17-minute-long IGN look at Mass Effect Andromeda (Peebee Loyalty Mission SPOILERS)

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Uhhh, they just change established game mechanics like that in the middle of the game?
 
Ok I thought that was pretty awful.

Essentially an amusement park ride with about as much interactivity or agency as you are afforded strapped to a rail-car seat. You can look left or right, but do little else.

-Every obstacle is spoiled by the "voice in your ear". He points out everything you come across such as life-forms and solutions to problems you didn't even have a chance to realize was a problem yet. (Oh there was a door locked in front of me?)
-The mission almost never just takes a step back and let the player breathe. Combat time! Walking slowly and scanning time! follow the voice's explicit instructions(or don't, you have no choice really!)

Granted this isn't largely any different from prior games, but I suppose if this is a taste of what to expect from the game at large in terms of mission design. No thanks.

Not to mention no conversations or story choices, which is my main interest in the franchise.
 
Well, this is where I draw the line. Definitely not spoiling what could be some of the best moments in the game. Really enjoyed those missions in Mass Effect 2.
 
What did they even change it from ???

Seems like you do scanning prior to that so shooting rocks to get at the controls?

I have no idea, it just sounds really odd to me to have a mechanic work one way for who knows how many hours and then just change it randomly to the point where they need to re-tutorialize it.
 
Well, this is where I draw the line. Definitely not spoiling what could be some of the best moments in the game. Really enjoyed those missions in Mass Effect 2.

I sure as fuck hope that's not the case this time.

I have no idea, it just sounds really odd to me to have a mechanic work one way for who knows how many hours and then just change it randomly to the point where they need to re-tutorialize it.

The whole thing is more baffling than anything else. Shouldn't they have introduced all uses by this point and it's now up to the player to use that toolset mid to late-game? Not to mention the uses here seem fairly in line with other footage that we've seen.
 
Not sure how I feel about the to tonal shift in the protags with them be so gee golly happy go lucky and wise cracking. I guess it's just a matter of adjusting. Being a straight laced yet sympathetic commander helped add a level of gravity to everything.
 
Haven't kept track on this game, but the player never seems to give directions (position, skills etc) to the allies. Has this been removed?
 
Y'all are being panicky and suspicious over something we don't know much about. He said that mission does something different so they decided SAM needed to be more talkative for it. Move on and don't act like the whole game must be that and thus must be devoid of player imagination.
 
Just remember folks, I'm pretty sure one of the lead writers on this was the Halo 4 dude. So....yeah.

Can we PLEASE stop nitpicking quick shots holy fuck it's like NeoGAF is a constant version of CinemaSins BUT THESE PEOPLE ARE FUCKING SERIOUS.

For fuck sake.

Poor facial animation is not a nitpick, especially when games like TW3 and Horizon (well, Aloy at least) are knocking it out of the park. These guys need to step it up already.

And what, do you work for Bioware? Why are you so adamant in defending them?
 
It`s like... The more they gameplay they release, the less I want this game.

Opposite for me FWIW. I don't know man, I just love playing Mass Effect. My biggest fear going into Andromeda was that it wouldn't feel like Mass Effect anymore-- maybe it would be Dragon Age Inquisition with an ME skin, or just otherwise be some major reinvention. But I have to say, the more of this promo material I watch, if nothing else, this new game is extremely Mass Effect. I can definitely understand people who didn't like or were lukewarm on the previous games, Andromeda isn't doing anything to sell you. Maybe that's your situation. But the more we see of Andromeda, the more confident I feel that fans of the first three games are in good hands.

I would like to see more of the conversation system, hopefully that's coming up soon!
 
Haven't kept track on this game, but the player never seems to give directions (position, skills etc) to the allies. Has this been removed?

You supposedly can give directions such as basic movement positions and which enemies to target. That's it.


The problem isn't so much how much SAM talks but the wording of the dialogue and how it's delivered. If the dialogue was good or interesting, I doubt people would care that much. They could have delivered the exposition in a more convincing fashion than SAM droning on about using your scanner.
 
- 4 minutes of boring walking towards a waypoint.
- Unsubtle and unsurprising combat scenario behind cover.
- Activating a switch.
- Unsubtle combat scenario with clunky movements.
- Cutscene.

I'm past that kind of by the numbers gameplay now and I liked/loved Mass Effect 1-2-3. This seems very redundant.
 
I sure as fuck hope that's not the case this time.



The whole thing is more baffling than anything else. Shouldn't they have introduced all uses by this point and it's now up to the player to use that toolset mid to late-game? Not to mention the uses here seem fairly in line with other footage that we've seen.

What make you think it's a mid to late game ? It even has tooltips about very basic stuff like dodging, holstering and more

Anyway I doubt you have to direct remnant drone around anywhere else. It's either that or shooting rocks, which sounds less likely to me.
 
What make you think it's a mid to late game ? It even has tooltips about very basic stuff like dodging, holstering and more

Anyway I doubt you have to direct remnant drone around anywhere else. It's either that or shooting rocks, which sounds less likely to me.

Loyalty missions aren't the first thing you do.
 
- 4 minutes of boring walking towards a waypoint.
- Unsubtle and unsurprising combat scenario behind cover.
- Activating a switch.
- Unsubtle combat scenario with clunky movements.
- Cutscene

I'm passed that kind of by the numbers gameplay.

I feel you bruv

I feel you

just cant find any semblance of excitement for this

partially because of the current climate of Nioh, Horizon, Zelda, etc

partially because this just looks like more of the same

and partially because im still wounded from ME3

/shrug
 
I liked what i see in the Video. Playing ME2 right now, can't get more excited for a next gen Mass Effect game. Hopefuly it runs good on my pc.
 
- 4 minutes of boring walking towards a waypoint.
- Unsubtle and unsurprising combat scenario behind cover.
- Activating a switch.
- Unsubtle combat scenario with clunky movements.
- Cutscene

I'm passed that kind of by the numbers gameplay.

Not to mention that the voice in your head holds your hand more than Fi in Skyward Sword. Even the on-screen mission objective hints don't leave anything to the player imagination to work out a scenario for themselves, not even subtle as they literally spell out the exact gameplay functions needed at all times. This team seemingly really has zero respect for the player base's intelligence based on the design of this mission.
 
Not sure how I feel about the to tonal shift in the protags with them be so gee golly happy go lucky and wise cracking. I guess it's just a matter of adjusting. Being a straight laced yet sympathetic commander helped add a level of gravity to everything.

This is one of the things I'm most excited about with Andromeda. Without the Reaper threat constantly looming like in the original trilogy, I'll feel a lot better about just exploring and getting to know people in this new galaxy. It's also why I really like the Ryder twins: they've little military experience or formal training so they don't have to be so stiff. Shepard was pretty much a fixed quantity in many areas, whereas in Andromeda we can play our main character a bit more loose.

I'm just worried about the moment-to-moment actually coming together to be enjoyable. Combat looks great to me, I just want similarly great characters, like I got in every other mass effect game.


The best thing about the combat from earlier ME games were to combine and queue the different abilities of your allies.. and your saying this has been removed.. maaaan.

The AI supposedly automatically will set up/detonate combos with you depending on how you set them up. We've seen several examples of this in the previous gameplay footage.
 

BioWare has failed in most aspects of revealing this game. If your 17 minute gameplay video is going to give people the wrong impression of the actual game, maybe choose a different 17 minute segment to show off?

- 4 minutes of boring walking towards a waypoint.
- Unsubtle and unsurprising combat scenario behind cover.
- Activating a switch.
- Unsubtle combat scenario with clunky movements.
- Cutscene.

I'm past that kind of by the numbers gameplay now and I liked/loved Mass Effect 1-2-3. This seems very redundant.

Yeah, really bizarre.
 
You supposedly can give directions such as basic movement positions and which enemies to target. That's it.

The best thing about the combat from earlier ME games were to combine and queue the different abilities of your allies.. and your saying this has been removed.. maaaan.
 
The best thing about the combat from earlier ME games were to combine and queue the different abilities of your allies.. and your saying this has been removed.. maaaan.

Yeah, it's basically all automatic now in terms of skill-use. And you can have all the skills in the game regardless of class, so... it makes squad mates slightly irrelevant. I guess they're good for taking hits if you're overwhelmed, as shown in this video.
 
Loyalty missions aren't the first thing you do.

So what ? Maybe you can do them early. And it's not like the we have seen tons of remnant to order around (in a not very intuitive way at that), and console hidden in breakable rocks before that point in the game
 
Yeah, it's basically all automatic now. And you can have all the skills in the game regardless of class, so... it makes squad mates slightly irrelevant. I guess they're good for taking hits if you're overwhelmed, as shown in this video.

I saw one of the devs answer someone on twitter and tell them that Liam's skill 'Havoc Strike' or something was Liam-only. I think the 'players have all skills' just means you can get all Ryder skills, whereas You couldn't get biotic charge as an infiltrator before, for example.
 
The best thing about the combat from earlier ME games were to combine and queue the different abilities of your allies.. and your saying this has been removed.. maaaan.
As I understand however: The good news is that they've automated it better so that you can tell the quadmates to perform certain moves after yours, so they can follow up your Lift with a Push automatically. And vice Versace, you can tell them to keep setting up Lift combos for you to Push.

Rather than hot-keying one move of theirs to the dpad, they just know when to use it now
 
I saw one of the devs answer someone on twitter and tell them that Liam's skill 'Havoc Strike' or something was Liam-only. I think the 'players have all skills' just means you can get all Ryder skills, whereas You couldn't get biotic charge as an infiltrator before, for example.

Does havoc strike mean Liam has a completely different strategy than anyone else?
 
jeez all the facial animations look terrible.

And the combat, while looking fluid, does seem very 'rinse and repeat'. If this becomes another Dragon Age inquisition where we have ginormous zones, but sparsed with uninteresting content, I'm going to have to close the book on bioware.
 
ShrekBee gets me every time lol. Game looked crisp but this demo was boringly simple. Ryder also sounded like she was speaking to a five-year old tagging along. Let's scan some rocks, isn't that neat? Eh.
 
So what ? Maybe you can do them early. And it's not like the we have seen tons of remnant to order around (in a not very intuitive way at that), and console hidden in breakable rocks before that point in the game

Ok let's take the large assumption, which contradicts the previous two games, and assume this is early. The problem with how this mission is structured if the gameplay mechanics are unique is that they're still handholding a good amount of the ways into the mission itself. Instead of establishing the mechanics early and just assuming the player has figured it out after the first time, SAM repeatedly tells you how to do it or what to look for when you've already done it. Even if the mechanics inside the mission are new, it's still repetitious in how it's handled.

There's also the notion that why are they even putting unique mechanics like that into an optional mission and not introducing them earlier in a more organic fashion. That seems like a general failure of the director to create a cohesive progression. There shouldn't be a need in the first place.
 
Gameplay looked alright, I'm still on the fence - might just wait for a sale on this and just stay with Persona 5 since it releases so close to Mass Effect anyway.
 
As I understand however: The good news is that they've automated it better so that you can tell the quadmates to perform certain moves after yours, so they can follow up your Lift with a Push automatically. And vice Versace, you can tell them to keep setting up Lift combos for you to Push.

Rather than hot-keying one move of theirs to the dpad, they just know when to use it now

I remain sceptical. I really enjoyed the more tactical elements. Although I remember the first Mass Effect dumbing down the control of allies between early trailers and release
( https://youtu.be/3Li2MIGxOww?t=199 ), and that came out great.
 
With all the respect to the people that worked on this game, I think that this was an ugly demo and hope that is not representative of the game.

An uncanny feeling of deja vu everywhere, something taken from the last gen, simplified to appeal to a more casual crowd and given a prettier graphic.

Waiting to see something more interesting, way more interesting.
 
- 4 minutes of boring walking towards a waypoint.
- Unsubtle and unsurprising combat scenario behind cover.
- Activating a switch.
- Unsubtle combat scenario with clunky movements.
- Cutscene.

I'm past that kind of by the numbers gameplay now and I liked/loved Mass Effect 1-2-3. This seems very redundant.

All of this. It seems very hollow and basic, while the dialog is grating.
 
Looks good.

Yeah I think so, too. But I've never had a problem with scanning in games.

Right now it feels like I'll miss not commanding my teammates but since the combat was designed around not doing so, I'll give it the benefit of the doubt.

Cautiously optimistic.
 
There's a lot of positive things to say about this game - I love the art direction, combat looks like it could be really fun, etc - but this level of exposition and this way of introducing new mechanics seems really uncreative. There're other ways of doing it that still respect the players intelligens.

I know a story can still be great even though the dialogue is full of exposition (Star Wars is a prof of that), and I know we can't judge from a 17 minute handheld mission, but I'm going to spend the next month telling myself that I'm not buying this game for the story or the characters - because I'm afraid I'll be disappointed then. I'll buy it to get my sci-fi space fix - and the art direction definitely looks promising.
 
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