Final Fantasy XV SPOILER THREAD

I don't mind them changing/adding stuff to the ending as long as they keep the last scene of Noctis and Luna on the throne and the logo change untouched as that was literally perfect.
 
They seem to be heavily invested in fan feedback and if they get enough people asking for clarification, i see it happening. Maybe as a game update or just in some blog post.
If they do this, they could just add a scene of the bros camping and seeing the sunrise without Noctis, like someone on this thread suggested a few pages a go
 
Did anyone bother fighting that level 99 demon wall at the start of chapter 14? I was only level 38 so I was getting wrecked so I ran the fuck away and proceeded forward
 
Prompto is an MT in the sense that he was experimented on (remember, MTs are made out of people who were taken out of villages to transform them into daemons) but with the twist that he is also from Niflheim, since he was the son of the head engineer of the empire. He escaped the experiment camps when he was young and traveled to Lucis.

So:
He is human.
He was born in Niflheim.
He is just like one of the MTs, he was experimented on in order to turn him into a daemon and serve as a soldier.

And this doesn't contradict any of the scenes and what we see of him in any FFXV related media.
 
90% of the story in the game I've gotten from this thread... and half of what's posted in this thread seems to be wrong. ugh
how's someone gonna say Prompto's not an MT? https://www.youtube.com/watch?v=ANMIoim_i0o&t=1h46m50s we're supposed to know the translator's apparently fucked up without looking up the japanese script or something?

You're supposed to know that Prompto and Noct grew up together. You're supposed to know that Prompto's biological father was a researcher for the empire. You're supposed to know that he lusts after everything with boobs and talks about his future children.

You're not supposed to throw away an entire backstory because you interpret "I'm one of them" to mean he is a daemon robot made in the mold of a fat kid, who lost weight after finding a dog to be friends with a lonely prince. I don't think the Japanese VA is required for you not to make that leap, though it is available none the less.
 
Again, the Japanese VA flat out says the reveal is solely that he's from Niflheim. He is not an MT and I can't believe this is actually a thing. Y'all are taking one line in the English VA, "I'm one of them", misinterpreting it and running wild against all other evidence.

One of them means from Niflheim. That is it.
One line? It's a mountain.

1) Prompto has serial codes that can open the doors

2) Adryn says in Chapter 13:

"The infantry units you callously dub "MTs" all began as babes in this very facility. Imprinted with serial codes and incubated until they were strong enough to fight. What a pity. Innocent souls fated to suffer...at the hands of a foreign king. Well, not so "MT" after all, are they?"

3) You find a document that says:

With the mass production of magitek troopers having commenced in earnest, the Imperial Defense Council approves the implementation of the following reforms:
- The augmenting of biological materials through cloning

4) And Ardyn gives one more:

"The most fascinating tidbit about your dear Prompto....Turns out he's not empty either. He's got quite the "skeleton" in his closet."

5) Prompto says:

"So...MTs. They've got those codeprints. Just like I do. Yeah. So as it turns out...I'm one of them."

And later says

"Still...I can't change where I came from. What I am"

Prompto is an MT in the sense that he was experimented on (remember, MTs are made out of people who were taken out of villages to transform them into daemons) but with the twist that he is also from Niflheim, since he was the son of the head engineer of the empire. He escaped the experiment camps when he was young and traveled to Lucis.

So:
He is human.
He was born in Niflheim.
He is just like one of the MTs, he was experimented on in order to turn him into a daemon and serve as a soldier.

And this doesn't contradict any of the scenes and what we see of him in any FFXV related media.
Exactly
 
Everything you listed points to him being from Niflheim and none of it to being Magitek. You want to peg him as a human who was slated to be an MT but escaped somehow? Fine, that can at least be a theory within the bounds of his character.
 
One line? It's a mountain.

1) Prompto has serial codes that can open the doors

2) Adryn says in Chapter 13:

"The infantry units you callously dub "MTs" all began as babes in this very facility. Imprinted with serial codes and incubated until they were strong enough to fight. What a pity. Innocent souls fated to suffer...at the hands of a foreign king. Well, not so "MT" after all, are they?"

3) You find a document that says:

With the mass production of magitek troopers having commenced in earnest, the Imperial Defense Council approves the implementation of the following reforms:
- The augmenting of biological materials through cloning

4) And Ardyn gives one more:

"The most fascinating tidbit about your dear Prompto....Turns out he's not empty either. He's got quite the "skeleton" in his closet."

5) Prompto says:

"So...MTs. They've got those codeprints. Just like I do. Yeah. So as it turns out...I'm one of them."

And later says

"Still...I can't change where I came from. What I am"


Exactly

Pretty conclusive post, imo. He was an experimental clone or such that escaped before he could be transformed into a demon.

Also, does anyone have a link to the post-game main menu music?
 
Just finished the game. I'm not as disappointed as some of you guys. I love everything about it apart from the storytelling, that really is a mess. What is it with devs aiming too big with their story focused games in scope and gameplay to then have to cut back on the story. What a shame.
 
Did anyone bother fighting that level 99 demon wall at the start of chapter 14? I was only level 38 so I was getting wrecked so I ran the fuck away and proceeded forward

Naw. I assumed I'd walk all the way to Hammerhead and figured I'd encounter more along the way so I skipped it. I'd love for the WoR to be explorable in a later patch.
 
Does anyone have any tips for fighting the daemonwall hunt?
I always got pushed to the portal with 5% hp and wonder if there are any tricks.
 
Was this by the street? I don't think I remember encountering it...

There's a tunnel on the way to Galdin Quay. Bunch of Demon Walls spawn in it in the World of Ruin.

edit: obviously in World of Ruin it'd be the tunnel leading away from it.
 
Pretty conclusive post, imo. He was an experimental clone or such that escaped before he could be transformed into a demon.

Also, does anyone have a link to the post-game main menu music?
Yep. There is a mountain of evidence he is. Not much he isn't. But to each their own.

I didn't realize the post-game main menu music was different. I'd pop the game back in to listen, but it is in a box, in a box, in another box.
 
There's a tunnel on the way to Galdin Quay. Bunch of Demon Walls spawn in it in the World of Ruin.

edit: obviously in World of Ruin it'd be the tunnel leading away from it.

Oh right, I remember seeing a bunch of random spawns but I didn't catch them all because iirc I'd already been picked up by Talcott and turned to my computer at that time while they were talking, lol. Least I'm pretty sure he picked me up before the tunnel.
 
Prompto is an MT in the sense that he was experimented on (remember, MTs are made out of people who were taken out of villages to transform them into daemons) but with the twist that he is also from Niflheim, since he was the son of the head engineer of the empire. He escaped the experiment camps when he was young and traveled to Lucis.

So:
He is human.
He was born in Niflheim.
He is just like one of the MTs, he was experimented on in order to turn him into a daemon and serve as a soldier.

And this doesn't contradict any of the scenes and what we see of him in any FFXV related media.

When Noctis & co. infiltrate the first base and they tutor you on how to do a stealth warp kill, the first MT victim is standing there facing you, and he casually rubs his own head/face like he had an itch or whatever. When I saw that I said to myself "Wait... I thought these guys were robots. A robot wouldn't do that." But I never really thought about it again until now. Now it makes sense, I missed this exposition, I caught that daemons were formerly human, but not MTs.

I always assumed that in the days of FFvsXIII development the Nifelheim soldiers were just dudes wearing armor, and they switched to the clinking clanky Magitek guys introduced in Ep Duscae to get around CERO/ESRB ratings.
 
Oh right, I remember seeing a bunch of random spawns but I didn't catch them all because iirc I'd already been picked up by Talcott and turned to my computer at that time while they were talking, lol. Least I'm pretty sure he picked me up before the tunnel.

Talcott triggers on the road coming from the west that leads into the tunnel towards Duscae. I'm talking about the tunnel actually visible from Galdin Quay itself.
 
I imagine Gladio, Ignis and Prompto DLC will take place in the ten year gap.

I think it's safe to assume the DLCs will all take place during the gaps in the story. IE Prompto falls off the train and goes missing, and when he falls off the train it's right before the snowy area. The concept art SE released for his episode show him on like a snowmobile type vehicle in a snowy area, so I bet his DLC will cover falling off the train, journeying to Nifelheim and eventually being captured. Gladio has that spot where he leaves, too. I bet Ignis' one will take place during the Leviathan sequence from another angle and end with him being blinded.

I do think it's pretty likely the co-op DLC will take place during the World of Ruin section, though. If you're going to do a combat-focused co-op DLC with raid-style encounters or whatever, that seems like the place to do it... and a large chunk of it does appear to be built and ready to be used.
 
Talcott triggers on the road coming from the west that leads into the tunnel towards Duscae. I'm talking about the tunnel actually visible from Galdin Quay itself.

Ahh got what you mean, forgot that little tunnel was there, lmao. I just booted up my video capture of it and saw there were indeed two walls that spawned, I must have just glanced at their level and kept going, lol. Ain't got enough elixirs for that..!
 
Talcott triggers on the road coming from the west that leads into the tunnel towards Duscae. I'm talking about the tunnel actually visible from Galdin Quay itself.

Do those enemies even appear as hunts in the base game? I saw enemies that I never once hunted, and I did all of the hunts available before leaving the open world..
 
Does anyone remember that Tabata said the villain would surpass all ff villains? While Ardyn was very evil, he wasn't Kefka levels of bad. He's definitely not surpassed Kefka for me. Stabbing a helpless woman just makes him like Sephiroth to me but more evil. I don't feel he was quite up there in villainy

See this is the kind of exposition the game would benefit from with all of those cutscenes updates coming.

I'm excited that we'll be getting more Ravus exposition but I also feel that Ardyn got way more of a shaft. Sure, his whole reasoning for revenge is explained in the game, unlike Ravus' mysterious turn to the light side, but man the game would have benefitted hard from showing a lot more cutscenes of Ardyns backstory, like showing him 2000 years ago, healing people, absorbing demons, being a savior. It would ultimately make his character more tragic to see him cast out by the gods and turned into the monster we know now. I can only imagine the horrible feeling knowing what he went through, after clearly caring for humanity. That, imo, makes a much better villain. When it's someone you can clearly sympathize with, even though he's on a bloody quest for revenge.
 
See this is the kind of exposition the game would benefit from with all of those cutscenes updates coming.

I'm excited that we'll be getting more Ravus exposition but I also feel that Ardyn got way more of a shaft. Sure, his whole reasoning for revenge is explained in the game, unlike Ravus' mysterious turn to the light side, but man the game would have benefitted hard from showing a lot more cutscenes of Ardyns backstory, like showing him 2000 years ago, healing people, absorbing demons, being a savior. It would ultimately make his character more tragic to see him cast out by the gods and turned into the monster we know now. I can only imagine the horrible feeling knowing what he went through, after clearly caring for humanity. That, imo, makes a much better villain. When it's someone you can clearly sympathize with, even though he's on a bloody quest for revenge.

Or even just showing him interacting with the Emperor and his cronies...
 
Or even just showing him interacting with the Emperor and his cronies...

Yeah that too. I mean gameplay wise the story I think had the right enough length, but I just think it needed a lot more of that cutscene charm FF games are known for. I especially longed to see Ardyns backstory cutscened after seeing the concept art of him 2000 years ago. It's like, the ideas were there, but not enough time to animate the whole thing.

The emperor is a whole other problem. Since he's basically nonexistent in the narrative. I just don't know how in depth tabata and his team are willing to go to flesh this whole thing out more.
 
The leak thread plus rewatching the 2013 trailer reminded that there was another area that the empire conquered called Solheim. Don't think there's a single mention of it in the game so I guess it was completely purged (if the leak is to be believed they didn't even create it so at least it wasn't cut).
 
Honestly, just a couple extra cutscenes would've done the game's story a lot of favors.

It almost feels like they just had the story changing so much that they eventually dropped their pens on the table and said enough, let's just flesh out the bros and the gameplay and cobble together some stuff from the previous work we did on top of it afterward, lol. Hence the constant disappearing acts that some story bits have made over the stream of pre-release media, a la Episode Duscae and certain trailers with several (as opposed to just one or two) scenes that are either slightly altered or non existent in the actual game.
 
Can you link me?

FUCK MY LIFE!!!!

Tell us everything you know about Versus

The game centered about death, ghosts and hallucination/dreams. Noctis killed the female protagonist before the game started but he didn't remember. Ardyn was Noctis ancestor and he was responsible of the crystals disappearing over time (the only one left was Lucis crystal). Regis died in front of Noctis because his bodyguards betrayed him. The protagonists had to leave the capital because their nation lost the war.

The game didn't focus on summons that much (they still existed) and instead there were actual gods which didn't appear physically. One of the gods was the main antagonist of the first FF game. Each nation was inspired by a different capital of the world. The empire was using ghosts as weapons. Ravus wanted to kill Noctis for having killed her sister. The game ended in another dimension which was supposed to be their version of the after-life.

It's hard to remember every detail.

This actually sounds fucking amazing T_T
Reposting from the other thread...
 
You're supposed to know that Prompto and Noct grew up together. You're supposed to know that Prompto's biological father was a researcher for the empire. You're supposed to know that he lusts after everything with boobs and talks about his future children.

You're not supposed to throw away an entire backstory because you interpret "I'm one of them" to mean he is a daemon robot made in the mold of a fat kid, who lost weight after finding a dog to be friends with a lonely prince. I don't think the Japanese VA is required for you not to make that leap, though it is available none the less.

In Brotherhood, Prompto said "hi" to Noctis, and then Noctic acknowledged he existed. Then it XV, yeah it seems like they've been friends for a while.
No idea where anything about Prompto's biological father was mentioned. No idea where 90% of the plot in this game that's discussed in this thread was mentioned.
 
Reposting from the other thread...

Damn, sounds pretty great. Though, i didn't hate the story we got at all. I just wanted it to be more fleshed out, more cutscenes heavy, just a whole lot more exposition.

The thing about Prompto's reveal is that I'm personally questioning how he escaped/etc. who was his family in Insomnia etc etc

And what background checks Insomnia is doing, letting a Niflheim youngster and an MT no less be best friends with the prince and even join his personal guard. Not to mention freaking Glauca!
 
The thing about Prompto's reveal is that I'm personally questioning how he escaped/etc. who was his family in Insomnia etc etc

Yeah they should give us a flashback episode in which you control Prompto escaping from the Niflheim facilities that sorts of plays like a survival horror game, you have to hide from the MTs, you have no powers so you can't fight... I think most of us would really love that
 
Yeah they should give us a flashback episode in which you control Prompto escaping from the Niflheim facilities that sorts of plays like a survival horror game, you have to hide from the MTs, you have no powers so you can't fight... I think most of us would really love that

You're being sarcastic? You're describing a worse version of chapter 13 which everyone hates lmao
 
I think the DLC can be done really great if they actually take lessons learned from the main game into account. by default, they are going to have to flesh out the other characters repitorie first and foremost since they are fairly limited in their moveset unlike noctis
 
That may or may not be the case. However, they certainly went through a lot of trouble to make it difficult see, so they clearly did not intend to player to see anything at all. I'm assuming they stylized it just a bit in case someone found a way. Kind of amusing to think that FF Type-0 had way more effort invested into this sort of thing than XV does (coincidentally, both are Tabata games).

After looking at some spoilers from further into the game than where I'm currently at, it seems that my previous impressions were partially incorrect. I got the design details of the underwear correct, but it's actually far more graphically detailed than I first thought. It's quite easy to see later on in the game, when Iris temporarily joins the party as a guest character. I guess Tabata didn't disappoint after all!
 
Hopefully another large city or two will be in the DLC's. At least a handful of decent sized towns would be nice also :)

I've said it before, but FFXV desperately needs a Gold Saucer and a battle arena.

All that, plus the additional content to flesh out the narrative would make FFXV my favorite Final Fantasy of all time.
 
Just fought the final bosses again and am still in awe. The Ifrit battle in particular is one of the most epic things I've ever seen in a game. The bit with him dancing around the swords coming down was godlike, especially with how the music changed throughout the battle. Ardyn felt more like a story battle (Yu Yeven, etc) and was pretty refreshing seeing two normal sized characters duking it out. Was kinda glad he didn't ooze into some monstrous ultimate form. Wasn't too keen on them going crazy with the twirling sword flash stuff like the Leviathan fight, but overall I liked the fight. Main theme weaving into the song gave me chills too.
 
Doing some sidequests and hunts post game end
and I noticed two things:

- Ignis can drive at night now. (even before the car lights quest)
- Summons comes in almost in every battle that last more than a 1 minute. Hunts are piece of cake now. (before game end I never achieved to manually summon any)
 
Just a random thing I noticed now that I'm rewatching a bunch of these cutscenes. In the beginning, when Noctis and co are leaving Regis, Gladio says Altissia the way everyone was saying it prior to the game releasing, as in Alti-ss-ia, but then the rest of the game, everyone says Alti-sh-ia.
 
Do those enemies even appear as hunts in the base game? I saw enemies that I never once hunted, and I did all of the hunts available before leaving the open world..

I don't think so. I haven't exhausted all the hunts though.

It does seem like everything in World of Ruin that isn't in Insomnia can't be gotten to and thus can't be wailed on after levelling up in the open world - everything inside Insomnia will be in a clear file since that's where you load.
 
Yeah that too. I mean gameplay wise the story I think had the right enough length, but I just think it needed a lot more of that cutscene charm FF games are known for. I especially longed to see Ardyns backstory cutscened after seeing the concept art of him 2000 years ago. It's like, the ideas were there, but not enough time to animate the whole thing.

The emperor is a whole other problem. Since he's basically nonexistent in the narrative. I just don't know how in depth tabata and his team are willing to go to flesh this whole thing out more.

It didn't only need more cutscenes, it needed more "events" happening.

FFIV - IX are novel-sized
FFX-XIII are TV show-sized
FFXV is just movie-sized

The meat of the story and events sorrounding them have shrank a lot over time, it's happened with many others JRPGS since the PS2-era :(
 
It didn't only need more cutscenes, it needed more "events" happening.

FFIV - IX are novel-sized
FFX-XIII are TV show-sized
FFXV is just movie-sized

The meat of the story and events sorrounding them have shrank a lot over time, it's happened with many others JRPGS since the PS2-era :(

True, part of the problem with the story's emotional arc, I think, was that it didn't 100% feel like the long, exhausting adventure I wanted to share their nostalgic affinity for. The pacing was just a bit too condensed.

That said, I feel like that's a direct side effect of simply making a game as big as this within a couple years' time, rather than of the consequences of Versus' troubled development, so it's not as painful for me, lol. That was always gonna be hard...it just sucks that so much left in there had been in the works for so long but when they finally emerged were mostly shells of themselves.

Despite this, I will reiterate that their decision to concentrate a bulk of the themes on the bros as a result did make for some touching highlights and still gave the game a heart. A necessary move, that one.
 
looking back at that leaked FFXV story thread

" What recent changes have they made?"
Nothing they've changed recently would be interesting. They've got a lot of Luna/Noctis flashbacks they made to be thrown around in the last act of the game and they don't know what to do with them really

lol, thats something I specifically complained about
 
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