imo.
Agreed. I always compared it to Halo: Reach's art direction, but now it looks more akin to Black Ops 3. One of the snipers looks like it could be from Destiny, too.One other somewhat minor criticism: the art direction in this game really feels like a step down in areas like the weapon and pilot design imo.
This is strange. This is the kind of game I'd expect if a new developer was taking on Titanfall and didn't fully understand what made Titanfall 1 great.
Even something as simple as a third-person camera when entering a Titan, or during melee kill animations. Why change that? Dropping down into a Titan and seeing the display light up just isn't the same when the camera dips out to third-person. Or the lack of AI in the Hardpoint and Pilot vs. Pilot modes; the map feels empty, and it doesn't even seem like they accounted for how much longer it takes to get a titan without killing grunts.
Strange choices indeed.
It's all very nonsensical.
Really hope IW is listening. Hell, at this point, I would rather them delay the game, get out of the crossfire of BF1/COD and actually release I good TF sequel.
At this point, I think they are sending the franchise to its death with all of these horrible decisions.
That was part of the magic for sure! Especially dropping into Atlas or a heavy. That feeling is gone because ???
- Titanfall is now based on points earned rather than a timer that you can burn down faster
Overwatch is.
General consensus on Titanfall subreddit is the game is 2 steps back, and not a step forward...ouch. Will still try out the test tonight.
Jump and reload, have auto sprint enabled. Everything else is default and it's been really comfortable. Would like to try to get all 4 paddles down before the full game comes out.What are those using the Xbox controller assigning to their paddles?
I'm using jump on the left and sprint on the right, but thinking about going to crouch on the right, because that slide is juicy.
While i like the removal of the AI, theres just so many things that are off in this alpha. They need to add more players everything feels so empty. I hope the devs really listen to these criticisms/feedback.
this just sounds like you never mastered the game.
the AI were useless, they didn't get in your way, they didn't detract from anything.
so tired of hearing this argument.
When does the beta go open for those of us without a code? (UK/PS4)