Steam Winter Sale 2016 thread of hoping for better deals elsewhere

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Any GAFpressions on Antichamber, Scriblenauts, or Defender's Quest: Valley of the Forgotten?

Defender's Quest: Valley of the Forgotten is one of the best Tower Defense games ever.

Amazing art syle too. They even had a huge update recently and improved the resolution of everything if I am not mistaken.

You cant go wrong with this game.
 
I've only played Antichamber. Amazing game, lots of hours and optional content rolled into it. Fairly minimalist, with your only real motivation to progress is for the sheer satisfaction of solving puzzles.

Defender's Quest: Valley of the Forgotten is one of the best Tower Defense games ever.

Amazing art syle too. They even had a huge update recently and improved the resolution of everything if I am not mistaken.

You cant go wrong with this game.

Thanks guys/gals, you convinced me!
 
Any GAFpressions on Antichamber, Scriblenauts, or Defender's Quest: Valley of the Forgotten?

Antichamber is a constant mind-fuck, but in a positive way. Buy it immediately if you played and like The Witness, or if you're an Escher fan.

Buy it anyway if you like cryptic puzzles with no hand-holding. However be warned that it's one of those games that, if you happen to get stuck (it's more about "when" than "if"), you just have to put it down for a while and come back to it with a clear mind, or else you may get frustrated.

I'll quote myself:

The game is a puzzle adventure with a simple premise, you have to find the exit of the white tinted minimalistic maze you start in. The catch is that the place is built as a complete nonsense, taking inspiration from the paradoxal structures of Hescher and other varioua impossible creations, resulting in a very surreal and alien space.

Now I'm a sucker for weird and apparently impossible things, and I love cryptic stuff, so I automatically got hooked as soon as I started. Moreover the game features a non-linear structure, propelling you forward even when you're stuck on a specific path, not unlike what The Witness did recently: If something makes no sense to you just go elsewhere and you'll always find something new and different to study and solve.

The progress you make is automatically mapped in the starting room, which also offers a mean of fast-travelling between various points in the buildibg, so that there's no time wasting. The map itself is kind of a puzzle you slowly come to understand without any external explanation.

Everything about the game is compelling to me, from the theme, to the structure, from the sense of alienation and solitude to the use of colours and the artistic presentation: that's why I simply couldn't stop playing, everytime I felt I was closer and closer to understand the hidden meanings and to finally crack the weird non-verbal communication the developer employed to try and make you understand the various puzzles by degrees, throufhout the puzzles themselves.

Finally the cherry on top of the cake is provided by the semi-phylosophical panels featuring illustrations and corresponding aphorisms, that you can find scattered all over the game: these are always more or less loosely related to the puzzles, and oft offer you hints to solve them, through simple phylisophical and moral suggestions, joined by a great dose of humor.

Only when I managed to escape the titulary "antichamber" and after I went back to solve all of what I had left unsolved, I finally put the game to rest... But now that I started talkung about it, I actually strive ti start it again from the beginning! It's an amazing game, surely in my top 20 of favourite games ever, and criminally underappreciated.

EDIT: Sorry for the errors, I'm on mobile.

Everything about this game resonates with me: minimal and very clean graphics, amazing puzzle design, the feeling of discovery you won't find in modern games, secrets everywhere, that moment of satisfaction due to having solved a hard puzzle that had you stuck for a long time, multiple ways to solve the puzzles and to reach your goals, the "life lessons" hints you find scattered throughout the game, the aura of mystery encompassing everything. It's only a shame that the ending is kind of underwhelming and that there are some optional but unfinished puzzles in the game. One of the best indie games ever made, go play it!
 
Yo, how does The Witness handle weak ass laptops? I'm thinking of buying and keeping it on my desktop, but I'm out of country right now and I want to try it on my Surface 3.
 
Antichamber is one of the best first person puzzlers around. Up there with Portal and The Witness IMO

How does Talos stack up with those three (assuming you've played it)? Which is the most similar? I heard marvelous things about it, but it's still there in my backlog waiting for me. Dunno, maybe I've been put off by the more grounded graphics.
 
Dope. How did you buy this by mistake though?

From my brief experience, it was difficult to get back to my cart, so I just clicked "add to cart" again. And Gamer's Gate applied another one to my checkout instead of just one.

So I had to remove it. I assume the same thing occurred.
 
I'm thinking of picking up either God Eater 2 or Toukiden Kiwami. I only have time to really sink my teeth into one of them.

On one hand GE2 is cheaper, is a better port, but has no Japanese audio and I'm really not a fan of its setting and aesthetic. Kiwami's mix of historic and mythological designs appeal to me more, JP audio is a definite plus, but I hear it's a crap port, and to my surprise it's also more expensive but not by much. 30fps is not a dealbreaker for me, but does Toukiden have other serious issues? And what about gameplay and monster variety, is one significantly better than the other?

Which one do you guys recommend?
 
if I buy a bunch of games and store them in my inventory does that show up on the activity page for steam?

doesnt look like theres a way to gift different games to different people all at once... :P
 
Is there anyway to gift a game to someone at a specific time in advance? Or wishlist a package deal instead of individual games?

I feel like these should be obvious features but I it seems like Steam might not have them.
 
Ended up asking for a refund of Cities: Skylines. Really wanted to play it whenever I saw videos. But after a short while game wasn't what I was hoping. Makes me quite sad since I really wanted it.
 
Any GAFpressions on Antichamber, Scriblenauts, or Defender's Quest: Valley of the Forgotten?

Antichamber: Great clever game, some very weird puzzles to solve with unique ways to interact with them. It's so weird that it might frustrate you.

Scribblenauts: Fun to expriment with for about an hour, I couldn't be bothered to play it more than that, level designs and puzzles got boring.

DQ: I hate TD games, but I can't say I hate DQ because it's one hell of a game. The amount of content and extra challenge this game provides is phenomenal, the devs also upgraded everyone to the HD version (which is made from scratch) for free. I think I have an extra copy that I got by pre-ordering the sequel, PM me if you want it and I'll check if I do have it.
 
Is there anyway to gift a game to someone at a specific time in advance? Or wishlist a package deal instead of individual games?

I feel like these should be obvious features but I it seems like Steam might not have them.

you can set your gift to be delivered at a certain day/time
 
if I buy a bunch of games and store them in my inventory does that show up on the activity page for steam?

doesnt look like theres a way to gift different games to different people all at once... :P

They show up once they are activated, and then on their.
 
It was a price mistake on Gamer's Gate for both FO4 and DOOM

Where are you getting that from other than the price increase?

The rep has been posting on Reddit while they have been at the lower prices with no mention of it being a mistake and he was bragging a few days ago that they don't really have price errors anymore.

Just an initial promotional price maybe?
 
if I buy a bunch of games and store them in my inventory does that show up on the activity page for steam?

doesnt look like theres a way to gift different games to different people all at once... :P

They won't show up on your activity if you buy them as gifts and store them in your inventory. People still might be able to see the items in your inventory though.
 
Dope. How did you buy this by mistake though?

As far as I can tell I had it in my cart in euros, then someone here said you could use the uk site to pay in pounds so I closed my window, opened that one and added it. It didnt show 2 copies (I didnt even know you could do that on gamersgate) so I just went ahead and bought it, but then in the receipt it had both.
 
How does Talos stack up with those three (assuming you've played it)? Which is the most similar? I heard marvelous things about it, but it's still there in my backlog waiting for me. Dunno, maybe I've been put off by the more grounded graphics.

I've played and love all four of those. In Talos, the puzzles are self-contained (like in Portal) but can be approached in generally any order you want, so if you get hung up on one you can just head to another. You don't really feel like you're in a "place" as you do with Portal or The Witness, but that's kind of the intent as the game is set in a simulation and the entire world is designed around you solving puzzles. Those puzzles are fantastic and I'd put them on an equal level with the Portal games (which also have the self-contained nature to the puzzles). Story is all right but kind of in the background, you really need to read everything you find which is okay in my book. Has a lot of nice secrets and easter eggs to find as well if that's your thing.

In the end I feel The Talos Principle is kind of a merger of The Witness' world structure with Portal's puzzles. Of these four puzzle games Antichamber is the most different and harder to compare to the others with how it focuses on navigation through the non-euclidean world as a puzzle in itself. Its actual puzzles with the block gun are probably the weakest of the four games, but by no means bad and the world itself is really fun to explore as you gradually work our how to make your way around despite nothing matching up with what your brain expects.

I'd highly recommend all four to anyone into puzzle games, especially if you've already played and enjoyed some of them!
 
Anyone know of any good games about colonizing other planets?

Maybe something where you first have to get off earth then place and build a colony on another planet and manage this?

Some keywords:

Strategy
Resources
Basebuilding
Management
TBS/RTS
 
Went through my queue because I wanted the cards.

Discovered The Room Two is 50% off.

Tempted, but not sure if I'll end up playing it before it goes on deeper discount...
 
Anyone know of any good games about colonizing other planets?

Maybe something where you first have to get off earth then place and build a colony on another planet and manage this?

Some keywords:

Strategy
Resources
Basebuilding
Management
TBS/RTS

Aven Colony maybe? It's more of a city builder, and it's not on Steam yet, but I've heard promising things.
 
also if it was a price mistake and they disable the keys or something, dont blame me lol.

actually I just checked GG and its 70% now compared to 75% before... thats not much of a price mistake, I doubt theyll disable the other ones.
 
I'm thinking of picking up either God Eater 2 or Toukiden Kiwami. I only have time to really sink my teeth into one of them.

On one hand GE2 is cheaper, is a better port, but has no Japanese audio and I'm really not a fan of its setting and aesthetic. Kiwami's mix of historic and mythological designs appeal to me more, JP audio is a definite plus, but I hear it's a crap port, and to my surprise it's also more expensive but not by much. 30fps is not a dealbreaker for me, but does Toukiden have other serious issues? And what about gameplay and monster variety, is one significantly better than the other?

Which one do you guys recommend?

GE2 comes with GE1, and from the few hours I've spent on GE1, it was too easy, and it shows that it's a handheld game originally. I don't think I'd recommend it yet, It seemed to have potential to be fun though.

Is there anything wrong with the Mega Man Legacy port?

I think it had some audio issues that were fixed, I never had any issues with it.
 
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