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What we know about Legend of Zelda Wii prior to E3 2010

Hobbun said:
*Puts rock back on top of you*

The rest of you, how would you like Nintendo to design the flying, if that does become reality in the game?

What I am thinking (and would like) is pointing the Wii remote towards the screen and you would have that over the shoulder view, very similar to what we mainly have had in 3D Zelda. You move the Wii remote left and right, to go in those respective directions. To descend you push down and ascend you would pull up.

Maybe even have it where you can the Wii Remote to make Link do spinning attack/dive/ascend in that direction.
Air balloon
 

farnham

Banned
radioheadrule83 said:
I'd like cel-shading again, but with more detailed character models to appease the haters. The quality of animation in WW was awesome.

btw have any of the people calling for voice acting played the latest Final Fantasy games? Its fucking horrible! I don't know about you guys but the voices I *imagined* in the old games were way more awesome than that crap.


I can count the number of Japanese originated games with good voice acting on one hand. And no MGS / Resident Evil do not have good voice acting. Most of the Western stuff is shite as well. Uncharted is the only talkie videogame since the old PC point and click era that has managed to avoid making me want to puncture my ears with a branding iron.
Indeed. Also the FF games with Voiceacting the amount of NPCs and sidetrackstories have been reduced dramatically. Especially in FFX and FFXIII.

Calints Neos said:
Air balloon
Pegasi

florina.jpg
 

Vizion28

Banned
Keep voice acting away from Zelda. I like to use my imagination to how the characters sound. Nintendo is the only few companies that like to keep certain things of a game oldskool. I find it charming when characters make certain sounds when 'talking' through text.

I think the most important element will be giving the player the sense he/she is on a real adventure.
 
I think voice acting could work, if they kept Link Silent, and didn't go overboard and used good actors.
But, this is Nintendo, so probably not likely.
 
Super Mario Galaxy 2 proved to me that you don't need voice acting in a Nintendo game and it can still be amazing. I know that LoZ is more story driven, but the stupid story/voice acting in Metroid Prime 3 really turned me off from the whole idea in the first place.
 

beelzebozo

Jealous Bastard
Vizion28 said:
Keep voice acting away from Zelda. I like to use my imagination to how the characters sound. Nintendo is the only few companies that like to keep certain things of a game oldskool. I find it charming when characters make certain sounds when 'talking' through text.

I think the most important element will be giving the player the sense he/she is on a real adventure.

the little sound effects characters make in WIND WAKER are just perfect. they give them personality without being intrusive. thinking particularly of beedle's "byeeeee" as you leave his shop boat.
 
beelzebozo said:
the little sound effects characters make in WIND WAKER are just perfect. they give them personality without being intrusive. thinking particularly of beedle's "byeeeee" as you leave his shop boat.

Yeah that stuff adds so much to the atmosphere of the games. Just thought about Banjo Kazooie which did something similar with its character voices. Sexy Gruntilda and Mumbo "EKAM BOKAM" Jumbo come to mind. :lol

Damnit I wish Rare made a new Banjo platforming collectathon game... :-(
 

Danielsan

Member
StevePharma said:
Yeah that stuff adds so much to the atmoshere of the games. Just thought about Banjo Kazooie which dd something similar with its character voices. Sexy Gruntilda and Mumbo "EKAM BOKAM" Jumbo come to mind. :lol

Damnit I wish Rare made a new Banjo platforming collectathon game... :-(
The gibberish voice sounds in Banjo make me want to strangle the sound designer.
 

Masked Man

I said wow
I'm really good at doing the "Guh-huh-huh-guh-guh-huhh" and "Rraw-kaw-rraw-ka-kaw," if I do say myself. "Nyah-ehh-nyah-heh-ehh-nyah" has become increasingly difficult to pull off over the years.
 

Sirius

Member
Vizion28 said:
Keep voice acting away from Zelda. I like to use my imagination to how the characters sound. Nintendo is the only few companies that like to keep certain things of a game oldskool. I find it charming when characters make certain sounds when 'talking' through text.

I think the most important element will be giving the player the sense he/she is on a real adventure.
Totally agree.

Absolutely loved how they designed the psuedo-voice for Midna; even though she didn't say anything audible, her tone and eccentricity was clear. I'm grateful EAD chose to limit that to Midna alone, given her importance in the story - and I wouldn't be surprised if something similar is done in Zelda Wii.

Hobbun said:
The rest of you, how would you like Nintendo to design the flying, if that does become reality in the game?
I've always visualised the return of Zeffa or the flute bird - and Link traversing the span of Hyrule via bird-back...
 

AntMurda

Member
the little sound effects characters make in WIND WAKER are just perfect. they give them personality without being intrusive. thinking particularly of beedle's "byeeeee" as you leave his shop boat.

Yes. It works for Wind Waker, but it doesn't work for Twilight Princess, and it certainly would not suit an even older link in Zelda Wii.

I think Nintendo needs to step up the production. Voice acting doesn't mean that Link should stand by an acorn and have a giant shakesperian type monologue scene. But I think Nintendo can be clever in perhaps having a narrator like (Fire Emblem) and maybe even just have Ganondorf and Princess Zelda speak.

It is for the overall good of the series. Overall, people enjoy technology and production value. While a couple of loyalists can bitch about "keep voice acting away from my zelda" (while holding their teddy bears), but this would help the appeal of the overall series to a bigger audience.
 
I'm going to be pissed off if the graphics are exactly the same as TP. I want a hybrid between realistic and cel shading, or at least cel shading graphics that resembles LA's art.
 

Sirius

Member
Wouldn't you want the visuals to be better?

The aim of Twilight Princess was to bring out the full potential of the GameCube, maybe EAD1 are planning on pushing the Wii to its full capacity with Zelda Wii.
 
Sirius said:
Wouldn't you want the visuals to be better? The aim of Twilight Princess was to bring out the full potential of the GameCube, maybe EAD1 are planning on pushing the Wii to it's full capacity with Zelda Wii.


Seems to be the case, since the said they were trying to match/surpass MH3.
 

Bentendo

Member
Jason's Ultimatum said:
I'm going to be pissed off if the graphics are exactly the same as TP. I want a hybrid between realistic and cel shading, or at least cel shading graphics that resembles LA's art.

Well, the Zelda Wii artwork looks almost identical to the artwork for Twilight Princess. Other games with similar artwork are the Nintendo 64 games and the Wind Waker series, and all of those ended up having similar graphics (even Minish Cap had a similar art style).
 

A.CHAP

Banned
Oblivion said:
STOP TALKING ABOUT VOICE ACTING YOU JERKS

But I didnt get a go!

Im against voice acting in zelda, not because i think it would ruin the experience (it might), but for the simple reason that reasources put into voice acting are not going into more important things like dungeon design.

Most big developers these days seem to devote large amounts of their reasources to voice acting and presentation. Nintendont and thats why they make the best GAMEs in the buisness.
 

HK-47

Oh, bitch bitch bitch.
A.CHAP said:
But I didnt get a go!

Im against voice acting in zelda, not because i think it would ruin the experience (it might), but for the simple reason that reasources put into voice acting are not going into more important things like dungeon design.

Most big developers these days seem to devote large amounts of their reasources to voice acting and presentation. Nintendont and thats why they make the best GAMEs in the buisness.

Really? Thats your argument? Also saying Nintendo doesnt invest significant money into the presentation of their major franchises outside of the Wii ___ stuff is pretty crazy.
 

Danielsan

Member
A.CHAP said:
But I didnt get a go!

Im against voice acting in zelda, not because i think it would ruin the experience (it might), but for the simple reason that reasources put into voice acting are not going into more important things like dungeon design.

Most big developers these days seem to devote large amounts of their reasources to voice acting and presentation. Nintendont and thats why they make the best GAMEs in the buisness.
Not sure if you're being serious. :lol
 
If Nintendo is gonna change the series, and do something different. Then they need voice acting and they need to piss off all the annoying hardcore fans that wants Zelda 1 remade. They need to go beyond what people expect and want, and do something different.

If that means voice acting, then awesome. I have blind faith in that Nintendo is better at making the judgement of it fitting into the game then any other people. And since they keep pushing out amazing games, they can do whatever the hell they want.

Gin said:
i dont care how they change the series - just make the game difficult

getting tired of easy boss fights

What is it with this obsession of harder Zelda games? It's the experience, design and feeling the game delivers that is important. Not the fact that you're down to that last heart container and out of fairies during a boss fight.
 

Gin

Member
i dont care how they change the series - just make the game difficult

getting tired of easy boss fights
 

selig

Banned
Vinterbird said:
What is it with this obsession of harder Zelda games? It's the experience, design and feeling the game delivers that is important. Not the fact that you're down to that last heart container and out of fairies during a boss fight.

Dito!
 
Vinterbird said:
What is it with this obsession of harder Zelda games? It's the experience, design and feeling the game delivers that is important. Not the fact that you're down to that last heart container and out of fairies during a boss fight.
YES thank you !!! This is how I feel
 

Dascu

Member
Vinterbird said:
What is it with this obsession of harder Zelda games? It's the experience, design and feeling the game delivers that is important. Not the fact that you're down to that last heart container and out of fairies during a boss fight.
Easy bosses and enemies mean:
- Short fights.
- Repetitive fights.
- You can just carelessly mess around without really taking the time to study the boss/enemy's behaviour and attack patterns.

So, it's not as much that I want enemy attacks to do more damage, or that Link should have less health. I just want fights that are more interesting and engaging, and upping the difficulty or making the battle require some more strategy is a good way to do it.
 
Bentendo said:
Well, the Zelda Wii artwork looks almost identical to the artwork for Twilight Princess. Other games with similar artwork are the Nintendo 64 games and the Wind Waker series, and all of those ended up having similar graphics (even Minish Cap had a similar art style).

I do recall during the early stages of Zelda Wii's reveal was that Miyamoto or Aonuma said they might do something different with the graphics. Water color graphics would still be effing awesome.
 

farnham

Banned
Gin said:
i dont care how they change the series - just make the game difficult

getting tired of easy boss fights
do a 3 heart container run

the game allows you to ajust the difficulty freely. so make use of it
 

Sirius

Member
OoT successfully imposed mindfuck upon the majority players after the sudden shift from playing as a child -> playing as an adult, which thereby allowed many new gameplay elements and mechanics to surface, along with a unique plot progression.

This is one of the main aspects of OoT which make it so memorable.

For Zelda Wii to accomplish the feat in this generation, a similar shock tactic is in order, I believe.

Role reversal? >1 playable characters? Open War?

Things like a 1st person perspective, voice acting, visuals etc. will be there from the get-go - of which the player will become accustomed to with a few hours of gameplay. If there's anything I'm waiting for here in this game, it'll be the moment of mindfuck.
 

Easy_D

never left the stone age
farnham said:
do a 3 heart container run

the game allows you to ajust the difficulty freely. so make use of it
Kinda useless when the bosses barely hit you to begin with.

And even if they took they usually never take more than ½ of a heart away from your life meter.
 

Enduin

No bald cap? Lies!
Vinterbird said:
What is it with this obsession of harder Zelda games? It's the experience, design and feeling the game delivers that is important. Not the fact that you're down to that last heart container and out of fairies during a boss fight.

And yet its both. The games are vastly less satisfying if they dont present a challenge, and losing more hearts is only a fraction of the issue. People arent asking for Ninja Gaiden here, just something that requires a bit of skill and tact and not just pulling out that shiny new item you just got in that dungeon, using it three times and calling it a day. And the three heart challenge so many say to do is dumb and artificial its not an adequate substitute for proper difficulty levels and quality enemy AI.

But back to the ohh so favorite Voice Acting discussion, I fully support the use of VA, aside from Link obviously. People bring up some of the most ridiculous examples of bad VA to justify not having any in LoZ. Nintendo has far and away enough resources to get good actors and to do it right, so I think it would be worth a shot. Not everyone may like it but theres almost no chance that it would be completely horrid and ruin the game.
 

Dr.Hadji

Member
Dascu said:
Easy bosses and enemies mean:
- Short fights.
- Repetitive fights.
- You can just carelessly mess around without really taking the time to study the boss/enemy's behaviour and attack patterns.

So, it's not as much that I want enemy attacks to do more damage, or that Link should have less health. I just want fights that are more interesting and engaging, and upping the difficulty or making the battle require some more strategy is a good way to do it.

Play with only three hearts. There, problem solved.


Enduin said:
And yet its both. The games are vastly less satisfying if they dont present a challenge, and losing more hearts is only a fraction of the issue. People arent asking for Ninja Gaiden here, just something that requires a bit of skill and tact and not just pulling out that shiny new item you just got in that dungeon, using it three times and calling it a day. And the three heart challenge so many say to do is dumb and artificial its not an adequate substitute for proper difficulty levels and quality enemy AI.


Come on now. Sure some of the bosses are like that but a lot of them aren't. Really only OOT and WW have an abundance of the one trick pony bosses.
 
Challenge is always nice when it comes to boss fights, but the one issue I want addressed that the recent Zelda games seem to be stuck in a habit of is the progression of boss fights. There have been too may times where a Zelda boss is "hit it 3 times and you win." Once you figure out how to attack a boss it's just doing that two more times, with usually the third one having more obstacles thrown at you while you attempt the attack. Super Mario Galaxy 2 actually did a good job addressing this, the boss fights are a bit more varied and I was not sure what to expect. Of course they still had some "3 hit" bosses, but mixing it up, especially for bigger fights helps keep the player on his/her toes.
 

Dascu

Member
Dr.Hadji said:
Play with only three hearts. There, problem solved.
You didn't even read my post, did you?

How does it change the strategy involved? Same boring patterns, except now you die faster. I'm not advocating stronger attacks or less health or anything like that. I want bosses and enemies that require you to think before you attack.
 

farnham

Banned
Dascu said:
You didn't even read my post, did you?

How does it change the strategy involved? Same boring patterns, except now you die faster. I'm not advocating stronger attacks or less health or anything like that. I want bosses and enemies that require you to think before you attack.
you cant take hits so you have to be more careful with the moves you make = more strategic gameplay required
 

Dascu

Member
farnham said:
you cant take hits so you have to be more careful with the moves you make = more strategic gameplay required
Don't be ignorant. That would be terrible game design and a weak excuse for proper enemy design.
 

Dr.Hadji

Member
farnham said:
you cant take hits so you have to be more careful with the moves you make = more strategic gameplay required

Ding ding ding. Its like DS or a Mystery Dungeon game. Because every encounter could possibly be your last if you aren't smart you are forced for be mindful of them. And their simple attack patterns become meaningful.
 

Twig

Banned
Vinterbird said:
What is it with this obsession of harder Zelda games? It's the experience, design and feeling the game delivers that is important. Not the fact that you're down to that last heart container and out of fairies during a boss fight.
You're right. Let's just get rid of health altogether and make Link invincible. Fairies? WHO NEEDS 'EM. In fact, let's just make Link move on his own.

In fact, let's just make a Zelda movie and call it a day. Fuck games. They're not about gameplay at all. They're about experience.
 
camineet said:
Zelda Wii, one week mofos, 1 WEEK! :D :D

O8qZD.gif

We should replace Bullet Bill with the Moon from MM.

Twig said:
You're right. Let's just get rid of health altogether and make Link invincible. Fairies? WHO NEEDS 'EM. In fact, let's just make Link move on his own.

In fact, let's just make a Zelda movie and call it a day. Fuck games. They're not about gameplay at all. They're about experience.


Zelda Fantasy 13
 
ILikeFeet said:
god damn. I go to bed with only 4 pages and now it's 9? wtf GAF?

We're only on page five...

Dascu said:
Easy bosses and enemies mean:
- Short fights.
- Repetitive fights.
- You can just carelessly mess around without really taking the time to study the boss/enemy's behaviour and attack patterns.

So, it's not as much that I want enemy attacks to do more damage, or that Link should have less health. I just want fights that are more interesting and engaging, and upping the difficulty or making the battle require some more strategy is a good way to do it.

I don't think upping the difficulty would change the repetivenes of boss fights, if they all still follow the three-hit rule, then that won't change.

I agree with adding more strategy in fights, but I would rather have an interesting fight that is one hit and the boss is dead, rather then just upping the damage and health of the enemy. I would prefer some epic horse riding fight, dodging trees and so on during it, and then finally landing the hit into the boss and having him die.

But yes, strategy and unique design rather then damage/health difficulty. I just think it's something that needs to be said more specifically. Because many just leaps to "more damage and health" because that is what all games does when you pick the hard difficulty in a game.

Twig said:
You're right. Let's just get rid of health altogether and make Link invincible. Fairies? WHO NEEDS 'EM. In fact, let's just make Link move on his own.

In fact, let's just make a Zelda movie and call it a day. Fuck games. They're not about gameplay at all. They're about experience.

To each his own. I don't care shit about the gameplay and hard boss fights. I care about the experience and making a immersive world with a story that brings emotions and genuine interest in the world to the player. I would always pick story over gameplay in any situation.

Some people are ludologists, others are narrotologists. I'm the latter.
 

selig

Banned
Sirius said:
OoT successfully imposed mindfuck upon the majority players after the sudden shift from playing as a child -> playing as an adult, which thereby allowed many new gameplay elements and mechanics to surface, along with a unique plot progression.

This is one of the main aspects of OoT which make it so memorable.

For Zelda Wii to accomplish the feat in this generation, a similar shock tactic is in order, I believe.

Role reversal? >1 playable characters? Open War?

Things like a 1st person perspective, voice acting, visuals etc. will be there from the get-go - of which the player will become accustomed to with a few hours of gameplay. If there's anything I'm waiting for here in this game, it'll be the moment of mindfuck.

Im very much agreeing with this thought.
Timetravel was just a great twist in OoT. It felt so new, unexplored.
Im trying to think of something similar mindblowing, but I cant really come up with something convincingly awesome.

Multiverse-travelling? You start the game, play three or such dungeons, when you realize that everything your experienced so far is but one of a multitude of parallel dimensions, each featuring the contents all other dimensions, but always with a different setup. Think of it like the relation between Hyrule <-> Clocktown. Only that there´d be like 10 or more dimensions that you could travel between.

Then again, I wouldn´t be opposed to another timetravel-story, like one of the recent fakes mentioned. This time, you´d travel back in time to your younger self. Oh well...

camineet said:
anyone want to guess what framerate the development team has chosen?

I'm equally split between 30FPS and 60FPS.

Seeing SMG from EAD Tokyo running at 60FPS has ever since made me think Zelda Wii could also be.

Will be 60 fps, must for WM+
 

camineet

Banned
anyone want to guess what framerate the development team has chosen?

I'm equally split between 30FPS and 60FPS.

However after seeing SMG from EAD Tokyo in 2007 running at 60FPS has ever since made me think Zelda Wii could also be a 60FPS game. With Wii Motion Plus & 60FPS, swordplay would be heavenly good.
 
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