With PSVR it could reach 300W no?
PSVR has it's own power supply.
It won't ever reach 300W, it's just a theoretical maximum.
With PSVR it could reach 300W no?
I might have missed this and was probably asked already.
Considering the PS4 slim is being sold at $299, the PS4 Pro at $399, what would be the added costs to manufacture the Pro? All I see right now is just bumped up specs and a 1TB hard drive instead of the 500GB.
Would a bump in clock speeds increase the manufacturing costs by much?
I might have missed this and was probably asked already.
Considering the PS4 slim is being sold at $299, the PS4 Pro at $399, what would be the added costs to manufacture the Pro? All I see right now is just bumped up specs and a 1TB hard drive instead of the 500GB.
Would a bump in clock speeds increase the manufacturing costs by much?
And what makes you think this has anything to do with the PS4 Pro's checkerboard rendering?
Gotdamnit Sony. You had one job, support UHD Blu Ray disks and you fail me.
As a person who already has a PS4 and a 4K tv that upscales 1080p content to 4K pretty damn good already, the UHD drive was driving force for upgrading for me.
I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.
Sadly Sony have decided to ignore the dozens of you.
I'm in that dozens that wanted it too but let's not kid ourselves we matter much anymore vs Netflix, Amazon, etc.
Yeah, it's sad. If only the PS4 Pro would at least let you play games in 4K... wait!...
Gotdamnit Sony. You had one job, support UHD Blu Ray disks and you fail me.
As a person who already has a PS4 and a 4K tv that upscales 1080p content to 4K pretty damn good already, the UHD drive was driving force for upgrading for me.
I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.
In some specific cases sure. In general though especially with the big budget, graphic intensive games you more often than not gonna get stable 1080p.
Gotdamnit Sony. You had one job, support UHD Blu Ray disks and you fail me.
As a person who already has a PS4 and a 4K tv that upscales 1080p content to 4K pretty damn good already, the UHD drive was driving force for upgrading for me.
I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.
Considering how the there are no high end graphics cards for gaming that is over 8 gbs of vram, no not really it wouldn't.
The real bottle neck will be the CPU since its only an upclocked version of the jaguar cpus rather than something actually decent. I'm more worried it will be like the equivalent of playing on a gtx 980 with a core i3 skylake :/
I'm not disappointed. Its literally $50 more than a ps4 now in canada, with double the storage, and all the neo upgrades. Since my ps4 shit the bed, I see literally zero reason not go just get this. I'm happy tbh :3
I might have missed this and was probably asked already.
Considering the PS4 slim is being sold at $299, the PS4 Pro at $399, what would be the added costs to manufacture the Pro? All I see right now is just bumped up specs and a 1TB hard drive instead of the 500GB.
Would a bump in clock speeds increase the manufacturing costs by much?
Rubbish! Where do you take this from? The most graphical intense games that were demonstrated utilize checkerboard to render double the pixels and then smart reconstruct the rest for a 4K image that is quite good. This will probably be the easiest and most used approach for Pro adjustments.In some specific cases sure. In general though especially with the big budget, graphic intensive games you more often than not gonna get stable 1080p.
Gotdamnit Sony. You had one job, support UHD Blu Ray disks and you fail me.
As a person who already has a PS4 and a 4K tv that upscales 1080p content to 4K pretty damn good already, the UHD drive was driving force for upgrading for me.
I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.
The 1.6 to 2.1 clock increase is pretty great. iirc there were differences in framerate when comparing the ps4 version of ac: unity and FO4 to the xbox one version. It was a couple of frames and the difference was only 1.6 vs 1.75? Going 2.1 along with the added bandwidth in 1080p mode should be great.
You talking about Xbox ones clock bump?The 1.6 to 2.1 clock increase is pretty great. iirc there were differences in framerate when comparing the ps4 version of ac: unity and FO4 to the xbox one version. It was a couple of frames and the difference was only 1.6 vs 1.75? Going 2.1 along with the added bandwidth in 1080p mode should be great.
If you have a 4K tv right now, you know that streaming 4K is not that big of a step up from 1080p disc.
In some specific cases sure. In general though especially with the big budget, graphic intensive games you more often than not gonna get stable 1080p.
it's similar to what's happening with the ps4 pro. games that are getting the pro patch should technically have a much smoother frame rate in 1080p mode for example.You talking about Xbox ones clock bump?
I meant the upcoming games receiving the patch. I agree that unpatched games will probably not show any difference.I'm not convinced this will be the case. I think PS4 mode on Pro is at the hardware level so non-patched games will run at 1.6GHz/800MHz.
Hope this is wrong though.
I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.
So I just had a question. So going forwards after release of Pro will games be required to have og ps4 and ps4 pro mode of sorts?
Or is it still up to devs? (I know the extent of which is up to devs) just wondering on resolution.
The 1.6 to 2.1 clock increase is pretty great. iirc there were differences in framerate when comparing the ps4 version of ac: unity and FO4 to the xbox one version. It was a couple of frames and the difference was only 1.6 vs 1.75? Going 2.1 along with the added bandwidth in 1080p mode should be great.
I meant the upcoming games receiving the patch. I agree that unpatched games will probably not show any difference.
In october every game must support Neo. But the only thing they are required to do is make the game 1080p and the frame rate cant be lower than the standard PS4 version.
So I just had a question. So going forwards after release of Pro will games be required to have og ps4 and ps4 pro mode of sorts?
Or is it still up to devs? (I know the extent of which is up to devs) just wondering on resolution.
Gotdamnit Sony. You had one job, support UHD Blu Ray disks and you fail me.
As a person who already has a PS4 and a 4K tv that upscales 1080p content to 4K pretty damn good already, the UHD drive was driving force for upgrading for me.
I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.
The average consumer could give two shits about UHD. Streaming TV and movies is what people want.
A shame as the streaming quality is still not even close to discs.
Every game will have a Pro mode. And how they utilize that power in the Pro mode is up to devs. According to Johnathan blow, the 4k checkerboard mode is easiest and straightforward thing to implement because there is hardware support for it in the GPU already.
...
In some specific cases sure. In general though especially with the big budget, graphic intensive games you more often than not gonna get stable 1080p.
Speaking to developers on site, several aspects of the checkerboard technology came into focus. Up until now, we've seen it as a software post-process upscale, but in actual fact, it's one of a number of new custom features backed into the PS4 Pro's GPU and as such comes with zero cost to game developers. We also understand that while it is a hardware feature, game-makers do seem to have a certain level of control - which may perhaps explain why different games exhibit varying levels of artefacting.hree-hours-with-playstation-4-pro
It isn't the SATA standard that holds back SSDs in PS4.
Your comparing a TV upscaling 1080p to your television, to actual rendering in a far higher res?
Looks a ways off even PC at 1440p with artifacts,
Top PS4 Pro, PC 1440, PC 2160
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The faq is a little vague on the bolded - "vast majority of new games after ps4 pro release will have access to ps4 pro features" (paraphrasing here) not "all new games will have a ps4 pro mode" I know the leak from the devkits state a ps4 pro mode is mandatory for new releases after a certain point.
Is that still the case ?
Huh? Care to elaborate?
I thought Mark Cerny said that the checkered 4K rendering was hardware, and "at no cost to devs" ?
If that is the case, why would the "Neo mode "not" be in 4K?
Is that really the case?
If this comparison is accurate, 1440p scaled up looks BETTER than the PS4 Pro's Checkerboard upscale:
So whatever the PS4 is upscaling from, it's probably not 1440p. Mind you, this is still probably a lot better than 1080p upscaled, for sure!
It is the disk encryption bottlenecking.Huh? Care to elaborate?
specifically on the FAQ it says "virtually every game will have a pro version at launch"
I assume they are covering for games in September where games have to get late patches
FAQ said:Following PS4 Pro’s launch on November 10 in North America, virtually all new PS4 game releases moving forward will be able to take advantage of PS4 Pro capabilities on day one, or in some cases shortly after launch via a downloadable update
Thats not quite what it says:
Still seems a little unclear to me - "virtually all" "will be able to take advantage of" not "all new games will have a ps4 pro mode".
do you guys think bf1 will run at a steadier/more stable framerate than og ps4 in multiplayer?
It is the disk encryption bottlenecking.