Yep GG must be so happy that it all came together.Here's a promising quote from Polygon's preview. For those who didn't catch it.
Seems like something many RPG fans should be excited about.
Now to wait until launch.
Yep GG must be so happy that it all came together.Here's a promising quote from Polygon's preview. For those who didn't catch it.
Seems like something many RPG fans should be excited about.
Sorry, 17 pages.
Can anyone just give me a quick response of generally how the outlets are responding to the game?
I only watched Kinda Funny and they liked it. Is everyone else generally positive?
Sorry, 17 pages.
Can anyone just give me a quick response of generally how the outlets are responding to the game?
I only watched Kinda Funny and they liked it. Is everyone else generally positive?
Still not feeling those animationshttps://youtu.be/oKIEeglflfQ
Watch at 4:30 and at 14 min mark if you're genuinely interested . Cutscene is an outlier.
Primal doesn't have any of those things, but I hesitate to call what they have in Horizon "platforming" so much as platform magnetization (Consistent Jump arcs are a vital component of Platforming). We also don't have any info on puzzles and puzzle mechanics and we should be skeptical because they'll more than likely be closer to Uncharted's average puzzle than Zelda.
I have no doubt that Horizon's going to be a good game, but mechanically, I'm not convinced that the variety it has will be as strong as the combat.
Cue me ignoring the story. This stuff is exactly why dialogue wheels with defined protagonists make me nervous. It's so easy to screw up and ruin both part of the character and poorly convey a situation.
These are essentially dungeons placed through the world of Horizon. They obviously serve a great purpose in the overall story and were easily the most intriguing and exciting part of the game. It's not clear how many are placed within the world, but they were incredibly challenging. A mix of puzzle solving, intense platforming and incredibly challenging battles with robots, these areas are unforgiving. They were also incredibly intriguing visually. Think of them as lairs that look like they have a robotic life of their own.
That's true. But it doesn't hurt to have a decent story and cast of characters.
Yeah I understand what you're saying. I'm just astonished by the world, and the gameplay seems incredible.
What's extra weird to me is that this would be a side quest they'd want to show off at a preview event as if it's indicative of the variety of quests and/or shows some of the 'depth' of the game's writing. I hope it's an outlier.
That PCU.
Still not feeling those animations
The voice acting is better here though. But that just makes it all the more bizarre and out of place
Yep, generally positive.Sorry, 17 pages.
Can anyone just give me a quick response of generally how the outlets are responding to the game?
I only watched Kinda Funny and they liked it. Is everyone else generally positive?
A little more detailI haven't played it, so I'm going off of what the previewer said:
http://press-start.com.au/previews/2017/01/31/horizon-zero-dawn-preview-best-ps4/
I'm not sure what they mean by "intense platforming," but we'll find out soon enough.
https://arstechnica.com/gaming/2017...awn-made-me-crazy-with-anticipation-for-more/Four hours was long enough to get a handle on that battle system—and to see that it's a higher priority in the game than puzzles or "find the dungeon item to unlock this other region's content" pacing. I did get just enough time to take on one of Horizon's dungeons, known as "cauldrons," and it offered a solid enough indoor challenge. I found myself in a mechanical sorting facility, full of platforms that ran on loops near the ceiling. I could jump and hang onto those platforms to get from place to place in the facility, which let me either skip certain dangerous foes or get a better position to battle them. The more closed nature of this cauldron also changed the pace and intensity of combat, which made it a particularly feverish climax point in my session.
Everyone is pretty positive on it, especially in regards to the gameplay and world.
Yep 100%
Yeah, the vibe is really positive.
Yep, generally positive.
Sorry, 17 pages.
Can anyone just give me a quick response of generally how the outlets are responding to the game?
I only watched Kinda Funny and they liked it. Is everyone else generally positive?
EH Not sure how you got that lol.So it's a more particularly designed combat scenario that simply uses platforming as a navigational aspect? Good, it wouldn't be great to use magnet platforming on its own terms. It seems Guerrilla knows the strengths of its game quite well.
Yea the animation is def witcher 2 mass effect level stiff but the writing and VA seem decent. Honestly it looks up to par with most WRPGs, what's most jarring for me is the disparity between the animations and the graphics
EH Not sure how you got that lol.
Has puzzles and such as well.
GAF is going to spend hundreds of years in photo mode.![]()
Photomode ToD change. Also nice for watching the cloud-lighting change quickly and dramatically!
Can we just talk about how amazing the sound design is especially the sound effects for the various robots.
https://www.youtube.com/watch?v=Hkvj-mxJbVQ&feature=youtu.be&t=1m46sdamn this looks great.
don't really have that much time to go through all the previews, just been skimming, but is there any footage of towns with NPCs or anything of that sort?
Does anyone else feels bad for the machines? I have a weird feeling of pity towards them, especialy the not infected ones.
Lol complaints about VA in side quest cutscenes and facial expressions in an open-world action RPG? Gamers were a mistake.
Game looks gorgeous and fun to play. Still trying to decide if I'm going to buy day 2 because Zelda is going to take precedent come March 3rd...
Yes, you can adjust the HUD.Is it me, or there's a lot of markers all over the place epsecially on enemies. I'm guessing you can turn them off? HUD looks quite busy.
Not liking the dialogue scenes, very dragon age inquisition/fallout. I guess I shouldn't compare the game to rise of/uncharted.
Is it me, or there's a lot of markers all over the place epsecially on enemies. I'm guessing you can turn them off? HUD looks quite busy.
You can adjust parts of the HUD. I'd love to take off the HP Bar (it's functional but it's hideous, dare I say its the worst part of the aesthetic) and EXP bar especially.
As for the Icons, I'm really not a fan of the Tallnecks giving area icons. It'd be enough to get map data because that piques curiosity about regions but the way its handled here makes the same mistake of Ubi towers have in making what would be an otherwise connected and flowing journey broken up into side activities to beat. Thankfully the individual areas are well constructed which would make this fine, but that sort of structure is disappointing. Its also good that there are other events that happen outside the towers.
Here's a promising quote from Polygon's preview. For those who didn't catch it.
Seems like something many RPG fans should be excited about.
Yes, you can adjust the HUD.
You can also ignore the towers and discover the same points of interest through normal exploration.
SnapMaw and some other big ass machine
https://www.youtube.com/watch?v=jSg4t0uOnYY
You can adjust parts of the HUD. I'd love to take off the HP Bar (it's functional but it's hideous, dare I say its the worst part of the aesthetic) and EXP bar especially.
As for the Icons, I'm really not a fan of the Tallnecks giving area icons. It'd be enough to get map data because that piques curiosity about regions but the way its handled here makes the same mistake of Ubi towers have in making what would be an otherwise connected and flowing journey broken up into side activities to beat. Thankfully the individual areas are well constructed which would make this fine, but that sort of structure is disappointing. Its also good that there are other events that happen outside the towers.
It offers ppl with less time a more efficient way to uncover the mapWhich is great and I'll definitely be doing that. But I think it's a shame that they couldn't just strip out that idea outright because it really doesn't offer anything to the game. For most people they'll just be overriding the Tallnecks.
I'll start by saying I'm very excited to play this game, but I do have some concerns. One concern is about the enemy AI-- both humans and machines seemed... dumb, for lack of a better word. I'm hoping it isn't just super easy to cheese the AI through most of the game, I'd like a decent challenge. Also not a fan of a lot of the voice acting / dialogue scenes that I've seen so far (from the E3 demo / these videos). But this is a more minor issue when compared to the first.
Still really optimistic about this game, though. May wait until after I play Zelda since their releases are so close to each other though.
It offers ppl with less time a more efficient way to uncover the map