Does the Happy Hour change with the network, or whatever it's called, that you're a part of?
Yes. The founder of the Network sets the Happy Hour.
Does the Happy Hour change with the network, or whatever it's called, that you're a part of?
How big is the player base on PS4 in Europe? Considering if I should get this for PS4 Pro or PC. I read a few pages back that on PC there are around 7000 players at peak time, so trying to see how it compares to PS4 and which version will have more longevity.
Why do people call me the nword and fword so much when I use the shotgun lmao
Yes. The founder of the Network sets the Happy Hour.
When people leave Last Titan Standing, it really should stop after the end of the next round. I was completely dominating the other team, then two people on my team left the game, so it ended up being 5 vs 3 for like 4 rounds after that. There's no way for any team to win in that scenario.
just had this, never died too
2 of them quit before evac lol
also the mastiff damage drop-off is silly, it goes from 1 shotting to being a pea shooter within a few feet
Can the shields block the Nuclear Ejection?
Sometimes I'm in the enemies Titans face and when I eject nothing seems to happen![]()
My main issue with Amped Hardpoint is that it just feels way too long to get the bonus from Amping. Destiny's Control game type is the sweet spot in terms of capture times, IMO. It's fast enough that if you're a solo player trying to capture it's quick, but if you have another player there, it goes so fast that you're back in the action even faster. I think it takes 3 players under 3 seconds to neutralize a Control Point and then another 3s to fully capture it? Destiny is a game where players move slower, and on smaller maps, sure, but it feels like maintaining player movement is a focus in TF2 -- something that's at odds with the moment-to-moment gameplay in Amped Hardpoint.
I think that, if it's not already been done since release, it might be worth lowering the base time value required to cap to see how people respond. The multiplier/ramp for capping with >2 players might work just fine as-is if the base capture speed is increased. All this being said, I'm not sure how this would impact score limit required for a win or max round time.
IMO, the cooldown/deterioration time on an unguarded Amped Hardpoint feels fine as-is. I worry that if it was lowered, you might have players feel like they need to guard constantly, and maintain position at the Hardpoint.
TL;DR: slowing down and feeling like you're being leashed-in to one small area in TF2's MP doesn't feel fun. If I can make a sizable deposit at the Bank in BH in less than the time required to Amp a HP in AHP, that definitely feels "off" to me.
Also, a pet peeve -- why are the (top-down) boundaries of the Hardpoint's capture volume not marked on the RADAR? As someone who plays a lot of CSGO, it's a minor annoyance when can't see (from a distance) when I'm within the volume required to contribute to an objective.
It's all I use. When used well, you're nigh unkillable. Along with the movement system, you can mount incredibly aggressive attacks on titans by yourself.
Finally managed to place top 3 in the Gauntlet after getting 33.70 like 10 times.
How this guy does it in 20.6 is beyond me though.
Knowing the devs do check in. Any chance or consideration of ever getting cloaks or capes as cosmetic DLC for the Titans? Would love to be sporting a Ronin with a a bullet ridden cloak swinging in the wind.
Why does the dropship have a big turret on it that doesn't shoot?
The Reddit page is starting to get some pretty high quality gifs. This is pretty good, sorry Northstar lovers hopefully a fix is coming soon!
![]()
https://www.reddit.com/r/titanfall/comments/5bvy21/activating_flight_core_like/
The Reddit page is starting to get some pretty high quality gifs. This is pretty good, sorry Northstar lovers hopefully a fix is coming soon!
![]()
https://www.reddit.com/r/titanfall/comments/5bvy21/activating_flight_core_like/
The Reddit page is starting to get some pretty high quality gifs. This is pretty good, sorry Northstar lovers hopefully a fix is coming soon!
![]()
https://www.reddit.com/r/titanfall/comments/5bvy21/activating_flight_core_like/
Respawn why do you do this to me: 5 times in a row I've been put into a losing match.
Finally managed to place top 3 in the Gauntlet after getting 33.70 like 10 times.
How this guy does it in 20.6 is beyond me though.
The Reddit page is starting to get some pretty high quality gifs. This is pretty good, sorry Northstar lovers hopefully a fix is coming soon!
![]()
https://www.reddit.com/r/titanfall/comments/5bvy21/activating_flight_core_like/
Finally managed to place top 3 in the Gauntlet after getting 33.70 like 10 times.
How this guy does it in 20.6 is beyond me though.
it's just about finding the fastest route and executing it... oh and elite controller of course.
Eh the gauntlet is about routes, there aren't lots of if any bhopping so bumper jumper will do fine.
eh, yeah true. i think there's about only one or two slides right? not that crazy
One slide going into the indoors area, and maybe one bhop at the end to preserve momentum.
The Reddit page is starting to get some pretty high quality gifs. This is pretty good, sorry Northstar lovers hopefully a fix is coming soon!
![]()
https://www.reddit.com/r/titanfall/comments/5bvy21/activating_flight_core_like/
There are 14000 online right now, it was around 25000 on the weekend I think. So, definitely higher than PC.
I'm in NA though, so I don't know if that's all it's counting, or if that's a global total. I believe it's total.
20k and up at peak.
Not sure how many in EU specifically, but in the London data centre alone there are a few thousand regularly across the various modes.
Your analysis in this and other threads is better thought out than the ones in any of those articles.
Apparently the game was out of stock on amazon (it's currently in stock for Xbox and PC), that is anecdotal evidence that it can't be doing that bad.