SeeNoWeevil
Member
It doesn't matter what the issue it.pretty sure this is a software issue.
It doesn't matter what the issue it.pretty sure this is a software issue.
It does not run bad from my early tests like my judgement demo test. I did not have any tearing crop up in 10 minutes of various tests, some have appeared in the final game mind but they are minor.Wait, are you now saying that it doesn't drop frames and tear? Because that contradicts what you said earlier, as well as reports from others.
Poor girl...Fix Amanda! You monster!!!Johnny and Amanda take 60 steps over a minute to cross the length of a hallway.
Johnny takes one step per second. Every step would not look much different from one another so his motion is very smooth.
Amanda hops every other step. All the even steps take 1.5 seconds while all the odd steps take 0.5 seconds.
Both Johnny and Amanda are making the same number of steps per minute (frames per second), but the timing per step (frame pacing) differs. Johnny's steps would look very smooth but Amanda's are much more erratic, making the action feel less smooth and jittery.
Waiting for the PC version.
Johnny and Amanda take 60 steps over a minute to cross the length of a hallway.
Johnny takes one step per second. Every step would not look much different from one another so his motion is very smooth.
Amanda hops every other step. All the even steps take 1.5 seconds while all the odd steps take 0.5 seconds.
Both Johnny and Amanda are making the same number of steps per minute (frames per second), but the timing per step (frame pacing) differs. Johnny's steps would look very smooth but Amanda's are much more erratic, making the action feel less smooth and jittery.
People have explained it on literally every page this thread.
Also, people going "I don't see it lol guys its not a big deal" is useless shitposting. It exists and DF has documented it. Either contribute to raising awareness of it or carry on.
Here it is:
Final Fantasy 15 Xbox One Gameplay Frame-Rate Test
https://www.youtube.com/watch?v=aysdWXG8WMY
Sort of OT, but is there any benefit to playing in Pro HIGH compared to Pro LITE on a 1080p TV? Assuming the frame rate issues do not bother you.
Sort of OT, but is there any benefit to playing in Pro HIGH compared to Pro LITE on a 1080p TV? Assuming the frame rate issues do not bother you.
Downsampling from a much higher resolution will make image quality crisper and clearer.
I've been playing it on HQ mode and it looks amazing on my 1080p TV. Don't mind the frame pacing after 12 hours in. Would rather deal with that than poor image quality, lower resolution and screen tearing.
Maybe I just don't have the eye to see it Bloodborne tho.
That likely has nothing to do with the framerates humans can see. It's just persistence of vision.I heard somewhere test pilots could see images pop up for 1 / 220th of a second, but I've no idea where.
Interesting. Guess I'll see if the frame rate really bothers me that much. I noticed it in Bloodborne of course, but it wasn't a deal breaker by any means. If the image quality is much better, then it will likely be worse the sacrifice in frame consistency.
Thanks guys!
They had 10 years to make it right. The result is very disappointing in every sense.
That's all they could do in time until the big update for pro some time in december.That and the PS4 Pro itself.
The graphical improvements are much more minor than I thought.
I guess the resolution increase is nice but...eh.
wait the ps4 version has screen tearing....why is this still a thing...!
wait the ps4 version has screen tearing....why is this still a thing...!
Seriously? Which mode...OG PS4, PS4 Pro Lite, or PS4 Pro HQ? Or all of them?
Kind of a bummer if true..cant stand image tearing.
No the XBO version has screen tear. The PS versions have frame time issues.
I saw video and thought I saw screen tearing, someone in another thread confirmed that the OG ps4 at least has no screen tearing, I can't comment about ps4 pro though. However the person above me stated the xbox version has screen tearing and the ps4 version has frame pacing issues
Pro in High Quality mode (1800p checkerboarding) has frame-pacing issues. Lite runs at 1080p, and has little to no frame-pacing issues. Base PS4 runs at a dynamic 900-1080p resolution and also has little to no frame-pacing issues."A look at how performance stacks up on PS4 and Pro. It manages to hit 30fps, but frame-pacing is so, so wrong. John reveals all."
Which one is "it"? If the Pro, what resolution, graphical settings?
Well yeah that's a given, but from the videos, HQ mode on the Pro looks a lot smoother than Platinum demo did to me.I'd say if you were OK with the performance in the Platinum demo, you'll be fine with the HQ mode on the Pro. Seems about the same.
I saw video and thought I saw screen tearing, someone in another thread confirmed that the OG ps4 at least has no screen tearing, I can't comment about ps4 pro though. However the person above me stated the xbox version has screen tearing and the ps4 version has frame pacing issues
ah ok cool...Ill take framepacing over screentearing. Although Ill be running in PS4 Pro Light mode as that sounds like the best experience until they get the HQ mode sorted.
Yeah the XBO version has vsync so it tears when it drops below 30. I haven't seen any tearing on any PS videos but it does have frame pacing issues with Pro High mode being the worst and Pro Lite mode being the best.
Might be Youtube doing you a number.
adaptive vsync, which means when the Xbone version drops below 30fps it shows screen tearing. If it had full blown vsync on, it would dip to 20fps whenever it couldn't hold 30fps.
NotthisshitagainThey had 10 years to make it right. The result is very disappointing in every sense.
Almost bought this today.
Dodged a bullet. Frame pacing absolutely ruined Bloodborn. It's recently ruined Tomb Raider. I cannot get beyond it, hard as I try -- I just have to put the game down. And I cannot recall a single instance of a dev actually fixing this with a patch.
Would have wasted $60 on this.
Wait the XBO vid thread says it doesn't have screen tear because of adaptive vsync so did I remember him wrong or is that a typo? I could have sworn he said it did tear when it dropped below 30.
I seriously don't see the frame pacing as a big problem. Just stood there for 5 minutes and switched between high and lite mode and panned the camera around. Lite mode feels a little bit smoother... but calling this game breaking is a a little much, no?
It's essentially non-existent in lite mode.
.
The DF guy here on GAF has said PS4 Pro in Lite mode is the best versionI would've thought John at DF would be recommending the PS4 Pro Lite mode if its essentially non-existent. You'd have 1080p and no frame pacing issues at 30fps over a 720p sometimes 900p game with drops in battles with no frame pacing issues.
The DF guy here on GAF has said PS4 Pro in Lite mode is the best version
Want to know this too.Can anyone explain how frame pacing issues happen in a technical/programming sense? How does the dev team achieve 30 fps on both consoles, but delivers a smooth experience on one and a frame pacing mess on the other? What's the difference and how could it be avoided/fixed?
I don't understand how someone can look at the PS4 performance and be like "yeah that's great, ship it"
I know what frame pacing is, I just don't understand how and why it happens and why devs let it happen
I'd say PS4 Pro Lite the way to play (and how I have chosen to play).I would've thought John at DF would be recommending the PS4 Pro Lite mode if its essentially non-existent. You'd have 1080p and no frame pacing issues at 30fps over a 720p sometimes 900p game with drops in battles with no frame pacing issues.