When I say "hunt", it very much feels like that. What I really dig about this game is that so many games feel like shooters. At any given time, I'd say half, if not three quarters, of the weapons in my quick-pick menu were designed to buff my actual attack.
So one would be designed to remove armor at close range, one would be to - say they were birds - pull them down from the air and pin them to the ground. The other would be used to make them cold or electric, which is a buff for your attack. And then I would deal attacks
So it really made me start planning out all of these hunts. Not just in the game's main stages, but going about the environment, I would see a big creature and I would say "I'm going to find a way to kill that thing and strip it for its parts, how can I best do that?"