I can understand the comparisons to The Witcher 3, given they're both current generation open world games drawing from medieval/fantasy concepts, and both have a locked protagonist and narrative driven questing, but I get completely different vibes from each. Tonally, structurally, aesthetically, mechanically, and everything else. Surface level comparisons and not much more.
Unfortunately my sour impressions from older footage aren't changing here. It's mostly subjective, and I recognise that, but in the same way that so many open world games just don't look compelling to me so too does Horizon. I find it exceedingly difficult to be drawn to the world Guerrilla are creating, which is a point of frustration as I should love this post techno-apocalyptic setting they've created. I'm not drawn to the aesthetic and design, which is oddly unconvincing to me. And the landscapes look to fall into similar traps as Ubisoft's Far Cry series, where topography and asset distribution is scattered and inorganic.
Mechanically there might be some great stuff going on, but again I'm not compelled. I don't have this spark in me saying hey, pick up Horizon, build your character, explore your world, conquer the techno wildlife. I'm not sure why. I think it's neat that there appears to be a genuine attempt at agency driven usage of your tools in engagements, particularly with the bigger dinosaurs, but I guess I'm not convinced by the draw to do any of this stuff in the first place.
Oh well. Fingers crossed it delivers for the fans, and doesn't have too many performance issues in the standard PS4 unit.