Digital Foundry: Final Fantasy 15 PS4 vs PS4 Pro Gameplay Frame-Rate Test

Wait, are you now saying that it doesn't drop frames and tear? Because that contradicts what you said earlier, as well as reports from others.
It does not run bad from my early tests like my judgement demo test. I did not have any tearing crop up in 10 minutes of various tests, some have appeared in the final game mind but they are minor.

It could dip to a low of 27 so far but like the tearing is rare. Across the longer sections of exploration, driving and general meandering it is a smooth 30 with even frame delivery so it feels smoother on the whole than the base PS4 and Pro mode hi, lite mode is much better but not fixed.

Combat sections they can both dip but more on X1 with occasional tearing but does not stand out, the Iq is the X1's biggest issue.
 
Johnny and Amanda take 60 steps over a minute to cross the length of a hallway.
Johnny takes one step per second. Every step would not look much different from one another so his motion is very smooth.
Amanda hops every other step. All the even steps take 1.5 seconds while all the odd steps take 0.5 seconds.
Both Johnny and Amanda are making the same number of steps per minute (frames per second), but the timing per step (frame pacing) differs. Johnny's steps would look very smooth but Amanda's are much more erratic, making the action feel less smooth and jittery.
Poor girl...Fix Amanda! You monster!!!

;)
 
Johnny and Amanda take 60 steps over a minute to cross the length of a hallway.
Johnny takes one step per second. Every step would not look much different from one another so his motion is very smooth.
Amanda hops every other step. All the even steps take 1.5 seconds while all the odd steps take 0.5 seconds.
Both Johnny and Amanda are making the same number of steps per minute (frames per second), but the timing per step (frame pacing) differs. Johnny's steps would look very smooth but Amanda's are much more erratic, making the action feel less smooth and jittery.

Wow thanks, now I understand perfectly! Maybe I just don't have the eye to see it Bloodborne tho.

People have explained it on literally every page this thread.

Also, people going "I don't see it lol guys its not a big deal" is useless shitposting. It exists and DF has documented it. Either contribute to raising awareness of it or carry on.

How unpleasant, I genuinely didn't understand it and I didn't read all the thread posts. I'm sorry for killing your dog or whatever I did to you men, jeez.
 
Sort of OT, but is there any benefit to playing in Pro HIGH compared to Pro LITE on a 1080p TV? Assuming the frame rate issues do not bother you.
 
Sort of OT, but is there any benefit to playing in Pro HIGH compared to Pro LITE on a 1080p TV? Assuming the frame rate issues do not bother you.

Downsampling from a much higher resolution will make image quality crisper and clearer.
 
Sort of OT, but is there any benefit to playing in Pro HIGH compared to Pro LITE on a 1080p TV? Assuming the frame rate issues do not bother you.

I've been playing it on HQ mode and it looks amazing on my 1080p TV. Don't mind the frame pacing after 12 hours in. Would rather deal with that than poor image quality, lower resolution and screen tearing.
 
Frame pacing problems seems like such an easy fix (relatively) for western developers.
As far as I know whenever it pops up in western games its always fixed very promptly.

And yet Japanese devs don't seem to have a clue.
 
Downsampling from a much higher resolution will make image quality crisper and clearer.

I've been playing it on HQ mode and it looks amazing on my 1080p TV. Don't mind the frame pacing after 12 hours in. Would rather deal with that than poor image quality, lower resolution and screen tearing.

Interesting. Guess I'll see if the frame rate really bothers me that much. I noticed it in Bloodborne of course, but it wasn't a deal breaker by any means. If the image quality is much better, then it will likely be worth the sacrifice in frame consistency.

Thanks guys!
 
Maybe I just don't have the eye to see it Bloodborne tho.
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Top square moves on a perfect 200ms timer. Bottom square usually does the same, but there's a 300ms frame in the middle followed by a 100ms frame, making it look like it freezes and skips.

Both top and bottom have ten unique frames over two seconds, so the framerate for both averages out to 5fps, but the top looks smoother because they're timed evenly.

I heard somewhere test pilots could see images pop up for 1 / 220th of a second, but I've no idea where.
That likely has nothing to do with the framerates humans can see. It's just persistence of vision.

If you displayed an image for 1/440th of a second with twice the brightness, or 1/880th of a second with quadruple the brightness, it would probably be just as visible.

But, this doesn't mean we can temporally distinguish. If an ultra-bright image was flashed for 1/880th of a second, and 1 millisecond later another ultra-bright image was flashed for 1/880th of a second, you'd like see a blend of both of them and have no idea which was displayed first. Or even be sure that the images weren't just a single blended image to begin with.
 
Interesting. Guess I'll see if the frame rate really bothers me that much. I noticed it in Bloodborne of course, but it wasn't a deal breaker by any means. If the image quality is much better, then it will likely be worse the sacrifice in frame consistency.

Thanks guys!

I can notice it but it's not a deal breaker, no.
 
Can anyone explain how frame pacing issues happen in a technical/programming sense? How does the dev team achieve 30 fps on both consoles, but delivers a smooth experience on one and a frame pacing mess on the other? What's the difference and how could it be avoided/fixed?

I don't understand how someone can look at the PS4 performance and be like "yeah that's great, ship it"

I know what frame pacing is, I just don't understand how and why it happens and why devs let it happen
 
what is frame pacing, why does it exist. Also how could they fix it. Sorry i am not a techy person like most.
 
Considering that we're seeing long frames followed by short ones, I wouldn't be surprised if the cause of the hitches was "real" performance drops, some frames simply taking too long to complete. If that's the case, modifying the system to not allow 16ms frames (i.e. forcing all frames to display for at least 33ms) would "fix the frame pacing" only in the sense that the stutters would be classified by DF as drops. It's possible that a proper solution would actually require a direct under-the-hood performance improvement.
 
Seriously? Which mode...OG PS4, PS4 Pro Lite, or PS4 Pro HQ? Or all of them?

Kind of a bummer if true..cant stand image tearing.

No the XBO version has screen tear. The PS versions have frame time issues.

I saw video and thought I saw screen tearing, someone in another thread confirmed that the OG ps4 at least has no screen tearing, I can't comment about ps4 pro though. However the person above me stated the xbox version has screen tearing and the ps4 version has frame pacing issues
 
"A look at how performance stacks up on PS4 and Pro. It manages to hit 30fps, but frame-pacing is so, so wrong. John reveals all."

Which one is "it"? If the Pro, what resolution, graphical settings?
 
I saw video and thought I saw screen tearing, someone in another thread confirmed that the OG ps4 at least has no screen tearing, I can't comment about ps4 pro though. However the person above me stated the xbox version has screen tearing and the ps4 version has frame pacing issues

ah ok cool...Ill take framepacing over screentearing. Although Ill be running in PS4 Pro Light mode as that sounds like the best experience until they get the HQ mode sorted.
 
"A look at how performance stacks up on PS4 and Pro. It manages to hit 30fps, but frame-pacing is so, so wrong. John reveals all."

Which one is "it"? If the Pro, what resolution, graphical settings?
Pro in High Quality mode (1800p checkerboarding) has frame-pacing issues. Lite runs at 1080p, and has little to no frame-pacing issues. Base PS4 runs at a dynamic 900-1080p resolution and also has little to no frame-pacing issues.
 
I'd say if you were OK with the performance in the Platinum demo, you'll be fine with the HQ mode on the Pro. Seems about the same.
 
I'd say if you were OK with the performance in the Platinum demo, you'll be fine with the HQ mode on the Pro. Seems about the same.
Well yeah that's a given, but from the videos, HQ mode on the Pro looks a lot smoother than Platinum demo did to me.
 
I saw video and thought I saw screen tearing, someone in another thread confirmed that the OG ps4 at least has no screen tearing, I can't comment about ps4 pro though. However the person above me stated the xbox version has screen tearing and the ps4 version has frame pacing issues

Might be Youtube doing you a number.
 
ah ok cool...Ill take framepacing over screentearing. Although Ill be running in PS4 Pro Light mode as that sounds like the best experience until they get the HQ mode sorted.

Yeah the XBO version has vsync so it tears when it drops below 30. I haven't seen any tearing on any PS videos but it does have frame pacing issues with Pro High mode being the worst and Pro Lite mode being the best.

Edit:I should mention the vsync info came from Dark I believe.
 
I could kinda sorta deal with the frame pacing issues in Bloodborne but high res mode in this is ridiculous. It makes it feel like the game is running in the teens.
 
Yeah the XBO version has vsync so it tears when it drops below 30. I haven't seen any tearing on any PS videos but it does have frame pacing issues with Pro High mode being the worst and Pro Lite mode being the best.

adaptive vsync, which means when the Xbone version drops below 30fps it shows screen tearing. If it had full blown vsync on, it would dip to 20fps whenever it couldn't hold 30fps.
 
Almost bought this today.

Dodged a bullet. Frame pacing absolutely ruined Bloodborn. It's recently ruined Tomb Raider. I cannot get beyond it, hard as I try -- I just have to put the game down. And I cannot recall a single instance of a dev actually fixing this with a patch.

Would have wasted $60 on this.
 
adaptive vsync, which means when the Xbone version drops below 30fps it shows screen tearing. If it had full blown vsync on, it would dip to 20fps whenever it couldn't hold 30fps.

Wait the XBO vid thread says it doesn't have screen tear because of adaptive vsync so did I remember him wrong or is that a typo? I could have sworn he said it did tear when it dropped below 30.
 
Almost bought this today.

Dodged a bullet. Frame pacing absolutely ruined Bloodborn. It's recently ruined Tomb Raider. I cannot get beyond it, hard as I try -- I just have to put the game down. And I cannot recall a single instance of a dev actually fixing this with a patch.

Would have wasted $60 on this.

It's essentially non-existent in lite mode.

Also, Destiny and Diablo 3 had it fixed after DF drew attention to it.
 
Wait the XBO vid thread says it doesn't have screen tear because of adaptive vsync so did I remember him wrong or is that a typo? I could have sworn he said it did tear when it dropped below 30.

I think he said the following things:
- Adaptive Vsync, so you get screen tearing when the framerate drops
- Adaptive Vsync, by his bet, solves the frame-pacing issue

V-sync is specifically for getting rid of screen-tearing. Even at 30fps, with an irregular frame-times, you would get screen-tearing. Adaptive V-sync specifically fights against that, but makes sure it turns off when the framerate dips below a divisible fps by the refresh rate.

Sorry if I'm being a little confusing. I was only correcting you on terminology, not what happens in FFXV.
 
I seriously don't see the frame pacing as a big problem. Just stood there for 5 minutes and switched between high and lite mode and panned the camera around. Lite mode feels a little bit smoother... but calling this game breaking is a a little much, no?
 
I seriously don't see the frame pacing as a big problem. Just stood there for 5 minutes and switched between high and lite mode and panned the camera around. Lite mode feels a little bit smoother... but calling this game breaking is a a little much, no?

I have about 4hrs in so far and I have noticed it a little but not enough for me to feel the game is broken or even drop to the lite mode.
 
It's essentially non-existent in lite mode.
.

I would've thought John at DF would be recommending the PS4 Pro Lite mode if its essentially non-existent. You'd have 1080p and no frame pacing issues at 30fps over a 720p sometimes 900p game with drops in battles with no frame pacing issues.
 
I would've thought John at DF would be recommending the PS4 Pro Lite mode if its essentially non-existent. You'd have 1080p and no frame pacing issues at 30fps over a 720p sometimes 900p game with drops in battles with no frame pacing issues.
The DF guy here on GAF has said PS4 Pro in Lite mode is the best version
 
Can anyone explain how frame pacing issues happen in a technical/programming sense? How does the dev team achieve 30 fps on both consoles, but delivers a smooth experience on one and a frame pacing mess on the other? What's the difference and how could it be avoided/fixed?

I don't understand how someone can look at the PS4 performance and be like "yeah that's great, ship it"

I know what frame pacing is, I just don't understand how and why it happens and why devs let it happen
Want to know this too.
 
The current options seem to be:

XB1: Dynamic res up to 900p, some drops with tearing, perfect framepacing
PS4 Base: Dynamic res up to 1080p, some framepacing problems
PS4 Pro Lite: 1080p, good framepacing during gameplay
PS4 Pro High-Res: 1800p checkerboard, pervasive framepacing problems

I think it would stand to reason that Lite is the best choice overall, but XB1 could be the next best thing depending on your priorities.
 
I would've thought John at DF would be recommending the PS4 Pro Lite mode if its essentially non-existent. You'd have 1080p and no frame pacing issues at 30fps over a 720p sometimes 900p game with drops in battles with no frame pacing issues.
I'd say PS4 Pro Lite the way to play (and how I have chosen to play).

That said, it still happens in Lite mode but almost always during cut-scenes.
 
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