17-minute-long IGN look at Mass Effect Andromeda (Peebee Loyalty Mission SPOILERS)

Well, there's supposed to be a mp beta before the game comes out. Interested to try that out, I'd like to get a feel of the gameplay before the game comes out.

At this point i doubt its happening. They have been VERY shy on the MP component for this game which doesnt bode well..

I guess we have to wait for some early copys or EA Access to get proper informations and footage from the MP and SP
 
I think they have chosen to market the game using the female Ryder this time, the previous trilogy always used the male Shep in trailers and things. I remember reading about it months ago.

I can't get over the name Peebee, wtf is that?

I will be doing some serious work in the character creator this time, female Ryder looks so odd.

PeeBee is just her nickname, but I have no clue why Bioware didn't just write her nickname as PB.
Maybe to make her appear quirky?
 
Bioware makes the worst faces, my god.

sxTKrXa.jpg

my fucking sides holy hell
 
Looks terrible , those female and male ryder designs holy shit. I will buy Shepard dlc at high price to replace those two ugly non human faces
 
You make it sound like you are watching the videogame version of the movie The Room...

:/

If only this was an option, playing a WisseauRyder and having Tommy Wisseau be the voice actor.

"It's not true, I didn't hit her, it's bullshit..."
*biotic throws a coffee cup*
"...I did NAWT!"

*WisseauRyder looks up and instantly calms down*

"Oh hai Liam!"
 
This game looks like it could've used a lot more time in the oven and I'd been okay with that since I love Mass Effect and seeing it in this state makes me upset.

Really worried about this releasing in 2 weeks, like I am hoping this is a really old build since good god if not.

This looks jankier than Mass Effect 3 and I absolutely hate what I am seeing, like it looks a lot prettier yeah but there's an obvious disconnect between visual engine fidelity and polish on anything else. Animations, AI and mission design look terrible.
 
Go play the Kasumi DLC for ME2. I suspect that's the closest we'll come to a fancy assassination party, specifically.

I already played it and it was great, which is why Im hoping we're getting some of those type of missions in the main game though I doubt it. Based on Bioware's history, all the good stuff comes from their DLC. Awakening, Shadow Broker, Citadel, Tresspaser, etc.
 
With Yakuza, Persona, Zelda and Nier, I'm glad japanese games are making a resurgence so we don't have to suffer this bullshit anymore. "hurrr it's bad because it uses character creator animations!" don't use character creators in story heavy games then.

The triple A cinematic gaming meme needs to die.
 
With Yakuza, Persona, Zelda and Nier, I'm glad japanese games are making a resurgence so we don't have to suffer this bullshit anymore. "hurrr it's bad because it uses character creator animations!" don't use character creators in story heavy games then.

The triple A cinematic gaming meme needs to die.



Yeah stop making a niche that millions of people enjoy cause a vocal minority think it isn't polished enough...

Some of you guys are insanely self absorbed. Ignoring that DA:I was by far Bioware's highest selling game ever


Yall got every right to hate this but fuck off with prioritizing shallow-ass "polish" over a varied character creator when we get almost no singleplayer games that include one anymore
 
Yeah stop making a niche that millions of people enjoy cause a vocal minority think it isn't polished enough...

Some of you guys are insanely self absorbed. Ignoring that DA:I was by far Bioware's highest selling game ever

Got any source on that? All i've seen on the sales of DA:I was that it was the most successful launch in terms of sales in Bioware's history. Always been curious how much that game sold in the end.
 
oof. The hand holding, the bad dialogue, the bad animation, scanning, femRyder's nightmare face, the game...is looking pretty disappointing. Oh well, I'll still probably buy it.
 
Got any source on that? All i've seen on the sales of DA:I was that it was the most successful launch in terms of sales in Bioware's history. Always been curious how much that game sold in the end.


Oh yeah I might be confusing it with launch success not total sales my bad


Edit: Nvm
 
The voice acting sounded like something you would hear from an E3 stage demo Yikes!

The game looks okay... I've always liked the ME setting, the combat looks better.. We'll see..

Is this game a locked 30fps on PS4 Pro?
I may go PC with this one (laptop 1070)
 
Just saw this on Tumblr
tumblr_om3ug8aQCM1rdewwro1_540.gif

hahaha, wow. This looks bad on so many levels, I like how her face is emotionless through the whole animation, even when she's looking a little up before the 'impact' - if we can call it that.

Yeah I'm definitely skipping it, that boring ass gameplay video really helped with that decision.
 
Yeah stop making a niche that millions of people enjoy cause a vocal minority think it isn't polished enough...

Yes. Vocal minority or not, this shit is absurdly bad, and they'll only get away with it because AAA cinematic games sell regardless of quality (or used to anyway, I think people are starting to wise up).
 
How else can it be played? I bought the original Mass Effect on 360 and although I started it (about 2 hours in), I didn't continue because at the time I was selling my house and had to put all my gaming shit away. Years later as other games come out, I've never got back to it and always regretted it (did the same with Gears too).

Like that : https://www.youtube.com/watch?v=okDAqGpTTwA&t=307s
ME 1 gameplay is garbage. But 2 and especially 3 are pretty fun
 
Yes. Vocal minority or not, this shit is absurdly bad, and they'll only get away with it because AAA cinematic games sell regardless of quality (or used to anyway, I think people are starting to wise up).


Right, just wanted to confirm you were spewing the bile I thought you were.

Glad to know my taste in games is invalid due to your enlightened viewpoint.

(That was sarcasm and you're an elitist jackass, in case I'm being unclear)
 
The graphics look good as far as open games go and y'all can't seriously be pretending this isn't the best looking custom character + dialogue tech on the market

2: Their custom dialogue tech is better than any other AAA, RPG, etc competitors. It works well and they add a large amount of dynamic motions and tailored interruptions to make it do all that it does well, especially considering you and your squad may be different in looks and lines every time you see the scenes. Just because it looks similar to before, doesn't mean it is behind the competition one bit.

But please give me examples of better custom character presentation and such. I'm looking for them.


Here is the character Miles Eckart. Click on the photos for video:


He is modelled after this fellow:


Yet he is voiced and performance captured by someone completely different, this guy:


The technology exists to have convincing performance driven animation data applied (i.e. from default ryder) and translated to differently modeled facial structures (some custom / different ryder). It does not, by necessity of the fact, need to look wonky and completely terrible just because customisation is possible.
 
Looks like Mass Effect. Can't wait.
 
Cool.

The footage looks smooth as hell (PC obviously).




Yep.. At this point you either love it or hate it.
I'm in-between.

Me too, the footage doesn't look as good as I hoped it would, but i'm pretty casual about it. For some reason Bioware games leave me a bit cold, even in the story telling department, they feel a bit clinical to me. I enjoy them but feel detached, which is pretty negative when playing an RPG.

I hope the game turns out well for the people that really love these games, i'll pick it up later.
 
Lol at that super awkward pose at the beginning of the video. She's like the super geeky, awkward teenage girl in high school.
 
Yeah I'm really on the fence at this point, these videos are actively discouraging me from buying the game.

I'd recommend doing what I did: pre order at best buy for in store pickup (I did it during the $25 visa checkout promo so it made it an insanely great deal). I have an xbox and will be playing 10 hours via EA Access like 5 or 7 days before release. If it turns out to be as janky and terrible as the vibe I'm getting is, can easily cancel your pre order and you get charged nothing.

Definitely not a game you wanna be buying digitally at this point.
I did the Best Buy visa thing back in December that's why I said even more of a discount, honestly that's probably the only thing holding me back from canceling. You're definitely right about digital preordering, it's pointless without the ability to cancel.
 
I'm not liking the mission design and handholding (scan this rock! activate this console! the enemies will attack when you press this button!). It's just constantly telling you exactly what to do, preventing the player from having any sense of discovery or exploration.
Those dialogues should have a 1 minute delay and function as "I think the player is lost, so give him a hint". Instead, it's just a constant barrage of advice

I hope other missions have a lot more interactive dialogue. This one is just pure combat with tedious busywork in between the fights.

I'm also thinking that the 'scan' mechanic will make DA:I's herb/rock collecting seem fun.

Overall, it seems okay. But there are lots of 'okay' games and I was hoping ME:A would be better than that.

I'm not bothered by the animations since I have a high tolerance for that sort of thing, but I'm not going to pretend they're anything but average. Default female Ryder is very uncanny valley (I think it's the lips that look like plastic surgery gone wrong). I hope custom characters can look a bit better.
 
I have no idea what Bioware is going for with this "Peebee" character. There is no aspect of her that is not repulsive to me. Her looks, her personality, even the name, it's like she was custom-made to disgust me.
 
Here is the character Miles Eckart. Click on the photos for video:


He is modelled after this fellow:


Yet he is voiced and performance captured by someone completely different, this guy:


The technology exists to have convincing performance driven animation data applied (i.e. from default ryder) and translated to differently modeled facial structures (some custom / different ryder). It does not, by necessity of the fact, need to look wonky and completely terrible just because customisation is possible.

The third video itself says that there is still a human being doing work between getting the facial capture data, and applying it to the model. I'm presuming that this needs to be automated when you're talking about the character model being deformable by the player.

And besides, how is this even a fair comparison? Star Citizen isn't even out yet, and is in the same boat as games like Call of Duty, seeing as I'm guessing that their campaign will presumably not be tens of hours long with literally dozens of characters.
 
And besides, how is this even a fair comparison? Star Citizen isn't even out yet, and is in the same boat as games like Call of Duty, seeing as I'm guessing that their campaign will presumably not be tens of hours long with literally dozens of characters.

Squadron 42 (Star Citizen's campaign) has dozens of spoken characters and will be tens of hours long. The character above, miles eckart, is not even a campaign character. Rather, he is a quest giver from the mmo portion of the game (Star Citizen).

The third video itself says that there is still a human being doing work between getting the facial capture data, and applying it to the model. I'm presuming that this needs to be automated when you're talking about the character model being deformable by the player.
It is automated. It is not as if the animator is inputting for all movements as to how they should translate between the character models. Clean up and just applying it in general is of course manual labour.
Tracy goes on to detail the team's new runtime rig logic system, which allows the moods and facial expressions to be universally applied to characters. Rather than creating, for instance, an expression structure of /happy/male/happy_male01, or similar, the team can just cut to "happy01," in this case, then apply that globally and allow the runtime to work out the rest.

"Finally, there's one really big piece of tech that we're bringing online now. We call it "runtime rig logic" for the faces. We have varying facial skeletons, everybody's got a bit of a different face. A lot of games [...] unify the skull shape and unify the neck shape, and everybody's the same. That doesn't work for actors – especially not for really recognizable ones, like Gary Oldman, or Gillian Anderson, or Mark Hamill. You're going to know that that doesn't really look like him. So, what we do is we do still have all these unique rigs, but what we have is a system within the engine that is actually consuming unified animation data and it applies all the offsets to that animation data so we can drive that rig. What it means is that we can share animation across anybody, which is super cool. A smile on Gillian Anderson is actually the same data for a smile on Mark Hamill. We can share all this data. This is a pretty big deal."

This system allows for procedurally driven character reactions, granting greater depth to the potential count of animations and expressions within the game. The rig logic skeleton has 183 inputs that drive the entirety of the face, and that's true for every character – at least, every human character. It's likely true for other humanoids, but we didn't ask about other potential species. Those 183 inputs work with another ~220 skin joints, creating a highly detailed rig.

Tracy expanded:

"The other thing with it is [that] we can procedurally drive things on the character, and have the rig react as if we were exporting animation. A big example of this is eyes. What we have is 'look posing' system – I'll get into that. We'll drive where the eyes are looking. The problem with this is that the eyes are all connected to blend shapes; usually, if any other game would do this, you see the eyes move around but none of the blend shapes would do anything because it just doesn't know that you're moving those eyes around. [...] With Rig Logic online, we can say, 'move those eyes,' and rig logic knows 'OK, I need to move this blend shape here, do this wrinkle here.' So we're getting really awesome performance even from procedurally generated data.

"[...] We apply this to every single head. There's kind of a workflow reason for that, and it's that I don't want to deal with two different pipelines. [...] I'd rather just, 'everybody's rig logic,' perfect. There's an implementation reason, too. Say in Star Marine I want a guy [to look angry] when he fires. If everybody has unique faces, I'd have to have, 'OK this guy is in his stance, he's got his weapon, and he's firing.' Here's angryface_male01, angryface_male02, they'd all be different animations for the same thing. Now what I do is I just say 'angryface,' and it'll figure out what face it's playing on and it'll do it. This is our whole mentality of content creation: Let's do it intelligently so we're not stuck here making thousands of things so that it takes us 10 years to make this game."
Link to the above interview.
 
I genuinely just fell asleep watching this.

Glad you managed to wake up then.

On topic - I thought everyone on here was over reacting when I skipped loads of the video last night. Just watched it all. Damn now I'm worried :(

Is this game written for kids?

Wish there was a MP beta so I could get belief again
 
I have no idea what Bioware is going for with this "Peebee" character. There is no aspect of her that is not repulsive to me. Her looks, her personality, even the name, it's like she was custom-made to disgust me.

lmao

Actually thinking twice about it there is nothing funny about this post. It's completely unnecessary, self indulgent and egotistical.
 
Right, just wanted to confirm you were spewing the bile I thought you were.

Glad to know my taste in games is invalid due to your enlightened viewpoint.

(That was sarcasm and you're an elitist jackass, in case I'm being unclear)

Calm your tits mate. I'm not you're saying you're a bad person for liking lazily made, poor quality games that rely more on hype and marketing to get sales than actual gameplay and quality.

But I personally, and I think most people in this thread, expect better at this point.

I'm not saying you're not allowed your opinion.
 
This game looks like it could've used a lot more time in the oven and I'd been okay with that since I love Mass Effect and seeing it in this state makes me upset.

Really worried about this releasing in 2 weeks, like I am hoping this is a really old build since good god if not.

This looks jankier than Mass Effect 3 and I absolutely hate what I am seeing, like it looks a lot prettier yeah but there's an obvious disconnect between visual engine fidelity and polish on anything else. Animations, AI and mission design look terrible.
When was the last time you played ME3?
 
I have no idea what Bioware is going for with this "Peebee" character. There is no aspect of her that is not repulsive to me. Her looks, her personality, even the name, it's like she was custom-made to disgust me.

BUT! She is voiced by Natalie Dormer (GOT, Tudors etc) I have such a huge girl crush on her, I'd watch/play anything she is in.
 
It does not look amazing so far. Not nearly as bad as some in this thread would make you believe, but I'm not jumping for joy yet. My annoyances so far are the stupid computer voice, Peebee who is annoying as fuck and Sarah's face. Which looks awful.

With any other game that would be minor issues, but in a game like Mass Effect, which relies heavily on its characters, this is a bit worrisome.

I'm sorry to make the comparison like so many others, but I find it baffling BioWare could not create a game that is at least on par with the Witcher 3, comparing character models, animation and voice acting.
 
Squadron 42 (Star Citizen's campaign) has dozens of spoken characters and will be tens of hours long. The character above, miles eckart, is not even a campaign character. Rather, he is a quest giver from the mmo portion of the game (Star Citizen).


It is automated. It is not as if the animator is inputting for all movements as to how they should translate between the character models. Clean up and just applying it in general is of course manual labour.

Link to the above interview.

Well, I'm speaking from a layman point of view in regard to the tech (and I'm not sure whether or not you are too), but the fact remains: Star Citizen is barely even a game at this point in time. You can say that it has dozens of hours of gameplay with dozens of characters, but until we actually have a game in our hands like we'll have in three weeks with Mass Effect, then those things are basically just words. Wasn't this campaign you're using this footage from (or, well, the first part of three) not recently delayed indefinitely? Like, seriously, it's already creeping up on the amount of time ME:A has been in development for too, you know. It's a pretty invalid comparison.

Do you have an example of a (recently) released / soon to be released open world game with a character creator whose animations evidently and empirically far surpass anything shown by ME:A thus far?

Calm your tits mate. I'm not you're saying you're a bad person for liking lazily made, poor quality games that rely more on hype and marketing to get sales than actual gameplay and quality.

But I personally, and I think most people in this thread, expect better at this point.

I'm not saying you're not allowed your opinion.

I really wonder what your deal is. You're evidently not interested in Mass Effect in the slightest. And you're clearly not interested in whether things are of good quality or not either, given your avatar. So, why is it that you're seemingly relatively strongly invested in something that by all accounts you really shouldn't be?
 
People can complain about the janky animations until the sun goes down, but there are a lot more glaring issues. The characters seem either bland or completely unlikable (Peebee). While the plot was hit or miss, Mass Effect's was at least appealing for the character moments. My initial impression isn't very optimistic here, but maybe the characters will grow on me. Then there's the new class system, I dislike that you're not locked into a particular class build. This is a role playing game after all, one thing that adds replayability is the strengths/weaknesses of different builds. Sure you could just force yourself into one build, which would be fine except...They took away control from the player with squadmates abilities, how long will I have to wait to use incineration on armor, or warp on a barrier? Will they use it when I need it most? Who knows, but it's never a good idea to take away control from the player. Forcing a player into a build also encouraged using different squadmates on subsequent playthroughs, that made up for the players class weakness. That's all diminished here, I think ME:A will be a lesser game than it could have been. I already mentioned the scanning is awful, still is and needs to get out of AAA games.
 
Calm your tits mate. I'm not you're saying you're a bad person for liking lazily made, poor quality games that rely more on hype and marketing to get sales than actual gameplay and quality.

But I personally, and I think most people in this thread, expect better at this point.

I'm not saying you're not allowed your opinion.

Wow. You are doing a bang up job of not looking like an asshole here. Way to go.

On topic, it sure looks like Mass Effect. That's more than enough for me. Been waiting on this game since I got bored of ME3MP.
 
Looks good!

Love the look of the armours.

I actually dislike the armors, they took any protection away from the abdominal area. The N& armors remind me of gong from Bungie's armor to the over-designed armors 343 spits out. I also dislike character costumes such as Peebee's, her belly button being exposed, which makes complete sense for someone who may be going out into the vacuum of space. Stuff like that was present in the original trilogy, but I was hoping they'd move away from it.
 
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