In that other newer thread showing off new videos, there's someone playing it on very hard and doing pretty well.Any video showing combat done by a competent player?
Any video showing combat done by a competent player?
No they were only able to film like 2 minutes of pro footage all of the long previews are on regular ps4'sI know there are details about the PS4 Pro enhancements, but are there any write-ups about how the game looks and plays on a non-Pro PS4? I'm assuming people played on pros at the preview event.
You assume wrong.I know there are details about the PS4 Pro enhancements, but are there any write-ups about how the game looks and plays on a non-Pro PS4? I'm assuming people played on pros at the preview event.
No they were only able to film like 2 minutes of pro footage all of the long previews are on regular ps4's
*Plz add this to op
You assume wrong.
You assume wrong.
Interesting, I guess I did! I guess they aren't done tinkering with the Pro stuff yet, I just would have assumed that they would want to put forward the best version of the game for preview.
They've done really well with this. Making very clear what's pro and what's not. Of ps4 still being front and center with pro footage to follow. I had worries when it was first announced I no longer have those worries they know what they're doing it seemsIt makes sense though, more than 57m PS4 sold out there, you don't want those people to believe their version is crap.
Easy Allies did a preview also, Sorry if its been posted already
https://www.youtube.com/watch?v=fGhghvqJ0HU
Interesting, I guess I did! I guess they aren't done tinkering with the Pro stuff yet, I just would have assumed that they would want to put forward the best version of the game for preview.
I watched this last night and glad he highlighted the abundance of foraging for raw items to build weapons, etc. I know a lot of people dig that kind of system but I find it really tedious and almost always avoid it or minimize it as much as possible when I can. So to hear it's such a prominent part of Horizon is a little disconcerting.
In that other newer thread showing off new videos, there's someone playing it on very hard and doing pretty well.
I'd be all about this day one, barring bad reviews, if Zelda wasn't a few days later. I'll pick it up in the spring/summer.
I like it...Horizon 2: Bram's Redemption.
Oh yes. New machine at the end or a variant?
I like it, a stylistic choiceThe one thing that bugs me is that everyone looks too clean. Clothes included.
Tall neck are like 2.5 times big and maybe atleast 3 times heavy, they are like big elephant, Ropecaster range is not that big if you check the previews. If they increased the range , than you can take down any machine from far with stealth.
I mean if the dev consider the combat with tallneck also, it may break certain combat scenario while fighting the other Machines.
Also Thunderjaw is bipedal , fast and aggressive , tallneck well they are slow , i don't think it will make them a particular good enemy for combat.
That what i think for now , but who knows maybe there is one corrupted tallneck you have to fight at the end.
https://twitter.com/dejongemathijs/status/826700037640114176@Hampeboyster It is one of the bigger ones
@Hampeboyster It is one of the bigger ones
Summary?Zachary Ryan (IGN US) gave some of his impressions on podcast Beyond: https://youtu.be/4LmccNgo_Vo?t=1m2s
That looks more like auto-platforming. Basically pressing forward.
In an open world setting, I just consider them as part of exploration gameplay of how do I get to up there. So you explore the world looking for these climbing/jumping path and see where it'll lead you.That looks more like auto-platforming. Basically pressing forward.
Summary?
Merci!Basically what we already know but the biggest takeaways:
- It felt a lot like Far Cry
- Really dug the enemy variety
- Found the gameplay loop super fun
That looks more like auto-platforming. Basically pressing forward.
Love most of what I've seen slight worry that melee combat is not all that good. Any discussions on melee focused builds?
With grasslands, tundra, mountains, canyons, deserts and canyons all in such close proximity, I do wonder where this is supposed to be based. Turkeys mean it's North/Central America, so the only place where it makes sense to have all those biomes is Mexico.
I know the real answer will probably just be "videogameland".
Yep platforming in those dungeons as well.Still looks fucking awesome though. And like others have said, in an RPG movement like that is rare. Usually it's just pressing a button to climb up a ledge or some shit and that's it. Some platforming here and there is definitely a good thing.
Interesting, I'd have assumed that as well, but the jungles throw me off. Unless I'm mistaken, the US doesn't have any.I think the consensus here is that is. In particular, there was one scene in the previews whereColoradoAloy used a tool to see what a ruined site looked like in the past, and it was very visually similar to the architecture of the US Air Force Academy and the game called it something like "air combat academy." In real life the Air Force Academy is just north of Colorado Springs.