Did a few hours of roaming yesterday just poking and prodding at the game. Only missions I've done so far are the stuff they force you to at the beginning. Random thoughts:
- The world looks really good. You can definitely feel the evolution of Ubi's world design from W_D1 --> AC:U --> W_D2 in terms of scale and lighting. The landmarks in this game feel appropriately huge and the sightlines are beautiful. They've gotten a lot better at making the world look lived in and dirty as well. Tons of detail.
- I don't like the new on foot camera angle/FOV. The first game had a much tighter camera position which made those walks through public hotspots more grounded and atmospheric. This camera is pulled out and it makes me feel detached from the civilians in a way i wasn't before, and makes Marcus look like a kid at times. This is definitely one of the reasons it resembles GTAV so much at a glance, aside from the color scheme.
- Coming right off of Mafia 3, I just can't get a feel for driving yet. It's actually more twitchy than I was expecting. You can completely cut off slides with the throttle in such a strange way, and swing the car left to right so abruptly. Need a few more hours.
- The systemic cop/criminal/witness/ambulance system is a lot of fun. In just a few hours of free roaming I've been in the middle of a few completely ridiculous chains of AI conflict that I didn't even come close to initiating. The fact that pedestrians can actually call the cops on other people is really cool. I've seen what I'm pretty sure was a car thief get arrested while a crowd gathered and called him an idiot, I've seen a gang vs. police war pop off where both sides called in reinforcements and started chucking grenades, and the police even saved me from a gang after I wandered onto their turf by accident. I love this stuff.
- Traffic flow/spawning feels off. There are too many streets that have strange dead moments of 1 to 3 cars at a light, even just a block or two away from the deep downtown streets. The traffic light hack isn't even reliable anymore because of this. Not enough congestion, car horns, etc. Too clean, too staggered.
- Likewise, pedestrians feel spread a little more thin than the first game. There are still hotspots with lots of activity, but walking around doesn't lead to as much shoulder to shoulder visuals. Not sure if this is actually a reduction/change in pedestrian flow, or because the San Francisco environment is wider, but the whole vibe, including the vehicles, is a little less organic.
- Pedestrian reactions while you're driving are WAY too sensitive. People are screaming and jumping out of the way on the sidewalk when I'm speeding on the street like wut?
- On the other hand, all these little pedestrian animations, interactions, and spawn locations are, like the first game, very strong. Seeing people sneeze, trip, pick up drinks, forget things, check their pockets, cough, touch each other, etc. adds a lot to the city simulation. Ubisoft's become very good with these scripted actions, and in combination with the larger scale dynamic reactions, the game can feel much, much more lively than the first even with the weird traffic/ped density issues. Love to talk to/taunt them and see what happens and who jumps into the conversation/fight. Or the clowns who photobomb you. And all the different languages. And the dogs. AND DAH PUPPIES
- Bicycles missing is very noticeable.
- The sound mix is odd, even with the custom Gold preset. Footsteps feel buried, player car engine volume is all over the map, AI car engines are not loud enough, music can be overpowering, the female police voice telling you to stop is EXTREMELY loud. Needs some more fine tuning imo.
So uhhhhhhh, these impressions skew negative, but like I said I'm super early and in most ways this is a step up from the first, including many I didn't mention (customization, voice acting, performances, licensed soundtrack, THIS AMAZING ORIGINAL SCORE). These are just my nitpicky first impressions.