Horizon? I want to be able to move through the world with the speed and fluidity of someone who has grown up in this world and knows how to maneuver through it. The movement is a tool to scale the environment, flee machines, pursue enemies, not the core of the game as with the risk and skill of a platformer
I don't understand this comment, Dante and Bayonetta are meant to be unstoppable fighters than can beat monsters with ease, that doesn't mean you should be able to beat all your enemies by just holding on button.
Sonic the Hedgehog should be able to speed through every level with ease if you take the canon into account, but when you start off you have to take your time with platforming sections because you don't know where to jump and where not to.
Lara Croft is already an experienced explorer by the time the first game came out, yet it started out fairly difficult.
There's no reason you need to put effort in combat with Aloy but not with platforming. Bland traversal is one of the worst things about open world games. You can make it as pretty as you want, if you're spending all of that time just pressing forward, you're not playing a game.
It's a game, if you want Aloy to platform with speed, fluidity and grace, you need to develop that skill yourself.
Did we play different Metal Gears? MGS5 opens with you fighting a flaming demon guy and ghost girl and you escape his flaming horse on your own horse. MGS4 had you dodging biped mechs while a robo ninja fought them with swords and then fought an unkillable vampire guy
I said Metal Gear 5, not Metal Gear 4. That was goofy in plenty of areas, and those were some of the best parts of the game.
All the MGSV things you mentioned were played straight. It was never called out for being goofy.
There were things in the gameplay that were kinda jokes (water pistol, blow up doll, portals, etc.) But the "plot" was stupid as shit, but didn't realise it. Skullface was arguably the most ridiculous villain in the series, and yet that was never called out. Meanwhile pretty much every other villain in the series has a few jokes attributed to them at this point.
I don't know, I feel games looking for a wider audience tend to avoid goofiness for the fear of alienating a mainstream audience, who want their games to be serious business, and be taken seriously.
Another example would be Tomb Raider, the original few were aimed at an adult audience yet clearly had goofy moments, the later ones also had cheeky banter and absurd situations here and there, very Jame Bond-ish. The most recent two taken themselves way too seriously, getting rid of all the flavour.
Yakuza 0 is a perfect example of telling a great, and serious story, while also being ridiculously goofy at the same time.