Steam Winter Sale 2016 thread of hoping for better deals elsewhere

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The Adventures of Tree -- MB-E02E961037918230 - Taken by MikeOfAllTrades
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I think this would be the extent of my winter haul
 
It's actually tied to buying them from the market, if you've had the cards more than a week the crafted items won't have that restriction. But if even one still has the restriction you will.

i was wondering about this since i had a bunch of badges lined up for this sale to craft and was able to sell everything right away. good to know.
 
Btw, I noticed I have a 75% coupon for Ori's definitive edition. Does that stack on top of the current 50% discount to make it $2.50 or is it just $5?
 
Btw, I noticed I have a 75% coupon for Ori's definitive edition. Does that stack on top of the current 50% discount to make it $2.50 or is it just $5?

You cant stack, actually you cant even use it. I have one as well and I have to wait until Jan 2nd to use it, it expires January 4th.
 
You cant stack, actually you cant even use it. I have one as well and I have to wait until Jan 2nd to use it, it expires January 4th.

Hm I see.... is the definitive edition worth it? I've just started playing the original version (2 hours in), and it's alright. I see some extra missions w/ Naru & some difficulty modes.
 
K, I'm done. Got the following:
XCOM 2 Deluxe Ed.
Stardew Valley
Jotun
Starbound
Crusader Kings II Expansions (Horse Lords & Conclave)

Was trying to decide between EUIV and Stellaris (thanks for the comments on that question several days ago to those who responded btw) but ultimately decided I've still got tons of enjoyment I can mine from CKII as I've never even done a legit Ragnar the Merchant Lord turn, really touched the India content at all, or even played an extended campaign as one of the Islamic factions.

Stardew and Jotun are building out my library for the Steam Link I ordered off of Amazon. Starbound because I really loved Terraria and this should hopefully scratch that itch and then some.

Dragon's Dogma keeps tempting me but I played the shit out of it on PS3 so I'm unsure if I really want to sink more time into it with all the new games I have to play.

Passed on The Witness, Inside, and Abzu here because I bought those on the PSN sale so the wife could enjoy them more conveniently, but was going to pick up all three if they didn't hit this week's PSN sale.
 
I'm kinda craving a Batman game so I'm interested in Arkham Knight (already played all the other Arkham games) and the Season Pass for $10 in total. I know the game was an absolute mess at release, what is the general consensus in it's current state?

I'm running an i7 and GTX 1070 w/16 GB system RAM.
 
I beat The Turing Test, which is a first person puzzler closest to Portal 1/2, The Talos Principle, Q.U.B.E., etc. I thought it was quite good, better than Q.U.B.E. and probably not quite as good as the other games, but that's still great company. It's about 4-5 hours long, consists of roughly 70 puzzle rooms (some of which are basic tutorials). I would say there's probably some room for trimming fat but in general every room worked really well.

The base mechanics are as follows:
- Doors, elevators, robotic arms, conveyor belts, and other items can be powered or not.
- Some items are powered by the wall through uninterruptible power
- Some items are powered by energy balls, which fit in sockets. You have a gun that can remove energy balls and can fire them back at stuff. You can store up to 3 in your gun.
- Some items are powered by portable energy boxes, which you can pick up and move to other sockets, but not climb ladders with or throw.
- Sockets can interchangably use energy balls or sockets, so swapping them out can often help you deal with other parts of the puzzle.

An example very easy puzzle would be that you have two doors in a row each powered by a single socket. But you only have one energy ball. So you put the ball in the socket, walk through the first door, look out a window back into the room, use your gun to absorb the energy ball (closing the door and trapping you in the second room), and then putting the energy ball in the second door.

The game takes place on a Europa research base where you are attempting to make contact with the crew. You get your mission from T.O.M., an AI on your spaceship. As you walk between rooms, your player character has a conversation with T.O.M. which starts out to be small talk and ends up being philosophical about the nature of humanity and morality. Ultimately I think these elements were engaging and enjoyable but not quite as literate or sharp as Talos or Portal.

The game is broken up into 7 sections of 10 puzzles. After the 6th puzzle in each section there is an optional hidden room which rely on one-off, discarded, or sneaky versions of mechanics. After the the 10th puzzle in each section you can explore a part of the Europa base like the crew quarters, bio lab, etc. During the exploration segments you can either run through or pick up objects (with a Gone Home-like 3d model view), listen to audiologs, and piece together what happened. These tell a pretty interesting story, although its resolution is a little bland. There are at least two endings, but both are superfluous.

Most puzzles require planning rather than precision execution; none require wrestling with a physics engine and only a few require reasonably fast timing windows. I appreciated this because I hate knowing how to solve a puzzle and screwing it up due to aim or physics garbage. This made the game feel smooth and fair the whole time.

It looks very clean and nice to look at; the score is lovely and haunting and really sets the mood; and at the current $13 price I think it's a great value to recommend. There is not much room for replay after you beat it (puzzles really only have one solution) but the first of 7 optional rooms can't be beaten until you get a code from nearer to the end of the game and there's a few easter eggs in the pre-game prologue which also require codes from nearer to the end of the game. In general, I would guess 4-5 hours for people who are quick and 7-8 for people who are slow.
 
My haul (so far):

SENRAN KAGURA SHINOVI VERSUS
Tales of Symphonia (playing this on my GPD WIN)
Love, Guitars, and the Nashville Skyline
ATOM GRRRL!!
My Little Kitties
Ne no Kami: The Two Princess Knights of Kyoto
MegaTagmension Blanc + Neptune VS Zombies (Neptunia)
South Park™: The Stick of Truth™
NEKOPARA Vol. 1 | NEKOPARA Vol. 0 | NEKOPARA Vol. 2
Kindred Spirits on the Roof Drama CD Vol.1 | Kindred Spirits on the Roof Drama CD Vol.2 | Kindred Spirits on the Roof Drama CD Vol.3 | Kindred Spirits on the Roof Drama CD Vol.4
Hyperdevotion Noire
Starbound
Civilization VI
Farcry Primal
God Eater 2 Rage Burst
Fallout 5
 
Stump's reviews are always interesting. I am a bit disappointed by the last one though: you don't talk about the elephant in the room, which is the difficulty of the puzzles.
 
No you mustn't. They are amazing.

I know. But with stuff like Bloodborne, 2 Yakuza games, both Trails of Cold Steel, 2 Final Fantasies and a bunch of other stuff I already have so much I want to play. I don't need another time sink.

But the temptation is so strong!
 
I beat The Turing Test, which is a first person puzzler closest to Portal 1/2, The Talos Principle, Q.U.B.E., etc. I thought it was quite good, better than Q.U.B.E. and probably not quite as good as the other games, but that's still great company. It's about 4-5 hours long, consists of roughly 70 puzzle rooms (some of which are basic tutorials). I would say there's probably some room for trimming fat but in general every room worked really well.

The base mechanics are as follows:
- Doors, elevators, robotic arms, conveyor belts, and other items can be powered or not.
- Some items are powered by the wall through uninterruptible power
- Some items are powered by energy balls, which fit in sockets. You have a gun that can remove energy balls and can fire them back at stuff. You can store up to 3 in your gun.
- Some items are powered by portable energy boxes, which you can pick up and move to other sockets, but not climb ladders with or throw.
- Sockets can interchangably use energy balls or sockets, so swapping them out can often help you deal with other parts of the puzzle.

An example very easy puzzle would be that you have two doors in a row each powered by a single socket. But you only have one energy ball. So you put the ball in the socket, walk through the first door, look out a window back into the room, use your gun to absorb the energy ball (closing the door and trapping you in the second room), and then putting the energy ball in the second door.

The game takes place on a Europa research base where you are attempting to make contact with the crew. You get your mission from T.O.M., an AI on your spaceship. As you walk between rooms, your player character has a conversation with T.O.M. which starts out to be small talk and ends up being philosophical about the nature of humanity and morality. Ultimately I think these elements were engaging and enjoyable but not quite as literate or sharp as Talos or Portal.

The game is broken up into 7 sections of 10 puzzles. After the 6th puzzle in each section there is an optional hidden room which rely on one-off, discarded, or sneaky versions of mechanics. After the the 10th puzzle in each section you can explore a part of the Europa base like the crew quarters, bio lab, etc. During the exploration segments you can either run through or pick up objects (with a Gone Home-like 3d model view), listen to audiologs, and piece together what happened. These tell a pretty interesting story, although its resolution is a little bland. There are at least two endings, but both are superfluous.

Most puzzles require planning rather than precision execution; none require wrestling with a physics engine and only a few require reasonably fast timing windows. I appreciated this because I hate knowing how to solve a puzzle and screwing it up due to aim or physics garbage. This made the game feel smooth and fair the whole time.

It looks very clean and nice to look at; the score is lovely and haunting and really sets the mood; and at the current $13 price I think it's a great value to recommend. There is not much room for replay after you beat it (puzzles really only have one solution) but the first of 7 optional rooms can't be beaten until you get a code from nearer to the end of the game and there's a few easter eggs in the pre-game prologue which also require codes from nearer to the end of the game. In general, I would guess 4-5 hours for people who are quick and 7-8 for people who are slow.

through chapter 5 myself and this has been very enjoyable. Not on Portal or Talos level but still good. Very pretty and runs smooth. Not terribly hard.
 
Stardew won't be a drag like Harvest Moon right? Like there's less waiting time, and you aren't punished for taking your time? I hear the cave section is tacked on though.

I mean, would it be more like Rune Factory?
 
I'm kinda craving a Batman game so I'm interested in Arkham Knight (already played all the other Arkham games) and the Season Pass for $10 in total. I know the game was an absolute mess at release, what is the general consensus in it's current state?

I'm running an i7 and GTX 1070 w/16 GB system RAM.

Most people say it's still a somewhat subpar port, but it's much better than it was at release. You should have no issues with it.

But I played it on PS4 and even without performance issues, the game just isn't any fun. Huge step down from the other Arkham games. It's very pretty though; I genuinely wish they would just use the same city, graphics, everything, and just make a followup campaign with less Batmobile.
 
Hey guys let's make a castlevania game and then shit it up by putting in the shittiest parts of all those games into one level. Annoying as fucking blinding weather? Sure! Annoying as hell swerving and projectile enemies? Why not! Wind that changes jump trajectory over tiny platforms, spikes, and pits? Go for it!

Odallus was fun until this level popped up.
 
Most people say it's still a somewhat subpar port, but it's much better than it was at release. You should have no issues with it.

But I played it on PS4 and even without performance issues, the game just isn't any fun. Huge step down from the other Arkham games. It's very pretty though; I genuinely wish they would just use the same city, graphics, everything, and just make a followup campaign with less Batmobile.

See, I am the exact opposite. I think Arkham Knight was my favorite game of the series and I have the PC version. Great story and awesome game. All the issues were fixed for me and it felt pretty smooth for the gameplay.
 
So this was in my discovery queue



Weird that it's Early Access yet has no price, though apparently a demo is out. We need more good god simulator so I hope this one ends up great.

Melty blood is the true queen of anime fighters
Mahvel's for scrubs :v

Aoko best Melty
 
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