beelzebozo
Jealous Bastard
vinterbird, you are my homeboy. we agree on that stuff completely.
So go watch a movie or read a book. Stop ruining games.Vinterbird said:To each his own. I don't care shit about the gameplay and hard boss fights. I care about the experience and making a immersive world with a story that brings emotions and genuine interest in the world to the player. I would always pick story over gameplay in any situation.
Some people are ludologists, others are narrotologists. I'm the latter.
Oh, I'm enjoying myself loads when I play Zelda games. But I still think they're too easy and at times it does hurt my enjoyment of the game. For one, bosses go down oh so fast, you barely get to experience it.beelzebozo said:wait, i missed that story over gameplay part. that's off.
but i agree with the notion that enjoyment of a zelda game is not predicated on difficulty. i see a baseline level of difficulty that is challenging enough without being frustrating and think it's fine; i guess some of you feel it personally drop beneath the "baby's first zelda" level of easy where you're hardly doing anything at all and are essentially pressing a win button, but i don't get that in the least--even with the easiest of zeldas. i'm always, always enjoying myself, even if i'm not pulling my hair out or stressing too much about whether or not i'll be able to beat a boss.
camineet said:anyone want to guess what framerate the development team has chosen?
I'm equally split between 30FPS and 60FPS.
However after seeing SMG from EAD Tokyo in 2007 running at 60FPS has ever since made me think Zelda Wii could also be a 60FPS game. With Wii Motion Plus & 60FPS, swordplay would be heavenly good.
brandonh83 said:In my opinion though, I think more efforts should be made about the puzzles, trying to figure out your next destination, etc. Good, solid and challenging combat is welcome, but my favorite thing about the series is getting absolutely stumped in a dungeon.
Vinterbird said:Many games are story first, Heavy Rain being the most recent example. Games like that is what is going to save this medium from being childish and immature. We're still in the banal and simple phase of "if the core mechanics isn't fun, I don't care if the story is amazing" which is what is destroying games with all of their forced co-op and multiplayer shit.
wRATH2x said:and the hylian language voice acted wouldn't work as well since they also ain't Team Ico.
Twig said:So go watch a movie or read a book. Stop ruining games.
selig said:dito, though I´d really like Zelda to focus on exploration outside of dungeons. Or make dungeons less like typical Zelda-dungeons, but believable places...old, broken ruins, natural caves, stuff like that. Instead of...minigame-puzzle-rooms.
I don't know. Aping movies doesn't look like the right way to "save" video gaming. I agree with the general notion that it'd be nice to have games with characters and plotlines that are a little bit more than your average Saturday morning cartoon though. It'd be great if certain video games could integrate a proper story with good gameplay, but if I'd have to give up on one, it'd be story.Vinterbird said:Many games are story first, Heavy Rain being the most recent example. Games like that is what is going to save this medium from being childish and immature. We're still in the banal and simple phase of "if the core mechanics isn't fun, I don't care if the story is amazing" which is what is destroying games with all of their forced co-op and multiplayer shit.
Scythesurge said:There really shouldn't be a choice between having gameplay or story/immersion...for a high quality product there needs to be both. Of course, ultimately the thing that makes a game an actual game is its gameplay. So I think it is most important for the gameplay to be fun and/or engaging before having a well written/presented story.
But like I said, games should really have both at this point, there's no excuse.
Actually I think immersion is attributable to both gameplay and story, just more people around here seem to think it's attributable to just story.selig said:it´s "gameplay/immersion or story".
runnin_blue said:Okay guys. I'm going out on a limb here (or a finger as it were).
Feel free to LOL.
http://images.g4tv.com/ImageDb3/161450_S/Nintendo-Releases-New-Legend-of-Zelda-Wii-Teaser-Artwork.jpg[IMG]
Check out all those lines in the orange part of the background. Kind of looks like a fingerprint?
[B]I'm calling the Vitality Sensor will be able to read your fingerprints. No idea how this will affect / contribute to gameplay but interesting nonetheless.[/B]
I know, I know, utterly ridiculous but I'm bored and it passes the time to E3 quicker.[/QUOTE]
[B]MOTHER OF GOD.[/B]
HK-47 said:Really? Thats your argument? Also saying Nintendo doesnt invest significant money into the presentation of their major franchises outside of the Wii ___ stuff is pretty crazy.
runnin_blue said:Okay guys. I'm going out on a limb here (or a finger as it were).
Feel free to LOL.
Check out all those lines in the orange part of the background. Kind of looks like a fingerprint?
I'm calling the Vitality Sensor will be able to read your fingerprints. No idea how this will affect / contribute to gameplay but interesting nonetheless.
I know, I know, utterly ridiculous but I'm bored (and a little drunk) and it passes the time to E3 quicker.
I never said or implied that story wasn't important.Vinterbird said:Many games are story first, Heavy Rain being the most recent example. Games like that is what is going to save this medium from being childish and immature. We're still in the banal and simple phase of "if the core mechanics isn't fun, I don't care if the story is amazing" which is what is destroying games with all of their forced co-op and multiplayer shit.
runnin_blue said:Okay guys. I'm going out on a limb here (or a finger as it were).
Feel free to LOL.
http://images.g4tv.com/ImageDb3/161...es-New-Legend-of-Zelda-Wii-Teaser-Artwork.jpg
Check out all those lines in the orange part of the background. Kind of looks like a fingerprint?
I'm calling the Vitality Sensor will be able to read your fingerprints. No idea how this will affect / contribute to gameplay but interesting nonetheless.
I know, I know, utterly ridiculous but I'm bored (and a little drunk) and it passes the time to E3 quicker.
Dascu said:It just boggles my mind how the difficulty and health system in a Zelda game is so much worse than say the Mario series. You start the game with same amount of health as the amount you end the game with, yet there's still a great difficulty curve that's both noticable, but also not aggravating. Would the last part of the Bowser fight in NSMBWii be as fun if there wasn't a lake of lava beneath you?
...Where is that from?ReiGun said:http://i48.photobucket.com/albums/f246/SpiritSword16/6g01bw9.gif
Some live action Sailor Moon tv show from a few years back.Why would you do that? said:...Where is that from?
Vinterbird said:Many games are story first, Heavy Rain being the most recent example. Games like that is what is going to save this medium from being childish and immature. We're still in the banal and simple phase of "if the core mechanics isn't fun, I don't care if the story is amazing" which is what is destroying games with all of their forced co-op and multiplayer shit.
EatChildren said:Yes, Heavy Rain and its awkward sex scenes and average writing are going to save this medium from immaturity and childishness.
Twig said:I never said or implied that story wasn't important.
But it is not the most important, and never will be. THAT mentality is what will ruin games. Because then they will no longer be games. They will be fucking interactive movies. See: Heavy Rain.
NOTE: I AM NOT SAYING HEAVY RAIN IS A BAD GAME. But fuck you and fuck all of your friends if you think it's going to save gaming. That is some ignorant shit right there.
Teehee!
farnham said:Indeed. Also the FF games with Voiceacting the amount of NPCs and sidetrackstories have been reduced dramatically. Especially in FFX and FFXIII.
Pegasi
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darkwings said:if the art from E3 2009 really is representative that Link will look like TP Link again I will be disappointed because I really want a new look. I mean, Nintendo has switched up the Link look a lot throughout the history and I by no means think TP Link is the ideal one.
Sadist said:Yeah Legend of Fire Emblem, an adventure starring Link and Ike in which both lose their most powerfull sword but Link finds Ragnell and Ike finds the Master Sword. So they need to find each other and the game is an action RPG and and and and
This could work. I've always thought the Zelda series would benefit from more bromance.Sadist said:Yeah Legend of Fire Emblem, an adventure starring Link and Ike in which both lose their most powerfull sword but Link finds Ragnell and Ike finds the Master Sword. So they need to find each other and the game is an action RPG and and and and
Vinterbird said:It's a step in the right direction. Heavy Rain is far from perfect, but it shows that it can be done, and that games are ready to be more then Gears of War mature with tits, blood and fuckton of curse words.
Braid also showed that games can tell an amazing and emotional story through very simple means. There are more and more games of this kind coming, and hopefully there will be equally blockbusters (Gears) and interesting games (Braid/Heavy Rain).
I'd be down for anything made by Treasure!Regulus Tera said:It should be an on-rails shooter developed by Treasure!
TheGreatMightyPoo said:Stop overrating Treasure!!!!
They haven't made a great title since their last game.
No you dope an on-rail slasher by Genius Sorority.Regulus Tera said:It should be an on-rails shooter developed by Treasure!
That would leave Soren kinda pissed of thoughReiGun said:This could work. I've always thought the Zelda series would benefit from more bromance.
ShockingAlberto said:I doubt we'll ever get another cel-shaded Zelda on consoles, not after Wind Waker's backlash.
It came at a bad time and basically confirmed all the "Nintendo is kiddy" complaints people had.
He could be in too. make it 3-way. A Ménage à bro-is, if you will.Sadist said:No you dope an on-rail slasher by Genius Sorority.
Or Tose
That would leave Soren kinda pissed of though
I'll start right now with the script :lolReiGun said:He could be in too. make it 3-way. A Ménage à bro-is, if you will.
EatChildren said:And your Deus Ex example, along with plenty of other older games (eg: PlaneScape Torment), show that this 'maturity' you see as a positive direction has been around forever, and has arguably in no way shifted forward at the hands of something like Heavy Rain, or Braid, unless that shift consists of selling well.
While its fine to prioritise a quality story above all, if that's your preference, it seems as if you're implying that the lack of a story somehow defines a game as immature or childish, which is in my opinion an immature notion in itself.
EDIT: And stop using Gears as your example of modern 'maturity'. Adult content =/= mature content, as does mature content =/= adult content. Nobody in their right mind would argue Gears is mature in the way you're implying.