Horizon Zero Dawn - Preview Thread [Up: All Previews Live]

I think this game looks awesome but just like RE7 (where im waiting to own PSVR) I don't think I'll buy Horizon until I own a Pro (and maybe a new TV).

The real question is whether the game will be good enough to force me to buy a Pro now or wait...
 
The Witcher 3 is a masterpiece.
But I am sure this game at least has one aspect better than Witcher--combat, could not worse than nothing
CDPR needed to develop two mediocre Witcher games in order to achieve the game that is The Witcher 3.
This is GG's first attempt at this genre and I think they nailed most of it down, I really dont get some of the criticism.
 
Elite controller with the evade and both attacks mapped on the paddles.

Plus the "here horsey" button cause i dont like clicking on thumbsticks. xD

That is still a bit of an advantage over the average user playing with a controller. Not sure how much of difference it makes though.

I think this game looks awesome but just like RE7 (where im waiting to own PSVR) I don't think I'll buy Horizon until I own a Pro (and maybe a new TV).

The real question is whether the game will be good enough to force me to buy a Pro now or wait...

So are you not buying new games now or just not buying new games that are exclusive or have feature exclusive to PlayStation?
 
I would say witcher 3 also falls in the category of an action game with a progression tree.

Games like Pillars of Eternity and Deus Ex MD are recent examples of games that I would call true RPGs. Those are games where you have to focus on a specific build and that build determines your entire play style.

W3 essentially has 3 build paths with minor variations and that's far too narrow to be an RPG for me.

if you said from the start that your problem with it is the lack of build variety, I would have agreed with you. I also feel it's unfortunate that Horizon is more focused on ranged playtyle. In a perfect world, I hope Alloy can have a more melee focused build, or even hacking build where she can control multiple robots to fight for you etc.

That said, I'm still excited to play Horizon. Maybe in the sequel GG can hopefully expand the rpg element.
 
This is action-adventure game, i wont call this as RPG...

Ah, the age old "what is an RPG" dilemma.

My personal take: in combat, if your character stats are more important than your reaction time then it is an RPG.

Equally important: action rpg.

Not as important: action game.
 
How can we dance when our earth is turning?
PerkySpitefulHoverfly.gif


How do we sleep while our beds are burning?
RepentantJoyousCobra.gif

lol

But more seriously, that's a robot right?
 
There’s also hunting trials, which essentially will have you defeat a number of beasts in a certain amount of time. You can also take over other settlements. I found these incredibly tough as you’re essentially taking on entire tribes who are complete with flaming arrows. It requires a completely different mindset to when you’re taking on robots.

It wasn’t before long that I discovered the Cauldrons. These are essentially dungeons placed through the world of Horizon. They obviously serve a great purpose in the overall story and were easily the most intriguing and exciting part of the game. It’s not clear how many are placed within the world, but they were incredibly challenging. A mix of puzzle solving, intense platforming and incredibly challenging battles with robots, these areas are unforgiving. They were also incredibly intriguing visually. Think of them as lairs that look like they have a robotic life of their own.

Horizon: Zero Dawn is shaping up to be the best and most exciting PlayStation 4 exclusive.

The Cauldrons have me very excited. Exactly what I was hoping to see in the game.

Maybe add some quotes to the OP?
 
It doesn't matter what it looks like to you. It's an RPG. And since when have people not found skill trees and RPG style progression appealing? I see it mentioned as positive for the new Tomb Raider games and basically any RPG has it including massively popular games like Destiny, Borderlands, The WITCHER 3, Diablo, Fallout. I don't think your claim that many find it unappealing rings true. The sales definitely don't correlate to that.

Sales have nothing to do with how individuals feel about certain games. I personally found the progression system of the new Tomb Raider to be incredibly tedious. Look at a mirror's edge catalyst thread and you will find many who despised the skill tree and rpg style progression of that game.

As for Horizon, some previewers are in agreement with me, that it's not an rpg. You can call it an action rpg and thats fine.
 
Sales have nothing to do with how individuals feel about certain games. I personally found the progression system of the new Tomb Raider to be incredibly tedious. Look at a mirror's edge catalyst thread and you will find many who despised the skill tree and rpg style progression of that game.

As for Horizon, some previewers are in agreement with me, that it's not an rpg. You can call it an action rpg and thats fine.

For you as well: How about NieR Automata, Bloodborne, Dark Souls, Nioh, Final Fantasy XV, Kingdom Hearts, Fallout 4? Where do we draw the line on what is classifies as an RPG?

Sales absolutely do have a lot to do with it. If people don't like these mechanics then these games should not be selling so well. Mirror's Edge Catalyst had a lot more serious issue than worthless skills trees. You are the person you cited are both wrong.
 
I'm almost sure the bingo card is full, that was fun.

Anyway, hopefully we'll get reviews soon so we'll know once and for all what's what. Hoping that it reviews well because who wants bad games?
 
I've seen (and read) pretty much every preview since the embargo lifted. Gotta say I found Greg's impressions (Kinda Funny), Brandon's (Easy Allies) and PlayStation Access' to be t he best ones yet.

Which makes the wait for the actual release extremely daunting!
 
I think one facet that sets an RPG apart from an adventure game is whether or not it has dialogue options.

Do any of those games have dialogue options?
Does kingdom hearts have dialogue options? I don't think people are going to argue whether KH is an action rpg or not.

Btw Horizon does have dialogue option, and it will have effect on the story, although it won't have multiple ending, npc can show up later on in the game depending on your dialog choices and what side quest you do.
 
Does kingdom hearts have dialogue options? I don't think people are going to argue whether KH is an action rpg or not.

Btw Horizon does have dialogue option, and it will have effect on the story, although it won't have multiple ending, npc can show up later on in the game depending on your dialog choices and what side quest you do.

I don't see any one questioning whether Final Fantasy XV is an RPG either.
 
I was always cautious about Horizon because I'm definitely suffering from open-world fatigue. These previews made me a bit disappointed about the game. I got some Ubisoft vibes from it - the towers and the large amount of icons that seemed to represent repetitive actions rather than quests. I could be wrong of course, but that's the impression I got. That interaction with the guy on the cliff isn't reassuring me either about the writing. Yeah, it's physically stunning and has a cool style to it, but I don't think that alone can hold my interest for long. The parts in the previews that I liked the most were those where the player stumbled upon something cool to explore -- there was some underground, high-tech lab, I think I saw ruins, a statue of horsemen overgrown by nature. These are the things I'll enjoy more than clearing bandit camp #14 or climbing the 7th Tallneck to unveil another section of the map. But these sections didn't receive a lot of focus from what little I've seen.

My main problem is that I actually don't know what reviewer out there is likeminded and will focus on the things I'm interested in when covering the game once it's out.

(I also think that the discussion about what makes an RPG or not is kinda pointless - we don't have an official gaming dictionary and genres are really mixed these days, so it's better to just learn about the different aspects and mechanics of a game and then understand if it's up your alley or not, rather than just going by some broad title of "Action RPG" which could mean different things)
 
If we've reached the point where the arguments against this game are "Aloy talks too much" and "Night time is too bright", I'd say we're in a pretty good spot.
 
For you as well: How about NieR Automata, Bloodborne, Dark Souls, Nioh, Final Fantasy XV, Kingdom Hearts, Fallout 4? Where do we draw the line on what is classifies as an RPG?

Sales absolutely do have a lot to do with it. If people don't like these mechanics then these games should not be selling so well. Mirror's Edge Catalyst had a lot more serious issue than worthless skills trees. You are the person you cited are both wrong.

Of the ones I played:

BloodBorne - Action RPG
Dark Souls - Action RPG
Nioh - Action RPG

I don't know about the rest enough to comment.

Your play style does not drastically change in those games in between playthroughs and from start to finish. You will get stronger and gain more option but in between playthroughs how you approach certain encounters will not be hugely different. In Pillars of Eternity certain encounters can be dealt with in numerous way. A certain dungeon early on can be completed in complete stealth, taking on a horde of enemies, disarming a trap, solving a logic puzzle etc. And those different approaches are dependent on how you build your character. Whether you character is built smart, agile, strong etc.

Let me reiterate my statement on sales. More sales simply mean more people bought the game but that does not mean everyone who bought the game enjoyed every aspect of it. I am talking about many individuals with unique preferences. These mechanics are prevalent in many games and many might enjoy them. But in the same many might not. My self including other in this thread are expressing dissatisfaction with the progression system in place here because some folks simply don't like that mechanic.
 
OléGunner;229423357 said:
Reposting for those who missed the UI options

https://gifyu.com/images/HZD-HUDalwayson.jpg[IMG]

[IMG]https://gifyu.com/images/HZD-HUDdynamic.jpg[IMG]

[IMG]https://gifyu.com/images/HZD-HUDcustom.jpg[IMG][/QUOTE]

Thank you!
 
If we've reached the point where the arguments against this game are "Aloy talks too much" and "Night time is too bright", I'd say we're in a pretty good spot.

I miss the old times when we'd argue about the density of the woods and forest.

This game has always seemed to have just nitpicky criticism since it's announcement, happy it'll stay that way until release at least, shows they handled showing it off very well.
 
Thanks for those UI screens! Dynamic hud has been a personal favorite little inclusion in games of late, I loved the way Dark Souls 3 would independently hide elements of the screen circumstantially -- Resident evil 7 has been good about this as well.

Also Photo Mode day one! Fuck yes!
 
Ah, the age old "what is an RPG" dilemma.

My personal take: in combat, if your character stats are more important than your reaction time then it is an RPG.

Equally important: action rpg.

Not as important: action game.
I mean, I agree with the thought that Horizon is an RPG, but this is such an awful definition of an RPG.
How about NieR Automata, Bloodborne, Dark Souls, Nioh, Final Fantasy XV, Kingdom Hearts, Fallout 4? Where do we draw the line?
Half of those are clearly RPGs, the other half are debatable. Do we really need to get into a "what's an RPG" debate?

Basically every game has incorporated enough RPG-lite mechanics in it to make this a worthless discussion.
 
I really like the Medicine Pouch mechanic. It means you can't just keep chugging potions to tank your way through a fight.
 
Just watched Kinda Funny's preview. I think I'm sold on this game. I may still wait for the reviews but it seems like this one is going to be a special one and the last time i thought about a game like that, it was Tw3.
 
Just watched Kinda Funny's preview. I think I'm sold on this game. I may still wait for the reviews but it seems like this one is going to be a special one and the last time i thought about a game like that, it was Tw3.

Previews seem to be realy great, they are impressed. My only concern (and the reason I will wait for the reviews) is the story.
 
Man, I worry for all the people comparing the game to Far Cry. Of all the games you could compare it to, they compare it to the game that's nothing alike in the gameplay department. If they'd said Assassin's Creed then at least they'd be comparing games with similar mechanics. But nah, gonna go all in on comparing a third person action RPG to an FPS.

This is action-adventure game, i wont call this as RPG...

Cool, what everyone else calls horses, I call Ridey-Four-Legs.

Previews seem to be realy great, they are impressed. My only concern (and the reason I will wait for the reviews) is the story.

Actually, a lot of previews have actually praised the little story that they've seen. Only non-positive I've seen is someone said that Aloy is too typically heroic, which is a personal preference kind of thing.

People basing opinions on that terrible Brom cutscene are suffering severe confirmation bias considering it's so far shown to be an outlier.
 
I mean, I agree with the thought that Horizon is an RPG, but this is such an awful definition of an RPG.

Half of those are clearly RPGs, the other half are debatable. Do we really need to get into a "what's an RPG" debate?

Basically every game has incorporated enough RPG-lite mechanics in it to make this a worthless discussion.

Which half of those games and why? I don't think it is that clear.
 
Man, I worry for all the people comparing the game to Far Cry. Of all the games you could compare it to, they compare it to the game that's nothing alike in the gameplay department. If they'd said Assassin's Creed then at least they'd be comparing games with similar mechanics. But nah, gonna go all in on comparing a third person action RPG to an FPS.

I believe the Far Cry comparisons mainly arise from the emergent game play options combined with an animal/machine ecosystem that helps facilitate that.

Well, at least that's what I think since the first time I saw Horizon.
 
Man, I worry for all the people comparing the game to Far Cry. Of all the games you could compare it to, they compare it to the game that's nothing alike in the gameplay department. If they'd said Assassin's Creed then at least they'd be comparing games with similar mechanics. But nah, gonna go all in on comparing a third person action RPG to an FPS.



Cool, what everyone else calls horses, I call Ridey-Four-Legs.

Your worried about the previewers who have played the game and are making comparisons to Far Cry? EZA and Eurogamer are two of the more reputable sources and both have made comparisons to Far Cry.
 
Your worried about the previewers who have played the game and are making comparisons to Far Cry? EZA and Eurogamer are two of the more reputable sources and both have made comparisons to Far Cry.

Actually, what the previewers have done is compare explicit mechanics to being "Something like Far Cry". Which is fine, however they could also compare it to the Witcher 3 because it's got exactly the same mechanics.

What's starting to get on my tits is people extrapolating this out of context and saying that the game is basically Far Cry.
 
Which half of those games and why? I don't think it is that clear.
The ones that roughly fit the Chris Avellone test:
It's a continuing debate. In my opinion, an RPG is an RPG due to character development, character customization, significant character choice and effect on the world, ability for growth (both stats and psychologically), and the ability to genuinely play a role, preferably the wider, the better. There's probably a lot more aspects, but those are the ones that jump to mind.
Based on that, I'd say Bloodborne, Dark Souls, Fallout 4 and maybe Nioh are, to varying degrees of actual success, RPGs. ARPGs to be more specific, but RPGs nonetheless.
 
Previews seem to be realy great, they are impressed. My only concern (and the reason I will wait for the reviews) is the story.

Greg Miller is a huge sucker for story and he seems super excited for it. IDK if it will be good, but it seems it sure is interesting.

BTW does anyone know about the loot system? Like, do we get different bows etc. scattered around and we can find them or is it just craftables?
 
The ones that roughly fit the Chris Avellone test:

Based on that, I'd say Bloodborne, Dark Souls, Fallout 4 and maybe Nioh are, to varying degrees of actual success, RPGs. ARPGs to be more specific, but RPGs nonetheless.

Nioh has character choices that effect its world? That would be news to me and and reason to buy it sooner than I had planned.
 
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