I've played and love all four of those. In Talos, the puzzles are self-contained (like in Portal) but can be approached in generally any order you want, so if you get hung up on one you can just head to another. You don't really feel like you're in a "place" as you do with Portal or The Witness, but that's kind of the intent as the game is set in a simulation and the entire world is designed around you solving puzzles. Those puzzles are fantastic and I'd put them on an equal level with the Portal games (which also have the self-contained nature to the puzzles). Story is all right but kind of in the background, you really need to read everything you find which is okay in my book. Has a lot of nice secrets and easter eggs to find as well if that's your thing.
In the end I feel The Talos Principle is kind of a merger of The Witness' world structure with Portal's puzzles. Of these four puzzle games Antichamber is the most different and harder to compare to the others with how it focuses on navigation through the non-euclidean world as a puzzle in itself. Its actual puzzles with the block gun are probably the weakest of the four games, but by no means bad and the world itself is really fun to explore as you gradually work our how to make your way around despite nothing matching up with what your brain expects.
I'd highly recommend all four to anyone into puzzle games, especially if you've already played and enjoyed some of them!