I forget which video but in one the devs said "25". Looking at that screen, the 26th symbol (the cross through the circle) doesn't appear to resemble a robot so that fits.
That could be the boss fight , the ancient one , the godzilla!!!
I forget which video but in one the devs said "25". Looking at that screen, the 26th symbol (the cross through the circle) doesn't appear to resemble a robot so that fits.
Yeah I forget about a few skills, watching the video again there does a pear to be a few like precision and strong strike. Still very basic stuff that won't do a lot for a melee build. Spear systems sounds exactly what I was expecting though I'm glad to hear their in higher volume than I thought.
Again though, I'm really not expecting much for a viable melee focused build. It might work alright against smaller foes but will probably fall apart when facing larger robots. I suspect only high level players will be able to pull it off as a kind of challenge run. Melee really is intended to be complimentary to your many ranged weapons.
I forget which video but in one the devs said "25". Looking at that screen, the 26th symbol (the cross through the circle) doesn't appear to resemble a robot so that fits.
I'm wary of how the story will play out, not much confidence in the script or plot execution after watching trailers. Otherwise pure confidence in Guerrilla's visuals, art direction, combat mechanics, and enemy design. The previews have been great on that front.
It's never an ideal way to get a feel for the rhythm of an open-world RPG, but it was just enough to get an idea of the story that Guerilla is trying to tell with Aloy - a story that is surprisingly compelling, despite the fact that many fans feel they've already got the main narrative beats pegged a mile off.
Easy Allies said that the melee part feels heavy. Forgot the exact term, but it kinda meant to me that it gave off a Souls vibe.maybe i´m crazy but i´m getting Dark Souls Vibes from the Combat
Those people want to live in their own echo chamber, posting it is the correct decision IMO, even if the majority are just toxic comments that didn't even bother to read the preview.
Yep they spent like 6 months each one.Decent enough number for such well designed and animated machines.
Obviously, I'd hope for as many as was possible but it seems like they've kept quite a lot secret then.
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So there is plenty of side stuff , two of them are undiscovered as well , maybe arena type fighting.
I will try to make a FAQ for the OP. Please give me your questions.
You should try to give me questions that I can answer with the material we got so far, lol.What are the size of cauldrons? Any direct weapon loot?
What are the size of cauldrons? Any direct weapon loot?
You should try to give me questions that I can answer with the material we got so far, lol.
Can you adjust the hud?I will try to make a FAQ for the OP. Please give me your questions.
Looking at some of the new videos, I feel like this is the first game this gen that truly feels completely 'next-gen' in its visuals...
The Order: 1886, Uncharted 4, Driveclub?
Yep they spent like 6 months each one.
The Thunderjaw took much longer then that since it was the first one they work on.
The Order: 1886, Uncharted 4, Driveclub?
U4 looks impressive in many parts, but still feels like it's running on the PS3 engine underneath it all.
Photonics? Fuck I got to do a photo contest again![]()
Photomode ToD change. Also nice for watching the cloud-lighting change quickly and dramatically!
uh? I didn't know that
Games that don't do saving easily (e.g. Dark Souls - although yes you can quit to main menu) aren't great for parents
Robot cheetah that goes stealth and drops mines, sure why not.
I will try to make a FAQ for the OP. Please give me your questions.
Yeah but his HP bar remains so going stealth is kinda dumb.
What are cauldrons?
Can UI be customised?
Why does health regen sometimes?
I posted a few in the OP, copied some answers from the PS Blog. If it's missing something, give it to me.
https://twitter.com/dejongemathijs/status/826169142315253760Can UI be customised?
Maybe health regen is a bonus added to armour, if it is health regen. Or are all bonuses to armour simply boosting skills/stats like speed, health % etc?What are cauldrons?
Can UI be customised?
Why does health regen sometimes?
What are cauldrons?
Can UI be customised?
Why does health regen sometimes?
Are we sure the health regen thing is not just simply someone using a potion?
Game looks amazing especially on Pro. I'm gonna just roam around the world just checking it out. Probably ride around and take photo's.
https://youtu.be/DgAFQ1leafY
Are we sure the health regen thing is not just simply someone using a potion?
Are we sure the health regen thing is not just simply someone using a potion?
Weather effects look phenomenal https://www.youtube.com/watch?v=VT6hAc7HUhA
Stuff like campfires,photomode,rather choices have and impact on the game and does the game have different settings should be in the FAQ.
This should help
https://blog.eu.playstation.com/201...we-discovered-from-playing-horizon-zero-dawn/
6 months on each? That's crazy, it does explain why they look so good though.Yep they spent like 6 months each one.
The Thunderjaw took much longer then that since it was the first one they work on.
OP, perhaps add this preview to the list. It's one of the more interesting ones imo.
https://www.theguardian.com/technol...he-feminist-action-game-weve-been-waiting-for
The healing mechanic in this game is dependent on the green/blue bar below your health bar. It indicates the amount of healing items you have in your bag so to speak. When you've used up all your healing items, the green bar will be empty and your health will stop regenerating. I think ghostrobo explained it in one of his videos
I will try to make a FAQ for the OP. Please give me your questions.
Witcher 3, AC:UnityMaybe because this is also open world.
The Order was incredibly linear and had letterbox bars. U4 looks impressive in many parts, but still feels like it's running on the PS3 engine underneath it all. And Driveclub looks good but feels like it's all smoke and mirrors.
Horizon is on another level, it's open-world. There's no smoke and mirrors. It's all there, it's real and you can go wherever you like. And the character models look sublime. So yeah, I stand by what I said.