Horizon Zero Dawn - Preview Thread [Up: All Previews Live]

Nioh has character choices that effect its world? That would be news to me and and reason to buy it sooner than I had planned.
That's why I said maybe. I'm not sure how any choice in that game will work out. Otherwise, it has hallmarks of an RPG, ability growth, character customization, and role/style playing.
 
Which half of those games and why? I don't think it is that clear.

I think it is very clear.

1)Games that allow you to build your character in various ways to handle encounters in numerous ways (ranging from stealth to combat to diplomacy etc) are RPGs

2)Games where encounters are always dealt with combat but allow you to build a character who can handle combat in specific ways (ranged, melee, magic, fast and offensive or slow and defensive) are Action RPGs

3)Games where your character can use all their tools and weapons without needing to build your character in a specific way (with a progression tree that makes those tools/weapons more effective) are action games with a progression system.

From what I have seen and read in previews, Horizon fills the third category. Which by itself does not make it a bad game, in fact I think this game will be huge success. However there is clear fatigue for some people when it comes to these types of games and these types of progressions systems since they are simply not as interesting to interact with as in the other two cases.
 
Greg Miller is a huge sucker for story and he seems super excited for it. IDK if it will be good, but it seems it sure is interesting.

BTW does anyone know about the loot system? Like, do we get different bows etc. scattered around and we can find them or is it just craftables?


You can trade for weapons and armor. Not sure if you can just find complete weapons lying around as I think killing machines only rewards parts. Maybe From killing humans though? I would not be surprised if those dungeons have ultra rare gear as rewards.
 
Looks fun but cut-scenes when talking to npcs are pretty bad, everyones faces look super stiff, kinda like a bunch of Shepards from ME.

I mean....after The Wicher 3 i would expect some competent dialogue animations on a big RPG.
 
Nioh has character choices that effect its world? That would be news to me and and reason to buy it sooner than I had planned.
Haven't heard of nioh having character choices that effect the world, but by that definition a lot of linear jrpg like Final Fantasy that don't have branching narrative is not rpg either.

I think it's just something that a rpg could have but not necessarily need to have 1 imo
 
So basically, most JRPGs are not RPGs? But I digress. This is about Horizon. I hope it'll turn out to be a wonderful game whatever genre it is in, whatever game it's supposedly aping, and whatever brightness setting the nighttime is.
 
OK I am done with side topic. Interesting to see that some people don't consider FF and KH to be RPGs though.
So basically, most JRPGs are not RPGs?
Well yeah. I don't consider most JRPGs to actually be RPGs. That falls under the Erickson argument:
"Well, before I address the main point I just want to take a slightly more controversial route: You can put a ‘J’ in front of it, but it’s not an RPG," argues The Old Republic lead writer Daniel Erickson. "You don’t make any choices, you don’t create a character, you don’t live your character… I don’t know what those are --adventure games maybe? But they’re not RPG’s.
In the case of the more menu-based JRPGs, they're probably more of strategy adventure games, and in the action-based ones they're more of story-adventure games. But this is neither here nor there, and a topic more suited for the "Controversial Opinions Thread."
Looks fun but cut-scenes when talking to npcs are pretty bad, everyones faces look super stiff, kinda like a bunch of Shepards from ME.

I mean....after The Wicher 3 i would expect some competent dialogue animations on a big RPG.
I think I could live with the animations if the voice-work didn't have such a chasm in quality across characters. I'm interested to see if that's a recurring thing throughout the game.
 
You can trade for weapons and armor. Not sure if you can just find complete weapons lying around as I think killing machines only rewards parts. Maybe From killing humans though? I would not be surprised if those dungeons have ultra rare gear as rewards.

Yeah I am hoping for all parts, rewards, human loots and dungeon chests. Thats what makes RPG's exciting for me.
 
Yeah I am hoping for all parts, rewards, human loots and dungeon chests. Thats what makes RPG's exciting for me.

Well there was some footage in the Playstation access preview where they went in a cave and there was some hightech armor locked behind a door where you had to solve some puzzle to get it.
 
Wow, It's looking really good with lots of positive previews. It's good to see that the different combat options seem useful.

Apologies for backseat modding, but can people please take the "What is an RPG?" bullshit to another thread.
It's obvious that this game has elements of both RPG and action games and sits in a grey area between them. The pantomime "Oh yes is is!", "Oh no it isn't!" debate adds absolutely fuck all to anyone's understanding of the game.

In an ironically similar point, I have to laugh at the robo-giraffes. They look cool and I like the idea, but I can't shake the feeling that the design team is like, "You can't call it an an open world game unless you climb towers to reveal map icons!", "No, that's a horrible Ubisoft trope that everyone hates!", "OK, so how can we have climbable towers that aren't actually towers?"
 
I think the one thing some aren't really paying attention to with Horizon are the preview's praise of the gameplay particularly the combat engine. In my honest opinion, that's the main differentiating factor in Horizon, especially coming from a western developer where I've always felt Japanese developers excelled in this department.

The combat loop is just truly satisfying, I think if you nail that, you are already 80% there with a great game. And man, some of this stuff just looks really satisfying to play, and the fact that dungeons with even tougher enemies and puzzles are in ala Zelda, just makes me feel GG really figured out what's missing from other RPG games, and that's truly satisfying combat. For me, a great story is just icing on the cake, but it seems Horizon may deliver on that front to.

Agreed, this looks like the action-adventure gameplay we'd expect from something like Deus Ex or MGSV. There's scouting and marking, to give you an idea of how to approach a combat scenario and place traps and take advantage of environmental objects. There's stealth, which opens up a lot of hit and run options. There's different components to shoot off which you can prioritise to gain combat advantages. And there's real-time shooting mechanics which rewards good aim.

In an ironically similar point, I have to laugh at the robo-giraffes. They look cool and I like the idea, but I can't shake the feeling that the design team is like, "You can't call it an an open world game unless you climb towers to reveal map icons!", "No, that's a horrible Ubisoft trope that everyone hates!", "OK, so how can we have climbable towers that aren't actually towers?"

The best "Ubisoft towers" are the ones that aren't just towers, but have the puzzle of "how do I get there?" attached to them. Watch Dogs did this best, with each CTOS server being its own mini-mission. It seems like GG has taken this into account as well, with the player needing to figure out how to get to the right point to scale the creature.
 
The easy allies preview confirmed that alloy talking non stop is in the final game. Well shit, that was really annoying during the demos.
 
Nioh has more gear customization than 90% of RPGs in the market. Some Final Fantasy games like 6 and 10 give a ridiculous amount of options and customizability. Soulsborne games give the best role playing opportunities out there. Bioware style RPGs give you a lot of control over the character and the narrative (with the exception of ME3).

Narrowing down the RPG genre to shallow definitions is counter productive and not accurate at all.

There are no role playing opportunities in far cry, and the comparison is shallow at best.
 
OléGunner;229423357 said:
Reposting for those who missed the UI options

HZD-HUDalwayson.jpg


HZD-HUDdynamic.jpg


HZD-HUDcustom.jpg

I have always dreamt of this kind of HUD option in TW3. I dreamt it, GG did it...
 
Just watched the Easy Allies preview of this game, I haven't really followed this game much, but understand there is a fair amount of hype about it, from what I saw, it seems to follow the footsteps on Far Cry (in particular, Primal), what set's it apart from those?
 
Just watched the Easy Allies preview of this game, I haven't really followed this game much, but understand there is a fair amount of hype about it, from what I saw, it seems to follow the footsteps on Far Cry (in particular, Primal), what set's it apart from those?

Combat system.
 
Just watched the Easy Allies preview of this game, I haven't really followed this game much, but understand there is a fair amount of hype about it, from what I saw, it seems to follow the footsteps on Far Cry (in particular, Primal), what set's it apart from those?

It's more of an RPG. It has dialogue choices, dungeons, lore; that kind of stuff.
And it being a third person game, it also has a different approach to movement and combat.
 
I don't want The Witcher 3. I shelved that game because the controls were too loose and the combat was so tedious. I still might go back to it fo the story, but the gameplay flaws have been surprisingly glossed over

Oh definitely. But The Witcher was a great game regardless, and there's many aspects of it (the aspects that people most appreciated) that will likely not be equalled by Horizon: Zero Dawn.

Horizon, on the other hand, looks to have the better combat system by a mile.
 
Oh definitely. But The Witcher was a great game regardless, and there's many aspects of it (the aspects that people most appreciated) that will likely not be equalled by Horizon: Zero Dawn.

Horizon, on the other hand, looks to have the better combat system by a mile.

Horizon will have better graphics and combat system but Witcher 3 story was amazing also some great side quests.

One of my favorite games of all time, too bad it came in the same year as Bloodborne because Bloodborne is just too damn good.

Either way I hope Horizon is even better.
 
After watching ghostrobo videos on the game, the game's combat is miles better than any other open world combat before it. The animations are really well done.
 
Horizon will have better graphics and combat system but Witcher 3 story was amazing also some great side quests.

One of my favorite games of all time, too bad it came in the same year as Bloodborne because Bloodborne is just too damn good.

Either way I hope Horizon is even better.

Too bad? You mean, so you couldn't call it your GOTY?

You still got to play two amazing games, which is cause for celebration, right? :)

I really hope Guerilla was able to take it to the next level with Horizon. It'd be a small miracle coming from Killzone: Shadow Fall.
 
I think it is very clear.

1)Games that allow you to build your character in various ways to handle encounters in numerous ways (ranging from stealth to combat to diplomacy etc) are RPGs

2)Games where encounters are always dealt with combat but allow you to build a character who can handle combat in specific ways (ranged, melee, magic, fast and offensive or slow and defensive) are Action RPGs

3)Games where your character can use all their tools and weapons without needing to build your character in a specific way (with a progression tree that makes those tools/weapons more effective) are action games with a progression system.

From what I have seen and read in previews, Horizon fills the third category. Which by itself does not make it a bad game, in fact I think this game will be huge success. However there is clear fatigue for some people when it comes to these types of games and these types of progressions systems since they are simply not as interesting to interact with as in the other two cases.

Actually it's the second case. You can build for stealth, straight up combat or utility. About as much build variety as the Witcher 3. You pick gear to better suit your build, with some offering better stealth abilities, some offering better resistances.

Just watched the Easy Allies preview of this game, I haven't really followed this game much, but understand there is a fair amount of hype about it, from what I saw, it seems to follow the footsteps on Far Cry (in particular, Primal), what set's it apart from those?

Nothing in the game is specific to Far Cry. Everything people have used to compare it to Far Cry has existed in games for ages. Has bandit camps, which you know, Skyrim had. Towers for revealing the map, happened in Assassin's Creed LOOOONG before that. Crafting tools and equipment like in Witcher 3. Far Cry Primal is just the choice they used, probably because everyone keeps saying "Oh, that looks a bit like from Far Cry Primal" and the press isn't immune to confirmation bias.
 
CDPR needed to develop two mediocre Witcher games in order to achieve the game that is The Witcher 3.
This is GG's first attempt at this genre and I think they nailed most of it down, I really dont get some of the criticism.

And it took nearly 8-10 patches after launch for the Witcher 3 to really shine...
 
Just watched the Easy Allies preview of this game, I haven't really followed this game much, but understand there is a fair amount of hype about it, from what I saw, it seems to follow the footsteps on Far Cry (in particular, Primal), what set's it apart from those?

Gameplay, third person perspective, setting, themes, premise, characterisation..

So yeah just about everything.
 
As a pro owner, I'm looking forward to this. The reviews seem to be favourable but I hope there actual substance to this game because that's where I find Guerilla traditionally lacking. The wow effect of cool graphics fades rather quickly in my case.
 
CDPR needed to develop two mediocre Witcher games in order to achieve the game that is The Witcher 3.
This is GG's first attempt at this genre and I think they nailed most of it down, I really dont get some of the criticism.

It's 2017 and people will compare a game that comes out in 2017 with games that have already come out in 2017. A game isn't better or worse because it's a developer's third or fifteenth game.
 
No videos of melee combat in the "kill the bandits" mission?. I have only seen stealth and I wonder if melee is similar to Witcher 3 or what...
 
It's 2017 and people will compare a game that comes out in 2017 with games that have already come out in 2017. A game isn't better or worse because it's a developer's third or fifteenth game.

Of course.

And by all accounts so far Horizon looks to be a good game by 2017 standards.
 
Too bad? You mean, so you couldn't call it your GOTY?

You still got to play two amazing games, which is cause for celebration, right? :)

I really hope Guerilla was able to take it to the next level with Horizon. It'd be a small miracle coming from Killzone: Shadow Fall.

Yup loved both!
 
It's 2017 and people will compare a game that comes out in 2017 with games that have already come out in 2017. A game isn't better or worse because it's a developer's third or fifteenth game.

Dialogue animations look like 2017 Bioware standards. Combat looks to be significantly better than any WRPG we have seen yet.

I expected better than Bioware levels of dialogue animations to be honest, so I can't deny my disappointment there, but everything else looks ace.
 
Oh sure. I wasn't referencing Horizon's quality in any way, because I don't have a clue how good a game it is. Just the notion that it matters if it's Guerilla's first crack at an RPG.

Agreed. It doesn't matter at the end of it.

Of course it's natural to expect that a new dev's foray into a new IP won't be as deep or rich as devs experienced in that space.

But it's the job of the dev to make up for those shortfalls with other things they're better at... or do something different. Things like combat, enemy design, art, etc.

If Horizon had generic Tomb Raider combat with bland human enemies no one would give a shit about Horizon. The combat and MH-ish encounters are what elevates it despite being just "passable" in many others aspects of Open World Game Design 101.
 
Dialogue animations look like 2017 Bioware standards. Combat looks to be significantly better than any WRPG we have seen yet.

I expected better than Bioware levels of dialogue animations to be honest, so I can't deny my disappointment there, but everything else looks ace.

It's quite something.

I'm still half expecting the game to be terrible despite previews looking good, but that's just the shadow (no pun intended) cast by Killzone Shadow Fall.

Agreed. It doesn't matter at the end of it.

Of course it's natural to expect that a new dev's foray into a new IP won't be as deep or rich as devs experienced in that space.

But it's the job of the dev to make up for those shortfalls with other things they're better at... or do something different. Things like combat, enemy design, art, etc.

If Horizon had generic Tomb Raider combat with bland human enemies no one would give a shit about Horizon. The combat and MH-ish encounters are what elevates it despite being just "passable" in many others aspects of Open World Game Design 101.

Definitely, that looks to be the case here. Every good developer has their specialties and weaknesses and Horizon is looking promising!
 
Dialogue animations look like 2017 Bioware standards. Combat looks to be significantly better than any WRPG we have seen yet.

I expected better than Bioware levels of dialogue animations to be honest, so I can't deny my disappointment there, but everything else looks ace.

Still hard to believe that andromeda animation looks so... dated.
 
So are these previews running on pro hardware, or OG ps4s? Any info about frame rates?

I watched a video from Playstation (Access? I forget) the one they published are from OG PS4s, and it looks fine. They mentioned that the Pro ups it a level or two and will melt faces off.
 
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