You know, I actually find this general response (that it's a bunch of systems thrown together) a curious and interesting one, as Tabata and other members of the dev team have gone on record multiple times over the years saying FFXV was designed around a being holistic, all-encompassing 'user experience', where everything from how Noctis handles in combat (grounded, with traction, etc), the entire road trip aspect, minigames, sound design, UI, etc. were all continuously gauged against how the built or subtracted from that intended central experience - to convey the feeling of a road trip with bros, through a fantasy based on reality.
I think the ultimate test is when one is playing the game and whether it's immersive enough (that word again, lol) that one can overlook all the little issues with it, rather than nitpicking at stills from the outside, and I do understand that that's what the general public can do at the moment, outside of reading impressions from people who have played it (whether positive or negative).
I think it would be a huge shame if that, at that point, the takeaway was the opposite of the intention though. If a game designed to be a cohesive experience feels like a bunch of systems tacked together just because, then something must have gone horribly wrong.
I've watched the new footage more times than I'm proud of, I've looked for little details and things that would either feel off or make the world feel whole. I don't see this game as a Franken-Game at all. Not talking about graphics, it seems like many of the game systems fit together, and when they normally wouldn't the game uses UI elements to make them so.
Examples:
- it would normally be impossible to figure out what is near you while driving, and since you drive on paths (roads) you wouldn't really feel like exploring or venturing out of your vehicle. BUT since a UI element tells you what is nearby (its that google maps looking icon that pops up under the mini-map) you can see the words of what is nearby and maybe you would want to get out of the car to get that thing.
- The game gives an expectation of further freedom later in the game. We have seen that roads are closed off and early chapters only let you move around closed areas (which are still bigger than episode Duscae) . However we see what appears to be all the hunts for specific people are, many of which are much much higher level, implying we will be able to come back to do those hunts.
- Camping ties to Leveling, AP, and SP(hobby xp), 2 of which tie into how the game fuctions as a whole. We also know that Hotels give more than Camps, so that ties into Towns.
There are many more links to be made, but basically everything in this game (outside of maybe the Hobbies, directly) seems to have heavy ties to other parts of the game. Everything seems connected from what we've seen and heard (though how it feels when we play is a different story).
The only Frankensteining I have seen is talking scenes that aren't given proper camera detail. Like those Talcot scenes. They seem very much like lesser cutscenes.
Another detail unrelated to this that I noticed in the video: There will be no Ethers. (probably... unless they have something to do with Amiger)
You have:
- Potion: Heal Half your current health (post blood-damage)
- Hi-Potion: Heal all health (post blood-damage)
- Elixer : Heal all health and Mp, Gain back half of Max HP.
- Hi-Elixer: Heal all health and Mp, Gain back all of Max HP.
Hi Elixer is weird to me, but whatever. Also: for this build, even though it was the english version, it used the Jp control scheme (ie: O is confirm and X is cancel)
There's also a section in the shop specifically about the Car. I wonder if that's just dumb skins or upgrades (maybe higher speed?)