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Final Fantasy XV - 50 min video

That bush is indicative of the texture filtering and LOD issues this game is suffering from.

No I'm on the money with this one.

Did I?


Also lets not pretend the game doesn't have issues with textures upclose either.

This isn't fair.

The tree in Xenogears looks better.
 
How many times will the same few of you, both the attackers and defenders, tread the same ground? What are you even trying to prove at this point?
 
That's a weak excuse considering the issue with certain textures quality upclose, the dithering, the hair, texture pop-in, etc.


Also I didn't enlarge that bush, I cropped it from the screenshot.

Should expect to find some weak textures in just about every console open world to be fair.

division ps4
pyYb.png


witcher 3 ps4
xyYb.png

1yYb.png
 
When you upgrade a weapon, it seems like it is given a roman numeral, starting with II (2)

We only see "Engine Blade II" and "Drain Lance II" but I'm willing to extrapolate. Anywho, how many times do you guys think we can upgrade a weapon? Can we upgrade Royal Arms?
 
50 minutes of gameplay..more than half a thread in graphics lol nothing to talk about

Neogaf.gif lol

Well, even with 50 minutes of gameplay, a lot of it is basically what we've seen retread already, so the conversation goes in circles.. I think its just about time for the game to come out, people are ready even if the game itself isn't quite
 
Jump right on in. Little stuff here and there to connect but story wise you're good to go. I've only played 6/14

You can jump in with any Final Fantasy. They're all different games, with different characters, worlds, and stories.

You don't need to play the previous games before jumping into FF XV. They are all unrelated to each other.

Sweet. I've had my eye on this game for a while cause it looks good but I know virtually nothing about Final Fantasy games. This one looks as good as any to jump into.
 
As a total newbie to the franchise can I jump into this or should I play previous games first?

Edit: first post!

I'd actually recommend so close to 15 that you jump right in from 15.

I think 15 was designed to appeal to people like yourself, who have never played Final Fantasy.

I would say though that its far more similar to western AAA title than it is an a traditional JRPG. that is what makes it appealing to a lot of people not already in the FF fandom, which is sad thing depending on how you look at it
 
That's a weak excuse considering the issue with certain textures quality upclose, the dithering, the hair, texture pop-in, etc.


Also I didn't enlarge that bush, I cropped it from the screenshot.
You did enlarge it, you just Don't know you did. It's as clear as day and night on my 52 " TV.
 
As a total newbie to the franchise can I jump into this or should I play previous games first?

Edit: first post!
Final Fantasy is an odd franchise as none of the numbered installments have much of anything to do with each other. The gameplay and even most of the developers have changed drastically.
But yes, you don't need to play any of the games. You might need to watch the anime/movie, though, as they provide backstory (at least the anime provides a lot of details that likely won't be brought up in the game)
 
After watching some of the footage, I'm sorta convinced I'm going to hate this game.

Oh well.
It's such an interesting frankengame(as someone said, possibly coined here earlier) I'm really interested in exploring the world and seeing what they made of it, but I still have reservations on the actual mechanics.
 
It's such an interesting frankengame(as someone said, possibly coined here earlier) I'm really interested in exploring the world and seeing what they made of it, but I still have reservations on the actual mechanics.

You know, I actually find this general response (that it's a bunch of systems thrown together) a curious and interesting one, as Tabata and other members of the dev team have gone on record multiple times over the years saying FFXV was designed around a being holistic, all-encompassing 'user experience', where everything from how Noctis handles in combat (grounded, with traction, etc), the entire road trip aspect, minigames, sound design, UI, etc. were all continuously gauged against how the built or subtracted from that intended central experience - to convey the feeling of a road trip with bros, through a fantasy based on reality.

I think the ultimate test is when one is playing the game and whether it's immersive enough (that word again, lol) that one can overlook all the little issues with it, rather than nitpicking at stills from the outside, and I do understand that that's what the general public can do at the moment, outside of reading impressions from people who have played it (whether positive or negative).

I think it would be a huge shame if that, at that point, the takeaway was the opposite of the intention though. If a game designed to be a cohesive experience feels like a bunch of systems tacked together just because, then something must have gone horribly wrong.
 
You know, I actually find this general response (that it's a bunch of systems thrown together) a curious and interesting one, as Tabata and other members of the dev team have gone on record multiple times over the years saying FFXV was designed around a being holistic, all-encompassing 'user experience', where everything from how Noctis handles in combat (grounded, with traction, etc), the entire road trip aspect, minigames, sound design, UI, etc. were all continuously gauged against how the built or subtracted from that intended central experience - to convey the feeling of a road trip with bros, through a fantasy based on reality.

I think the ultimate test is when one is playing the game and whether it's immersive enough (that word again, lol) that one can overlook all the little issues with it, rather than nitpicking at stills from the outside, and I do understand that that's what the general public can do at the moment, outside of reading impressions from people who have played it (whether positive or negative).

I think it would be a huge shame if that, at that point, the takeaway was the opposite of the intention though. If a game designed to be a cohesive experience feels like a bunch of systems tacked together just because, then something must have gone horribly wrong.

I've watched the new footage more times than I'm proud of, I've looked for little details and things that would either feel off or make the world feel whole. I don't see this game as a Franken-Game at all. Not talking about graphics, it seems like many of the game systems fit together, and when they normally wouldn't the game uses UI elements to make them so.

Examples:
- it would normally be impossible to figure out what is near you while driving, and since you drive on paths (roads) you wouldn't really feel like exploring or venturing out of your vehicle. BUT since a UI element tells you what is nearby (its that google maps looking icon that pops up under the mini-map) you can see the words of what is nearby and maybe you would want to get out of the car to get that thing.
- The game gives an expectation of further freedom later in the game. We have seen that roads are closed off and early chapters only let you move around closed areas (which are still bigger than episode Duscae) . However we see what appears to be all the hunts for specific people are, many of which are much much higher level, implying we will be able to come back to do those hunts.
- Camping ties to Leveling, AP, and SP(hobby xp), 2 of which tie into how the game fuctions as a whole. We also know that Hotels give more than Camps, so that ties into Towns.

There are many more links to be made, but basically everything in this game (outside of maybe the Hobbies, directly) seems to have heavy ties to other parts of the game. Everything seems connected from what we've seen and heard (though how it feels when we play is a different story).

The only Frankensteining I have seen is talking scenes that aren't given proper camera detail. Like those Talcot scenes. They seem very much like lesser cutscenes.


Another detail unrelated to this that I noticed in the video: There will be no Ethers. (probably... unless they have something to do with Amiger)
You have:
- Potion: Heal Half your current health (post blood-damage)
- Hi-Potion: Heal all health (post blood-damage)
- Elixer : Heal all health and Mp, Gain back half of Max HP.
- Hi-Elixer: Heal all health and Mp, Gain back all of Max HP.

Hi Elixer is weird to me, but whatever. Also: for this build, even though it was the english version, it used the Jp control scheme (ie: O is confirm and X is cancel)
There's also a section in the shop specifically about the Car. I wonder if that's just dumb skins or upgrades (maybe higher speed?)
 
Based on the previews, you can buy CDs and car skins.
 
You know, I actually find this general response (that it's a bunch of systems thrown together) a curious and interesting one, as Tabata and other members of the dev team have gone on record multiple times over the years saying FFXV was designed around a being holistic, all-encompassing 'user experience', where everything from how Noctis handles in combat (grounded, with traction, etc), the entire road trip aspect, minigames, sound design, UI, etc. were all continuously gauged against how the built or subtracted from that intended central experience - to convey the feeling of a road trip with bros, through a fantasy based on reality.

I think the ultimate test is when one is playing the game and whether it's immersive enough (that word again, lol) that one can overlook all the little issues with it, rather than nitpicking at stills from the outside, and I do understand that that's what the general public can do at the moment, outside of reading impressions from people who have played it (whether positive or negative).

I think it would be a huge shame if that, at that point, the takeaway was the opposite of the intention though. If a game designed to be a cohesive experience feels like a bunch of systems tacked together just because, then something must have gone horribly wrong.
I think this game is pretty unique and just happens to break a lot of people's lazy mental categories. They see it as being a "frankengame" because they mistakenly map it onto their old paradigms to which it doesn't naturally fit.

It's a jRPG that "looks like a wRPG" (because it's open world, I guess)

It's an RPG "trying to be a character action game but Square can't get the control right" (completely missing that it's a pure RPG played out in real time and people approaching it like Bayonetta or even Kingdom Hearts are mistaken in their assumption)

Or the general dissonance between it being both a fantasy game and a game with contemporary elements.... something that feels natural to me since 1997 (and especially since the reveal of Versus and its "fantasy based on reality") but hey... a lot of people are not in that headspace. Modern goes here, fantasy goes there, and never the twain shall meet.
 
After the aweful showinh this game had in e3 over at Microsofts briefing, I lost all hype I had. Now I have it all back. Will buy with a smile.

Its gonna have japanese dub for all copies, right? Dome of the english dub doesnt sit well with me. Doesnt fit all characters.
 
I think this game is pretty unique and just happens to break a lot of people's lazy mental categories. They see it as being a "frankengame" because they mistakenly map it onto their old paradigms to which it doesn't naturally fit.

It's a jRPG that "looks like a wRPG" (because it's open world, I guess)

It's an RPG "trying to be a character action game but Square can't get the control right" (completely missing that it's a pure RPG played out in real time and people approaching it like Bayonetta or even Kingdom Hearts are mistaken in their assumption)

Or the general dissonance between it being both a fantasy game and a game with contemporary elements.... something that feels natural to me since 1997 (and especially since the reveal of Versus and its "fantasy based on reality") but hey... a lot of people are not in that headspace. Modern goes here, fantasy goes there, and never the twain shall meet.

Eh, I agree somewhat, but I wouldn't call it lazy. For example, comparison to KH is inevitable given the game's pedigree, even if FFXV from E3 2013 onwards took on a more grounded/weighty approach, target render or otherwise.

I do agree it leans more towards strategy and opportunity cost than reading tells like typical action games, though. Even Duscae, sluggish as it was felt to me like a unique spot in between Japanese action games and more weighty animation-based western offerings like Arkham and AC.
 
The game looks really solid in terms of game mechanics. They have a really good base with which to build out from.

At this point literally all I'm worried about is the IQ, bugs and framerate dips (which, for the most part seems to have been addressed).
 
You are aware that the Gamersyde video is also compressed, right?

Can people please try to stop with the excuses? Yes Gamersyde also has compression, but ffs its not going to turn a game looking as bland, blurry and pretty much mediocre like FFXV, into a crystal clear high res awesomeness...

Just face it like a man and accept that the game has been downgraded as hell, it has serious LOD issues, serious textures issues, framerate problems and even its -much advertised- lighting has been chopped down.

It just is. Its ok it can still be a good game. Just not a great looking one.
 
Outside of the graphics front, the only slight thing I don't like is how busy the UI is when fighting. I wish the block button prompt wasn't like it was and a few of the elements feel like they could be moved out of the way (like stamina could be under the MP bar...) and how the game constantly tells you that you can Point-Warp all the damn time like a reload prompt in COD. The fact that the tutorial prompts are on the screen even at chapter 3 is worrying... Telling us that we warpstiked right after we did it is obnoxious, and you really don't have to tell use the multiplier (it could have been moved to a different area of the screen)

Basically I don't like the stuff that clogs the middle of the screen needlessly. Everything else about the UI is damn good though.
 
I have to use this as avatar now... time to upgrade from TabataBeer.jpg.

I wish there was more than one Gamescom per year so I could have more Tabata avatars!


I'm about to puke......this fish eye reflection bullshit with water......is more disgusting then any graphical problem I have with the game period....this shit would actually drive me insane....the fact that a chunk of bar on the left and right don't display reflections but instead remove it.


UntidyMildBarasinga.gif





please tell me this is intentional because he is fishing


However when they showed that most recent trailer with the Florence song.....the reflections in the water did the exact same shit

The water reflection is pretty much the only problem I have with the game's graphics, it doesn't seems related to fishing.

Not only there are chunks with no reflection at all, it also seems at times that they only show reflections of what's on the screen, ignoring everything else.

That being said, I'm sure that with the upcoming optimization they'll fix this.
 
Has there been any word on how long the game will be?

Besides the IQ being a bit bad at times, the game still looks like alo of fun to play.

I have canceled my preorder though. Dragon Quest 7 and Pokemon Moon will take up my time, and Persona 5 in february. Besides, when I get it in 2017 itll be a bit cheaper, Ill know what the general consensus is when the hype train has passed and there will have been a couple of patches.
 
Can people please try to stop with the excuses? Yes Gamersyde also has compression, but ffs its not going to turn a game looking as bland, blurry and pretty much mediocre like FFXV, into a crystal clear high res awesomeness...

Just face it like a man and accept that the game has been downgraded as hell, it has serious LOD issues, serious textures issues, framerate problems and even its -much advertised- lighting has been chopped down.

It just is. Its ok it can still be a good game. Just not a great looking one.

Yeah, I actually noticed even in the E3 trailer footage, the lighting seems to be different than before. Even in the car flight demo.
 
Has there been any word on how long the game will be?

Besides the IQ being a bit bad at times, the game still looks like alo of fun to play.

I have canceled my preorder though. Dragon Quest 7 and Pokemon Moon will take up my time, and Persona 5 in february. Besides, when I get it in 2017 itll be a bit cheaper, Ill know what the general consensus is when the hype train has passed and there will have been a couple of patches.

50+ hours for story if you let ai drive you everywhere I think? It is going to be a huge game.
 
You know, I actually find this general response (that it's a bunch of systems thrown together) a curious and interesting one, as Tabata and other members of the dev team have gone on record multiple times over the years saying FFXV was designed around a being holistic, all-encompassing 'user experience', where everything from how Noctis handles in combat (grounded, with traction, etc), the entire road trip aspect, minigames, sound design, UI, etc. were all continuously gauged against how the built or subtracted from that intended central experience - to convey the feeling of a road trip with bros, through a fantasy based on reality.

I think the ultimate test is when one is playing the game and whether it's immersive enough (that word again, lol) that one can overlook all the little issues with it, rather than nitpicking at stills from the outside, and I do understand that that's what the general public can do at the moment, outside of reading impressions from people who have played it (whether positive or negative).

I think it would be a huge shame if that, at that point, the takeaway was the opposite of the intention though. If a game designed to be a cohesive experience feels like a bunch of systems tacked together just because, then something must have gone horribly wrong.
I agree, my posts is just as equally in regards to both the systems and their execution. At times, the game feels as though it's bunch of ideas stitched together sort of like a picture quilt rather than a photo. As though its attempting to achieve quite a lot and possibly falling short of the mark with the seemingly jack of all trades approach. This feeling only gets further exacerbated whenever I see performance or IQ issues. As you said it's the only thing we the general public have at access at the moment besides impressions. It's that which is at the forefront and most immediately recognizable thing for any game really and when you see those obvious issues at the forefront it can lead you to believe there are potential issues extending beyond that. I'm also curious as to how the Road Trip theme will collide with the narrative of reclaiming the throne.
I think this game is pretty unique and just happens to break a lot of people's lazy mental categories. They see it as being a "frankengame" because they mistakenly map it onto their old paradigms to which it doesn't naturally fit.

It's a jRPG that "looks like a wRPG" (because it's open world, I guess)

It's an RPG "trying to be a character action game but Square can't get the control right" (completely missing that it's a pure RPG played out in real time and people approaching it like Bayonetta or even Kingdom Hearts are mistaken in their assumption)

Or the general dissonance between it being both a fantasy game and a game with contemporary elements.... something that feels natural to me since 1997 (and especially since the reveal of Versus and its "fantasy based on reality") but hey... a lot of people are not in that headspace. Modern goes here, fantasy goes there, and never the twain shall meet.
I think you're onto something because its approach feels very hybrid, but not necessarily in a good way because it rubs against peoples sensibilities as it clashes with a lot of expectations that have been formed directly as a result of games which have treaded these familiar territories. It says open world, but just how open or inhabited is it really? It says it's RPG, but (yes I know why) you only play as one character and manipulate his actions in real time. It's those sort of design choices that almost make you wish it pushed more into one direction or the other because if not done right can also cause that feeling of frankengame.
 
Has there been any word on how long the game will be?

Besides the IQ being a bit bad at times, the game still looks like alo of fun to play.

I have canceled my preorder though. Dragon Quest 7 and Pokemon Moon will take up my time, and Persona 5 in february. Besides, when I get it in 2017 itll be a bit cheaper, Ill know what the general consensus is when the hype train has passed and there will have been a couple of patches.

Apparently 50 hours for the main story.


I personally wouldn't worry. I mean, you can finish FF9 in 20 hours, Kh2FM in 26 hours (i recently did this and I even grinded to level up my drives) and khbbsFM can be completed in less than 39 hours. Basically, expect it to be ~35-50 hours if you play at your pace.
 
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