Cemu Thread: Emulating Wii U Games

So many millions lost sales because of emulation. Well, no. But I'd like to be a fly at Nintendo too, for 1001 other reasons.

I can't tell if you're being serious or not. Millions? Please. I think you are grossly overestimating how many people emulate without owning or intending to buy. If Nintendo is losing so many millions of sales, it's not because of emulation, I promise you that.
 
I can't tell if you're being serious or not. Millions? Please. I think you are grossly overestimating how many people emulate without owning or intending to buy. If Nintendo is losing so many millions of sales, it's not because of emulation, I promise you that.
It was sarcasm of course.
 
You have to change CPU setting to high or fast I don't recall. I'm currently playing it in surprised how well it actually plays it's been rock solid 30fps
 
Can all this piracy and Nintendo losing sales bs be left out of this thread please? Why are you even here when the topic clearly says emulating games? No one here cares and no need for trolling.
 
Can all this piracy and Nintendo losing sales bs be left out of this thread please? Why are you even here when the topic clearly says emulating games? No one here cares and no need for trolling.
At this point it's just a good tradition. Would feel like something is off if you could go for a few pages without someone alleging that everyone in the thread is stealing stuff.
 
I'm sure Exzap has already seen memory dumps and logs from BOTW and already has ideas as to what is broken.

We can see the game is running, because the little picture of the save game location is flashing. It's just hung there. It could be something with the Gamepad. It could be the game is trying to load from the non-existent mandatory install file. Who knows right now. Let's wait for the game to be released and then the Cemu team can actually start working on getting it to work.

Actually when I did my logs and sent it to him checked it's just failing to see a message from the OS so it spams it a few million times before hanging. That it also just doesn't stop reading the save data so there's that.
 
I don't understand the hype about CEMU since you can't really play through games instead of 1 or 2 titles.

And how many games could you play flawlessly at full speed on Dolphin some years ago?

The hype is entirely justified, because Cemu may in the future provide by far the best way to play those couple of exclusive games that will be running well on it. In ways you could only dream of if you were to use a WiiU, seeing as that simply does not provide the image quality possible on a capable PC.
 
Actually when I did my logs and sent it to him checked it's just failing to see a message from the OS so it spams it a few million times before hanging. That it also just doesn't stop reading the save data so there's that.

i like how the actual dev says straight up they have no idea why some games crash, but lets just ignore that and insist he can figure out why it doesnd load quickly.
 
i like how the actual dev says straight up they have no idea why some games crash, but lets just ignore that and insist he can figure out why it doesnd load quickly.

He publically says that he doesn't know what the problem is, but you can clearly see the problem in the logs. It stops and hangs on trying to get the end of file. This was the same issue with the Pictobox some people believe they might be connected.
 
i like how the actual dev says straight up they have no idea why some games crash, but lets just ignore that and insist he can figure out why it doesnd load quickly.
Logs can provide possible reasons, and the dev was talking in general, not about Zelda specifically, since they didn't even start looking into it yet.

I'm going to bet that they will manage to get the game loaded in the next update after Zelda releases.
 
LMAO, how long haven't you looked at CEMU?

Super Mario 3D World is basically perfect and runs at 4k without issues
MK 8 too
Captain Toad too
Bayonetta 2 basically only has some audio issues to solve, is otherwise completely playable, even at 4k.
Xenoblade X is also completely playable and quite improved on 1.7.2
Wind Waker HD is also working great
Donkey Kong Country Tropical Freeze had some bugs worked out recently, now works pretty well at full speed


That's,like, the majority of the worthwhile library right there working ranging from just fine to great. Many other titles seem relatively close to be playable as well.

I suppose the issue is what people deem to be playable. Are those games playable in the sense that they boot and can be finished from start to finish, sure, but I personally wouldn't call Bayonetta or Xenoblade playable since they've still got fairly substantial framerate issues from my experience. Admittedly my hardware is a little outdated at this point but from the experience of other people I've spoken to they've had similar experiences with those games.

I haven't tried MK8 in a while so I don't know how it holds up now but last I tried there were still issues with many of the other tracks. Is that still the case?
 
i like how the actual dev says straight up they have no idea why some games crash, but lets just ignore that and insist he can figure out why it doesnd load quickly.

Lost focus half way into that sentence eh.

Can all this piracy and Nintendo losing sales bs be left out of this thread please? Why are you even here when the topic clearly says emulating games? No one here cares and no need for trolling.

This is basically Wii-era Dolphin thread 2.0.

I am using 1.72, Bayonetta got some serious stuttering problem, is there a setting I am missing? I have a i7 4790k + GF970

Most stuttering in any game you run into is from shaders generating as you run into them for the first time. You can look up online people have posted their shader caches which allow the emulator to precompile shaders and avoid the problem.
 
The first one was already been proven false. The second is unlikely to hold true for long. Try again.

Pretty minor stuff compared to being able to preserve games forever and run them at much higher fidelity than they could originally be originally.

Don't blame Nintendo's fucking shitty decisions on emulation.

And go away. If you don't like emulation, stay away from the thread and don't shitpost it up. It's fucking annoying to have corporate apologists coming with this dumb talk in every emulation thread.

You mean the piracy thread? No one already owns zelda. Anyone doing a boot is pirating it. And anti-piracy measures can end up hurting those who are not pirates in the long run.
 
Can CEMU simulate the motion controls of the gamepad?

Because if not

uoce4.jpg
 
Can CEMU simulate the motion controls of the gamepad?

Because if not

uoce4.jpg
It can afaik.

You mean the piracy thread? No one already owns zelda. Anyone doing a boot is pirating it. And anti-piracy measures can end up hurting those who are not pirates in the long run.

No one here is running Zelda though, so try again.

Anti-piracy measures that affect not pirates are entirely fault of the company that does it.
 
I'll be able to play my copy on the Wii U when it arrives, but with so many other games I need to play through, I'm seriously considering waiting it out to see what kind of shape it's in on Cemu in a few weeks. I don't know if I'm strong enough, but the fact that it's already able to boot is making me consider this.

Considering that BoTW is pretty much pushing the Wii U to its limit, I don't think any PC will be able to emulate it at full speed, even if the game itself eventually runs. Xenoblade Chronicles X barely runs at full speed on a very, very high end PC.

I'd just stick to playing it on the console. If it's a good enough game and Cemu makes a lot of progress, then perhaps consider going back to it for a second playthrough via emulation.
 
So how far along is this now? I first was looking at the project when most games didn't run any sound didn't work at all.
 
Considering that BoTW is pretty much pushing the Wii U to its limit, I don't think any PC will be able to emulate it at full speed, even if the game itself eventually runs. Xenoblade Chronicles X barely runs at full speed on a very, very high end PC.

I'd just stick to playing it on the console. If it's a good enough game and Cemu makes a lot of progress, then perhaps consider going back to it for a second playthrough via emulation.

You gotta try out the more recent builds then, because i've seen it run very well in mid-tier rigs.
 
Considering that BoTW is pretty much pushing the Wii U to its limit, I don't think any PC will be able to emulate it at full speed, even if the game itself eventually runs. Xenoblade Chronicles X barely runs at full speed on a very, very high end PC.
Lol. No and no
 
will it be possible for me to play Pikmin 3 using the mouse as my control method (via either Wii Remote pointer emulation or Gamepad touch emulation)?

The mouse acts as a touch screen so you can use it like you would use the touch screen controls. It's nice for throwing the Pikmins.
 
Can all this piracy and Nintendo losing sales bs be left out of this thread please? Why are you even here when the topic clearly says emulating games? No one here cares and no need for trolling.


I'd say rom releases most certainly have to do with CEMU and this should be open for conversation in this topic. The problem is more those who'd turn the subject into a witch hunt and try to "out the pirates".
 
Why? Easily accessible piracy for Wii U has existed since long before CEMU. (And it's still much more accessible)
This. Hacking a Wii U is stupidly easy, anyone with a Wii U has a method for loading pirated games as easy if not more as setting up Cemu.

I'm gonna play BoTW on my Switch, but people should stop being salty about this emulator. What's the problem? It released "too soon"? Is there an arbitrary minimum time to release an emulator for a console? Hell, BoTW doesn't even work yet.
 
Xenoblade X runs almost flawlessly with 30 fps at 4k on my GTX 970, i5-4670k@4.0Ghz combo. Not sure what that poster is on about.
I have an i7 6700k @4.5 GHz and Xenoblade X never drops a single frame with a shader cache installed. Only little bugs remain (bad lighting etc)

Also before someone does post digging, yes, I sold my Wii U+games but I tried XCX before selling, and I already deleted the files on my computer. If I ever want to replay a game on CEMU, I will re-buy the game and backup it on my brother's Wii U. But considering they'll probably remaster everything worthwhile on Switch I really doubt I'll use this emulator again anytime soon lol
 
Can someone with a Nvidia card confirm that Pikmin 3 story mode has working shadows? Because i've seen some videos where they work but i never managed to make thm work myself in recent versions. Shadows don't work for me since 1.5.6.
 
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