Destiny: Rise of Iron - Launch Trailer

While there should be more content for general players I don't agree with not having a raid. A game can have content for casual players while still having a raid for the hardcore crowd that sticks with the game months after new content has launched

It's fine in games where there is tons of content, but when you charge 30 bucks for expansion that a person can complete all the PvE content in one or two days, it makes raids seem not needed. But at least there isn't a sub, but at same time seeing how little content there is, seeing focus put on raid development really is annoying.

Destiny 2 really would ideally offer more from the get go for everyone, but seeing how successful D1 was, I don't see why they would bother to change strategy.
 

FyreWulff

Member
Other games have done it thought right. Take your 360 save to PS4 for example.

Borderlands and GTA off the top of my head. Maybe Diablo 3?

Both of those are special cases for special reasons. Those doors have been closed since then. Borderlands is same-console-family-only.

edit: there were even differences with how Borderlands worked. You can actually send BL saves backwards from PS4 to PS3, but Xbox was only 360 to One.
 

anothertech

Member
How do we bring our characters with us into D2 if they introduce entirely new classes?
I think they mentioned a while ago that they would be mentioned or honored in D2 like on a plaque or monument of some sort.

We won't be bringing our characters into D2 though. Everyone will start from scratch. Might be on an entirely different timeline.

Let's pray to the Destiny gods they have an in game grouping function this time around.

Also, a Diablo style torment system and rifts would be amazing.
 

Trace

Banned
It's fine in games where there is tons of content, but when you charge 30 bucks for expansion that a person can complete all the PvE content in one or two days, it makes raids seem not needed. But at least there isn't a sub, but at same time seeing how little content there is, seeing focus put on raid development really is annoying.

Destiny 2 really would ideally offer more from the get go for everyone, but seeing how successful D1 was, I don't see why they would bother to change strategy.

Well I mean, you can finish $60 singleplayer games in 1-2 days as well. But Destiny isn't a singleplayer PvE game. The $30 encompasses the PvP/PvE/raids.
 

SpecX

Member
How do we bring our characters with us into D2 if they introduce entirely new classes?

Expand how many characters you can have from 3 to 6 or something? Maybe they will have the Traveler finally awaken to enhance guardians and they use this as a way to morph carry overs? There's many ways to do it and I'm definitely one who wants to keep their guardians through the full 10 years.
 

anothertech

Member
What exactly were you wanting? They showed a bunch of new weapons, ornaments, multiple armor sets, the raid... None of those are reskins of anything.
I'm talking about new enemy types and such. Kinda upset that every new expansion only had reskins of what we've seen before.

Even taken King was just black and white versions of the already known alien races.

Iron looks to be purple versions of the spider boss and alien races we've already seen :/
 

Trace

Banned
I'm talking about new enemy types and such. Kinda upset that every new expansion only had reskins of what we've seen before.

Even taken King was just black and white versions of the already known alien races.

Iron looks to be purple versions of the spider boss and alien races we've already seen :/

Are you implying that you fight a Taken Captain and a Fallen Captain the same way?
 

JTripper

Member
Have they made a raid as good as Vault of Glass post launch?

I think King's Fall is the best raid. It's way more precise and there's less room for error but the satisfaction of completing it was always higher for me with it than any of the other raids.
 
I think the bigger question is how much stuff from D1 will be carried over? I wouldn't be surprised to see entirely new classes.

I'd talked to a loose-lipped person in the know who said it would be very, very little to transfer over. But players from D1 would have a care package of some sort in D2.

That said, D2's still in early stages, so that's subject to change.

And of course I can't divulge any sources so feel free to disregard my post as worthless conjecture.
 
I think King's Fall is the best raid. It's way more precise and there's less room for error but the satisfaction of completing it was always higher for me with it than any of the other raids.

A matter of opinion but King's Fall was pretty solid and more fun for me than Vault, they learned from what went wrong and right for Vault and Crota.
I go back and forth. Both raids are great in their own way. Crota can suck it!
 

Trace

Banned
I'd talked to a loose-lipped person in the know who said it would be very, very little to transfer over. But players from D1 would have a care package of some sort in D2.

That said, D2's still in early stages, so that's subject to change.

And of course I can't divulge any sources so feel free to disregard my post as worthless conjecture.

Sounds good to me, that's what I'm looking for. I've been playing the same character for 3 years by the time Destiny 2 releases, it's time for some new ones. And something for vets would be nice, some exclusive shaders or weapons or something.
 

nOoblet16

Member
I think King's Fall is the best raid. It's way more precise and there's less room for error but the satisfaction of completing it was always higher for me with it than any of the other raids.

A matter of opinion but King's Fall was pretty solid and more fun for me than Vault, they learned from what went wrong and right for Vault and Crota.
Kings fall is mechanically limited, the developers were so concerned about players playing the game the way they wanted that you really couldn't play the raid in a way that's much further than what the developers imagined. For me a good raid should allow for some level of flexibility rather than make it hard by allowing one specific style and punish for minor errors. There's also the fact that players like going back to content being over leveled and facing the same enemies again..but with kings fall being over leveled still won't change the fact that you have to do the same things...for example no matter how over leveled you are you need 16 bombs for Oryx. While it was amazing at first I saw this limitation as a drawback in the design. This is something that Bungie wanted in King's Fall and it's actually going to change in the new raid.

Imo VoG is the best simply because it is mechanically complex but at the same time allows for flexibility and margin for error. At the same time it has an incredible atmosphere where it feels like it's actually taking place for real as it starts off in public space with non fire team people around and then you dwell deeper into the vault bit by bit. As compared to fighting Crota and Oryx in a "dream world".
 

mcfizzle4

Member
PS4 Basegame Blu-Ray owner plus all DLC through TTK purchased digitally. I want the game digital so I no longer need the disc. Can I purchase the Digital Collection Upgrade for $40? When I view the Digital Collection (not upgrade) it says not available for purchase because I own TTK. My only other option on the store USA to buy ROI alone for $30 but that won't help if I want base game digital. Thanks for the help!
 

Trace

Banned
PS4 Basegame Blu-Ray owner plus all DLC through TTK purchased digitally. I want the game digital so I no longer need the disc. Can I purchase the Digital Collection Upgrade for $40? When I view the Digital Collection (not upgrade) it says not available for purchase because I own TTK. My only other option on the store USA to buy ROI alone for $30 but that won't help if I want base game digital. Thanks for the help!

My impression is that this isn't possible. If someone else knows differently, feel free to correct me. Pretty sure the vanilla game was removed after TTK.
 

Deku Tree

Member
Thanks. Sucks I'm essentially given no option to go all digital.

There used to be a way to do switch to all digital for a discount, I don't know the details. But people did it for a while recently. Had something to do with exploiting a loophole in the PS3 to PS4 upgrade Not sure if they fixed it.
 
Played Destiny till the end of the story missions.

Played Taken King till the end if the story missions.

Knew this was coming up and kind of liked this new tradition of playing some Destiny every September so I logged back in to see where things are these days. Yikes. I suddenly had 4 pages of quests and zero direction on what to do.

Taking a pass this time and will come back for Destiny 2. That said, this expansion does look good.
 

border

Member
Kings fall is mechanically limited, the developers were so concerned about players playing the game the way they wanted that you really couldn't play the raid in a way that's much further than what the developers imagined. For me a good raid should allow for some level of flexibility rather than make it hard by allowing one specific style and punish for minor errors. There's also the fact that players like going back to content being over leveled and facing the same enemies again..but with kings fall being over leveled still won't change the fact that you have to do the same things...for example no matter how over leveled you are you need 16 bombs for Oryx. While it was amazing at first I saw this limitation as a drawback in the design. This is something that Bungie wanted in King's Fall and it's actually going to change in the new raid.

People always forget that VOG's Templar stuff is an absolute exercise in tedium though. Warpriest and Golgoroth can be played pretty dynamically as well.
 

Melchiah

Member
Played Destiny till the end of the story missions.

Played Taken King till the end if the story missions.

Knew this was coming up and kind of liked this new tradition of playing some Destiny every September so I logged back in to see where things are these days. Yikes. I suddenly had 4 pages of quests and zero direction on what to do.

Taking a pass this time and will come back for Destiny 2. That said, this expansion does look good.

For some reason, it opened and offered me all the original quests again, when I changed back to my year one Hunter, after I had done the TTK quests with Warlock.
 

jschreier

Member
I'd talked to a loose-lipped person in the know who said it would be very, very little to transfer over. But players from D1 would have a care package of some sort in D2.

That said, D2's still in early stages, so that's subject to change.

And of course I can't divulge any sources so feel free to disregard my post as worthless conjecture.
Well this is exactly what I've heard, so it's not worthless conjecture. But yes, with Destiny, anything can change at any time.
 

Dynasty8

Member
The ROI team is very small, while hundreds of people (and several studios) are working on D2. I expect D2 to be pretty huge.

Really hoping for that. This is a game where some of us have invested thousands of hours into. I want to be able to explore absolutely gigantic planets with tons of content, secrets, easter eggs, patrol missions, public events, vehicles, social modes like court of oryx, etc.

Call me crazy, but I would love for each planet to be the size of an Elder Scrolls/Fallout game.
 

EL CUCO

Member
Thanks. Sucks I'm essentially given no option to go all digital.
You can buy the "digital collection upgrade" which contains all the content, including RoI for $40. It's meant for people that owned Destiny on PS3 and are making the jump, but it doesn't specifically look for a previous PS3 owner, simply if you already have a license for all the previous content. (Assuming it still works)

What you're trying to do is exactly what I did.

Link to PS store
 

geordiemp

Member
Destiny main problem is servers, they need to use COD servers for PVP.

I can play COD for most of the year, but crucible is just a lag fested mess.

60 FPS and servers would elevate destiny crucible to where it should be.
 

jschreier

Member
Really hoping for that. This is a game where some of us have invested thousands of hours into. I want to be able to explore absolutely gigantic planets with tons of content, secrets, easter eggs, patrol missions, public events, vehicles, social modes like court of oryx, etc.

Call me crazy, but I would love for each planet to be the size of an Elder Scrolls/Fallout game.
You're crazy. That's not happening. But I think planets in Destiny 2 will be different in a lot of ways, and that they're going to change the way in which quests and destinations are handled.
 

mcfizzle4

Member
You can buy the "digital collection upgrade" which contains all the content, including RoI for $40. It's meant for people that owned Destiny on PS3 and are making the jump, but it doesn't specifically look for a previous PS3 owner, simply if you already have a license for all the previous content. (Assuming it still works)

What you're trying to do is exactly what I did.

Link to PS store
Awesome, thanks! So essentially they just check that you own TTK, the system doesn't matter.

Edit: Sorry for the double post
 
I'd talked to a loose-lipped person in the know who said it would be very, very little to transfer over. But players from D1 would have a care package of some sort in D2.

That said, D2's still in early stages, so that's subject to change.

And of course I can't divulge any sources so feel free to disregard my post as worthless conjecture.

Makes the extra year of PS exclusivity on TTK items even more disgusting.
 

EL CUCO

Member
Awesome, thanks! So essentially they just check that you own TTK, the system doesn't matter.

Edit: Sorry for the double post
Yup. If you can check out at the store, you're good. Just have to delete the Destiny app from your home screen and redownload the digital version.

Also, for some reason the PS mobile store was not letting me make the transaction at the time. I had to use the broswer version.
 

Melchiah

Member
You're crazy. That's not happening. But I think planets in Destiny 2 will be different in a lot of ways, and that they're going to change the way in which quests and destinations are handled.

Good to hear that. The least I want is the sequel to become too much of an open world game. The current more confined nature of the game works just fine.
 

Nicko

Member
You're crazy. That's not happening. But I think planets in Destiny 2 will be different in a lot of ways, and that they're going to change the way in which quests and destinations are handled.

Thanks Jason for chiming in. I'd love for this to be the case. I thought Court of Oryx and other public events on the Dreadnaught felt like a good first step towards more engaging cooperative content. I'd love it if they could figure out how to tie the "missions" and quests more directly into the patrol world, similarly to how things are done in a traditional MMO.

I was just curious if you'd heard any rumblings of whether or not the game engine was dramatically changing to better leverage current-gen only consoles for D2?? Other than resolution and IQ, I was truly surprised how similar the last gen and current gen versions of the game were, to the point that it felt like enemy density/encounter complexity was limited to last-gen capabilities.
 

FyreWulff

Member
I was truly surprised how similar the last gen and current gen versions of the game were, to the point that it felt like enemy density/encounter complexity was limited to last-gen capabilities.

That's what happened. AI count was limited due to the 360 and PS3 (which makes sense because it started as a 360 game)

Rise of Iron already makes use of this limit being raised.
 

nOoblet16

Member
People always forget that VOG's Templar stuff is an absolute exercise in tedium though. Warpriest and Golgoroth can be played pretty dynamically as well.
What's dynamic about warpriest and golgoroth (apart from being able to do single orb or gaze switch)?

With Templar you have three things you can do, cheese from top, take cover to the side or move about the area. Each more difficult than the previous but an option none the less.
 
That's what happened. AI count was limited due to the 360 and PS3 (which makes sense because it started as a 360 game)

Rise of Iron already makes use of this limit being raised.
That said, enemy count was pretty big in TTK. There's a (Petra/Variks?) mission where you're assaulted by a bunch of Cabal and there's gotta be like 30 of them charging you from over a hill.
 
I can't wait to jump back into Destiny again. I usually tend to play a lot during the different launches and during the summer downtime. Bungie knows how to make a game that feels great to play
 

void666

Banned
What's dynamic about warpriest and golgoroth (apart from being able to do single orb or gaze switch)?

With Templar you have three things you can do, cheese from top, take cover to the side or move about the area. Each more difficult than the previous but an option none the less.

You can also solo the templar.

I think the templar is a fun encounter when done the proper way. In the actual area of the encounter. Unfortunately my team always insisted in cheesing the fight from the top platform.
 

FyreWulff

Member
That said, enemy count was pretty big in TTK. There's a (Petra/Variks?) mission where you're assaulted by a bunch of Cabal and there's gotta be like 30 of them charging you from over a hill.

Yeah, that's near the AI limit. Prison of Elders is also the max AI limit.

Guardians also count against the limit, so raids actually had a lower entity cap due to them taking slots. Same with Patrols, since those can hold 9 guardians per instance. And you saw in that recent Luke Smith interview where the opening of the Vault of Glass was constrained because they wanted the start of it to be in a public space, so it had to accomodate both a full raid team and patrol teams coming through it. You'll also notice when events start in patrol the game outright forcibly despawns the existing enemies in the area to open slots, heh
 

Zocano

Member
What's dynamic about warpriest and golgoroth (apart from being able to do single orb or gaze switch)?

What isn't dynamic about Golgoroth? That is the only "boss" I would say that is actually super fluid in how you approach the encounter. Many different ways you can actually handle it. When I first did the encounter, I saw it as ping ponging Golgoroth across all the orbs. I always thought the single orb method felt "cheap" and avoiding the actual unique and fun mechanic they had (literally holding aggro and aggro swapping).

Golgoroth and the bridge from Crota's End are my two favorite singular encounters in the raids thus far. The closer they get to actual MMO raid mechanics, the better and more interesting the encounter designs become.

I would have liked Golgoroth's challenge mode to somehow restructure the fight slightly so that aggro swapping and moving between the orbs or whatever different damage spot would have been necessary.
 

Carn82

Member
You're crazy. That's not happening. But I think planets in Destiny 2 will be different in a lot of ways, and that they're going to change the way in which quests and destinations are handled.

Given the end result and various GDC talks, I think it was never supposed to be a huge open world game, one of the big 'errors' during the promotion of vanilla Destiny.
 

nOoblet16

Member
What isn't dynamic about Golgoroth? That is the only "boss" I would say that is actually super fluid in how you approach the encounter. Many different ways you can actually handle it. When I first did the encounter, I saw it as ping ponging Golgoroth across all the orbs. I always thought the single orb method felt "cheap" and avoiding the actual unique and fun mechanic they had (literally holding aggro and aggro swapping).

Golgoroth and the bridge from Crota's End are my two favorite singular encounters in the raids thus far. The closer they get to actual MMO raid mechanics, the better and more interesting the encounter designs become.

I would have liked Golgoroth's challenge mode to somehow restructure the fight slightly so that aggro swapping and moving between the orbs or whatever different damage spot would have been necessary.
Like I said apart from having an option to gaze switch or do single orb what's dynamic about it? Even you only mention those two when you say they are dynamic.
 
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