PS4 Pro specs revealed - 4.2TF, 8GB GDDR5, up to 310W power consumption

I might have missed this and was probably asked already.

Considering the PS4 slim is being sold at $299, the PS4 Pro at $399, what would be the added costs to manufacture the Pro? All I see right now is just bumped up specs and a 1TB hard drive instead of the 500GB.

Would a bump in clock speeds increase the manufacturing costs by much?

My guess is that the Slim has a huge profit margin and the Pro is being sold at cost.
 
I might have missed this and was probably asked already.

Considering the PS4 slim is being sold at $299, the PS4 Pro at $399, what would be the added costs to manufacture the Pro? All I see right now is just bumped up specs and a 1TB hard drive instead of the 500GB.

Would a bump in clock speeds increase the manufacturing costs by much?

My uneducated guess.
New antenna, gpu, 1TB, and maybe the yields for the cpu, and memory upclock led to higher cost. Totally uneducated guess. :P
 
And what makes you think this has anything to do with the PS4 Pro's checkerboard rendering?

What make you think this has to have anything to do with checkerboard rendering?



Someone said I made the term Up-rendering up & I showed them that I didn't.


But at the same time checkerboard rendering is a form of up-rendering because it's taking lower render outputs & resolving them into a higher render output.
 
Gotdamnit Sony. You had one job, support UHD Blu Ray disks and you fail me.

As a person who already has a PS4 and a 4K tv that upscales 1080p content to 4K pretty damn good already, the UHD drive was driving force for upgrading for me.

I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.
 
Gotdamnit Sony. You had one job, support UHD Blu Ray disks and you fail me.

As a person who already has a PS4 and a 4K tv that upscales 1080p content to 4K pretty damn good already, the UHD drive was driving force for upgrading for me.

I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.

Sadly Sony have decided to ignore the dozens of you.

I'm in that dozens that wanted it too but let's not kid ourselves we matter much anymore vs Netflix, Amazon, etc.
 
Sadly Sony have decided to ignore the dozens of you.

I'm in that dozens that wanted it too but let's not kid ourselves we matter much anymore vs Netflix, Amazon, etc.

If you have a 4K tv right now, you know that streaming 4K is not that big of a step up from 1080p disc.

Yeah, it's sad. If only the PS4 Pro would at least let you play games in 4K... wait!...

In some specific cases sure. In general though especially with the big budget, graphic intensive games you more often than not gonna get stable 1080p.
 
Gotdamnit Sony. You had one job, support UHD Blu Ray disks and you fail me.

As a person who already has a PS4 and a 4K tv that upscales 1080p content to 4K pretty damn good already, the UHD drive was driving force for upgrading for me.

I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.

Your comparing a TV upscaling 1080p to your television, to actual rendering in a far higher res?

In some specific cases sure. In general though especially with the big budget, graphic intensive games you more often than not gonna get stable 1080p.

You think the GPU can only handle 1080p? in big budget graphic games? And you think that games are not going to look any better in 1080p? Bruh.
 
Gotdamnit Sony. You had one job, support UHD Blu Ray disks and you fail me.

As a person who already has a PS4 and a 4K tv that upscales 1080p content to 4K pretty damn good already, the UHD drive was driving force for upgrading for me.

I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.

Or you know, actually playing games right? But who does that with a game console.
 
Considering how the there are no high end graphics cards for gaming that is over 8 gbs of vram, no not really it wouldn't.

The real bottle neck will be the CPU since its only an upclocked version of the jaguar cpus rather than something actually decent. I'm more worried it will be like the equivalent of playing on a gtx 980 with a core i3 skylake :/



I'm not disappointed. Its literally $50 more than a ps4 now in canada, with double the storage, and all the neo upgrades. Since my ps4 shit the bed, I see literally zero reason not go just get this. I'm happy tbh :3

Uhh the PS4 Pro doesn't have anywhere close to 8 gig of vram. It has around 5.5 gig or so of ram that has to be shared. Probably use about 2-3 gigs of that for vram.
 
I might have missed this and was probably asked already.

Considering the PS4 slim is being sold at $299, the PS4 Pro at $399, what would be the added costs to manufacture the Pro? All I see right now is just bumped up specs and a 1TB hard drive instead of the 500GB.

Would a bump in clock speeds increase the manufacturing costs by much?

The bump in clock speed isn't increasing the cost by much that's why there is a bump.
The HDD is like $10 and, the APU probably ~$100, so they should make a little bigger profit on a Pro compared to a $299 Slim.
 
In some specific cases sure. In general though especially with the big budget, graphic intensive games you more often than not gonna get stable 1080p.
Rubbish! Where do you take this from? The most graphical intense games that were demonstrated utilize checkerboard to render double the pixels and then smart reconstruct the rest for a 4K image that is quite good. This will probably be the easiest and most used approach for Pro adjustments.
 
Gotdamnit Sony. You had one job, support UHD Blu Ray disks and you fail me.

As a person who already has a PS4 and a 4K tv that upscales 1080p content to 4K pretty damn good already, the UHD drive was driving force for upgrading for me.

I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.

LOL yeah right people don't care about UHD Blu-ray as much as some of you have been making it out to seem in the last few days. I have a 4K TV but don't plan to buy any UHD Blu-ray disc, Smart TVs come with 4K media streaming apps now & even though they might not compare to a UHD Blu-ray the fact that you can get your 4K fix from Netflix & other apps at the press of a button is enough to make most people not care at all about UHD Blu-ray. I have not watched a Blu-ray in my consoles in years.

Now tell me why your TV upscaler is enough for you not to care about the higher resolution graphics of PS4 Pro but you're about to lose your mind for a UHD Blu-ray drive when you can still get 4K content without it & the PS4 Pro has a upscaler for Blu-ray?
 
The 1.6 to 2.1 clock increase is pretty great. iirc there were differences in framerate when comparing the ps4 version of ac: unity and FO4 to the xbox one version. It was a couple of frames and the difference was only 1.6 vs 1.75? Going 2.1 along with the added bandwidth in 1080p mode should be great.
 
The 1.6 to 2.1 clock increase is pretty great. iirc there were differences in framerate when comparing the ps4 version of ac: unity and FO4 to the xbox one version. It was a couple of frames and the difference was only 1.6 vs 1.75? Going 2.1 along with the added bandwidth in 1080p mode should be great.

I'm not convinced this will be the case. I think PS4 mode on Pro is at the hardware level so non-patched games will run at 1.6GHz/800MHz.

Hope this is wrong though.
 
The 1.6 to 2.1 clock increase is pretty great. iirc there were differences in framerate when comparing the ps4 version of ac: unity and FO4 to the xbox one version. It was a couple of frames and the difference was only 1.6 vs 1.75? Going 2.1 along with the added bandwidth in 1080p mode should be great.
You talking about Xbox ones clock bump?
 
If you have a 4K tv right now, you know that streaming 4K is not that big of a step up from 1080p disc.



In some specific cases sure. In general though especially with the big budget, graphic intensive games you more often than not gonna get stable 1080p.

You really think the Pro is only going to upscale 1080 to 4K?
 
I'm not convinced this will be the case. I think PS4 mode on Pro is at the hardware level so non-patched games will run at 1.6GHz/800MHz.

Hope this is wrong though.
I meant the upcoming games receiving the patch. I agree that unpatched games will probably not show any difference.
 
So I just had a question. So going forwards after release of Pro will games be required to have og ps4 and ps4 pro mode of sorts?

Or is it still up to devs? (I know the extent of which is up to devs) just wondering on resolution.
 
I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.

Yeah, so you're saying that the primary driving force behind buying a game console is to watch physical media in 4K and not for an actual, quantifable horsepower increase?

Not... sure if serious.
 
So I just had a question. So going forwards after release of Pro will games be required to have og ps4 and ps4 pro mode of sorts?

Or is it still up to devs? (I know the extent of which is up to devs) just wondering on resolution.

In october every game must support Neo. But the only thing they are required to do is make the game 1080p and the frame rate cant be lower than the standard PS4 version.
 
The 1.6 to 2.1 clock increase is pretty great. iirc there were differences in framerate when comparing the ps4 version of ac: unity and FO4 to the xbox one version. It was a couple of frames and the difference was only 1.6 vs 1.75? Going 2.1 along with the added bandwidth in 1080p mode should be great.

not so sure http://www.freepatentsonline.com/20160246323.pdf
it will be a game per game thing if the game don't use the base frequency to work correctly (and if no patch if the case)
 
The lack of CPU clock confirmation still has me on the fence. I wish that information, as well as if it supports SATA3 would come out.
 
It isn't the SATA standard that holds back SSDs in PS4. I doubt this changed much, maybe a bit.

And the CPU clock is very probably 2.1 GHz, that matches "30%" the closest, and also has been in the leak that has yet to fail anywhere.
 
In october every game must support Neo. But the only thing they are required to do is make the game 1080p and the frame rate cant be lower than the standard PS4 version.

Cool, thanks. I figured I just never saw anything official about it after announcement. Probably missed it though.
 
So I just had a question. So going forwards after release of Pro will games be required to have og ps4 and ps4 pro mode of sorts?

Or is it still up to devs? (I know the extent of which is up to devs) just wondering on resolution.

Every game will have a Pro mode. And how they utilize that power in the Pro mode is up to devs. According to Johnathan blow, the 4k checkerboard mode is easiest and straightforward thing to implement because there is hardware support for it in the GPU already.

So devs can just use that to scale their games up for 4K displays, and then still use it to scale down to 1080p displays, making an extremely clear image compared to native 1080p, supposedly even with MSAA applied.

But its a series of pros and cons regarding the stress points of the engine they are working with and what kind of enhancements they want to make in general.
 
Gotdamnit Sony. You had one job, support UHD Blu Ray disks and you fail me.

As a person who already has a PS4 and a 4K tv that upscales 1080p content to 4K pretty damn good already, the UHD drive was driving force for upgrading for me.

I think Sony is gonna have a hard time getting existing 4K TV set owners to purchase this over a Xbox One S with this lacking the UHD drive.

The average consumer could give two shits about UHD. Streaming TV and movies is what people want.
 
Every game will have a Pro mode. And how they utilize that power in the Pro mode is up to devs. According to Johnathan blow, the 4k checkerboard mode is easiest and straightforward thing to implement because there is hardware support for it in the GPU already.

The faq is a little vague on the bolded - "vast majority of new games after ps4 pro release will have access to ps4 pro features" (paraphrasing here) not "all new games will have a ps4 pro mode" I know the leak from the devkits state a ps4 pro mode is mandatory for new releases after a certain point.
Is that still the case ?
 
Blu-ray use is falling sharply. Not sure the last time I used one tbh. People seem to be forgetting PS4 Pro is more than double the power of Xbox One S for gaming. It's a gaming machine and the most powerful console we'll have until Scorpio. If you want UHD disc so much, buy Xbox One S, but If you want a great gaming experience then I think PS4 Pro should be considered.
 
...
In some specific cases sure. In general though especially with the big budget, graphic intensive games you more often than not gonna get stable 1080p.

I thought Mark Cerny said that the checkered 4K rendering was hardware, and "at no cost to devs" ?

If that is the case, why would the "Neo mode "not" be in 4K?

edit: found the reference

http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro

Speaking to developers on site, several aspects of the checkerboard technology came into focus. Up until now, we've seen it as a software post-process upscale, but in actual fact, it's one of a number of new custom features backed into the PS4 Pro's GPU and as such comes with zero cost to game developers. We also understand that while it is a hardware feature, game-makers do seem to have a certain level of control - which may perhaps explain why different games exhibit varying levels of artefacting.hree-hours-with-playstation-4-pro
 
Your comparing a TV upscaling 1080p to your television, to actual rendering in a far higher res?

Is that really the case?

If this comparison is accurate, 1440p scaled up looks BETTER than the PS4 Pro's Checkerboard upscale:

Looks a ways off even PC at 1440p with artifacts,

Top PS4 Pro, PC 1440, PC 2160
ps4prorottridqyr.jpg

So whatever the PS4 is upscaling from, it's probably not 1440p. Mind you, this is still probably a lot better than 1080p upscaled, for sure!
 
The faq is a little vague on the bolded - "vast majority of new games after ps4 pro release will have access to ps4 pro features" (paraphrasing here) not "all new games will have a ps4 pro mode" I know the leak from the devkits state a ps4 pro mode is mandatory for new releases after a certain point.
Is that still the case ?

specifically on the FAQ it says "virtually every game will have a pro version at launch"

I assume they are covering for games in September where games have to get late patches
 
Huh? Care to elaborate?

It's SATA II plus weak CPU's that hold back SSD performance, coupled with many game engines that are probably not optimized to load assets beyond what the standard unit delivers.

So you have variation in improvements with an SSD. Overall it is faster, but it doesn't compare to say an SSD on a PC. SATA III would probably improve things, though you've still got the CPU + possible game engines that won't take as much advantage of an SSD as they could to bottleneck it.

On a Pc you could also have an SSD running on PCIe and that's several times faster than SATA III. Maybe PS5 will have somehting like that? Would be cool.
 
I thought Mark Cerny said that the checkered 4K rendering was hardware, and "at no cost to devs" ?

If that is the case, why would the "Neo mode "not" be in 4K?

It is not at no cost, Johnathan Blow said that it was vastly hardware accelerated by the GPU due to having different blocks dedicated to its implementation, so its far easier to implement and at a significantly lower cost to the rest of the graphics rendering pipeline, but its not 'free'. Some engines don't play nice with it.




Is that really the case?

If this comparison is accurate, 1440p scaled up looks BETTER than the PS4 Pro's Checkerboard upscale:

So whatever the PS4 is upscaling from, it's probably not 1440p. Mind you, this is still probably a lot better than 1080p upscaled, for sure!

I would argue to say that its not accurate considering we only have youtube compressed videos and low bitrate footage months before launch to go on.

According to Richard of DF also, devs have varying degrees of implementation going on, with the Horizon footage clarity wise being the best first party wise right now(i'd agree, viewing the gamersyde footage on a 1080p TV via file format), Tomb Raider being the best third party wise, and Deus Ex's implementation currently being the worst.
 
specifically on the FAQ it says "virtually every game will have a pro version at launch"

I assume they are covering for games in September where games have to get late patches

Thats not quite what it says:

FAQ said:
Following PS4 Pro’s launch on November 10 in North America, virtually all new PS4 game releases moving forward will be able to take advantage of PS4 Pro capabilities on day one, or in some cases shortly after launch via a downloadable update

Still seems a little unclear to me - "virtually all" "will be able to take advantage of" not "all new games will have a ps4 pro mode".
 
Thats not quite what it says:



Still seems a little unclear to me - "virtually all" "will be able to take advantage of" not "all new games will have a ps4 pro mode".

We both said 'virtually'.

'will be able to take advantage of' doesn't actually say anything one way or the other, because its not saying that to the devs, but the games themselves
 
do you guys think bf1 will run at a steadier/more stable framerate than og ps4 in multiplayer?

This is my guess:

PS4: BF1 MP 900P 45-55 FPS average
PS4 PRO: BF1 MP 1080p flat 60 FPS average

I imagine this being one of the modes. The other might be 1080p-4k upres.
 
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